bennyboy9800 Posted October 18, 2022 Share Posted October 18, 2022 (edited) This pack is everything I hoped, fantastic work Currenthill, very grateful for the effort you have put in. Will you eventually add Strf 9040 BILL? Edited October 18, 2022 by bennyboy9800 1 Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS Link to comment Share on other sites More sharing options...
currenthill Posted October 18, 2022 Author Share Posted October 18, 2022 (edited) 29 minutes ago, bennyboy9800 said: This pack is everything I hoped, fantastic work Currenthill, very grateful for the effort you have put in. Will you eventually add Strf 9040 BILL? Thank you! About the BILL version, we'll see, it's not on the list at the moment. But I'm not ruling it out. Here's an overview of all the assets, weapons and their range, loaded ammunition, total ammunition and reload time. Ping @Abburo Edited October 18, 2022 by currenthill 3 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
JonathanRL Posted October 18, 2022 Share Posted October 18, 2022 As a mission creator, truly thanks for adding a Prefix that they belong to a mod so I do not add them by mistake. Its honestly something that should be standard for DCS. 6 Link to comment Share on other sites More sharing options...
Rudel_chw Posted October 18, 2022 Share Posted October 18, 2022 1 hour ago, JonathanRL said: As a mission creator, truly thanks for adding a Prefix that they belong to a mod so I do not add them by mistake. Its honestly something that should be standard for DCS. Most Assets Mods do that, for example the 476th Target Range Mod prefixes its assets with an "*", the VPC Airfield Equipment Mod uses "VP" as prefix, the SAM Assets Pack uses the prefix "ERO", etc. Also, I usually only keep active those Mods that I'm currently using, so I'm pretty aware of what assets I have available to me when I'm on the Mission Editor. In case of doubt, you can use the UNIT LIST to check the Modules that are being used: 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Punkmonkey22 Posted October 18, 2022 Share Posted October 18, 2022 Zip files on the split downloads are corrupted? Tried three times with each and can't unzip them with 7zip, winzip or winrar? Link to comment Share on other sites More sharing options...
currenthill Posted October 18, 2022 Author Share Posted October 18, 2022 (edited) 25 minutes ago, Punkmonkey22 said: Zip files on the split downloads are corrupted? Tried three times with each and can't unzip them with 7zip, winzip or winrar? Very strange, I did a test and could successfully unpack them with 7zip. What was the error message? Has anyone else used the split zips? Edited October 18, 2022 by currenthill _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
bennyboy9800 Posted October 18, 2022 Share Posted October 18, 2022 (edited) 1 hour ago, currenthill said: Very strange, I did a test and could successfully unpack them with 7zip. What was the error message? Has anyone else used the split zips? I opened the first split no problem, but was unable to open the second, or fourth using 7zip. Ended up downloading the full version. Edited October 18, 2022 by bennyboy9800 Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS Link to comment Share on other sites More sharing options...
currenthill Posted October 18, 2022 Author Share Posted October 18, 2022 3 minutes ago, bennyboy9800 said: I opened the first split no problem, but was unable to open the second, or fourth using 7zip. Ended up downloading the full version. Okay! I'm happy you got it working. But you should only have to open and extract the first zip file, it should automatically handle the rest. _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
bennyboy9800 Posted October 18, 2022 Share Posted October 18, 2022 20 minutes ago, currenthill said: Okay! I'm happy you got it working. But you should only have to open and extract the first zip file, it should automatically handle the rest. I understand, I must've mishandled the split files. Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS Link to comment Share on other sites More sharing options...
RustyGunner Posted October 19, 2022 Share Posted October 19, 2022 Currenthill, just downloaded your excellent mod. Very impressive work and I look forward to trying them out this weekend. You asked if anyone else used the 4 zip files. I did and can report receiving two errors while unzipping them. Screenshot attached. The 4 files were downloaded on two different days (first 2 parts yesterday and the second two parts today). The Strb_textures.zip is present at 159,359 KB but is corrupted as it will not open. Not sure what impact the "Unexpected end of data" error had. RustyGunner 1 1 Link to comment Share on other sites More sharing options...
