Mr_sukebe Posted 9 hours ago Posted 9 hours ago 56 minutes ago, some1 said: Can you make your calendar public? Sounds like it's a pretty good info on ED release schedule! no thanks. We’ve seen far to many times how proposed plans have found themselves to be unrealistic, which creates user expectations and then disappointment when they’re not met. Much better to under promise and over deliver 4 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
ThorBrasil Posted 2 hours ago Posted 2 hours ago The MiG-29A is out in today's update! https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.20.15010/ |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
ED Team BIGNEWY Posted 2 hours ago Author ED Team Posted 2 hours ago https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.20.15010/ DCS 2.9.20.15010 Introduced DCS: MIG-29 A Fulcrum by Eagle Dynamics in the Early Access now! Introduced DCS: NS430 for MIG-29 A Fulcrum by Eagle Dynamics. Key features: New campaign DCS: A-10C II Outpost Campaign by Stone Sky DCS Core Single helipad spawning “All terminals are busy” problem in multiplayer - fixed Multiplayer Slots not shown as busy but can not be used - Multiplayer Bugs - ED Forums AI Aircraft The AI F-4E will not strafe with the gun pod SUU-23 on the first pass (target) and needs to reattack before firing - fixed Mi-8 and UH-1H do not open the doors when troops disembarking - fixed F-16 AI can’t use ATP pod - fixed F-16 wingman refuses to engage, when finally it engages, it uses guns instead of the GBU12s, and track Sniper pod shows wrong in track - Aircraft AI Bugs (Non-Combined Arms) - ED Forums A-20G turret does not move/fire/react - fixed AI aircraft evasive maneuvers logic is not working with active missiles - fixed AI Aircraft no longer react to Fox 3 Missiles (Active Radar Homing) - Aircraft AI Bugs (Non-Combined Arms) - ED Forums AI Ground Added RSBN and PRMG special ground units and their respective symbology for facilitating these landing systems anywhere on the terrain. GPS spoofer unit model added, WIP, no jamming functionality yet. Currenthill Asset Pack Numerous changes to pack models, parameters of vehicles and interactions. Detailed list Changed BMP-T mesh smoothing Changed T-84 Oplot-M mesh smoothing Changed 9K720 textures Fixed BMP-T suspension Fixed Pantsir-S1 suspension Fixed M-ATV suspension Fixed M1130 suspension Fixed M142 suspension Fixed IRIS-T SLM suspension Fixed FV101 suspension Fixed FV107 suspension Fixed 9K720 suspension Fixed TOS-1A suspension Fixed Tor M2 suspension Fixed T-90M suspension Fixed T-84 Oplot-M suspension Fixed T-64BV suspension Fixed T-90A encyclopedia animation state Fixed TOS-1A encyclopedia animation state Fixed T-90A turret traverse and elevation angles Fixed T-90M turret traverse and elevation angles Fixed T-90M sight point placement Fixed Tor M2 encyclopedia error Fixed Pantsir-S1 low engagement performance Added Pantsir-S1 player control Fixed IRIS-T SLM STR radar rotation speed Fixed Tor M2 low engagement performance Added Tor M2 player control Changed Tor M2 mesh smoothing Changed Pantsir-S1 textures Fixed Project 22160 Tor M2KM low engagement performance Added Project 22160 Tor M2KM player control Fixed Project 22160 Tor M2KM search radar rotation issue Fixed T-64BV turret traverse and elevation angles Fixed Tu-95MS air refueling probe misalignment Fixed 9K720 armor protection level which was too high Fixed TOS-1A turret protection level which was too high Fixed M1083 armor protection level which was too high Fixed IRIS-T SLM armor protection level which was too high Fixed Pantsir-S1 armor protection level which was too high Fixed M142 armor protection level which was too high Fixed M142 ATACMS missile covers after rearming Changed IRIS-T SLM LN from flip tube covers to ejecting tube covers Changed IRIS-T SLM STR textures Changed IRIS-T SLM CP textures Changed IRIS-T SLM LN textures Fixed Tor M2 alarm state animation Fixed FV101 HESH long range direct fire issue Added FV101 HE-T ammunition type Fixed Tu-95MS uncentered propellers Mission Editor Add additional precision to object heading rotation field Quick Action Generator QAG now randomizes enemy units and AI skills based on the selected mission type. Fixed: end-mission window no longer appears in the debriefing after exiting the simulation. Fixed: previously added units are no longer reset when creating random groups in “Bomber Intercept” and “Ground Attack” missions. UI Added Search bar to Loadout and Livery lists in Rearming and Dynamic slots menu with the ability to search by name Added livery selection to encyclopedia with ability to seamlessly reload