ARM505 Posted July 21, 2022 Posted July 21, 2022 19 minutes ago, Bremspropeller said: You probably know this already anyhow, but here's the wingman of the second MiG-Kill talking about his time flying Mirages in the SAAF. I believe there's also a Q&A on top of part two of this video. I actually hadn't watched that, good source on the 2nd fight. 1
karapus78 Posted July 21, 2022 Posted July 21, 2022 1 hour ago, cmbaviator said: why is text in russian or somthing similar lol? Because I'm Russian)
geshabuL_ Posted July 21, 2022 Posted July 21, 2022 1 minute ago, karapus78 said: Because I'm Russian) Why? 2
Emacs Posted July 21, 2022 Posted July 21, 2022 1 hour ago, ARM505 said: Because of my work, I've worked with or met a lot of the guys who flew SAAF F1's. Interesting stories. https://saafmuseum.org.za/arthur-d-piercy-27th-september-1987/ What a read ! I can recommend spending the few minutes to read through that pilot's account. Cheers, Emacs 1
karapus78 Posted July 21, 2022 Posted July 21, 2022 43 minutes ago, geshabuL_ said: Почему? Why what?
trindade Posted July 21, 2022 Posted July 21, 2022 56 minutes ago, Emacs said: What a read ! I can recommend spending the few minutes to read through that pilot's account. Cheers, Emacs +1 A great story with a sad end...
M F1 Posted July 24, 2022 Posted July 24, 2022 Tutorial from Redkite : RWR and Countermeasures in Mirage F1-CE : 2
henshao Posted July 25, 2022 Posted July 25, 2022 10 hours ago, M F1 said: Tutorial from Redkite : RWR and Countermeasures in Mirage F1-CE : I find the TWS indicator an interesting feature...normally TWS explicitly does not give a lock warning in DCS
Harlikwin Posted July 25, 2022 Posted July 25, 2022 (edited) 2 minutes ago, henshao said: I find the TWS indicator an interesting feature...normally TWS explicitly does not give a lock warning in DCS There are alot of things broken about how TWS works and is detected in DCS in particular in relation to soviet era SAMS... Like you should get "CW" launch warning from the SA5 in terminal guidance, but not much else. Since the SAMs are using very different modes of guidance. For example the SA-8 can just use optical guidance. But all of this modeled really badly in DCS because the average "player" is just clueless on how it should actually work even at a very high level. Edited July 25, 2022 by Harlikwin 2 New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Popular Post Vibora Posted August 2, 2022 Author Popular Post Posted August 2, 2022 (edited) WIP items of the Mirage F1 CE: Autopilot: o Implementation of R and G modes. o Fixing oscillations in some regimes. o Mode logic, failures and tests overhaul. Implementation of S530 F ‘supermatra’. o The S530 D used as a placeholder in some AI models will be replaced by the F variant. Full implementation of the intercom (will enable communication with JTAC). Adjust adverse yaw behaviour. Pedal toebrake and control stick animations will be added. Implementation of miscellaneous armament: o CC - 420 external cannons. o JL100. o Etc… Implementation of countermeasures and jamming pods: o BARAX. o PHIMAT. Radar: o BZ short range mode. o Different detection ranges and target visibility conditions in IC and HA modes. o Radar noise visual appearance in various modes. o Elevation control in V1 mode for 7 and 15 nm ranges. o Radar slaving of the IR missiles’ seekers. Optical Sight: o Radar related symbology logic - relative velocity, range, correct display sequence with the radar tracking a target. o Gun sight is not correctly fed by the radar measured target distance yet. RWR: o Addition of specific F1 RWR sounds. New pilot 3D model with new helmet, 3 variants. Improved external model textures. Cockpit panels texture overhaul (dark cockpit) due to game lighting. Option to adjust the speed of the fuel selection dial. The Flight Manual has to be completed. New missions will be added over time. Main known