twistking Posted yesterday at 03:56 AM Posted yesterday at 03:56 AM 13 hours ago, MAESTR0 said: Le pont de Solférino Wow, that was fast! Great work! 3 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
MAXsenna Posted yesterday at 04:12 AM Posted yesterday at 04:12 AM Wow, that was fast! Great work! Was thinking the same! Sent from my SM-A536B using Tapatalk 1
NRG-Vampire Posted yesterday at 06:07 AM Posted yesterday at 06:07 AM 15 hours ago, MAESTR0 said: We're always closely monitoring your feedback and discussions on the forum. Big THANKS for the Tram but please include the big steam loco too TY 2
waterman Posted yesterday at 06:39 AM Posted yesterday at 06:39 AM (edited) Edited 2 hours ago by waterman
NRG-Vampire Posted 3 hours ago Posted 3 hours ago (edited) On 10/9/2025 at 8:39 AM, waterman said: Yeah, I like trains. By the way: about the 3 Ugra map: Normandy 2.x is the only map which does not have/uses procedural surfacedatail objects. (you know guys: this is the new "smallsh*t" stuff what (can) install small trees, bushes, shrubs, flowers, stones, rocks, mushrooms, branches, and other diverse small 3D objects on the surface "above graas": visible only in short range and cannot be adjustable the visibility range currently - not to be confused with the grass visibility range what got tweaking slider in the options menu/windows) Normandy 2.x .sd5 is empty, has no splatlayer-placement-protocol (yet), however on the old Normandy 1.x map .sd2 "planted" 4 different size of stones and 2 types of branches on the surface (amongst the sparse blades of grass). So, it would be good to remedy this shortcoming and see some surfacedetail objects update on the Normandy 2.0 map (and on the Caucasus and Modern-Marianas maps as well: and a new surfacedetail-visibility-range slider in the Options what is the duty of ED next to a new map-object-ref-model GLASS material+shader ) pic/gif by swartbyron (CW Germany map) Edited 2 hours ago by NRG-Vampire
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