livery (will help livery creators to check changes made to the livery, without restarting DCS) WIP we will look for feedback. A more detailed tool for viewing models inside DCS is planned. Added Search bar to Dynamic spawn menu with the ability to search for a unit by name Removed old versions of in-game manuals from interface. Huey has "manual" in options - Bugs and Problems - ED Forums. Controls Mapping interface conflict tooltips do not show proper information - fixed Added new system options for mirrors resolution and sequential rendering Dynamic slots interface rope length for helicopters is not inherited from template group - fixed Weapons Introduced advanced model for R-27 missile family. Missiles got new CFD-based flight model, authentic control system that includes wing actuator model, altitude band-switching autopilot, Kalman-type guidance filters (different for IR and RF versions) which also drive seeker gimbal mechanics, INS and datalink system with realistic inaccuracies (for RF missile only), and RF or IR seeker. New semiactive RF seeker provides 'multitarget' tracking feature. This means that RF signals from several distinct targets will interfere and form one bigger apparent target once they simultaneously fall into the missile tracking gate. This apparent target may lead the missile between real targets in a target group, or to dispensed chaff. It also may steal missile velocity tracking gate and break guidance. R-27 proximity fuze now has a conical antennas pattern and variable explosion command delay to adjust for target size and closure rate. And, in addition, missiles got number of limitations caused by control systems design. For example RF missile can not be launched with roll angle exceeding 120 degrees because of gimbaled INS roll limit. Added Mk-83AIR GP HD bomb Added laser PRF code adjustment option for GBU-54 Fixed phantom bomb instances being frozen on impact instead of penetrating whatever they collided with Added fuze options for Soviet bombs and dispensers (BetABs, FABs, OFABs and RBKs). Adjusted BetAB, FAB and OFAB warhead parameters Added fuze options for Chinese bombs (250-2 and 250-3) Fixed phantom LGB instances trajectory desynchronization when using non-default laser PRF code Corrected available fuze variant sets for US HTP and non-HTP bombs Mk-20/CBU-99. Improved bombsight accuracy. Please note that using FMU-140 in low-altitude horizontal flight bombing runs will lead to poor accuracy - in these cases Mk 339 fuze must be used. FMU-140 should provide acceptable accuracy in dive bombing runs and, in specific conditions, in horizontal flight bombing runs (function altitude set to ca. 1/3 of release altitude and specific airspeed at release, e.g. function altitude - 3 kft, release altitude - 10 kft, TAS - 580 kts) Mk-20/CBU-99. Fixed Mk 339 fuze function delay being counted down after arming instead of after release BL755. Added fuze function delay options GMLRS. Added animation of rotation of the tail stabilizers block BetAB-500ShP. Improved bombsight accuracy in normal release conditions (release at 500 m altitude) Fixed non-detonation of bombs in certain conditions Fixed IRIS-T missiles constantly switching between command and IR guidance, which caused them to miss. Terrain Engine Tuned lazy loading of 3D models. We already had asynchronous loading in place, and this update adds complementary optimizations to ensure only the models needed in the current situation are loaded. This should slightly improve loading times in both the Mission Editor and mission startup. Voice chat Fixed. Crash on exiting from DCS when the “Pending request” window is open. Launcher Added. Help page with access to FAQ, User support, myReach AI helper, etc. DCS: MiG-29A Fulcrum by Eagle Dynamics First week patch updates: The animations for the cannon trigger and the missile trigger to be swapped. Lock indication is not resetting after lock break. But logic is working correctly and radar stops locking. Air intake louvers animation corrections. Provide lower resolution textures cockpit option CHAFF/FLARE sequence corrections. When repairing after a wheels up landing, the repair completes, but the landing gear is not lowered, so after repair you are dropped back on your belly, negating the repair. IFF issues for clients connected to the mission hosted on a dedicated server. Single Player or Self-hosted servers do not have this issue. Controls Indicator overlay (RCTRL+ENTER) missing 3D model damage WIP (first iteration) Additional English HUD/HDD version (fictional for convenience) Known issues to be patched: Autopilot-induced oscillations, mostly visual on stick, no effect on flight path below 600 KpH Landing/taxi lights issues - the light from penetrates into the model. Brake chute is not visible for other clients in multiplayer, physics working correctly When using FCR, missile launch is not blocked in the absence of a LA signal on the HUD/HDD. Ejection sequence and animation improvements. Cannon muzzle flash improvement Ejected cartridge animation The logic of the CAJ (Compensation Active Jammer) switch is not implemented when working with jamming. Imperial units cockpit version IAS indicator animation issue with Mach number. 