Gunfreak Posted December 30, 2023 Posted December 30, 2023 5 minutes ago, mobile83 said: it's a shame to think that it's not possible to increase the sensation of speed on a computer. I've played games where the sensation of speed was incredible, even on a computer screen. We could have a more intense blur effect to simulate a higher scrolling speed, ground particles on textures that would increase the sensation of speed, shaking effects, air effects, there are a thousand ways to increase the sensation of speed. I'm at 700 knots in F16 on all the maps, and I feel like I can drink a coffee at the same time as I'm going 70km/h on the freeway. Car games offer a very good sensation of speed/scrolling, so when you say it's not possible, you're being defeatist. Anything's possible: we can simulate airplanes flying through the air on a computer screen, and we can manage to simulate a more impressive speed. But that's the F16. It's like that. Do the same in the F86 and you'll notice the speed. (Or F14 for that matter) And when it comes cars, stuff gets thrown at you much faster. There is a reason why there are only a few dozen top rally drivers or F1 drivers in the world at the same time, it's really hard. While there is at any one times thousands of military jet pilots. i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
unlikely_spider Posted December 30, 2023 Posted December 30, 2023 51 minutes ago, mobile83 said: Car games offer a very good sensation of speed/scrolling I think objects are much closer to you when you're driving than when flying. 2 Modules: Wright Flyer, Spruce Goose, Voyager 1
SharpeXB Posted December 30, 2023 Posted December 30, 2023 Well racing sims generally do a fantastic job of conveying speed just due to their nature. You’re much closer to the ground and your surroundings. Then there’s the force feedback effects which are remarkable. Racing is a big rush. But also the sense of speed is very much more important there than in flying. When it seems these aircraft are detached and numb you do realize some of these are FBW right? You probably could sip coffee in a real F-16. 1 i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Hiob Posted December 30, 2023 Posted December 30, 2023 Try flying a Helicopter (or Warbird) at treetop level, following the main streets of the bigger cities. Enough speed sensation for me. 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
draconus Posted December 31, 2023 Posted December 31, 2023 13 hours ago, mobile83 said: We could have a more intense blur effect to simulate a higher scrolling speed, ground particles on textures that would increase the sensation of speed, shaking effects, air effects, there are a thousand ways to increase the sensation of speed. It seems like you seek more Hollywood effects than a simulation. There is motion blur option. There are enough low level details. Shaking and turbulence is simulated where needed. There is also fov setting you choose to ignore. You can't compare vehicle driving with the flight - the sensation is totally different. Even if you take your jet on the city road you're still seating 10ft high rather than 2ft. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Spirale Posted February 2, 2024 Posted February 2, 2024 (edited) Hi, Check this video: IRL Su 25 low level fight shows real feel of speed It seems that DCS in way sloower in speed perception. Objects or Trees are to big? Thx Edited February 2, 2024 by Spirale
ED Team BIGNEWY Posted February 2, 2024 ED Team Posted February 2, 2024 11 minutes ago, Spirale said: Hi, Check this video: IRL Su 25 low level fight shows real feel of speed It seems that DCS in way sloower in speed perception. Objects or Trees are to big? Thx field of view is everything when creating the feeling of speed. Depending you your resolution and field of view setting is makes all the difference. 6 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Spirale Posted February 3, 2024 Posted February 3, 2024 (edited) Hi Bignewy, i fly mainly in VR and it is way slower but thx for your reply Edited February 3, 2024 by Spirale
Dragon1-1 Posted February 3, 2024 Posted February 3, 2024 Try flying on a detailed map like Syria. Caucasus has large, fairly uniform trees (while really big pine trees are apparently a common thing there IRL, you hardly see any small ones on our map) and low ground and building detail. Low level feeling of speed in VR depends greatly on details on the ground. More smaller details will feel faster. 2
Qcumber Posted February 4, 2024 Posted February 4, 2024 Try flying low over the Normandy map in a spitfire being chased by a 109. Dodging trees gives you a real feel of speed. 1 PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Hiob Posted February 4, 2024 Posted February 4, 2024 There are already rather recent treads about this exact topic so I won’t repeat everything again. Just look it up. But in a nutshell - it‘s FOV as BN stated. 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