RaptorFighter Posted October 19, 2022 Share Posted October 19, 2022 20 hours ago, Gunfreak said: I inserted a sniper team on a hill from a blackhawk, they went on to murder 6 Russians from over 1500 meters. I ask you to avoid mentioning the nationality of the units, but to name them, for example, with the word enemy. Link to comment Share on other sites More sharing options...
currenthill Posted October 19, 2022 Author Share Posted October 19, 2022 7 hours ago, RustyGunner said: Currenthill, just downloaded your excellent mod. Very impressive work and I look forward to trying them out this weekend. You asked if anyone else used the 4 zip files. I did and can report receiving two errors while unzipping them. Screenshot attached. The 4 files were downloaded on two different days (first 2 parts yesterday and the second two parts today). The Strb_textures.zip is present at 159,359 KB but is corrupted as it will not open. Not sure what impact the "Unexpected end of data" error had. RustyGunner Thanks! I've split the zip again and ran tests on it, and now I'm re-uploading them. Hopefully this will remediate the issue. 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
Abburo Posted October 19, 2022 Share Posted October 19, 2022 Hi @currenthill, I am looking forward to add the swedish SAMs into the "Mantis" function in MOOSE. Mantis is an alternative function to Skynet IADS, but is made in moose framework. It is having it's own features and drawbacks, still is a very functional and easy to use implementation of IADS. I was thinking to add the data according with the syntax required in Moose that can be seen in the table below. However, I am wondering if you would be able to compile such a list for Swedish assets better than I could do by browsing the .lua files... maybe i could miss something. "Blindspot " is a minimum firing range around the SAM site. Radar is the type name of the radar bearing unit, in case it cannot be identified otherwise. So please let me know if that is something you could do on your side, or if I should try my best guess on it . After that we can submit this to the Moose devs so that it can find it's way in the main branch . Thank you in advance MANTIS.SamData = { ["Hawk"] = { Range=44, Blindspot=0, Height=9, Type="Medium", Radar="Hawk" }, -- measures in km ["NASAMS"] = { Range=14, Blindspot=0, Height=3, Type="Short", Radar="NSAMS" }, ["Patriot"] = { Range=99, Blindspot=0, Height=9, Type="Long", Radar="Patriot" }, ["Rapier"] = { Range=6, Blindspot=0, Height=3, Type="Short", Radar="rapier" }, ["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" }, ["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" }, ["SA-5"] = { Range=250, Blindspot=7, Height=40, Type="Long", Radar="5N62V" }, ["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" }, ["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"}, ["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" }, ["Roland"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Roland" }, ["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" }, ["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Strela" }, ["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" }, ["SA-19"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Tunguska" }, ["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" }, ["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" }, ["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" }, ["Chaparrel"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" }, ["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" }, ["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" }, -- units from HDS Mod, multi launcher options is tricky ["SA-10B"] = { Range=75, Blindspot=0, Height=18, Type="Medium" , Radar="SA-10B"}, ["SA-17"] = { Range=50, Blindspot=3, Height=30, Type="Medium", Radar="SA-17" }, ["SA-20A"] = { Range=150, Blindspot=5, Height=27, Type="Long" , Radar="S-300PMU1"}, ["SA-20B"] = { Range=200, Blindspot=4, Height=27, Type="Long" , Radar="S-300PMU2"}, ["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" }, } --- SAM data HDS -- @type MANTIS.SamDataHDS -- @field #number Range Max firing range in km -- @field #number Blindspot no-firing range (green circle) -- @field #number Height Max firing height in km -- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range) -- @field #string Radar Radar typename on unit level (used as key) MANTIS.SamDataHDS = { -- units from HDS Mod, multi launcher options is tricky -- group name MUST contain HDS to ID launcher type correctly! ["SA-2 HDS"] = { Range=56, Blindspot=7, Height=30, Type="Medium", Radar="V759" }, ["SA-3 HDS"] = { Range=20, Blindspot=6, Height=30, Type="Short", Radar="V-601P" }, ["SA-10C HDS 2"] = { Range=90, Blindspot=5, Height=25, Type="Long" , Radar="5P85DE ln"}, -- V55RUD ["SA-10C HDS 1"] = { Range=90, Blindspot=5, Height=25, Type="Long" , Radar="5P85CE ln"}, -- V55RUD ["SA-12 HDS 2"] = { Range=100, Blindspot=10, Height=25, Type="Long" , Radar="S-300V 9A82 l"}, ["SA-12 HDS 1"] = { Range=75, Blindspot=1, Height=25, Type="Long" , Radar="S-300V 9A83 l"}, ["SA-23 HDS 2"] = { Range=200, Blindspot=5, Height=37, Type="Long", Radar="S-300VM 9A82ME" }, ["SA-23 HDS 1"] = { Range=100, Blindspot=1, Height=50, Type="Long", Radar="S-300VM 9A83ME" }, ["HQ-2 HDS"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" }, } 1 Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom Link to comment Share on other sites More sharing options...