issues of the Mirage F1 CE: Wrong number of flares at mission start (14 instead of 15). Jettison of CLB4 bombs when infinite munitions are on does not stop bombs from respawning. R530 jettison should eject the pylon too. Clickable sounds for the shock-cones and high sensitivity nose wheel steering not audible. Control stick switches sounds not playing. First preset radio channel is tied in both radios in ME. Some liveries are inaccurate. AI flight model is underperforming. We are aware of other issues that we will solve over time. Edited August 2, 2022 by Vibora 45 16 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
jojo Posted August 2, 2022 Posted August 2, 2022 6 hours ago, Vibora said: WIP items of the Mirage F1 CE: Autopilot: o Implementation of R and G modes. o Fixing oscillations in some regimes. o Mode logic, failures and tests overhaul. Implementation of S530 F ‘supermatra’. o The S530 D used as a placeholder in some AI models will be replaced by the F variant. Full implementation of the intercom (will enable communication with JTAC). Adjust adverse yaw behaviour. Pedal toebrake and control stick animations will be added. Implementation of miscellaneous armament: o CC - 420 external cannons. o JL100. o Etc… Implementation of countermeasures and jamming pods: o BARAX. o PHIMAT. Radar: o BZ short range mode. o Different detection ranges and target visibility conditions in IC and HA modes. o Radar noise visual appearance in various modes. o Elevation control in V1 mode for 7 and 15 nm ranges. o Radar slaving of the IR missiles’ seekers. Optical Sight: o Radar related symbology logic - relative velocity, range, correct display sequence with the radar tracking a target. o Gun sight is not correctly fed by the radar measured target distance yet. RWR: o Addition of specific F1 RWR sounds. New pilot 3D model with new helmet, 3 variants. Improved external model textures. Cockpit panels texture overhaul (dark cockpit) due to game lighting. Option to adjust the speed of the fuel selection dial. The Flight Manual has to be completed. New missions will be added over time. Main known issues of the Mirage F1 CE: Wrong number of flares at mission start (14 instead of 15). Jettison of CLB4 bombs when infinite munitions are on does not stop bombs from respawning. R530 jettison should eject the pylon too. Clickable sounds for the shock-cones and high sensitivity nose wheel steering not audible. Control stick switches sounds not playing. First preset radio channel is tied in both radios in ME. Some liveries are inaccurate. AI flight model is underperforming. We are aware of other issues that we will solve over time. Please, can you give us some news about ALT1 and ALT2 failures ? Because it's happening well outside of the manual's chart. If it isn't a bug we need more details about how to avoid it ? 7 Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
statrekmike Posted August 2, 2022 Posted August 2, 2022 2 hours ago, jojo said: Please, can you give us some news about ALT1 and ALT2 failures ? Because it's happening well outside of the manual's chart. If it isn't a bug we need more details about how to avoid it ? Yeah. This is a pretty massive bug that pretty much eliminates the jet's high(ish) altitude interception/CAP ability. The more details we get about this, the better.
diditopgun Posted August 2, 2022 Posted August 2, 2022 Yes main two major issues are alternators failure and oversensitive engine shut off because of wake turbulence (a nightmare to take off in multiplayer). Good WIP items list though. 2 [sIGPIC][/sIGPIC] Intel I7 8700K / RTX 3080 / 32Go DDR4 PC21300 G.Skill Ripjaws V / MSI Z370 Gaming Pro Carbon / Cooler Master Silent Pro Gold - 1000W / Noctua NH-D14 / Acer XB270HUDbmiprz 27" G-synch 144Hz / SSD Samsung 860EVO 250Go + 1To / Cooler Master HAF X / Warthog+VPC WarBRD / Thrustmaster TPR / Track-IR v5 + Track Clip Pro / Windows 11 64bits.