3D models enhancements in progress: Finalization of the main texture, wear and tear. Technical inscriptions and stencils. Main landing gear bay high detail. Detailing of the air brake and the drag chute container. Main technical hatches and equipment bays. Detailing of the IRST. Detailing of the Flare/Chaff dispenser. Ejection seat details. 3D model damage improvements Additional LODs for 3D model FLIR texture. Additional liveries of countries that were operating MiG-29A. Livery template. (planned for October) Improved weapons pylons. Dynamic reflections on the canopy. Improved pilot model. DCS: NS430 Navigation system by Eagle Dynamics Added. Support for all available maps The device starts as powered on and switched to the map display on a hot start DCS: F-16C Viper by Eagle Dynamics Fixed: Emergency jettison does not remember master mode when done in A-G and resets to NAV. Fixed: Duplicating Thrust axes on the VPC Throttle MT-50CM3 joystick. Fixed: Bullseye text on FCR format appears blurry. Fixed: Landing Gear Handle light should illuminate when landing gear doors are in transit. Fixed: ECM pod continues to emit in Mode 3 if switched to Mode 1 or 2. Fixed: AI - Doesn't seem to be able to use new ATP. Fixed: AGM-65 WPN rdr cursor slew inputs below 5% do not move maverick seeker. Fixed: HTS/HAD overlapping emitters causes major/minor axis error and azimuth to rapidly change between values. Fixed: Missing HOTAS AG Gun Strafe Toggle. Fixed: AN/AAQ-33 ATP A-A TGP stops following radar track after bugging target in TWS. DCS: F/A-18C Hornet by Eagle Dynamics Fixed: Odd target designation/undesignation behavior due to MSI. Fixed: Center pylon mounted LITENING will continue to work if jettisoned. Fixed: Radar Contributed SURV tracks in TWS do not switch to full size HAFU's, enveloped by the radar circle. Fixed: The HAFU tracks start interfering with each other for the same target and sometimes doesn't even show that it's an L&S or DT2 target even though it is. Fixed: JDAM with FMU-152 Wrong EFUZ options. Fixed: Countermeasures. 4 chaff instead of 2 in Bypass mode. Fixed: MSI AIM-120C launches cause huge desync. Fixed: (AI) - In a group, wingman will never engage targets. Fixed: TWS switching between targets without MSI - NWS/undesignate. Fixed: No longer possible to lock target with TDC depress in RWS mode. Issue remains with LTWS disabled, will be fully fixed next patch. Fixed: AIM-9 quiet seeker uncage tone sometimes. Fixed: BST and HACQ range can be increased to 40nm. Fixed: Closing velocity (Vc) on RDR ATTK display is misplaced at the bottom for any case other than STT. Fixed: MSI - L&S and DT2 do not get deleted upon entering ACM mode. DCS: AH-64D by Eagle Dynamics Fixed: George stuck on a search loop under a certain flow. FM. Tweaked Yaw SCAS: Some users complained about excessive yaw-wobble during control by pedals and in transient modes when the helicopter's SCAS Heading Hold mode is ON. DCS: Mi-24P Hind by Eagle Dynamics Fixed Glitched texture blocks that were obstructing side gunner view DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Board numbers disappeared - fixed DCS: F4U-1D Corsair by Magnitude 3 Added three Royal New Zealand Air Force liveries. Note: The Flight Leader School livery requires to enter a letter first followed by two numbers for the aircraft number system to work correctly. Fixed the wingtip vortices position. Fixed spawn-in from taking damage to the landing gear. Adjusted the R-2800-8W damage model: Extended the time it will break during WEP. Damage is now proportional to cylinder head and oil temperatures to the RPM and manifold pressure. Adjusted how water injection is enabled via the micro-switch and pressure actuated switch. Adjusted the variable center of mass as the weight changes from fuel and payload use, as well as wing flap positions. Adjusted gun position for mass. Corrected the weight for the Mk.6 droppable fuel tank. Fixed the mission editor icons for the droppable fuel tanks. Fixed the FFB trim. Corrected and added control inputs. Added the