diveplane Posted May 14, 2012 Posted May 14, 2012 dust partical effects DCS World tank movements aircraft jetwash helo rotorwash and artillery rocket fire dust effects.. imo this needs seasonal color settings , summer richer brown dust partical effects , winter will be snow dusting, wet conditions less dusting effects but more water vapour, aircrafts take off and helos in wet concretes water moisture effects from thrust. option to disable and enable these effects in GUI , or options.LUA file. 1 https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Kuky Posted May 14, 2012 Posted May 14, 2012 I would like to see bi more work done on trees/forest blending with background in the deistance, currently in winter I find forest blends very nicely and I can't see any sudden stop but in summer textures and spring I think also, they have distinct edge and it's very clear where the forests stop being drawn in the world. Also I would like to see flares bit nicer with nice smoke and in my opinion the flares don't have enough drag, I think they should decelerate very suddenly once dropped from the cartridge. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
kokoweems Posted May 15, 2012 Posted May 15, 2012 Wish: Sonic booms I wish for Sonic booms, shock waves, and the condensation cloud around the plane when it passes through the barrier :santa:
SNAFU Posted May 15, 2012 Posted May 15, 2012 Well, methinks you worry about something else if you break the sound barrier in an A-10C, Ka-50 or P-51. :joystick: [sIGPIC][/sIGPIC] Unsere Facebook-Seite
Necroscope Posted May 15, 2012 Posted May 15, 2012 Actually this picture is not the passing of soundbarrier. Всех убью, один останусь!
sobek Posted May 15, 2012 Posted May 15, 2012 The condensation effect would need a more sophisticated atmosphere model to be simulated realistically, it would need to take humidity into effect. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
upupandaway Posted May 15, 2012 Posted May 15, 2012 I did not quite realize that. Since there are no adjustable parameters for that in the ME (except fog - visually), it is quite obvious, but I thought it to be an implicitly calculated feature of the dynamic weather. Has this ever been done before in a commercial flight simulator or related software? Didn´t find any evidence of that with outerra or X-Plane. If a dedicated "Monster Server" were to run the suggested features and calculate the sum of effects without additional rendering and optimized for the multithreaded CPUs, the individual clients would just have to be fed the output and rather need bandwidth than CPU-Power for anything beyond AFM and what there is now... I´m no expert on this whatsoever. I really like that notion of this being a rather multiplayer/online-oriented system... Creating a new genre - the strategy simulator. [sIGPIC][/sIGPIC] Deedle, deedle!
kokoweems Posted May 15, 2012 Posted May 15, 2012 (edited) Well, methinks you worry about something else if you break the sound barrier in an A-10C, Ka-50 or P-51. :joystick: The other planes in the DCS world such as the F-15s, F-16s, etc. :) Edited May 15, 2012 by kokoweems
kokoweems Posted May 15, 2012 Posted May 15, 2012 (edited) Actually this picture is not the passing of soundbarrier. o rly? explain then professor Edited May 15, 2012 by kokoweems
cichlidfan Posted May 15, 2012 Posted May 15, 2012 o rly? explain then professor http://hyperphysics.phy-astr.gsu.edu/hbase/sound/soubar.html ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
sobek Posted May 16, 2012 Posted May 16, 2012 Has this ever been done before in a commercial flight simulator or related software? Didn´t find any evidence of that with outerra or X-Plane. No, not that i know of. I suspect that there are quite a few intricacies involved and that there is little gain from doing it. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Cedaway Posted May 16, 2012 Posted May 16, 2012 Looking at various youtube vids, I noticed there is something 'lacking' for russian aircrafts: the smoke out of the burners. Really, have you seen a Mig29 or Su-27/33 taking off? It's smoking like a coal driven power station... DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
bkthunder Posted May 18, 2012 Posted May 18, 2012 Sound, buffeting, shaking,vapor, rain Surprisingly, these things are present, in one way or another, in almost any sim (Falcon BMS/FF, FSX, Il-2), but not in DCS, which easily excels in pretty much every other aspect of simulation. The sound of air crashing on the airframe at high speed, when pulling Gs or high alpha is an absolute must not only for immersion and realism, but for the practical purpose of knowing how much to pull on the stick. This is evident in the P-51, where it's really easy to stall during a dogfight because there is no feedback of the upcoming stall. The A-10 would greatly benefit from this as well as any other aircraft that will be implemented. Every R/L pilot will tell you how these sounds are a major aspect of flight in any aircraft. Wing vapor when pulling Gs...greatly missed in DCS/FC Buffeting and shaking effects near stall speed and when firing cannons or dropping bombs, we've all seen those A-10 HUD videos and how much the thing shakes when the GAU8 is firing. The smoke from guns/cannons is a bit weird in external view, it seems to move in slo motion and "stick" to the airplane while the trigger is pulled, and suddenly disappear behind when the trigger is released. I'd like to see a nice smoke trail when firing the cannon in the A-10. Rain effects on canopy. Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