Harlikwin Posted August 2, 2022 Posted August 2, 2022 (edited) 10 hours ago, Vibora said: WIP items of the Mirage F1 CE: Autopilot: o Implementation of R and G modes. o Fixing oscillations in some regimes. o Mode logic, failures and tests overhaul. Implementation of S530 F ‘supermatra’. o The S530 D used as a placeholder in some AI models will be replaced by the F variant. Full implementation of the intercom (will enable communication with JTAC). Adjust adverse yaw behaviour. Pedal toebrake and control stick animations will be added. Implementation of miscellaneous armament: o CC - 420 external cannons. o JL100. o Etc… Implementation of countermeasures and jamming pods: o BARAX. o PHIMAT. Radar: o BZ short range mode. o Different detection ranges and target visibility conditions in IC and HA modes. o Radar noise visual appearance in various modes. o Elevation control in V1 mode for 7 and 15 nm ranges. o Radar slaving of the IR missiles’ seekers. Optical Sight: o Radar related symbology logic - relative velocity, range, correct display sequence with the radar tracking a target. o Gun sight is not correctly fed by the radar measured target distance yet. RWR: o Addition of specific F1 RWR sounds. New pilot 3D model with new helmet, 3 variants. Improved external model textures. Cockpit panels texture overhaul (dark cockpit) due to game lighting. Option to adjust the speed of the fuel selection dial. The Flight Manual has to be completed. New missions will be added over time. Main known issues of the Mirage F1 CE: Wrong number of flares at mission start (14 instead of 15). Jettison of CLB4 bombs when infinite munitions are on does not stop bombs from respawning. R530 jettison should eject the pylon too. Clickable sounds for the shock-cones and high sensitivity nose wheel steering not audible. Control stick switches sounds not playing. First preset radio channel is tied in both radios in ME. Some liveries are inaccurate. AI flight model is underperforming. We are aware of other issues that we will solve over time. Radar slaving of the IR missiles’ seekers. With regard to this which missile seekers will actually slavable? Were the 550 seeker or the juli actually capable of this? The 9b and 9j weren't AFAIK. Edited August 2, 2022 by Harlikwin New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Get_Lo Posted August 2, 2022 Posted August 2, 2022 38 minutes ago, Harlikwin said: Radar slaving of the IR missiles’ seekers. With regard to this which missile seekers will actually slavable? Were the 550 seeker or the juli actually capable of this? The 9b and 9j weren't AFAIK. the J, P and JULI would be the ones with SEAM. magic shouldnt(?) but im not sure
Harlikwin Posted August 2, 2022 Posted August 2, 2022 (edited) 20 minutes ago, Get_Lo said: the J, P and JULI would be the ones with SEAM. magic shouldnt(?) but im not sure J didnt have SEAM afaik being derived from the E not the navy models. Even the P4 didnt. It was specifically included on the P5. As for the 550 IDK, I've heard that it didnt but it's pretty nebulous. And the know how was there by that point. So IDK. Most likely contender is the Juli. Edited August 2, 2022 by Harlikwin New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Theskyline35 Posted August 3, 2022 Posted August 3, 2022 Also consider the TACAN and the MISS dials not working. It's very annoying as the TACAN morse code cannot be shut-off while the Missiles tone cannot be turned on in cold and dark. Best luck for the work on the Mirage ! 1 [sIGPIC][/sIGPIC] My Youtube Channel Ryzen 2600 -- GTX980 4Go -- 16Go RAM 3200Mhz -- TM Warthog + Rudder Pedals -- HomeMade trackIR
Harlikwin Posted August 3, 2022 Posted August 3, 2022 12 hours ago, Get_Lo said: the J, P and JULI would be the ones with SEAM. magic shouldnt(?) but im not sure I found one ref that states the magic2 added radar pointing capability to the seeker. So maybe the magic 1 (550) shouldnt have it. It would also be nice if the 550 got fixed to be rear aspect only as well. As that's still bugged. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Get_Lo Posted August 3, 2022 Posted August 3, 2022 On 8/2/2022 at 6:05 AM, Vibora said: WIP items of the Mirage F1 CE: Implementation of miscellaneous armament: o CC - 420 external cannons. o JL100. o Etc… with the addition of the JL100 are we also going to be seeing the other variants of the hybrid fuel weapon pylons? I think we can find lots of utility in these, especially the bomb rack variants. 6 3
