pimp Posted April 15, 2021 Posted April 15, 2021 32 minutes ago, BIGNEWY said: the higher your settings the better the clouds will look, this stands to reason. Obviously there is a penalty to pay for higher settings in VR. We are working on VR tweaks, it is high priority. If you are using a PD below 1.0 it will be worse I would say the sweet spot is 1.2 or above depending on the headset, but you will have to tweak to find your best preference Thanks for the info BN. Are you using 1.2 PD with your G2? i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT | HOTAS Warthog | Saitek Flight Pedals
Sharkku Posted April 15, 2021 Posted April 15, 2021 38 minutes ago, BIGNEWY said: the higher your settings the better the clouds will look, this stands to reason. Well, the problem seems to be that this is not true in VR. No matter what settings, the clouds are the same low quality. 4 2
Dragon1-1 Posted April 15, 2021 Posted April 15, 2021 1 hour ago, BIGNEWY said: the higher your settings the better the clouds will look, this stands to reason. As of the current version of 2.7, this isn't true. There is no difference in cloud quality, or in performance for that matter, when flying in VR. They always display at lowest quality. I hope you can nail this bug to the wall and release a hotfix to rectify that, because I really want to experience the clouds in all their glory. 5
Wychmaster Posted April 15, 2021 Posted April 15, 2021 vor 43 Minuten schrieb BIGNEWY: the higher your settings the better the clouds will look, this stands to reason. Obviously there is a penalty to pay for higher settings in VR. We are working on VR tweaks, it is high priority. If you are using a PD below 1.0 it will be worse I would say the sweet spot is 1.2 or above depending on the headset, but you will have to tweak to find your best preference I can see how the PD might affect the "blurriness" of the clouds but not how it can impact the LOD. I'll try it out and report back if I know for sure. 1
unknown Posted April 15, 2021 Posted April 15, 2021 1 hour ago, BIGNEWY said: the higher your settings the better the clouds will look, this stands to reason. Obviously there is a penalty to pay for higher settings in VR. We are working on VR tweaks, it is high priority. If you are using a PD below 1.0 it will be worse I would say the sweet spot is 1.2 or above depending on the headset, but you will have to tweak to find your best preference Thats what i see with 2D and VR with the same DCS settings and running in game PD of 1.5. This is a quick test in the F-14, made a short track to have the same flight in 2D and VR. 2D looks finer, more color gradiations, i'm lacking words to explain it. 7 Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings
A2597 Posted April 15, 2021 Posted April 15, 2021 Pretty much the above. ULTRA clouds in VR look like LOW clouds on flat panel. PD doesn't seem to be a factor.
Canada_Moose Posted April 15, 2021 Posted April 15, 2021 42 minutes ago, unknown said: Thats what i see with 2D and VR with the same DCS settings and running in game PD of 1.5. This is a quick test in the F-14, made a short track to have the same flight in 2D and VR. 2D looks finer, more color gradiations, i'm lacking words to explain it. The clouds in 2D have more defined edges. The VR version look like the edges are diffused and have no body to them. 1
BMGZ06 Posted April 15, 2021 Posted April 15, 2021 2 hours ago, BIGNEWY said: the higher your settings the better the clouds will look, this stands to reason. Obviously there is a penalty to pay for higher settings in VR. We are working on VR tweaks, it is high priority. If you are using a PD below 1.0 it will be worse I would say the sweet spot is 1.2 or above depending on the headset, but you will have to tweak to find your best preference I tried the Clouds on Ultra and it makes no difference at all. They still look out of focus and blocky. I increased SS in steamvr for my G2 to 150% and it still looks the same. I have textures on high and no MSAA. It costs too much in VR for me. There is also a lot of banding when looking down at the ocean at high altitude. Same effect as looking at the sky. I did not see this banding issue on the ocean in previous OB version. System Specs: 13900K, Strix Z790 Gaming E, MSI 4090 Sprim Liquid X OC'd, 64gb Gskill Trident Z DDR5, Samsung 980 PRO M.2 SSD,. Winwing throttle, Winwing panels/MIPs and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2.