chronometer’s elapsed time function. Adjusted the mirrors. Adjusted the visibility of the HVAR control box light. Adjusted the visibility of the landing gear and cooling flaps indicators. DCS: JF-17 by Deka Ironwork Simulations Fixed. BRM-1 HUD pipper frozen Improved. SPI inconsistency on HUD, HSD and radar page. Adjust. INS drift under different align qualities DCS: AJS-37 Viggen by Heatblur Simulations NEW and overhauled Electric System NEW warnings and failures Electrics Hydraulics Autopilot AFK Reverser Changes to the RWR Updated database to be closer to the F-4’s Fixed radar carrier freq. not being set (ELINT file now has the emitter band set correctly) KB’s automatic mode works again. Added full fidelity MiG-29 to RWR library Added logic for the breakers ADI aligns to magnetic heading (+ deviation correction set) on the ground and if the fast erect button is pressed. Calibrated to true heading on rotation (based on stored runway heading) Added warning flag logic to air speed indicator and altimeter (LDOK) Cartridge loading now requires being on the ground and in BER Airbrake will slowly close from the airflow if hydraulic pressure is lost in Syst. 1 RAT failure when extended happens at much lower air speeds (>700 km/h) Added AC-DC rectifier failure Implemented a fix for “rough search” on reciprocal runways Fixed the “BANA line” hiding Fixed RR/ANF “cross” on CI stuck on screen Temperature measuring logic has been improved Flood lighting is now on during cold starts Implemented a random start position for the ADI Fixed kneeboard WP names Backup heading now shows raw magnetic heading, without declination correction Fixed HUD/ADI commands being stuck to U point Added logic to unselect U point (Safety unsafe or ANF selected) U point can now be reselected after having been overflown Timeline and compass now shows in LowNav mode when <40s from U WP Fixed RB-24 and RB-74 (Sidewinders) not locking anymore Setting rb15 ToT now only requires pressing BX button (without needing to press 8 as well) Updated rb15 ToT calculations FÄLLDLAST now illuminates on light test Added variable indicator light brightness Added instrument backup lighting Added instrument fault indications Distance Fuel Speed Altimeter ADI Pitch trim Corrected RUTA display Circle now shows R point location – it moves between them on “WP change” when drawn Line now alternates pointing toward previous and next RUTA WP Only draws R points that are “in order” (ie. with R1,2,3,4 all 4 are shown, but with R1,2,3,5 only 1 to 3 are) Changes to “Destination presentation” when a R WP is selected AoA indicator shows aircraft pitch on the ground Changed yaw Trim switch hint from “Emergency Yaw Trim” to “Yaw Trim” Updated the manual DCS: Iraq Map by Eagle Dynamics Added new airfields Al-Kut Airport. Mosul International Airport. H-2 Airbase. H-3 Southwest Airbase. H3 Main Airbase. H3 Northwest Airbase. H3 Highway strip (not as active airfield). Improved airfield scenes. Improved road network at airfields. Improved surface at parking lot of airfields Al Asad, Al Sahra, Al Taquddem and Q-West. Improved surrounding surface textures at Balad Airbase. Improved airfield signs, markings and taxiways. Improved Erbil airfield surface, shape and textures. Added more ground mounds to airfields. Fixed bugs in the airfield's surface. Tweaked default cameras at several airfields. Improved unique scenes across terrain. Improved road network across terrain. Added more lakes and rivers. Improved surface textures at northern and southern part Iraq. Improved FLIR and radar visualisation of several assets and models. Fixed bugs in 3d models: geometry artifacts, more precised collision mesh. Tweaked distances of models LOD switching. Tweaked objects life setting. Added new unique scenes. Added a unique scene of Kirkuk stadium. Added unique models water tower at Qayyarah Airfield West. Abu Ja'far al-Mansur Statue. Erbil Martyrs Monument. Mosul Transport Department. Saving Iraqi Culture Monument. Al-Shaab Stadium in Baghdad. Taki-Kisra. Al Taqaddum Dark Tower. Kirkuk Main Terminal. Kirkuk ATC. ATC Erbil. Fire Station Erbil. Firehouse Kirkuk. Baghdad Republican Palace. Baghdad Boneyard. Babylon Palace. Babylon Labyrinth. Baghdad Salute Platform. Grand Festivities Columns. Grand Festivities Lanterns. Mar-Mattai Monastery. two new models of Al-Kut Hangars. Improved surface, scenes and road network at Mar-Mattai Monastery, Babylon Palace, Baghdad Republican Palace, Unknown Soldier Monument, Grand Festivities Square area. DCS: Caucasus Map by Eagle Dynamics Changes in RSBN and PRMG beacons of Krasnodar-Center, Krymsk, Maykop-Khanskaya and