Foogle Posted August 12, 2022 Posted August 12, 2022 (edited) On 8/3/2022 at 12:21 PM, Get_Lo said: with the addition of the JL100 are we also going to be seeing the other variants of the hybrid fuel weapon pylons? I think we can find lots of utility in these, especially the bomb rack variants. The JK200 is a fictional item (it says in your picture), but the TK500 is completely real and I'd love to have it. Edited August 12, 2022 by Foogle 3
Get_Lo Posted August 13, 2022 Posted August 13, 2022 9 hours ago, Foogle said: The JK200 is a fictional item (it says in your picture), but the TK500 is completely real and I'd love to have it. TK500 is really the one im interested in, same with JL100
Rhinozherous Posted August 17, 2022 Posted August 17, 2022 (edited) On 8/2/2022 at 1:05 PM, Vibora said: WIP items of the Mirage F1 CE: Autopilot: o Implementation of R and G modes. o Fixing oscillations in some regimes. o Mode logic, failures and tests overhaul. Implementation of S530 F ‘supermatra’. o The S530 D used as a placeholder in some AI models will be replaced by the F variant. Full implementation of the intercom (will enable communication with JTAC). Adjust adverse yaw behaviour. Pedal toebrake and control stick animations will be added. Implementation of miscellaneous armament: o CC - 420 external cannons. o JL100. o Etc… Implementation of countermeasures and jamming pods: o BARAX. o PHIMAT. Radar: o BZ short range mode. o Different detection ranges and target visibility conditions in IC and HA modes. o Radar noise visual appearance in various modes. o Elevation control in V1 mode for 7 and 15 nm ranges. o Radar slaving of the IR missiles’ seekers. Optical Sight: o Radar related symbology logic - relative velocity, range, correct display sequence with the radar tracking a target. o Gun sight is not correctly fed by the radar measured target distance yet. RWR: o Addition of specific F1 RWR sounds. New pilot 3D model with new helmet, 3 variants. Improved external model textures. Cockpit panels texture overhaul (dark cockpit) due to game lighting. Option to adjust the speed of the fuel selection dial. The Flight Manual has to be completed. New missions will be added over time. Main known issues of the Mirage F1 CE: Wrong number of flares at mission start (14 instead of 15). Jettison of CLB4 bombs when infinite munitions are on does not stop bombs from respawning. R530 jettison should eject the pylon too. Clickable sounds for the shock-cones and high sensitivity nose wheel steering not audible. Control stick switches sounds not playing. First preset radio channel is tied in both radios in ME. Some liveries are inaccurate. AI flight model is underperforming. We are aware of other issues that we will solve over time. Can you make this a pinned and locked post in your forum section where only you can write? It is somewhat burried here and hard to find. If you create a separate locked post with a list on what you are working currently we are able to check before posting bugs or something. Thank you! Edited August 17, 2022 by Rhinozherous 5 5 i7-14700KF 5.6GHz Water Cooled /// ZOTAC RTX 4070 TI Super 16GB /// 32GB RAM DDR5 /// Win11 /// SSDs only DCS - XP12 - MSFS2020
Vibora Posted August 24, 2022 Author Posted August 24, 2022 DCS 2.7.17.29140 DCS: Mirage F1 by Aerges Input and cockpit controls fixes: Fixed keyboard/joystick operation for the following cockpit clickable axes and multi-position switches: Chaff and flares dispenser ALE 40 control unit: Program selector switch Sight system and recording camera: Reticle intensity rheostat Moving and Target Reticles intensity rheostat Attitude Reticle intensity rheostat Exposure time repeater Overrun select thumbwheel IFF: All "Mode 1A..." selectors All "Mode 3A ..." selectors Mode 4 selector switch Function selector switch IFF fault light Radar indicator scope control box: Indicator lights brightness Strobe brightness Distance markers brightness Horizon and radial velocity marker brightness Horizon symbol vertical position Radar detector indicator: Indicator lights intensity adjusting switch Cabin lighting: Map light rheostat Miscellaneous instrument integral lighting rheostat Lighting control unit: Light and panel lighting rheostat Ultraviolet lighting rheostat Dual instrument panel lighting rheostat (Floodlights) Dual instrument panel lighting rheostat (Integral) Dual console and pedestal lighting rheostat (Floodlights) Dual console and pedestal lighting rheostat (Integral) TACAN control box: TACAN mode selector Omnibearing and VOR/ILS-TAC selector box: VOR/ILS-OFF-TACAN selector Air conditioning system: Temperature control rheostat Warning lights