nrosko Posted April 15, 2021 Posted April 15, 2021 Yes I spotted banding in the sea & stripes in the clouds, the stipes are somewhat geometric & nothing like cloud structure. These are more minor glitches though IMO. Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift//
Canada_Moose Posted April 15, 2021 Posted April 15, 2021 (edited) 2 hours ago, BIGNEWY said: the higher your settings the better the clouds will look, this stands to reason. Obviously there is a penalty to pay for higher settings in VR. We are working on VR tweaks, it is high priority. If you are using a PD below 1.0 it will be worse I would say the sweet spot is 1.2 or above depending on the headset, but you will have to tweak to find your best preference This would make sense, but if you compare 2D to VR, clouds on highest level and all other settings equal, the way the clouds look is night and day different. Is there a known reason for this? Please refer to pics posted above. It also appears that the cloud quality setting makes no difference in VR. I will add that the performance seems excellent in 2.7 in both 2D and VR. I will also add that the clouds look really good in 2D. I just want to see the same effect in my Rift S. Edited April 15, 2021 by Canada_Moose 1 1
ranfran74 Posted April 16, 2021 Posted April 16, 2021 ... same here, the eyes get tired a lot more with this issue...patience for now
Lurker Posted April 16, 2021 Posted April 16, 2021 (edited) 14 hours ago, BIGNEWY said: the higher your settings the better the clouds will look, this stands to reason. Obviously there is a penalty to pay for higher settings in VR. We are working on VR tweaks, it is high priority. If you are using a PD below 1.0 it will be worse I would say the sweet spot is 1.2 or above depending on the headset, but you will have to tweak to find your best preference BigNewy, so are you saying that this is not a bug? I, and many others have not noticed any difference between the different settings for Clouds in VR. Does this mean that the setting only works for 2d? If you are unsure, could you maybe check with someone on the cloud development team? I know you guys are very busy and all, but it really would be great if we could clarify whether this is working as intended or not. Edited April 16, 2021 by Lurker 3 Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick.
bigalsunit Posted April 16, 2021 Posted April 16, 2021 (edited) 28 minutes ago, Lurker said: BigNewy, so are you saying that this is NOT a bug? I, and many others have not noticed any difference between the different settings for Clouds in VR. Does this mean that the setting only works for 2d? If you are unsure, could you maybe check with someone on the cloud development team? I know you guys are very busy and all, but it really would be great if we could clarify whether this is working as intended or not. This is the same thing I have noticed with the water quality settings. Just like the cloud quality, in VR the low, medium, and high option settings for water don’t visibly change anything anymore. I am in agreement with the post above. We need clarification as to whether or not these issues are bugs or if they are, in fact, by design. Clearly someone on the team has to know. Right?! Edited April 16, 2021 by bigalsunit 3
Wychmaster Posted April 16, 2021 Posted April 16, 2021 (edited) vor 16 Minuten schrieb bigalsunit: This is the same thing I have noticed with the water quality settings. Just like the cloud quality, in VR the low, medium, and high option settings for water don’t visibly change anything anymore. I am in agreement with the post above. We need clarification as to whether or not these issues are bugs or if they are, in fact, by design. Clearly someone on the team has to know. Right?! Also noticed that the water was totally flat but I haven't thaught much about the reason. Maybe there is a simple bug that some options are not passed correctly to the engine when the VR mode is active. Fingers crossed that it is that simple and that we get a hotfix. Edited April 16, 2021 by Wychmaster 2
Marklar Posted April 16, 2021 Posted April 16, 2021 Water is not flat, I don't understand what you are talking about. Clouds are not as good as on 2D monitor but still miles better than in 2.5.6. 1 i9 13900K; RTX 4090, 64GB RAM. Reverb G2; VPC MongoosT-50CM3, VPC WarBRD Base with VPC Constellation ALPHA stick, MFG Crosswind V3
westr Posted April 16, 2021 Posted April 16, 2021 I thought something was wrong with the water. It is not flat but the wave effect seems to be less prominent. Adding wind used to show more breaking waves the sea looks very still now with wind and high water settings. I only use VR so I’m not sure with 2d. 2 RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
Wychmaster Posted April 16, 2021 Posted April 16, 2021 vor 14 Minuten schrieb Marklar: Water is not flat, I don't understand what you are talking about. Clouds are not as good as on 2D monitor but still miles better than in 2.5.6. vor 4 Minuten schrieb westr: I thought something was wrong with the water. It is not flat but the wave effect seems to be less prominent. Adding wind used to show more breaking waves the sea looks very still now with wind and high water settings. I only use VR so I’m not sure with 2d. This is what I meant. As said before haven't thaught about it much, just noticed that the water was very still and it seemed flat when I flew 100 feet above it at 500knots. Haven't compared it to 2d and haven't tried different wind settings yet.
