Willie Nelson Posted May 14, 2021 Posted May 14, 2021 https://uploadvr.com/htc-vive-pro-2-full-specs/ Thoughts. i7700k OC to 4.8GHz with Noctua NH-U14S (fan) with AORUS RTX2080ti 11GB Waterforce. 32GDDR, Warthog HOTAS and Saitek rudders. HP Reverb.
speed-of-heat Posted May 14, 2021 Posted May 14, 2021 (edited) Improved FOV, massively improved resolution = improvement, if you have the Lighthouses already, then it's likely a good investment. However it requires to drive a huge number of pixels, if you can drive the hardware at whatever its native resolution at 60hz, if you can't reach 60hz at that resolution on your current hardware and you aren't going to invest fresh hardware to do that , then I would say no. Edited May 14, 2021 by speed-of-heat SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Werewolf_fs Posted May 14, 2021 Posted May 14, 2021 (edited) Attention!, according to HTC itself: *DisplayPort 1.4 or higher with DSC* is required for Full Resolution mode. WHAT?... https://www.vive.com/eu/product/vive-pro2/specs/ My doubts, how the glare has and if the 120º are from real HFOV... Another option on the market, not a revolution * DSC: Display Stream Compression Edited May 14, 2021 by Werewolf_fs
Supmua Posted May 14, 2021 Posted May 14, 2021 (edited) I think its high res screen will be fine even if you can’t run at 100%. I watch 1080p YouTube streams on my 4K TV all the time and it doesn’t bother me. Wouldn’t you rather have a 1080p movie on a 4K than a 720p screen? The main reason supersamplings/sharpening filters are widely being used is because we don’t have enough screen resolution on the current VR headsets, and at 100% things are still fairly blurry especially fine texts. Regarding DSC: DisplayPort 1.4 specs DisplayPort™ 1.4 7680 x 4320 / 60 Hz / 10 Bit Chroma / HDR and 3840 x 2160 / 120 Hz / 10 Bit Chroma / HDR As you can see, at 120 Hz only 3840x2160 is supported so there has to be some compression algorithm to push 4976x2488 pixels. And this is true for other high res VR headsets as well, except that they just don’t tell you about this. Edited May 14, 2021 by Supmua 1 PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
peachmonkey Posted May 14, 2021 Posted May 14, 2021 6 hours ago, Werewolf_fs said: Attention!, according to HTC itself: *DisplayPort 1.4 or higher with DSC* is required for Full Resolution mode. WHAT?... https://www.vive.com/eu/product/vive-pro2/specs/ My doubts, how the glare has and if the 120º are from real HFOV... Another option on the market, not a revolution * DSC: Display Stream Compression judging by HP G2 it seems Vive is also doing some clarity multisampling optimization where you need to run the unit at 50% more SS than its physical display pixel count. I.e. with G2's 2160x2160 physical pixel density of the LCD's the SteamVR reports it as 50%. In order to get rid of the peripheral 'blur' it's recommended to run it at 100% SS, which translates to ~3200x3200 total resolution. Running 3200x3200 x 2 x 90hz (G2) is a lot less than running as 3200x3200 x 2 x 120hz (VP2). However, VivePro will support 90hz just fine, so take that requirement with a grain of salt.
Svsmokey Posted May 14, 2021 Posted May 14, 2021 ? Are you confusing DSC with DCS ? 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2
Willie Nelson Posted May 14, 2021 Author Posted May 14, 2021 11 hours ago, speed-of-heat said: Improved FOV, massively improved resolution = improvement, if you have the Lighthouses already, then it's likely a good investment. However it requires to drive a huge number of pixels, if you can drive the hardware at whatever its native resolution at 60hz, if you can't reach 60hz at that resolution on your current hardware and you aren't going to invest fresh hardware to do that , then I would say no. I'm probably not going to invest in it for a while as I am very happy with my Reverb Gen 1 but I do wonder about how things look a bit further down the track particularly if Vulkan implementation, scheduled for 2021 Q3 goes well. 120 degree FOV is getting to the sweet spot and perhaps downscaling the resolution a little would have things looking pretty sweet. It will certainly be something to keep an eye on. VR is the only way to fly. i7700k OC to 4.8GHz with Noctua NH-U14S (fan) with AORUS RTX2080ti 11GB Waterforce. 32GDDR, Warthog HOTAS and Saitek rudders. HP Reverb.
A2597 Posted May 14, 2021 Posted May 14, 2021 Seriously eyeing this as an upgrade from my CV1... Waiting for reviews. Which means I have to spend an extra $50, since I'm not pre-ordering it... 1
Baldrick33 Posted May 14, 2021 Posted May 14, 2021 Is a single base station likely to be sufficient for DCS for looking over your shoulder etc.? AMD 5800X3D · MSI 4080 · Asus ROG Strix B550 Gaming · HP Reverb Pro · 1Tb M.2 NVMe, 32Gb Corsair Vengence 3600MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · VIRPIL T-50CM3 Base, Alpha Prime R. VIRPIL VPC Rotor TCS Base. JetSeat
Taz1004 Posted May 14, 2021 Posted May 14, 2021 (edited) 17 minutes ago, Baldrick33 said: Is a single base station likely to be sufficient for DCS for looking over your shoulder etc.? I think you need at least two to set it up. Base station 1.0 used to be $99. Price went up. Edited May 14, 2021 by Taz1004 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass
Headwarp Posted May 15, 2021 Posted May 15, 2021 17 hours ago, speed-of-heat said: Improved FOV, massively improved resolution = improvement, if you have the Lighthouses already, then it's likely a good investment. However it requires to drive a huge number of pixels, if you can drive the hardware at whatever its native resolution at 60hz, if you can't reach 60hz at that resolution on your current hardware and you aren't going to invest fresh hardware to do that , then I would say no. It does 90 or 120hz. So 45 fps is still a magic number. Spoiler Win 11 Pro, z790 i9 13900k, RTX 4090 , 64GB DDR 6400GB, OS and DCS are on separate pci-e 4.0 drives Sim hardware - VKB MCG Ultimate with 200mm extension, Virpil T-50CM3 Dual throttles. Blackhog B-explorer (A), TM Cougar MFD's (two), MFG Crosswinds with dampener. Obutto R3volution gaming pit.
speed-of-heat Posted May 15, 2021 Posted May 15, 2021 Good point SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
FoxTwo Posted May 15, 2021 Posted May 15, 2021 13 hours ago, Baldrick33 said: Is a single base station likely to be sufficient for DCS for looking over your shoulder etc.? For seated/desk use, a single lighthouse should be sufficient. If you want room scale, you want to two or three depending on your room size.
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