aaronwhite Posted May 23, 2024 Posted May 23, 2024 1 hour ago, Elf1606688794 said: Not everyone has had time to read a 1000 page manual yet. In fairness, you don't need to read 1,000 pages. It's a digital manual and you can search through it for the things you need. They also made it so you can click on cockpit components and bring the manual up to the page for that item, which is really nice. 3
Baldrick33 Posted May 23, 2024 Posted May 23, 2024 (edited) 4 hours ago, westr said: Try turning off all the stick blending etc in the special settings menu and work your way from there and see if you can identify a problem, also I had a conflict with the trimming not working and I resolved this by disabling the Force feedback setting in the MISC menu. Turned off stick blending and stick deflection limit yet the virtual stick seems to override my stick movements in pitch. Edited May 23, 2024 by Baldrick33 AMD 5800X3D · MSI 4080 · Asus ROG Strix B550 Gaming · HP Reverb Pro · 1Tb M.2 NVMe, 32Gb Corsair Vengence 3600MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · VIRPIL T-50CM3 Base, Alpha Prime R. VIRPIL VPC Rotor TCS Base. JetSeat
YSIAD_RIP Posted May 23, 2024 Posted May 23, 2024 Looks like HeatBlur has gone to a new level with regards to Input Binding logic and options. I was looking at F-4E-Pilot\keyboard\default.lua and it looks very different than what I was used to when figuring things out. Very impressive @IronMike Anyone with an X-56 Throttle: You can use the Slider Switch for Extending and Retracting the F4E Speedbrake: (simulates the On->Else_off switch logic) 1 Do not own: | F-15E | JF-17 | Fw 190 A-8 | Bf 109 | Hardware: [ - Ryzen7-5800X - 64GB - RX 6800 - X56 HOTAS Throttle - WINWING Orion 2 F16EX Grip - TrackIR 5 - Tobii 5C - JetPad FSE - ]
Jazz_82 Posted May 23, 2024 Posted May 23, 2024 I was only able to take a very short flight and the feeling was WOW! Spectacular work as always, you are a guarantee of quality [sIGPIC][/sIGPIC]
unlikely_spider Posted May 23, 2024 Posted May 23, 2024 (edited) 5 hours ago, westr said: Try turning off all the stick blending etc in the special settings menu and work your way from there and see if you can identify a problem, also I had a conflict with the trimming not working and I resolved this by disabling the Force feedback setting in the MISC menu. Thanks - I have that off. I did turn on the controls indicator, and I see the culprit as this orange diamond that represents the direction towards which it's pulling my stick. My VKB flight stick (the only thing I've mapped to the pitch axis) is the green diamond in the middle in its correct location. In this image you can see the stick in the cockpit is fully deflected fore, as represented by the orange diamond. What is that? Here are my settings in Special, where I've turned just about everything off that has to do with the stick/FFB, but the issue remains: In the DCS settings, Use Force Feedback is off. In VR, Use Hand Controllers is off. This issue affects only the Phantom. Edited May 23, 2024 by unlikely_spider 1 Modules: Wright Flyer, Spruce Goose, Voyager 1
Nitaihatr1 Posted May 23, 2024 Posted May 23, 2024 It is clear that a lot of work and passion went into this module, unfortunately I'm unable to explore it due to massive performance issues with it, I've posted a in the bugs section and I hope we can get a fix soon
Ala12Rv-Tundra Posted May 23, 2024 Posted May 23, 2024 1 hour ago, unlikely_spider said: Thanks - I have that off. I did turn on the controls indicator, and I see the culprit as this orange diamond that represents the direction towards which it's pulling my stick. My VKB flight stick (the only thing I've mapped to the pitch axis) is the green diamond in the middle in its correct location. In this image you can see the stick in the cockpit is fully deflected fore, as represented by the orange diamond. What is that? Here are my settings in Special, where I've turned just about everything off that has to do with the stick/FFB, but the issue remains: In the DCS settings, Use Force Feedback is off. In VR, Use Hand Controllers is off. This issue affects only the Phantom. If that screenshot is you about to taxi, it is the correct input. For ground operations, trim is all the way forward. i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | Orion 2 throttle base w/ Viper & Hornet grips| VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 2x TM MFDs & 1x WW DDI | 2x Bass shakers | SIMple SIMpit chair | WW TakeOff panel | Andre JetSeat | WW Hornet UFC | WW Viper ICP FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle - Phantom - Mirage F1 - Afghanistan - Irak
Victory205 Posted May 23, 2024 Posted May 23, 2024 1 hour ago, unlikely_spider said: Thanks - I have that off. I did turn on the controls indicator, and I see the culprit as this orange diamond that represents the direction towards which it's pulling my stick. My VKB flight stick (the only thing I've mapped to the pitch axis) is the green diamond in the middle in its correct location. In this image you can see the stick in the cockpit is fully deflected fore, as represented by the orange diamond. What is that? Here are my settings in Special, where I've turned just about everything off that has to do with the stick/FFB, but the issue remains: In the DCS settings, Use Force Feedback is off. In VR, Use Hand Controllers is off. This issue affects only the Phantom. If you are on the ground, then this is Correct. From Zabuzard- “The bellows system pulls at the stick with increasing airspeed, while the bobweight system pushes the stick forward with increasing G. In flight and when you are trimmed out well, these forces roughly balance each other out naturally. On ground however, the bellows measure airspeed 0 and hence do not add any force that would counter the bobweight system pushing the stick forward. You also will not see trim doing anything in that situation, since the trimming merely changes the length of the lever the bellows can apply force to the stick and not moving the stick around directly.” 1 1 Fly Pretty, anyone can Fly Safe.