currenthill Posted October 19, 2022 Author Share Posted October 19, 2022 6 hours ago, Abburo said: Hi @currenthill, I am looking forward to add the swedish SAMs into the "Mantis" function in MOOSE. Mantis is an alternative function to Skynet IADS, but is made in moose framework. It is having it's own features and drawbacks, still is a very functional and easy to use implementation of IADS. I was thinking to add the data according with the syntax required in Moose that can be seen in the table below. However, I am wondering if you would be able to compile such a list for Swedish assets better than I could do by browsing the .lua files... maybe i could miss something. "Blindspot " is a minimum firing range around the SAM site. Radar is the type name of the radar bearing unit, in case it cannot be identified otherwise. So please let me know if that is something you could do on your side, or if I should try my best guess on it . After that we can submit this to the Moose devs so that it can find it's way in the main branch . Thank you in advance MANTIS.SamData = { ["Hawk"] = { Range=44, Blindspot=0, Height=9, Type="Medium", Radar="Hawk" }, -- measures in km ["NASAMS"] = { Range=14, Blindspot=0, Height=3, Type="Short", Radar="NSAMS" }, ["Patriot"] = { Range=99, Blindspot=0, Height=9, Type="Long", Radar="Patriot" }, ["Rapier"] = { Range=6, Blindspot=0, Height=3, Type="Short", Radar="rapier" }, ["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" }, ["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" }, ["SA-5"] = { Range=250, Blindspot=7, Height=40, Type="Long", Radar="5N62V" }, ["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" }, ["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"}, ["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" }, ["Roland"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Roland" }, ["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" }, ["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Strela" }, ["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" }, ["SA-19"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Tunguska" }, ["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" }, ["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" }, ["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" }, ["Chaparrel"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" }, ["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" }, ["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" }, -- units from HDS Mod, multi launcher options is tricky ["SA-10B"] = { Range=75, Blindspot=0, Height=18, Type="Medium" , Radar="SA-10B"}, ["SA-17"] = { Range=50, Blindspot=3, Height=30, Type="Medium", Radar="SA-17" }, ["SA-20A"] = { Range=150, Blindspot=5, Height=27, Type="Long" , Radar="S-300PMU1"}, ["SA-20B"] = { Range=200, Blindspot=4, Height=27, Type="Long" , Radar="S-300PMU2"}, ["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" }, } --- SAM data HDS -- @type MANTIS.SamDataHDS -- @field #number Range Max firing range in km -- @field #number Blindspot no-firing range (green circle) -- @field #number Height Max firing height in km -- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range) -- @field #string Radar Radar typename on unit level (used as key) MANTIS.SamDataHDS = { -- units from HDS Mod, multi launcher options is tricky -- group name MUST contain HDS to ID launcher type correctly! ["SA-2 HDS"] = { Range=56, Blindspot=7, Height=30, Type="Medium", Radar="V759" }, ["SA-3 HDS"] = { Range=20, Blindspot=6, Height=30, Type="Short", Radar="V-601P" }, ["SA-10C HDS 2"] = { Range=90, Blindspot=5, Height=25, Type="Long" , Radar="5P85DE ln"}, -- V55RUD ["SA-10C HDS 1"] = { Range=90, Blindspot=5, Height=25, Type="Long" , Radar="5P85CE ln"}, -- V55RUD ["SA-12 HDS 2"] = { Range=100, Blindspot=10, Height=25, Type="Long" , Radar="S-300V 9A82 l"}, ["SA-12 HDS 1"] = { Range=75, Blindspot=1, Height=25, Type="Long" , Radar="S-300V 9A83 l"}, ["SA-23 HDS 2"] = { Range=200, Blindspot=5, Height=37, Type="Long", Radar="S-300VM 9A82ME" }, ["SA-23 HDS 1"] = { Range=100, Blindspot=1, Height=50, Type="Long", Radar="S-300VM 9A83ME" }, ["HQ-2 HDS"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" }, } I'll certainly take a look at it. 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
RustyGunner Posted October 19, 2022 Share Posted October 19, 2022 Currenthill, which file will I need to download to get the Strb_textures.zip file? Also, since you resplit the zip will I need to download all the parts to extract as a group again? Could you perhaps put just the texture file on google drive for a quick download? RustyGunner Link to comment Share on other sites More sharing options...