SharpeXB Posted February 4, 2024 Posted February 4, 2024 I don’t know how you make the comparison of “sensation of speed” between a VR headset and a portrait mode iPhone video 2 i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
draconus Posted February 5, 2024 Posted February 5, 2024 On 2/2/2024 at 8:28 PM, Spirale said: It seems that DCS in way sloower in speed perception. No, you just didn't compare the same views. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Ironhand Posted February 5, 2024 Posted February 5, 2024 Caucasus map: 2 YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
TheFreshPrince Posted February 7, 2024 Posted February 7, 2024 (edited) For me, ground/terrain stutter is still a problem and with that you will not have a great "feeling of speed". The refresh needs to be very smooth and with a high rate to get this feeling. In the video above you can also see too many micro stutters. With expensive gear and maximum settings you can get rather close to the real-life smoothness in DCS, but there's always a bit missing somehow. Take these videos as another example for comparison with rl footage: And then compared to a good DCS example (with a high field of view) : It's smoother than the Caucasus example above, but not as the rl examples. It will still feel fast and give you an adrenaline rush for sure. Edited February 7, 2024 by TheFreshPrince 2
draconus Posted February 7, 2024 Posted February 7, 2024 6 minutes ago, TheFreshPrince said: And then compared to a good DCS example: You're not comparing the same view. Fov, fov, fov. And of course you need high fps and stable frame times. 2 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
ED Team BIGNEWY Posted February 7, 2024 ED Team Posted February 7, 2024 threads merged Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Chaffee Posted February 15, 2024 Posted February 15, 2024 Hello. Longtime racing sim enthusiast here. What others have said RE: FOV is 100% spot on. It's why the standard set up for any serious E-Racer is triples. What others have said about relative distance to the ground is also 100% spot on. It's why 120kn in an Apache at 5 feet feels "faster" than Mach 1 in a jet at 150 (the person inside is still the same size, BTW. That 30x vertical scale and some evolutionary biology RE: horizon perception matter here). What others have said about the apparent size of nearby objects is spot on: It's the reason 100kph on a straight, flat country road feels fast while the same speed in the cartoon world of the highway, with its huge signs, feels slow. Here's a question for everyone (or at least Americans): how long are the painted dashed lines on the Interstate? (Answer below) *** Most people perceive them as being 2 to 3 feet long. Those dashes are 12 to 15 feet long, typically (don't believe me? Have a glance at the other side of the highway sometime). They're as long as your car. They're that long to reduce your perception of speed, because your brain didn't evolve for 80 miles an hour (or even 60) any more than it evolved to see in the infrared spectrum. So, simulating that on a flat (or even curved) screen is all about putting what's actually happening in that viewable aperture. How the user perceives that has to do with all of the things above along with some experiential factors. 3 If you have not produced an official manual, it's costing you sales. I'm a writer and editor of more than 40 books (and tens of thousands of pages of documentation), so if you are struggling to finish your manual, DM me.
SharpeXB Posted February 15, 2024 Posted February 15, 2024 46 minutes ago, Chaffee said: What others have said about relative distance to the ground is also 100% spot on. It’s amazing that this has to be explained to anyone… 3 i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Chaffee Posted February 15, 2024 Posted February 15, 2024 On 2/7/2024 at 4:21 AM, TheFreshPrince said: And then compared to a good DCS example (with a high field of view) : Those real-life examples are shot through short lenses that are giving 2x to 2.5x the field of view you've presented in DCS as a comparison. If you want a legitimate comparison, put the cockpit hoop in the same place in DCS, occupying the same number of arc minutes as the videos. Or, instead, I can tell you what will happen: You'll have the same sensation of speed, to the point that you can figure out the actual ground speed of the aircraft in the videos from what you're doing in DCS. 2 If you have not produced an official manual, it's costing you sales. I'm a writer and editor of more than 40 books (and tens of thousands of pages of documentation), so if you are struggling to finish your manual, DM me.