Super Grover Posted May 23, 2024 Posted May 23, 2024 1 hour ago, unlikely_spider said: Thanks - I have that off. I did turn on the controls indicator, and I see the culprit as this orange diamond that represents the direction towards which it's pulling my stick. My VKB flight stick (the only thing I've mapped to the pitch axis) is the green diamond in the middle in its correct location. In this image you can see the stick in the cockpit is fully deflected fore, as represented by the orange diamond. What is that? The big green diamond is your joystick input. The small green diamond is the neutral in-cockpit stick position - this is where the cockpit stick will reset if you recentre your joystick. The orange/red diamond represents the actual cockpit stick position after taking into account all effects, including your joystick input, the feel trim system, force limiting, and blending. This position is transferred to the power actuators moving the control surfaces. 2 Krzysztof Sobczak Heatblur Simulations https://www.facebook.com/heatblur/
Victory205 Posted May 23, 2024 Posted May 23, 2024 5 hours ago, Elf1606688794 said: Not everyone has had time to read a 1000 page manual yet. The problem is not having time to read the entire manual. It’s not bothering to take ten seconds to search before blurting out, “where the damned flaps switch”! The one that frightens me is that so many of you steely eye moustache growing fighter pilots never thought to try holding in the NWS button to turn “the jet”. The manual is very good. I use it constantly. I’d have never found the guarded slat lockout switch without it, that little critter was hiding. 2 Fly Pretty, anyone can Fly Safe.
Raven (Elysian Angel) Posted May 23, 2024 Posted May 23, 2024 One thing I forgot to report (I haven't seen any mention of it so far so forgive me if someone has already reported it) is this minor issue: When you ask the ground crew to connect ground power they don't seem to give you any oral confirmation, as the chief does in case of for example ground air supply. This is only minor and not worth starting a new thread about, IMO. Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Hiob Posted May 23, 2024 Posted May 23, 2024 2 minutes ago, Raven (Elysian Angel) said: One thing I forgot to report (I haven't seen any mention of it so far so forgive me if someone has already reported it) is this minor issue: When you ask the ground crew to connect ground power they don't seem to give you any oral confirmation, as the chief does in case of for example ground air supply. This is only minor and not worth starting a new thread about, IMO. Yeah, that freaked me out, too. Until I noticed that the ladder wes gone, I thought he didn’t comply….. "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
kablamoman Posted May 23, 2024 Posted May 23, 2024 (edited) 1 hour ago, Super Grover said: The big green diamond is your joystick input. The small green diamond is the neutral in-cockpit stick position - this is where the cockpit stick will reset if you recentre your joystick. The orange/red diamond represents the actual cockpit stick position after taking into account all effects, including your joystick input, the feel trim system, force limiting, and blending. This position is transferred to the power actuators moving the control surfaces. Understood -- except the in-game stick simulation should not be moving the stick if we are holding it in place! With a spring-centered stick, it's as if our pilot is gripping and holding the stick in the center, irrespective of control pressures. What you have done is added a parameter more suitable for FFB sticks to the virtual stick for even users of traditional sticks, and this creates a pretty bad oscillating feedback loop that we cannot damp. The end result is unrealistic, as if we were flying with a limp noodle for an arm, and the stick does what it wants. Please consider revisiting how you've handled this, or adding further options for non-FFB users to get rid of this effect. Please look to the warbirds for reference for how they handle stick and trim forces. The bobweight/bellows system is a system for inducing feel and pressure -- not overriding stick position as it is currently doing for non-FFB sticks! In practice the pilot should not experience it differently than they would the aerodynamic forces acting on the stick in a more traditional aircraft like the warbirds in the game. Edited May 23, 2024 by kablamoman 3
IronMike Posted May 23, 2024 Author Posted May 23, 2024 (edited) 41 minutes ago, Raven (Elysian Angel) said: One thing I forgot to report (I haven't seen any mention of it so far so forgive me if someone has already reported it) is this minor issue: When you ask the ground crew to connect ground power they don't seem to give you any oral confirmation, as the chief does in case of for example ground air supply. This is only minor and not worth starting a new thread about, IMO. This is correct, as you need have ground and battery power. Battery is cycled to on by the engine master switches. Note that the crew chief menu thus indicates "hand signals" in the beginning. Aka, before ground power and batteries are on, and you have comms, you communicate through hand signals and thus will hear no reply. Edited May 23, 2024 by IronMike 9 3 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
ThorBrasil Posted May 23, 2024 Posted May 23, 2024 My feedback is that the F-4E is the most amazing aircraft in the DCS. I have nothing more to say... 3 |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
Elf1606688794 Posted May 23, 2024 Posted May 23, 2024 1 hour ago, Super Grover said: The big green diamond is your joystick input. The small green diamond is the neutral in-cockpit stick position - this is where the cockpit stick will reset if you recentre your joystick. The orange/red diamond represents the actual cockpit stick position after taking into account all effects, including your joystick input, the feel trim system, force limiting, and blending. This position is transferred to the power actuators moving the control surfaces. All I need from the controls indicator is "what are my controls doing right now" (my joystick input), how do I get that and only that? The orange/red diamond? I don't even know what most of that stuff is for crying out loud.