intensity: Combat flaps light Nose wheel steering light Airbrake light Standby receptacle light Jammer detection light (animation is absent now) (C + M or SW) R light Cannons too hot light Incidence indicator lighting rheostat Air data instrument controls: Mach/Airspeed indicator reference airspeed knob Slaved altimeter barometric pressure setting knob Standby altimeter barometric pressure setting knob Heading control unit: Heading and vertical reference system control switch Radio selector unit: MISS potentiometer TAC potentiometer VOR potentiometer U + V potentiometer U potentiometer RAP + CME potentiometer MKR + TP potentiometer V/UHF control unit - TRAP 136: All "Frequency select thumbwheel" Frequency selector switch Channel selector Fixed clickability of the following clickable controls: IFF: All "Mode 1A..." selectors All "Mode 3A ..." selectors Pedal toe brakes now animated. Keyboard/joystick controlled independent left and right toe brakes now operational. TRAP136 KHz can now be set correctly Fixed flaps input commands toggle option (F key). Removed radar control stick keyboard default assignments. Fixed “U/C light” that was erroneously named as “Combat flaps light” in inputs. “Horizon framing” command was renamed to “Horizon symbol vertical position” (to make it consistent with the name of the clickable control). Fixed RWR “Indicator lights intensity adjusting switch” spelling. Fixed seat height adjustment controls that were reversed. Removed delay in the preset channels counter animation of both radios. Fixed TACAN and VOR/ILS channel selectors animation direction when set with keyboard/joystick. Changed cannon 300-600 m and missile lock/unlock button default binding. Armament panel buttons operate now as on/off buttons when using keyboard/joystick bindings. Added VOIP PTT ("custom") keyboard command, as an alternative for standard VOIP commands. Flight model, aircraft systems and weapons: Adjusted engine thrust with AB on. Added an option (Special Options menu) to automatically reset the countermeasures and fuel (detotalizer) counters upon rearm or refuel. Fixed alternator failing outside intended failure regimes. Alternator failures are now recoverable, adjustments are still being made. Permanent destruction of the alternators is possible again. BIP trim directions switched. Brake light now on when the brakes activate during retraction of the gear. Adjusted oil failure, warning doesn’t appear so easily with negative G forces. Corrected problems with the calculation of weight of the CLB4. It is now possible to load the Mk-83 bomb. Pylons damage is WIP. Сommunications: TRAP-137B radio is now functional in the radio menu. Volume controls are now enabled on the Radio Selector Unit panel. Radio Selector Unit panel “Green” and “Red” lights are functional now. “Alternate PTT” now serves as the ‘VOIP PTT’ button. Missions: Fixed typo in startup mission (Sdes should read Sdef Fs). Fixed Marianas landing single mission briefing, should read ILS RWY 06L instead of 06R. Added Quick Start Caucasus dogfight practice mission. Textures: Cockpit dark panel is being worked on, there is a provisional fix for now. Fixed Iran and Iraq Liveries. Deleted Libyan old skin version. Some fixes made to the cockpit textures. Updated texture of French liveries. Other fixes: Corrected AI thrust tables. The engine now uses the correct ATAR sound again, instead of Su-25 and Su-27 engine sounds. Added padlock controls. Special options tooltips added. Warning: due to changes in input commands some user local assignments may have disappeared. 3 5 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
Harlikwin Posted August 24, 2022 Posted August 24, 2022 (edited) 1 hour ago, Vibora said: DCS 2.7.17.29140 DCS: Mirage F1 by Aerges Input and cockpit controls fixes: Fixed keyboard/joystick operation for the following cockpit clickable axes and multi-position switches: Chaff and flares dispenser ALE 40 control unit: Program selector switch Sight system and recording camera: Reticle intensity rheostat Moving and Target Reticles intensity rheostat Attitude Reticle intensity rheostat Exposure time repeater Overrun select thumbwheel IFF: All "Mode 1A..." selectors All "Mode 3A ..." selectors Mode 4 selector switch Function selector switch IFF fault light Radar indicator scope control box: Indicator lights brightness Strobe brightness Distance markers brightness Horizon and radial velocity marker brightness Horizon symbol vertical position Radar detector indicator: Indicator lights intensity adjusting switch Cabin lighting: Map light