zetikka Posted February 21, 2024 Posted February 21, 2024 On 12/29/2023 at 12:21 AM, Schmidtfire said: Channel Map has the same type of fidelity as Syria or Sinai maps so It should not be that different. Normandy 2 is in a different league. Not even sure that upcoming maps (such as Kola) will beat it in terms of detailing and varied mesh. I have not flown it in VR, but on a screen there is a big difference in sensation of speed between Normandy 2 and other maps (at low levels). This might be a side subject by itself, but un VR DCS not only suffers from the same "slow flying" feeling as in 2D, but it adds an "off-scale" one. I have been flying both DCS and MSFS in VR, mostly over the Alps, and the feeling is like night & day: in MSFS you feel that you are up there high in the sky; in DCS you feel... like you are a 500m-tall giant walking across the hill of a scale model of the terrain. I call it "the Teletubby syndrom". You basically have a similar scale-model feeling when using the VR version of GoogleEarth. VR FoV is similar in both MSFS and DCS so I do not think that is it. Might be a mix of the way DCS calculates perspectives and how objects get automatically upscaled with the distance in DCS to save on polygons. A 20m-tall tree that auto-grows to 200m in the distance sure looks weird, but your brain can pick up large objects in the distance and still tell they are tall. I think it has to be the way DCS deals with perspective in VR, maybe IPD calculation is off when it comes to the external world (since that is our natural rangefinder). 1 EHC Display Team
Hiob Posted February 21, 2024 Posted February 21, 2024 4 minutes ago, zetikka said: This might be a side subject by itself, but un VR DCS not only suffers from the same "slow flying" feeling as in 2D, but it adds an "off-scale" one. I have been flying both DCS and MSFS in VR, mostly over the Alps, and the feeling is like night & day: in MSFS you feel that you are up there high in the sky; in DCS you feel... like you are a 500m-tall giant walking across the hill of a scale model of the terrain. I call it "the Teletubby syndrom". You basically have a similar scale-model feeling when using the VR version of GoogleEarth. VR FoV is similar in both MSFS and DCS so I do not think that is it. Might be a mix of the way DCS calculates perspectives and how objects get automatically upscaled with the distance in DCS to save on polygons. A 20m-tall tree that auto-grows to 200m in the distance sure looks weird, but your brain can pick up large objects in the distance and still tell they are tall. I think it has to be the way DCS deals with perspective in VR, maybe IPD calculation is off when it comes to the external world (since that is our natural rangefinder). You know, that you can adjust the IDP/Worldscale in DCS per Module, right? 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
draconus Posted February 21, 2024 Posted February 21, 2024 2 hours ago, zetikka said: I think it has to be the way DCS deals with perspective in VR, maybe IPD calculation is off when it comes to the external world (since that is our natural rangefinder). The effect you mention might be your setup dependent or some driver/3rd party software bug/setting. There's certainly no scale problem for most VR users and HMDs. 2 hours ago, Hiob said: you can adjust the IDP/Worldscale in DCS per Module How to do it per module? I only know of IPD general setting on DCS > settings > VR tab. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Ramstein Posted February 21, 2024 Posted February 21, 2024 (edited) in helos in sims it is even worse the lack of the speed sensation. The cues we use, sound and visual, are sort of like being in a fast car. if the car is not made for speed and feels like junk and handles poorly at high speed it feels like you are going very fast. If you are in a car that handles very wells and smooth it feels slower. other visual cues are other objects for relativity. each aircraft is different. In the future it will probably improve with tech. But it is just one of those things that varies with each person, aircraft and computer. A long time ago, 60 years ago? Disneyland had a ride 'Rocketship to the moon..." I believe it was named. It was a movie but with sound and a large curved screen. The seat deflated which simulated +G Forces, and inflated for -G forces. You didn't hear the air in the seat at all. Just a thought... Edited February 21, 2024 by Ramstein 2 ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
Hiob Posted February 21, 2024 Posted February 21, 2024 38 minutes ago, draconus said: The effect you mention might be your setup dependent or some driver/3rd party software bug/setting. There's certainly no scale problem for most VR users and HMDs. How to do it per module? I only know of IPD general setting on DCS > settings > VR tab. Yeah, sorry. I phrased it misleading. What I meant is, you can leave it on "default" or set it as you like and you can do it on the fly, whilst you are flying the airframe. There is no way to save it permanently on a per airframe basis afaik. Sorry, my bad. "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
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