diego999 Posted May 23, 2024 Posted May 23, 2024 5 hours ago, Freakmeister51 said: I have also noticed that the master caution cannot be cancelled by pressing the button. There is a separate button for that, lower on the right side.
Esac_mirmidon Posted May 23, 2024 Posted May 23, 2024 (edited) Maybe this is answered somewhere, but, can i adjust Jester´s volume in cockpit? Is quite low, specially with canopy opened. Edited May 23, 2024 by Esac_mirmidon " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
IronMike Posted May 23, 2024 Author Posted May 23, 2024 1 minute ago, Esac_mirmidon said: Maybe this is answered somewhere, but, can i adjust Jester´s volume in cockpit? Is quite low, specially with canopy opened. ICS Volume. Depending on your sound system/mix - you may want to lower "world" and "in cockpit" audio options a bit while leaving master and "helmet" at 100% 4 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
Esac_mirmidon Posted May 23, 2024 Posted May 23, 2024 Thanks IronMike, i will try that way, 1 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
__Mad__ Posted May 23, 2024 Posted May 23, 2024 The F-4 is amazing. Thanks so much. Amazing effort 1 F-4E Founders Syria Map
Raven (Elysian Angel) Posted May 23, 2024 Posted May 23, 2024 1 hour ago, IronMike said: This is correct, as you need have ground and battery power. Battery is cycled to on by the engine master switches. Note that the crew chief menu thus indicates "hand signals" in the beginning. Aka, before ground power and batteries are on, and you have comms, you communicate through hand signals and thus will hear no reply. That actually makes sense. Thanks! Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Elf1606688794 Posted May 23, 2024 Posted May 23, 2024 1 hour ago, IronMike said: This is correct, as you need have ground and battery power. Battery is cycled to on by the engine master switches. Note that the crew chief menu thus indicates "hand signals" in the beginning. Aka, before ground power and batteries are on, and you have comms, you communicate through hand signals and thus will hear no reply. In reality that crew chief is 10 feet from the aircrew (roughly) and with no external power or engines running if the pilot can't hear his crew chief then he needs to visit the flight surgeon for a hearing test.
Javier Posted May 23, 2024 Posted May 23, 2024 En 22/5/2024 a las 23:37, Ala12Rv-watermanpc dijo: ¡Solo quería dar muchas GRACIAS! ¡¡Para el equipo de HB!!, solo han pasado unos minutos y no puedo creer lo que veo con esta absoluta obra de arte, simplemente ¡GUAU!, la cantidad de atención al detalle es absolutamente increíble, la calidad y variedad de características del producto se destacan. muy por encima de cualquier cosa hasta la fecha y la apariencia de la belleza está claramente hecha, no solo por verdaderos artistas, sino también por personas extremadamente talentosas y apasionadas que no tienen problemas para recorrer muchos correos adicionales para llevar a nuestro querido sim a nuevos niveles. ¡GRACIAS! por brindarnos, una vez más, la nueva simulación de vuelo de última generación con el Phantom, sigan así muchachos, ¡¡¡los amo !!! We need the EA skins, please!!!;)
Flying_Osprey Posted May 24, 2024 Posted May 24, 2024 Can you add an indicator to the jester menu showing the ins is aligning please. Just a simple indicator saying ins aligning, as without the f14 progress bar and only an audio indication from jester i keep losing track of whether or not the ins is ready on a cold start. 6
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