rheostat Miscellaneous instrument integral lighting rheostat Lighting control unit: Light and panel lighting rheostat Ultraviolet lighting rheostat Dual instrument panel lighting rheostat (Floodlights) Dual instrument panel lighting rheostat (Integral) Dual console and pedestal lighting rheostat (Floodlights) Dual console and pedestal lighting rheostat (Integral) TACAN control box: TACAN mode selector Omnibearing and VOR/ILS-TAC selector box: VOR/ILS-OFF-TACAN selector Air conditioning system: Temperature control rheostat Warning lights intensity: Combat flaps light Nose wheel steering light Airbrake light Standby receptacle light Jammer detection light (animation is absent now) (C + M or SW) R light Cannons too hot light Incidence indicator lighting rheostat Air data instrument controls: Mach/Airspeed indicator reference airspeed knob Slaved altimeter barometric pressure setting knob Standby altimeter barometric pressure setting knob Heading control unit: Heading and vertical reference system control switch Radio selector unit: MISS potentiometer TAC potentiometer VOR potentiometer U + V potentiometer U potentiometer RAP + CME potentiometer MKR + TP potentiometer V/UHF control unit - TRAP 136: All "Frequency select thumbwheel" Frequency selector switch Channel selector Fixed clickability of the following clickable controls: IFF: All "Mode 1A..." selectors All "Mode 3A ..." selectors Pedal toe brakes now animated. Keyboard/joystick controlled independent left and right toe brakes now operational. TRAP136 KHz can now be set correctly Fixed flaps input commands toggle option (F key). Removed radar control stick keyboard default assignments. Fixed “U/C light” that was erroneously named as “Combat flaps light” in inputs. “Horizon framing” command was renamed to “Horizon symbol vertical position” (to make it consistent with the name of the clickable control). Fixed RWR “Indicator lights intensity adjusting switch” spelling. Fixed seat height adjustment controls that were reversed. Removed delay in the preset channels counter animation of both radios. Fixed TACAN and VOR/ILS channel selectors animation direction when set with keyboard/joystick. Changed cannon 300-600 m and missile lock/unlock button default binding. Armament panel buttons operate now as on/off buttons when using keyboard/joystick bindings. Added VOIP PTT ("custom") keyboard command, as an alternative for standard VOIP commands. Flight model, aircraft systems and weapons: Adjusted engine thrust with AB on. Added an option (Special Options menu) to automatically reset the countermeasures and fuel (detotalizer) counters upon rearm or refuel. Fixed alternator failing outside intended failure regimes. Alternator failures are now recoverable, adjustments are still being made. Permanent destruction of the alternators is possible again. BIP trim directions switched. Brake light now on when the brakes activate during retraction of the gear. Adjusted oil failure, warning doesn’t appear so easily with negative G forces. Corrected problems with the calculation of weight of the CLB4. It is now possible to load the Mk-83 bomb. Pylons damage is WIP. Сommunications: TRAP-137B radio is now functional in the radio menu. Volume controls are now enabled on the Radio Selector Unit panel. Radio Selector Unit panel “Green” and “Red” lights are functional now. “Alternate PTT” now serves as the ‘VOIP PTT’ button. Missions: Fixed typo in startup mission (Sdes should read Sdef Fs). Fixed Marianas landing single mission briefing, should read ILS RWY 06L instead of 06R. Added Quick Start Caucasus dogfight practice mission. Textures: Cockpit dark panel is being worked on, there is a provisional fix for now. Fixed Iran and Iraq Liveries. Deleted Libyan old skin version. Some fixes made to the cockpit textures. Updated texture of French liveries. Other fixes: Corrected AI thrust tables. The engine now uses the correct ATAR sound again, instead of Su-25 and Su-27 engine sounds. Added padlock controls. Special options tooltips added. Warning: due to changes in input commands some user local assignments may have disappeared. Good work on most of the fixes, It seems like the FM got changed too, seems more jittery right around transsonic. Also, IDK if you guys caught it in testing but the F1 can now get stupid fast diving from high alt. Like 1100kt at near sea level... Pretty sure the plane should break doing that, or the engine. null Edited August 24, 2022 by Harlikwin New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
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