Mozdok airfields: Removed frequencies of RSBN and PRMG beacons. Tweaked channels of RSBN and PRMG beacons for better pilot experience. Increase resolution of surface, models and other terrain assets textures. Increased draw distance of trees. Tweaked default camera position (F11) of airfields: Sochi-Adler, Kobuleti, Mozdok, Krasnodar-Pashkovsky. Fixed corrupted buildings and trees at: Cherkessk, Baksan, Pyatigorsk, Mineralnye Vody, Nalchik and Suvorovskaya areas. Tweaked life settings of several objects. Tweaked life and fire settings of trees. DCS: Sinai Map by OnReTech End of Early Access period of DCS: Sinai terrain module. Added parking for large aircraft to large airfields. Fixed a bug with TACANs. Fixed markings on airfields Ramon Airbase. Ovda Air Base. Nevatim Airbase. TelNof. Changed the landing and takeoff course for bots at the Nevatim airfield. Fixed bugs with parking numbers at some airfields. Added sea depth in Alexandria for mooring ships there. Added several military bases near the city of Tabuk. Fixed a bug with duplicating cities on the map. Improved textures of cities/towns blocks assets. Developed and improved cities: changed textures and added small objects. Added more roads, fixed a significant part of the sharp transitions between city textures and ground textures. New airfields and unique scenes in Egypt, Jordan and Israel EinShamer (for UAVs). Megiddo. King Faisa bin Abdul Aziz. Tabuk Heli Base. Khalkhalah Air Base. Taba International Airport. Added a new unique hangar for MezzehAirport. Added mirror hangars at airfields Hatzor. Nevatim Airbase. Ovda Air Base. Ramon Airbase. Tel Nof. Hatzerim Airbase. VHF HI frequency at StCatherine airfield was changed. Was - 121900000, became - 124500000. DCS: South Atlantic by Specter Studios End of Early Access period of DCS: South Atlantic terrain module. Changed default date within the mission editor to the 1st of October 2024 which makes summer textures the default. Revamped the following airfields and POI areas Port Stanley. Ushuaia. Ushuaia Helo Port. Mount Pleasant. Punta Arenas. Puerto Natales. Mare Harbour. Rio Gallegos. Rio Grande. Provenir. Franco Bianco. O'Higgins. Almirante Schroeders. San Julian. Comandante Luis Piedrabuena. Pampa Guanaco. Optimization pass to decrease video memory consumed for every airfield. Quadruppeled airfield texture quality across all airfields and roads. Doubled the texture quality of all building materials. Improved vegetation throughout the map. An updated vegetation distribution algorithm has been implemented to enhance spatial density and ecological realism across terrain surfaces. Corrected snow distribution bugs and tilling issues within the map. Normal maps have been upgraded and integrated into the Argentina / Chile terrain to deliver more accurate surface contours and heightened realism in lighting response. Added animated airfield radar units at airfields where appropriate. Various new models were added to airfields. Replaced all wind turbines with map specific animated turbines. Ushuaia PAPI lights are no longer on a slope. Upgraded all lighting to use new technology. Upgraded all airfield lighting to respond to take-offs and landings. Updated the F10 map with Country borders, heli locations, along with other visual enhancements to the overall map. DCS: Cold War Germany by Ugra Media Changes in RSBN and PRMG beacons of Gardelegen, Allstedt, AltesLager, Damgarten, Garz, Holzdorf, Kothen, Laage, Lerz, Mahlwinkel, Merseburg, Parchim, Peenemunde, Sperenberg, Templin, Werneuchen, Wittstock and Zerbst airfields Added callsigns. Removed frequencies of RSBN and PRMG beacons. Tweaked channels of RSBN and PRMG beacons for better pilot experience. Campaigns DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions: statics rearranged for better deck crew compatibility DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims Mission 6 - Added fix for bug introduced by improved splash damage DCS: F/A-18C Operation Green Line by Badger633 Mission 7: HMVEE recently blocking aircraft and breaking mission fixed. Mission 8: Landing F16s now break mission fixed. DCS: F/A-18C Rise of the Persian Lion by Badger633 Mission 12 both variants: Broken SAM fail trigger fixed. Missions 3 to 15 all variants: AWACS added for better SA DCS: F/A-18C Rising Squall Campaign by INVERTED M00 - Fix pre-made animation for premature takeoff in non supercarrier (NSC) version files and recompile with the latest ME to solve the issue of running crashes. M02 - Reset AAR animation. M08 - Reset AAR animation DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions: AI AAR adjusted for better