Dunx Posted November 4, 2020 Posted November 4, 2020 Great job guys. The visual and performance differences in VR and MP are amazing. Thank you! 1 ROG Z690 Hero ● i9-12900K 5.5GHz ● Giggy RTX 3090 OC ● 32GB 4800MHz ● Firecuda M.2s ● Reverb G2 ● Win11Pro //// A10CII ● AH64D ● AJS37 ● AV8BNA ● C101 ● CEII ● F16C ● F5EII ● F86F ● FA18C ● FC3 ● I16 ● KA50 ● M2000C ● MI8 ● P47D ● SA342 ● SPIT ● UH1H ● Y52
sigfan86 Posted November 5, 2020 Posted November 5, 2020 Awesome job on the update ED. along with general performance updates, the f18s 20mm is sounding awesome. System: Ryzen 5900x, G.Skill 3600 32GB, MSI 4090 suprim liquid X, samsung odyssey+ headset
dleeb2k20 Posted November 5, 2020 Posted November 5, 2020 Great job guys. The visual and performance differences in VR and MP are amazing. Thank you! This 100 percent. the difference in VR is pretty noticeable, especially at low levels over cities. Nice job!
Pjay22 Posted November 5, 2020 Posted November 5, 2020 Totally agree, VR visual improvement was noticeable straight away, shadows in particular where solid and consistent. Great job ED Hardware - Windows 10 Pro, Intel i9 11900kf stock, DeepCool LE520 water cooled, Gigabyte Z590 Gaming X, 64gb DDR4 3200, Power Color RX 7900 XTX 24gb, 2Tb M.2 SSD for DCS World, HP Reverb G1 VR headset, Thrustmaster Warthog Hotas, throttle & TFRP Pedals. Modules - A10C II, AH64D, BS3, C101, CH47F, F4E, F5E, F15E, F16C, F/A18C, L-39, M2000C, MI24P, P47D, SA342m, Supercarrier Maps - Nevada, Persian Gulf, Syria, Sinai, The Channel
Lurker Posted November 6, 2020 Posted November 6, 2020 Does anyone have any numbers on the performance? Is it really that much better? Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick.
Dunx Posted November 6, 2020 Posted November 6, 2020 Does anyone have any numbers on the performance? Is it really that much better? I found more FPS to play with! (no real numbers but ~26 (60Hz) to ~43 (90Hz) - Caucasus/Solo/Day/Calm) I fly VR only, at 60 Hz, and with all options set to lowest except Textures (Medium), Anisotropic Filtering (8x), Smoke (2). Since the update I have moved to 90 Hz and changed Textures to High, Water to Medium, and Smoke to 4. Still very smooth, actually, even better than before. Additional option cranking induced stutter and frame loss but I didn't spend a lot of time experimenting The haze is superb and makes the map come to life (even without shadows). I can now see distant objects instead of blurry smudges. Unfortunately, too many CTDs; changing MSAA to 2x, flying in mutli-player, snapping head around quickly. ROG Z690 Hero ● i9-12900K 5.5GHz ● Giggy RTX 3090 OC ● 32GB 4800MHz ● Firecuda M.2s ● Reverb G2 ● Win11Pro //// A10CII ● AH64D ● AJS37 ● AV8BNA ● C101 ● CEII ● F16C ● F5EII ● F86F ● FA18C ● FC3 ● I16 ● KA50 ● M2000C ● MI8 ● P47D ● SA342 ● SPIT ● UH1H ● Y52
Raven (Elysian Angel) Posted November 6, 2020 Posted November 6, 2020 Does anyone have any numbers on the performance? Is it really that much better? I don't have specific numbers, but yes the difference is quite noticeable: these past few months I had to constantly lower my settings after every major patch to keep the frame rate acceptable, and after this patch I could raise them again. Also, far fewer stutters can be observed. Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Lurker Posted November 6, 2020 Posted November 6, 2020 This is great news, time to dust off my Rift S! Good job Eagle Dynamics! Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick.