currenthill Posted October 19, 2022 Author Share Posted October 19, 2022 (edited) 35 minutes ago, RustyGunner said: Currenthill, which file will I need to download to get the Strb_textures.zip file? Also, since you resplit the zip will I need to download all the parts to extract as a group again? Could you perhaps put just the texture file on google drive for a quick download? RustyGunner No problem. Here it is: https://ln5.sync.com/dl/5052fab60/43q3tmdj-3m3yvruk-9brr6hu2-jijt3k7z Give me a shout when you've downloaded it. Edited October 19, 2022 by currenthill 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
Rudel_chw Posted October 19, 2022 Share Posted October 19, 2022 This Mod is now being reviewed by the GR .. yeah, I know they may not be your favorite DCS youtuber, but it undoubtedly makes this Mod more well known: 5 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Mistermann Posted October 19, 2022 Share Posted October 19, 2022 40 minutes ago, Rudel_chw said: This Mod is now being reviewed by the GR .. yeah, I know they may not be your favorite DCS youtuber, but it undoubtedly makes this Mod more well known: Indeed. And how I came to download this. Thanks for making this for us! 2 System Specs: Spoiler Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Thrustmaster TWCS Mod Link to comment Share on other sites More sharing options...
RustyGunner Posted October 19, 2022 Share Posted October 19, 2022 Currenthill, file downloaded and checked out. That's a hefty texture file at 526 MBs. Thank you. RustyGunner Link to comment Share on other sites More sharing options...
currenthill Posted October 19, 2022 Author Share Posted October 19, 2022 10 hours ago, Abburo said: Hi @currenthill, I am looking forward to add the swedish SAMs into the "Mantis" function in MOOSE. Mantis is an alternative function to Skynet IADS, but is made in moose framework. It is having it's own features and drawbacks, still is a very functional and easy to use implementation of IADS. I was thinking to add the data according with the syntax required in Moose that can be seen in the table below. However, I am wondering if you would be able to compile such a list for Swedish assets better than I could do by browsing the .lua files... maybe i could miss something. "Blindspot " is a minimum firing range around the SAM site. Radar is the type name of the radar bearing unit, in case it cannot be identified otherwise. So please let me know if that is something you could do on your side, or if I should try my best guess on it . After that we can submit this to the Moose devs so that it can find it's way in the main branch . Thank you in advance MANTIS.SamData = { ["Hawk"] = { Range=44, Blindspot=0, Height=9, Type="Medium", Radar="Hawk" }, -- measures in km ["NASAMS"] = { Range=14, Blindspot=0, Height=3, Type="Short", Radar="NSAMS" }, ["Patriot"] = { Range=99, Blindspot=0, Height=9, Type="Long", Radar="Patriot" }, ["Rapier"] = { Range=6, Blindspot=0, Height=3, Type="Short", Radar="rapier" }, ["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" }, ["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" }, ["SA-5"] = { Range=250, Blindspot=7, Height=40, Type="Long", Radar="5N62V" }, ["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" }, ["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"}, ["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" }, ["Roland"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Roland" }, ["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" }, ["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Strela" }, ["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" }, ["SA-19"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Tunguska" }, ["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" }, ["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" }, ["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" }, ["Chaparrel"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" }, ["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" }, ["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" }, -- units