bigalsunit Posted April 16, 2021 Posted April 16, 2021 (edited) 27 minutes ago, Marklar said: Water is not flat, I don't understand what you are talking about. Clouds are not as good as on 2D monitor but still miles better than in 2.5.6. This is at 6000 ft with a 20kt wind. Flat as a mountain lake on a clear, calm morning. This is reminiscent of what the Medium setting used to look like in 2.5. Now in 2.7 this is what it looks like at Low, Medium, and High. Like it or not, just like the cloud quality settings, something is definitely up with the water in VR. Honestly, my only question is whether or not the devs know these settings aren’t taking for VR users or if this is the “new normal” that we should get used to. Edited April 16, 2021 by bigalsunit 1
Jafergon Posted April 16, 2021 Author Posted April 16, 2021 23 minutes ago, Marklar said: Water is not flat, I don't understand what you are talking about. Clouds are not as good as on 2D monitor but still miles better than in 2.5.6. I agree, they look better than in 2.5.6. The point is that quality settings don't seem to be as scalable as in 2D and the difference between clouds in LOW and ULTRA is minimal if any at all. Personally these days I feel a bit jealous when I see someone showing off the amazing clouds in 2D I hope we get a hotfix for this soon 2
Lurker Posted April 16, 2021 Posted April 16, 2021 Water looks great in VR, it's simply that you are not used to it. You are used to the "gigantic" waves that rendered at 20 miles out in 2.5. This is much more realistic. Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick.
westr Posted April 16, 2021 Posted April 16, 2021 Sorry I don’t agree I think the water effects were great before. To see breaking waves at altitudes just made you feel more like your were flying over the ocean. 4 RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
spacefish Posted April 16, 2021 Posted April 16, 2021 I definitely notice no difference in VR when changing the quality settings on the clouds. As far as the water goes, I enjoy how the clouds affect perception of the sea. Now the water changes texture based off the sky condition and it seems to be closer to my experiences IRL of the horizon being very difficult to perceive when flying between OVC and the sea. The spatial disorientation feeling that realistic IMC has added is *chefs kiss* 1
Dragon1-1 Posted April 16, 2021 Posted April 16, 2021 7 hours ago, bigalsunit said: This is at 6000 ft with a 20kt wind. 20kts is 5 degree Beaufort. Fresh breeze, very nice for sailing on open ocean. Looks like this from the deck: From 6kft? It'll look perfectly flat, especially in smaller bodies of water (such as the Black Sea), where waves are smaller and more frequent compared to the open ocean. To see waves from 6kft, you'd need gale force winds (8-10), and even then it won't look nearly as exaggerated as what we've had. Water in VR has been much improved, fake waves are now gone, and it looks much more like the real thing, especially with clouds. Haven't tested extreme conditions, though.
ShaunOfTheFuzz Posted April 16, 2021 Posted April 16, 2021 Just going to add my two cents here and say that the clouds in VR are the only thing in this update that has been underwhelming, which is ironic given they were the focus, but there's so much excellence in 2.7 besides. I'm using MSAA x2, reshade to sharpen, extra contrast, clouds on ultra, and my quest 2 in running at 4864x2448 and I've tried toggling all of these things on an off. Everything is sharp and looking great except the clouds which look very undefined and hazy no matter what type they are. Also, the aliasing on the distant clouds is pretty extreme, though I think that's a know issue along with the jitter. Overall, I've been having a blast with the new update since I nailed down my settings, but I've had to pretty much ignore the clouds. 2
Zigaitis Posted April 16, 2021 Posted April 16, 2021 On 4/14/2021 at 4:22 PM, Jafergon said: Besides from the jumping clouds issue one thing that I've noticed is that regardless of the quality setting I select in VR, the clouds look the same with no difference or very litte in detail between LOW and ULTRA. Maybe this is related with the jumping bug, but I was curious about this and if anyone else have the same impression. Other than that they look amazing in 2D and performance is incredible! Ok so some weird motion in the clouds is a bug and not just me seeing weird crap.
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