sobek Posted May 18, 2012 Posted May 18, 2012 (edited) The sound of air crashing on the airframe at high speed, when pulling Gs or high alpha is an absolute must not only for immersion and realism, but for the practical purpose of knowing how much to pull on the stick. This is evident in the P-51, where it's really easy to stall during a dogfight because there is no feedback of the upcoming stall. The P-51 is still a WIP. See the according post regarding status. Edit: Also note that the P-51 is notorious for having little buffet before the stall. Edited May 18, 2012 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
HiJack Posted May 18, 2012 Posted May 18, 2012 .. we've all seen those A-10 HUD videos and how much the thing shakes when the GAU8 is firing. Well we've all seen how much the video camera is shaking, are you sure the pilot moves the same? (HJ)
bkthunder Posted May 18, 2012 Posted May 18, 2012 Well we've all seen how much the video camera is shaking, are you sure the pilot moves the same? (HJ) Surely not, but since the camera is attached to the HUD mount, this gives you a good idea of how much the whole cockpit is shaking. Surely the pilot can see it (and feel it) shaking, pretty much like you see the dashboard of your car shaking when you drive over gravel. Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
HiJack Posted May 18, 2012 Posted May 18, 2012 Well, then it’s up to the "guessing" how the shaking affects the pilot and cockpit. I'm not sure that will result in something useful but rather some annoying and incorrect modeling. And with regards of time to market for other aircrafts I will say skip this and go for the F/A-18 instead. (HJ)
bkthunder Posted May 18, 2012 Posted May 18, 2012 Well, then it’s up to the "guessing" how the shaking affects the pilot and cockpit. That's no more guessing work than the one gone into effects like the shaking you get when rolling on the runway, which is already implemented. It's about giving a feeling, not about the exact number of hertz the vibration is occurring at. Not everyone has a full motion cockpit mounted on a centrifuge :) Windows 10 - Intel i7 7700K 4.2 Ghz (no OC) - Asus Strix GTX 1080 8Gb - 16GB DDR4 (3000 MHz) - SSD 500GB + WD Black FZEX 1TB 6Gb/s
SmokeyTheLung Posted May 18, 2012 Posted May 18, 2012 It's about giving a feeling, not about the exact number of hertz the vibration is occurring at. Not everyone has a full motion cockpit mounted on a centrifuge :) Agreed, I've always wanted to see this implemented for a10. It's one of the first things real world a10 pilots mention when asked about the gun. *I'm really bad at math*... assuming 3,900 rounds per minute, the a10 should vibrate at about 65 hertz. Doesn't the a10 in lock on vibrate when you fire the gun? System specifications: Computer, joystick, DCS world, Beer
hsth Posted May 20, 2012 Posted May 20, 2012 Missions menu Since this weekend we now have multiple planes in DCS World. I like the path ED has taken for future developments. It will be much easier to overlook the total environment. For the training there is a menu to select training per plane. I feel that we are going to need a menu to select missions per plane also. Maybe even with a submenu per plane for user created missions.
sobek Posted May 20, 2012 Posted May 20, 2012 The missions should already be in files sorted by what airframe they are for. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
mr_mojo97 Posted May 31, 2012 Posted May 31, 2012 Wish list Oh, for the love of a good woman The Panavia Tornado GR4 is what I want next for my DCS World, not that bloody awful F3. Come on ED, next big thing, eh? Surely someone must agree here, all the other main characters have been done before so why do we want them all over again. MSI M5 z270 | Intel i5 7600k (OC) 4.8GHz | MSI GTX1080ti Gaming X 11Gb | 500gb Samsung 970 Evo NVME M.2 (DCS World) | 500gb Samsung 850 Evo SSD (OS and Apps) | 32Gb 2400MHz DDR4 - Crucial Ballistix | Be Quiet Silent Loop 240mm | NZXT H440 case | Thrustmaster Warthog - 47608 with Virpil Mongoose joystick base | MFG Crosswinds - 1241 | Westland Lynx collective with Bodnar X board | Pilot's seat from ZH832 Merlin | JetSeat | Oculus Rift S | Windows 10 | VA |
kokoweems Posted June 7, 2012 Posted June 7, 2012 I wish for better engine sounds of the C-130, my god does it sound horrible.
WildFire Posted June 7, 2012 Posted June 7, 2012 Said it before but I'll say it again just cause everything else seems asked for.... Localized fog.
Teapot Posted June 7, 2012 Posted June 7, 2012 Oh, for the love of a good woman The Panavia Tornado GR4 is what I want next for my DCS World, not that bloody awful F3. <snip> + 1. We're still facing the possible conundrum of the 2 pit dilemma ... situation ... thingy :D. I have fond memories od IDS's Panavia Tornado. It had the best mission editor of its time (stilll holds up to the standards of today IMO). The Tornado GR x is definitely one of the all time classic jets of historical significance, and it's just too cool for words. :thumbup: "A true 'sandbox flight sim' requires hi-fidelity flyable non-combat utility/support aircraft." Wishlist Terrains - Bigger maps Wishlist Modules - A variety of utility aircraft to better reflect the support role. E.g. Flying the Hornet ... big yawn ... flying a Caribou on a beer run to Singapore? Count me in. Extracting a Recon Patrol from a hastily prepared landing strip at a random 6 figure grid reference? Now yer talking!
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