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Posted (edited)

Judging from this teaser.

 

 

Teaser of the upcoming DCS: Mirage F1 BE by Aerges, which is planned for next DCS World Open Beta update.

The BE is the two seater version of the Mirage F1CE. Among the major features of its rear cockpit is the sight repeater, and the ability to control the most vital systems: radar, V/UHF radio, and radio navigation aids.

The CC-420 gunpod will be introduced in this release, which will be available for all versions of the aircraft. You'll be able to fly and cooperate with a friend in multiplayer to increase the combat effectiveness of the plane with its multicrew functionality.

Edited by Rudel_chw
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Posted (edited)
14 hours ago, Rudel_chw said:

Judging from this teaser.

 

 

Teaser of the upcoming DCS: Mirage F1 BE by Aerges, which is planned for next DCS World Open Beta update.

The BE is the two seater version of the Mirage F1CE. Among the major features of its rear cockpit is the sight repeater, and the ability to control the most vital systems: radar, V/UHF radio, and radio navigation aids.

The CC-420 gunpod will be introduced in this release, which will be available for all versions of the aircraft. You'll be able to fly and cooperate with a friend in multiplayer to increase the combat effectiveness of the plane with its multicrew functionality.

 

That's great, there is still massive issues with the external and internal models I hope they will fix them one day... Even War Thunder Mirage F1 is more accurate and have way less errors...

Tho I'm still very happy to have this baby in DCS, I started having access to a F1 IRL and the more I look at the one IRL and the more issues I spot on the one we have in DCS and it's very sad that the level of quality is lower than other modules, I know they are a small team but a brand new 3D model with a scanned plane would be amazing tbh... 

Edited by Loukuins
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Posted
3 hours ago, Loukuins said:

That's great, there is still massive issues with the external and internal models I hope they will fix them one day... Even War Thunder Mirage F1 is more accurate and have way less errors...

Tho I'm still very happy to have this baby in DCS, I started having access to a F1 IRL and the more I look at the one IRL and the more issues I spot on the one we have in DCS and it's very sad that the level of quality is lower than other modules, I know they are a small team but a brand new 3D model with a scanned plane would be amazing tbh... 

 

I’m curious as to what problems have you spotted with the F1? I’m not at all familiar with the aircraft but I love it in the sim. 

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Posted (edited)

The engine/ nozzle portion is too long, which to me is the most striking inaccuracy. The air-scoops might be a little too far fwd and they're too short. @Loukuins will have a more comprehensive list of areas for improvement.

160130034921899434.jpg

43e2f4d784f57625206a86b77f16fd8240c0898f

mirage+f1.jpg

 

No, it's not the different angle of the pictures. There actually is some wrong proportion in the rear part of the model.

Edited by Bremspropeller
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Posted
29 minutes ago, Bremspropeller said:

The engine/ nozzle portion is too long


Ok, I can get how that would be such a massive issue 🙄

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Posted
1 hour ago, Rudel_chw said:


Ok, I can get how that would be such a massive issue 🙄

Literally unplayable. 

 

Good thing war thunders absolutely the better flight sim on the market

 

 

/s

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Posted

I hope the F1 joins the free trial program shortly after the biplace is released. Would be a great way to introduce friends to the module.

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Posted
5 hours ago, Q3ark said:

I’m curious as to what problems have you spotted with the F1? I’m not at all familiar with the aircraft but I love it in the sim. 

Here is my main report that still holds up today, I didn't included everything tho haha 

 

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Posted (edited)
hace 22 minutos, Loukuins dijo:

Here is my main report that still holds up today, I didn't included everything tho haha 

 

Hi, From Aerges Team we are working on the bugs you sent to us. All be not is this next patch, but yes in october Patch. About nozzle, that measure are correct. 3d modelles checked in real one.

 

Regards

Edited by peyvolt
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Posted
19 minutes ago, peyvolt said:

Hi, From Aerges Team we are working on the bugs you sent to us. All be not is this next patch, but yes in october Patch. About nozzle, that measure are correct. 3d modelles checked in real one.

