KomandorAdam Posted April 25 Posted April 25 Congratulations CH hard work has been noticed. If you get an application handle from ED you could make a new interface for ships because the one from CA doesn't work well for ships. 1 1
tripod3 Posted April 25 Posted April 25 Quote 9M723K1 Iskander Ahaha. We beat it in the end. Finally, normal missiles 2 Mr. Croco
GOA_Escorpion (R) Posted April 25 Posted April 25 Currenthill is a rich man now!!! Don't forget the poor who still have free mods hahahaha 2
Hare Ball Posted April 25 Posted April 25 Congratulations on this development, Currenthill - well deserved. Another question for your FAQ, when you update it next - I’m sure many of us use updated HARM/RWR files (I combine yours and Nightstorms to support a variety of mods) - will your files be updated to remain compatible with any updated core script files for these codes? Well done again and thanks for all the work you’ve done and are doing for this community 2
cao990 Posted April 25 Posted April 25 Congratulations on your collaboration with ED, it's great to have you on the forum. 3
AvgeekJoe Posted April 25 Posted April 25 Congrats @currenthill on this new assignment and set-up. Seems to be best as so many have found what I have found - that you really can't tell realistic stories outside of training ranges without your stuff at this point. Do appreciate these developments in the FAQ a lot also: Quote Q12: Will I continue to support the Currenthill mod packs? A12: Yes. I will implement a best-effort approach to keeping the Currenthill mod packs working with DCS updates. Q13: Will I remove the duplicate assets from the Currenthill mod packs? A13: Yes. I will most likely remove duplicate assets to avoid any kind of unnecessary confusion. Good to know we'll be able to keep your anti-ship missiles working alongside the new & improved stuff! Much appreciated! 3
carss Posted April 26 Posted April 26 Thank you @currenthill for such amazing work! If I may make a request, do you think you can make some country specific air and sea assets, like the KC-747 or KC-707 for Iran? Or perhaps the Embraer R-99 AEW&C for Awacs? KC-747 and 707 Embraer R-99 Netra 2 [sIGPIC][/sIGPIC] Planes: FC3, P-51, F-86, F-5E, Mirage 2000, F/A-18, F-14, F-16, Mig-19P :joystick: ED pls gib A-4 and F-4 :cry:
HawaiianRyan Posted April 26 Posted April 26 10 minutes ago, carss said: Thank you @currenthill for such amazing work! If I may make a request, do you think you can make some country specific air and sea assets, like the KC-747 or KC-707 for Iran? Or perhaps the Embraer R-99 AEW&C for Awacs? KC-747 and 707 Embraer R-99 Netra Someone didn't read the new FAQ. 2
nghitran Posted April 26 Posted April 26 10 hours ago, tripod3 said: Ahaha. We beat it in the end. Finally, normal missiles @currenthill Great to hear about the news! I have a question: now that the Iskander has joined the core mod of DCS, does this also mean that other mods with ballistic trajectories will work normally again? Because I'm still stuck with 2.9.4 " 1
currenthill Posted April 26 Author Posted April 26 11 hours ago, Hare Ball said: Congratulations on this development, Currenthill - well deserved. Another question for your FAQ, when you update it next - I’m sure many of us use updated HARM/RWR files (I combine yours and Nightstorms to support a variety of mods) - will your files be updated to remain compatible with any updated core script files for these codes? Well done again and thanks for all the work you’ve done and are doing for this community Thanks! As I mentioned in the FAQ, I intend to keep the existing mods working (within a reason of course). And this includes the RWR/HARM files. 1 hour ago, nghitran said: @currenthill Great to hear about the news! I have a question: now that the Iskander has joined the core mod of DCS, does this also mean that other mods with ballistic trajectories will work normally again? Because I'm still stuck with 2.9.4 " Unfortunately not. The new core game Iskander will feature the first ballistic trajectory missile since the Scud. So let's call it the first core game accurate ballistic missile. It isn't based on the old way we created ballistic missile mods in DCS where the missile would go straight up and then point straight to the target without a ballistic arc. 9 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
tripod3 Posted April 26 Posted April 26 (edited) 18 minutes ago, currenthill said: Thanks! As I mentioned in the FAQ, I intend to keep the existing mods working (within a reason of course). And this includes the RWR/HARM files. Unfortunately not. The new core game Iskander will feature the first ballistic trajectory missile since the Scud. So let's call it the first core game accurate ballistic missile. It isn't based on the old way we created ballistic missile mods in DCS where the missile would go straight up and then point straight to the target without a ballistic arc. Does this mean that it will now be possible to use the Iskander core to create other precision ballistic missiles? (For modders) Edited April 26 by tripod3 5 Mr. Croco
CptBean Posted April 26 Posted April 26 On 4/18/2025 at 10:46 PM, sirius said: I can't get the Buk M3 9A317M, 9A317MA and 9S18M1-3 to show up on the RWR nor the HAS display. Is anyone else experience this too? Same here. Only thing that shows up is the 9S36M TR.
