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Posted

+1
(pretty please 🙏)

  • Like 1

CGTC - Caucasus retexture  |  A-10A cockpit retexture  |  Shadows Reduced Impact  |  DCS 2.5.6 - a lighter alternative 

DCS terrain modules_July23_27pc_ns.pngDCS aircraft modules_July23_27pc_ns.png 

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Posted
15 hours ago, Callsign112 said:

Can you give the exact location?

Hi.

Precise location:

N:35 00 708

E:33 42 626

Elev: 276

And for size comparison, here is a picture fith a AH-64 close to it

 

Screen_220809_100206.png

  • Thanks 1
Posted

Thanks, I just wanted the location so I could fly into it with a plane that has a damage model to see if anything happens. Whats even funnier is there doesn't seem to be any other street lights close by, just that one.

  • Like 2
Posted

That looks like leftover from the developers messing around while testing the map.... 😁

Other than that I can't imagine a reason to randomly drop a streetlight there....😂

  • Like 1

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
19 hours ago, Hiob said:

Other than that I can't imagine a reason to randomly drop a streetlight there....😂

HI.

I have no idea (really), but I guess it some kind of routine to automatically place "civilian items" when developping the map. but nobody saw this one!

Cheers.

Saca111

Posted (edited)

If you are willing to edit the mission, it is easy to make it disappear.

Drop a trigger zone on the offending light pole and then create a MISSION START trigger that uses SCENERY REMOVE OBJECT ZONE to remove it.

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image.png

Edited by =475FG= Dawger
  • Like 2
  • Thanks 3

 

 

 

 

EDsignaturefleet.jpg

Posted
2 hours ago, =475FG= Dawger said:

If you are willing to edit the mission, it is easy to make it disappear.

Drop a trigger zone on the offending light pole and then create a MISSION START trigger that uses SCENERY REMOVE OBJECT ZONE to remove it.

null

image.png

 

Aha. that's the idea!.

Saludos.

Saca111

  • 2 weeks later...
Posted

Yes, many airports have displaced thresholds for those types of obstacles. Our runway in college had a displaced threshold for a powerline. I distinctly remember many close views of that powerline. I would leave it where it is.

 

  • Like 2

 

 

Posted

The displaced threshold is obviously there for the road. You don't want to be dragging your gear into delivery vans. Also, in the image above, which is so blurry you could not even see a pole if it existed, there are what appear to be trees near the red mark. I would be willing to bet that those trees are every bit as high as a light pole.

 

 

Posted

no light pole in Kingsfield and those ain't trees but bushes as far as i know. There should be no obstacles there.
 

video proof. A bit old but should be the same today. 

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  • 4 weeks later...
Posted

Yeah they seem pretty inactive, unless they have to market new content.

 

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  • 2 months later...
Posted
On 8/19/2022 at 4:40 PM, Kang said:

There is an almost identical situation at Haifa as well.

And Gazipasa.

 

On 9/15/2022 at 10:30 PM, Recoil16 said:

It's reported

So it will be fixed then finally?

Alias in Discord: Mailman

Posted
1 hour ago, Bananabrai said:

So it will be fixed then finally?

I've misplaced my crystal ball, so I can't say. I certainly hope.

Everybody said: "That's impossible!" Then someone came along who didn't know that and just did it.

Flying the A-10C for the 107th Joint Aviation Squadron

Developing and creating missions for Through The Inferno

Join the TTI Discord

Posted (edited)

meanwhile you can define a Zone and use triggers to remove all objects in the zone, so put it in the very tiny small zone and remove it, I dont think they will anything before releasing of Normandy2 

Edited by Raviar
Posted

There's similar obstacle on approach to RWY21 at Beirut, I believe. If you follow the ILS GP you'd be scraping the roofs of some of the buildings once you're passing through approx. 1000'. 1 Dot low and you're toast...

 

Very annoying...

"It's not the years, honey. It's the mileage..."

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