from HDS Mod, multi launcher options is tricky ["SA-10B"] = { Range=75, Blindspot=0, Height=18, Type="Medium" , Radar="SA-10B"}, ["SA-17"] = { Range=50, Blindspot=3, Height=30, Type="Medium", Radar="SA-17" }, ["SA-20A"] = { Range=150, Blindspot=5, Height=27, Type="Long" , Radar="S-300PMU1"}, ["SA-20B"] = { Range=200, Blindspot=4, Height=27, Type="Long" , Radar="S-300PMU2"}, ["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" }, } --- SAM data HDS -- @type MANTIS.SamDataHDS -- @field #number Range Max firing range in km -- @field #number Blindspot no-firing range (green circle) -- @field #number Height Max firing height in km -- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range) -- @field #string Radar Radar typename on unit level (used as key) MANTIS.SamDataHDS = { -- units from HDS Mod, multi launcher options is tricky -- group name MUST contain HDS to ID launcher type correctly! ["SA-2 HDS"] = { Range=56, Blindspot=7, Height=30, Type="Medium", Radar="V759" }, ["SA-3 HDS"] = { Range=20, Blindspot=6, Height=30, Type="Short", Radar="V-601P" }, ["SA-10C HDS 2"] = { Range=90, Blindspot=5, Height=25, Type="Long" , Radar="5P85DE ln"}, -- V55RUD ["SA-10C HDS 1"] = { Range=90, Blindspot=5, Height=25, Type="Long" , Radar="5P85CE ln"}, -- V55RUD ["SA-12 HDS 2"] = { Range=100, Blindspot=10, Height=25, Type="Long" , Radar="S-300V 9A82 l"}, ["SA-12 HDS 1"] = { Range=75, Blindspot=1, Height=25, Type="Long" , Radar="S-300V 9A83 l"}, ["SA-23 HDS 2"] = { Range=200, Blindspot=5, Height=37, Type="Long", Radar="S-300VM 9A82ME" }, ["SA-23 HDS 1"] = { Range=100, Blindspot=1, Height=50, Type="Long", Radar="S-300VM 9A83ME" }, ["HQ-2 HDS"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" }, } Here's the updated file. I think I got it all right. For the complete layered SAM defense I also added the Lvkv 9040 SPAAG. You decide if it stays or not. Mantis-SamDataSMA.lua 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
Beirut Posted October 19, 2022 Share Posted October 19, 2022 2 hours ago, Rudel_chw said: This Mod is now being reviewed by the GR .. yeah, I know they may not be your favorite DCS youtuber, but it undoubtedly makes this Mod more well known: I saw that GR video and the mod looks great. And I'm a big fan of the Grim reapers, I just wish they would get back to tutorials. 2 Some of the planes, but all of the maps! Link to comment Share on other sites More sharing options...
currenthill Posted October 19, 2022 Author Share Posted October 19, 2022 1 hour ago, RustyGunner said: Currenthill, file downloaded and checked out. That's a hefty texture file at 526 MBs. Thank you. RustyGunner Haha, sorry about that. _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
isglas Posted October 20, 2022 Share Posted October 20, 2022 Is it possible to manually control AND fier the EldE 98 Mobile LN? 1 minute ago, isglas said: Is it possible to manually control AND fier the EldE 98 Mobile LN? And retract the radar on the UndE 23 STR radar? Link to comment Share on other sites More sharing options...
currenthill Posted October 20, 2022 Author Share Posted October 20, 2022 5 hours ago, isglas said: Is it possible to manually control AND fier the EldE 98 Mobile LN? And retract the radar on the UndE 23 STR radar? Unfortunately the answer is no to both questions. At the moment I should add. I plan to add features to the upcoming releases. 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
Apple Posted October 20, 2022 Share Posted October 20, 2022 13 hours ago, currenthill said: Here's the updated file. I think I got it all right. For the complete layered SAM defense I also added the Lvkv 9040 SPAAG. You decide if it stays or not. Mantis-SamDataSMA.lua 5.01 kB · 7 downloads Added to the latest build - find it here - https://github.com/FlightControl-Master/MOOSE_INCLUDE/blob/develop/Moose_Include_Static/Moose_.lua 2 Link to comment Share on other sites More sharing options...
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