James454 Posted April 26 Posted April 26 (edited) @currenthill, why don't you add the Brazil package with the Guarani, the Centauro 2, the Tamandaré frigate and the Astros rocket artillery and, as a reference, the EE-T1 Osório tank and the Tamoyo medium tank? If you can't, that's fine Edited April 26 by James454 3
tripod3 Posted April 26 Posted April 26 (edited) Quote Q15: When will the first batch of core assets release? A15: SoonTM. As I remember, CH's "soon" is 1-7 days. But in this case I guess it takes longer Edited April 26 by tripod3 3 Mr. Croco
James454 Posted April 26 Posted April 26 12 minutes ago, James454 said: @currenthillIf you make the pack I can help with the issue about some vehicles
Rudel_chw Posted April 26 Posted April 26 Regarding: Q17: Will the new core assets have the CH prefix in the mission editor? A17: No. For consistency and ease-of-use the new core assets will be integrated with other DCS core assets. I wish ED reversed this decision, as I find it useful to easily identify the asset's origin, in the same way as was done with Massun's Assets, plus it is kind of a recognition for his efforts to add AI units to DCS. 10 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
currenthill Posted April 27 Author Posted April 27 On 4/26/2025 at 10:12 AM, tripod3 said: Does this mean that it will now be possible to use the Iskander core to create other precision ballistic missiles? (For modders) You'll just have to play around with it. 16 hours ago, CptBean said: Same here. Only thing that shows up is the 9S36M TR. Strange, I checked the 1.5.0 package and all the Buk M3 units are present. 15 hours ago, James454 said: @currenthill, why don't you add the Brazil package with the Guarani, the Centauro 2, the Tamandaré frigate and the Astros rocket artillery and, as a reference, the EE-T1 Osório tank and the Tamoyo medium tank? If you can't, that's fine Well, let's just say I'll be quite busy for a while. 15 hours ago, tripod3 said: As I remember, CH's "soon" is 1-7 days. But in this case I guess it takes longer Haha, I always do my best to get things done. 12 hours ago, Rudel_chw said: Regarding: Q17: Will the new core assets have the CH prefix in the mission editor? A17: No. For consistency and ease-of-use the new core assets will be integrated with other DCS core assets. I wish ED reversed this decision, as I find it useful to easily identify the asset's origin, in the same way as was done with Massun's Assets, plus it is kind of a recognition for his efforts to add AI units to DCS. Well, I quite like to have the assets automatically sorted by type. For example, all the MBTs in one place, regardless of who made it. But there will most likely be a suffix for the credit. I think the prefix is more important to identify mods. These assets will be part of the DCS core. 9 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
YoYo Posted April 27 Posted April 27 Is there a chance for more (and all) infantry and ground crew for DCS as official addon too? We have quite a few maps, and in terms of people it's quite weak in DCS. I know it requires a lot of work, even more than with vehicle models. Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Silver_Dragon Posted April 27 Posted April 27 27 minutes ago, YoYo said: Is there a chance for more (and all) infantry and ground crew for DCS as official addon too? We have quite a few maps, and in terms of people it's quite weak in DCS. I know it requires a lot of work, even more than with vehicle models. If ED get the new "infantry technology" open ot all, surely, but I dont think ED will put into DCS a old infantry. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
nghitran Posted April 27 Posted April 27 3 hours ago, currenthill said: You'll just have to play around with it. Even so, it’s still great to know that Iskander and ATACMS will be added to the core game but will the mod of PRSM still remain or being remove from your mod too ?. I’ve now uninstalled all mod from DCS 2.9.4 and waiting for the new version of both your mod and core game to release , since I’ve been stuck with the old version for too long. Now I have to uninstall and prepare to reinstall each mod one by one to avoid any issues or conflict.
CyMPAK Posted April 27 Posted April 27 (edited) В 25.04.2025 в 23:20, Silver_Dragon сказал: @currenthill Project 22160 Patrol Ship with SA-15 (Tor-M2) / Project 22160 Patrol Ship Project 22160 FFL Remarks: Vasily Bykov, Dmitry Rogachyov, Pavel Derzhavin, Sergey Kotov, Viktor Velikiy, Nikolay Sipyagin. All six for Black Sea Fleet. Fitted with stabilizers. Designed to patrol EEZ. The ship is capable of housing the Shtil-1 SAM system with two eight-cell VLS forward. The Kalibr system is stored in two standard transport containers aft of the helo pad. The missile canisters must be elevated before launching. This version was presented only as a model at the exhibition. In reality, all ships cannot carry the Shtil-1 SAMs, and are not equipped with the radar complex necessary for their use. The Kalibr system and X-35 anti-ship missiles in standard transport containers are also not installed on 22160. Edited April 27 by CyMPAK 4 Iniquissimam pacem justissimo bello anteferro
Eisprinzessin Posted April 27 Posted April 27 So how do i habdle this now, that ED will integrate in Core DCS? I mean i have the downloads in saved games directory...can i delete them? Not necessary to have them twice? Specs: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz, RAM 128 GB, Win11 Home, RTX3080Ti
Mast3rShifu Posted April 27 Posted April 27 Hi, i've had this issue for a while now with the DF-21 Missile where it won't launch, i have assigned it to 'Fire at Point' but it for some reason doesn't work..
nghitran Posted April 28 Posted April 28 12 hours ago, Mast3rShifu said: Hi, i've had this issue for a while now with the DF-21 Missile where it won't launch, i have assigned it to 'Fire at Point' but it for some reason doesn't work.. It a anti-ship missile, so you need to select "attack unit" or "attack group" not "fire at point" to make it work
colin5392 Posted April 28 Posted April 28 Could you include a new model for a Ukrainian SU-24 please? 1
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