 

Regards

 

Don't worry I know that you guys are working on it, 3D model is not a priority and that's normal, I'm still very happy with the module and can't wait to fly with a friend in this baby, but thanks for the keep us updated on the resolving of the issues 😉 

Hope the best for the team and the great future ahead

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Posted (edited)

Hey @peyvolt thanks for your quick answer!

There's got to be something off, though - I just made those in the mission editor. Note how the chute-housing doesn't reach the aft nozzle-shroud, while on the actual jet, it should reach about a third to halfway into that O-shround. I made those screencaptures in plane of the nozzle-exhaust, so it should be dimensionally true. Note the position and length of the air-intakes for the afterburner cooling-air.

CE

Screen_230916_210518.jpg

Screen_230916_210522.jpg

EE

Screen_230916_210547.jpg

JA

Screen_230916_210610.jpg

BE

Screen_230916_210651.jpg

Now let's check the actual aircraft:

dassault-mirage-f1_3.jpg

avc_00256028.jpg

Maybe two similar shots next to each other best illustrate it - note aircraft No 54 has no afterburner cooling scoops, as it appears:

Dassault-Mirage-III-e-Mirage-F1-scaled.j

Screen_230916_212051.jpg

The horizontal stabs seem to be a little too large (too much chord), too. Also, the vertical tail's trailing-edge might have too much of a sweep-angle, which sets the tail-base's aft end relatively too far forward. That would explain why the dimensions are correct, yet the issue exists.

 

Thanks for your continuous work on the models! Looking forward to flying the F1BE soon 😎

Edited by Bremspropeller
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Posted (edited)

Thanks @Bremspropeller and @Loukuins for your work, much appreciated.

Here is some small stuff I shouldn't care about (but do).

This is a screenshot of the canopy emergency handle near the cockpit of the F1:

screen2.png

And this is more or less the same handle in the Mirage 2000 by RAZBAM:

screen1.png

The RAZBAM one is a full 3D object with glass on top of it.

 

Also, I really cannot unsee this texture:

screen3.png

If you don't know what I mean, the grey texture just below the spoilers, it is really low res and ugly. Please add some 3D stuff here. 🙂

The Mirage F1 is a 79,99$ module, which puts it into the same category as the Heatblur F-14, RAZBAM F-15E etc., this is the high fidelity category.

I think we all know that the 3D model of the F1 is not on the same level (yet), so some constructive criticism is warranted here.

 

I love this module and would buy it a second time if I could - just to support you guys.

I also really appreciate that you guys listen and communicate.

 

Kind Regards,

Booka42

Edited by Booka42
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Posted
On 9/15/2023 at 10:55 PM, Rudel_chw said:

Judging from this teaser.

 

Can someone explain what is shown at 0:20? Is that a FLIR image projected on the HUD? How is that possible with such old tech? I must be missing something...
What sensor generates that image?

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Posted
54 minutes ago, twistking said:

Can someone explain what is shown at 0:20? Is that a FLIR image projected on the HUD? How is that possible with such old tech? I must be missing something...
What sensor generates that image?


I understand that its just a video monitor so that the rear pilot can have a view similar to what is shown on the front HUD.

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Posted
5 minutes ago, Rudel_chw said:


I understand that its just a video monitor so that the rear pilot can have a view similar to what is shown on the front HUD.

Fancy. We're in the 21st century, now, boys!

I can't wait to give this one a spin.

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Posted
18 minutes ago, Rudel_chw said:


I understand that its just a video monitor so that the rear pilot can have a view similar to what is shown on the front HUD.

i see. thx!

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Posted

Will there be any use for the second seat in a combat environment?
I assume the B was mostly developed as a training aircraft, but in case of need would it be flown by a crew of 2, or only with the pilot's seat occupied?
Is there ordnance that requires or benefits from a crew of 2 (targeting pods, recce pods)? Is it designed so the second seat can assist with nav or radar in an efficient way?

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Posted

Hi @twistking,

Some tasks can be delegated to the rear pilot, which can be useful in a combat situation. For example, the rear pilot can operate the radios, VOR and TACAN and the radar (as well as other things). The rear pilot can also change the countermeasure configuration, which in the single seaters is only possible on the ground.

Cheers!

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