reliability All missions: AI CAS flight behavior adjusted for better results. Primary target is enemy armor not helos All missions: Minor changes for ground war balance, enemy helos and attack aircraft starting later DCS: F/A-18C: Raven One by Baltic Dragon M01: Fixed problem with Saint diving to the deck after passing waypoint 3. M02: Fixed problem with Iranian Su-24 diving for the deck when closing the CSG. DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Mission 4 - The Damned. All triggers wiped during previous update (as reported in forums). Current mission needed work to fix issues affected by new Ai behaviour. Fixed timing issues related to new Ai behaviour at take offs. Fixed saddle, refuelling orders, attack orders. Dozens of overall mission improvements to gameplay orders/timings. Added additional audio. Smoothed out timeline/gameplay. Mission 5 - Barrel Bombs. Fixed hummer colliding with Player during taxi. Mission 10 - The Railyards. Fixed timing issues related to new Ai behaviour on take off. Extensive reworking of mission elements to improve timings. Fixed issue with wingman not obeying orders (as reported in forums). Target sets 3 & 4 updated to improve gameplay. Dozens of fixes and tweaks to mission element timings & triggers. DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky All missions: Added Czech localization by user "Czech." Includes subtitles, briefing text, briefing images, and kneeboard pages. Mission 8: Adjusted external cargo weight to match the helicopter's technical capabilities under the given weather conditions. Fixed an issue causing engine failure due to icing. DCS: MAD Campaign by Stone Sky All missions for the SA342 Gazelle: Restored the automatic set UHF frequency functionality. DCS: MAD AH-64D Campaign by Stone Sky Missions 1, 9, 12: Enhanced target coordinates. Corrected tablet map images. Missions 4, 5, 8, 9, 10, 11, 12: Adjusted weapon loadouts to be more appropriate for the mission objectives. DCS: Mi-24P Outpost Campaign by Stone Sky Added instructions for cooperative play (pilot and weapon officer) to the documentation. Mission 5: Minor tweaks and adjustments. DCS: AH-64D Outpost Campaign by Stone Sky Mission 1: Corrected the weapon loadout to match the briefing. Mission 8: Minor adjustments to weather conditions. Mission 15: Minor logic changes to the event triggered by the destruction of the escorted object. 6 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
VinntoreZ Posted 2 hours ago Posted 2 hours ago WE GOT R-27 DATALINK BEFORE GTA VI. 4 2 ------------------------ VinntoreZ ------------------------- Youtube - https://www.youtube.com/@vinntorez My Modding Discord: https://discord.com/invite/6yqcEngfE8 Support my work: https://buycoffee.to/vinntorez
Sunbather Posted 2 hours ago Posted 2 hours ago (edited) Great patch! Looking forward to playing DCS for many hours tonight! Initial feedback: 1. Next time, please don't let us wait 5 weeks for a fix for something significant like the F/A-18C radar! 2. Give us a heads-up when EA period for something ends. These are 3rd party modules but we did get a Newsletter about the South Atlantic map leaving early access but Sinai was a suprise. Actually wanted to buy Sinai. It's just 10 euro more now but still... Might hold off on buying now, would have bought it if I had known EA was ending... 3. Please release the new A-10CII campaign as soon as possible on Steam. I want to buy and play it as soon as possible. (Saying this because with the F-4E Northern Defenders campaign it took a few days before it arrived on Steam). --> already released. Thank you! Thanks again for this meaty update! Edited 1 hour ago by Sunbather 1 F-16C || F/A-18C || A-10C || F-4E || Mig-21bis || M-2000C Syria -- Kola
Gunfreak Posted 2 hours ago Posted 2 hours ago Does this mean what i think it means? Quote Fixed: Missing HOTAS AG Gun Strafe Toggle. I thought "not correct for our F16" Was the answer to the lack toggle for this? I assume it's "missile cage button"? 1 i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
buceador Posted 2 hours ago Posted 2 hours ago Great news for those awaiting the Fulcrum, I had hoped for a Viper visor update (as per the Fulcrum) but as has been mentioned many, many times, patches rarely meet the varied needs of the individual users. 1
Silver_Dragon Posted 2 hours ago Posted 2 hours ago 194 GB here (1 hour download)... Great quantities of updates... updating roadmap. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Beirut Posted 2 hours ago Posted 2 hours ago Lots of map love in this update, and that's my kinda love! 3 Some of the planes, but all of the maps!
