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OH-6A by Tobsen and Eightball


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Posted
6 hours ago, BigGuyJT said:

My door gunner currently isnt shooting either. I set him to fire on ROE too. I dont have anyone else with this mod yet but is the door gunner slot capable of being occupied by another player? 🤞😆🤞

Have you placed the script folder to the appropriate patch. I had the same problem and that was my mistake..

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Posted
39 minutes ago, Spanker79 said:

Have you placed the script folder to the appropriate patch. I had the same problem and that was my mistake..

The update is prepared in a way that just have to drop ALL folders to the modfolder

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Posted
On 8/21/2024 at 10:50 PM, Spanker79 said:

Have you placed the script folder to the appropriate patch. I had the same problem and that was my mistake..

what folder does the script folder go in?

 

Posted (edited)
On 8/21/2024 at 11:31 PM, tobi said:

The update is prepared in a way that just have to drop ALL folders to the modfolder

Man I feel really stupid. I know I'm doing something wrong and i tried to find a YT video. My door gunner still won't shoot and I can't get it to re-arm after expending all my ammo and I can't change load outs either. 

Edited by BigGuyJT
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Posted (edited)
3 hours ago, BigGuyJT said:

My door gunner still won't shoot and I can't get it to re-arm after expending all my ammo and I can't change load outs either. 

Have you installed the mod as follows? Rearm/refuel requires Cayuse to be shut down first (mod limitation).
image.png

Edited by GrEaSeLiTeNiN
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Posted

Tobi/8Ball,

Any chance you gents can take the Huey model in DCS currently and make a static cargo variant out of it similar to the way you did with the Cayuse?  The guys and I are working to trigger your static cargo cayuse every time we get shot down along with the pilot to create a SAR/aircraft recovery operation.  It would be cool if we had the same functionality with a cargo downed version of the Huey.  Just curious if that was something you might be able to do.

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Posted
On 8/26/2024 at 4:15 AM, Devil 505 said:

Tobi/8Ball,

Any chance you gents can take the Huey model in DCS currently and make a static cargo variant out of it similar to the way you did with the Cayuse?  The guys and I are working to trigger your static cargo cayuse every time we get shot down along with the pilot to create a SAR/aircraft recovery operation.  It would be cool if we had the same functionality with a cargo downed version of the Huey.  Just curious if that was something you might be able to do.

Seems to impossible without the sourcefile of the huey 3d model.

Maybe ED wants to create one.

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Posted
18 hours ago, tobi said:

Seems to impossible without the sourcefile of the huey 3d model.

Much appreciated! I will suggest it in the forum for the Chinook since they are looking for new cargo options.  Keep up all the great work with the Cayuse.  

One other thing, you mentioned starting another project after completing the Cayuse.  Have you decided what that is going to be and if so, any easter eggs coming down the road?

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Posted
5 hours ago, Devil 505 said:

Much appreciated! I will suggest it in the forum for the Chinook since they are looking for new cargo options.  Keep up all the great work with the Cayuse.  

One other thing, you mentioned starting another project after completing the Cayuse.  Have you decided what that is going to be and if so, any easter eggs coming down the road?

Next thing is 1.4 which improves the skids a lot and brings optional RWR and an optional Chaffs/Flares Dispenser. 

And then 🤷‍♂️

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Posted
58 minutes ago, tobi said:

And then 🤷‍♂️

Issue our uniforms?

14c020de218b821067794fd8983dbb63.jpg
 

Looking forward to 1.4. then. 🙂

It’s no secret I’m a massive fan of our Loach so thanks again the pair of you for doing such a cracking job of it. About time somebody dropped us a Map of Vietnam for it really. 

What sort of project’s next I wonder? Other than the Ferarri, dogs and moustache. Any ideas? 

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Posted

because I can

 

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On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.

Posted
On 8/27/2024 at 10:24 PM, CommandT said:

Did a little "milk run" in the OH-6 😄 
 

What's the helicopter at 0:53? Looks like a fun bird.

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Posted (edited)
1 hour ago, GrEaSeLiTeNiN said:

What's the helicopter at 0:53? Looks like a fun bird.

That is the Bell 47 mod IIRC. It uses the Huey FM again IIRC...

and Mr. T piddies da' foo' who took his van.

Edited by Hammer1-1
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On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.

Posted (edited)

@VR Flight Guy in PJ Pants

Does it blow away when you pick up speed? (Or even better, when you pull collective - that would be awesome)

Edited by Hiob
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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted (edited)
12 hours ago, VR Flight Guy in PJ Pants said:

As per requested:

 

👍 Not perfect (missing downwash), but looks good all in all.

(to be fair, no helicopter in DCS so far (as I'm aware of) simulates rotor downwash on rain drops. And tbh I don't even know, how that would suppose to look irl!)

Edited by Hiob
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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted

OH-6A version 1.4 is out

We splitted the releases for individual parts (OH-6A, Liveries, VAP and Playground assets pack)
NEW:
OH-6A:
https://github.com/tobi-be/DCS-OH-6A/releases/tag/v1.4
OH-6A Livery Pack:
https://github.com/tobi-be/DCS-OH-6A/releases/tag/Liverypack_v1.3


Individual Download for the unchanged VAP and Playground assets Pack can be found here:
Vietnam Assets Pack:
https://github.com/tobi-be/DCS-OH-6A/releases/tag/VAPv1.0
Playground Pack:
https://github.com/tobi-be/DCS-OH-6A/releases/tag/opp-v1.0

See the readme https://github.com/tobi-be/DCS-OH-6A for short descriptions of the features

Changelog:

Flightmodel improvements:
- Improved suspension code: more energy is absorbed during landings,
- Increased lateral skid friction
- Further tuning of engine dynamics

New Features
- Optional RWR System equippable in ME/default is off
- Optional Flare/Chaff Dispenser equippable in ME/default is off
- Specific callsigns
- New liveries

Bugfixes
- Increased gunner accuracy
- Improved gunner script performance
- Increased gun accuracy
- Allow frontdoors for rockets, minigun and door gunner
- SRS stopped working
- Missing cameraman textures
- Can't open rearm/refuel window with LAlt+'
- Fixed missing image at rearm menu

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Posted

WOW!

Nice up-date!

Ich danke Ihnen!

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"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

Posted
22 minutes ago, Hawkeye60 said:

WOW!

Nice up-date!

Ich danke Ihnen!

Thanks. Gern geschehen. Du kannst mich duzen

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Posted (edited)

Thanks for the update! Trying it out but could not get flares to dispense. CMWS is armed but nothing drops when I press dispense. 

Update: Works - Check number of chaff (30) or flares (30) in ME loadout.

Edited by GrEaSeLiTeNiN

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Posted
15 minutes ago, GrEaSeLiTeNiN said:

Thanks for the update! Trying it out but could not get flares to dispense. CMWS is armed but nothing drops when I press dispense. 

nullPlease check if there are flares. Those values might be zero if you enable it on a mission with an OH-6A that existed before the update.

image.png

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