Eldur Posted November 6, 2020 Posted November 6, 2020 The haze is superb and makes the map come to life (even without shadows). I can now see distant objects instead of blurry smudges. Now you got me interested... still having the Mustang shader mod in there because of that, I guess I'll have to try without now as this was a major game breaker since the Channel map release. Now if ED would add the "remove baked in reflections" option for all their modules (16 and 18 have it already) and make the labels invisible behind your canopy frame / airframe, I could fly without any mods except for my own control changes.
wilbur81 Posted November 6, 2020 Posted November 6, 2020 Agreed! This has been one of the best patches in recent memory for me. Well done, Team! i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC
Qiou87 Posted November 7, 2020 Posted November 7, 2020 I couldn't replicate any performance increase with this patch (in VR, Rift S). Tested both, made frametime CPU/GPU measurements doing the same thing on 2 different maps, and the results in stable and open beta line up. Might see a little bit less frametime spikes (stutters) from the GPU, but it could just be a coincidence. However I did see improvements to the shadows (no more flickering), good job with that. I guess benefits from this patch vary depending on personal hardware and settings. AMD R7 5800X3D | 64GB DDR4 3200MHz | RTX 4080S 16GB | Varjo Aero | VKB Gunfighter Pro Mk3 + STECS + pedals
Dunx Posted November 9, 2020 Posted November 9, 2020 Well, this is very strange. I must apologise. DCS Beta and SteamVR Beta both updated on the same day. I marvelled at the new graphics and gain in FPS. Since then, however, I have experienced many CTDs (crash to desktops) and so tried to revert SteamVR back to release thinking it may be the issue. I accidently opted out of the beta for DCS instead of SteamVR but did not notice for a few days. Strangely, however, the graphics and performance changes remained, as did the CTDs. I can therefore only assume that a Windows Update, SteamVR, and/or WMR for SteamVR are responsible for my performance/graphical gains. ROG Z690 Hero ● i9-12900K 5.5GHz ● Giggy RTX 3090 OC ● 32GB 4800MHz ● Firecuda M.2s ● Reverb G2 ● Win11Pro //// A10CII ● AH64D ● AJS37 ● AV8BNA ● C101 ● CEII ● F16C ● F5EII ● F86F ● FA18C ● FC3 ● I16 ● KA50 ● M2000C ● MI8 ● P47D ● SA342 ● SPIT ● UH1H ● Y52
Rogue Trooper Posted November 11, 2020 Posted November 11, 2020 At first I thought the performance was about the same if not a little worse. I deleted the fxo and metashaders files and yes, all maps perform in a very superior manner..... miracle no but for sure better. All maps including the channel have improved. Syria is also better but this map is less responsive than ED maps. ED maps increase fps as you drop your chopper lower and can only view what surrounds you (View restricted by buildings towering around you or trees)... thus less rendering. The Syria map reacts less... if at all.. to low level flight that reduces the need for rendering longer range visibility. HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
Eldur Posted November 13, 2020 Posted November 13, 2020 I couldn't replicate any performance increase with this patch (in VR, Rift S). Me neither. And the stutters are back. After some trials, even when cranking the graphics down to Flanker 2.5 level and running Caucasus, I guess I'll have to pass on for a while. As always, it's just a hit or miss with every major update...
Jackjack171 Posted November 13, 2020 Posted November 13, 2020 At first I thought the performance was about the same if not a little worse. I deleted the fxo and metashaders files and yes, all maps perform in a very superior manner..... miracle no but for sure better. All maps including the channel have improved. Syria is also better but this map is less responsive than ED maps. ED maps increase fps as you drop your chopper lower and can only view what surrounds you (View restricted by buildings towering around you or trees)... thus less rendering. The Syria map reacts less... if at all.. to low level flight that reduces the need for rendering longer range visibility. Do you delete the entire fxo/metashaders folder, or just the contents? DO it or Don't, but don't cry about it. Real men don't cry!
Drac Posted November 13, 2020 Posted November 13, 2020 I delete the folders...it rebuilds after restart.
Rogue Trooper Posted November 13, 2020 Posted November 13, 2020 I have a sub folder in the same directory that the fxo and metashaders are found,I rename the fxo and metashader files with a number and then move it to the sub folder (backup just in case there are problems). then when I start DCS it recreates new fxo and metashader files. HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
Jackjack171 Posted November 14, 2020 Posted November 14, 2020 Got it. Thank you guys! Much appreciated! DO it or Don't, but don't cry about it. Real men don't cry!
ceecrb1 Posted November 14, 2020 Posted November 14, 2020 Fly in a small group, we all also noticed an instant and huge upgrade in FPS/smoothness in VR. We've been slowly pushing up the p.d. in 0.1 increments to see how much more image quality we can get to keep the solid 60fps we like. We THINK the game is now spreading over more CPU cores but not entirely sure, havn't looked into it that much. Kinda looks like the CPU bottleneck has been reduced greatly.
Viciam1 Posted November 14, 2020 Posted November 14, 2020 Hey guys, what do I need to do to implement this? I am using quest 2. Is there anything I need to do?
Viciam1 Posted November 14, 2020 Posted November 14, 2020 Is this for openbeta only or is it for steam version too?
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