[DE] T-Bone Posted 2 hours ago Posted 2 hours ago Really good update with great content! Looking forward to the SCAS yaw fix, but especially to the new content on the Iraq map. Thank you very much! 1 Main machine: Ryzen 7 5800X3D, 64Gb 3600Mhz, Gainward RTX 5080 Phoenix V1 Second machine: Ryzen 7 5700X3D, 64Gb 3600Mhz, Gainward RTX 5070 Python III Equipment: DIY FFB-Pedals, Virpil AH-64 Collective, DIY FFB-Rhino, TrackIR 5
TheBiggerBass Posted 2 hours ago Posted 2 hours ago Still loading - 347 GB this time. I guess it's due to because I've got all maps. 1 System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 8TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets
Beirut Posted 1 hour ago Posted 1 hour ago 2 minutes ago, TheBiggerBass said: Still loading - 347 GB this time. I guess it's due to because I've got all maps. 347? That's a ton! I have all the maps and I'm at 165GB. (Glad I have a 2TB NVME just for DCS) Did you miss a few updates and you're getting them all now? 1 Some of the planes, but all of the maps!
TheBiggerBass Posted 1 hour ago Posted 1 hour ago Gerade eben schrieb Beirut: 347? That's a ton! I have all the maps and I'm at 165GB. (Glad I have a 2TB NVME just for DCS) Did you miss a few updates and you're getting them all now? Well, I've got almost all modules including new Fulcrum plus NS430. This update nearly touches everything in my installation. Might take a while this time ... 1 System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 8TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets
ED Team BIGNEWY Posted 1 hour ago Author ED Team Posted 1 hour ago 1 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Silver_Dragon Posted 1 hour ago Posted 1 hour ago Check 1:49.... the more awaited legs? finaly? 2 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
AlpineGTA Posted 1 hour ago Posted 1 hour ago Spoiler Climbing into the cockpit! Is this implemented in this version or is it coming in a future patch? 1 i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
Smuk89 Posted 1 hour ago Posted 1 hour ago Can we get a breakdown of what all the new fuze types are and what they do, use case scenario etc for the Russian bombs etc
Recluse Posted 1 hour ago Posted 1 hour ago Ugh.. server crashed or was too busy about 75% of the way through the update...starting over 1
TFS Posted 1 hour ago Posted 1 hour ago 2 minutes ago, GrafRotz said: nullnever had that one before.... same here, was nearly finished when this occurred. Now it happens every time I try and start it. 1
GrafRotz Posted 1 hour ago Posted 1 hour ago 2 minutes ago, TFS said: Now it happens every time I try and start it. works fine by me now, except the 1MB/s... I guess, CDN servers went warm a bit ^^
ED Team BIGNEWY Posted 56 minutes ago Author ED Team Posted 56 minutes ago If you have a download issue due to server capacity, just try again a little later, any download already done will still be there, when you start the download again it will check what you already have and continue. Obviously lots of people are trying to download all at once. thank you 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Darcaem Posted 52 minutes ago Posted 52 minutes ago Yep, same problem here, error mid-download. I guess this showcases the hype we all had? ^^ 1
Beirut Posted 51 minutes ago Posted 51 minutes ago Another reason some of us stay on Steam. The download is chugging away at full speed. Some of the planes, but all of the maps!
Recommended Posts