Halandar Posted February 9, 2021 Share Posted February 9, 2021 Question: Do the LASTE configuration (windcorreciton stuff) influence CCRP for GBU-105/103 ? If not, why not? Couldnt make GBU-105 hit the target in higher winds Link to comment Share on other sites More sharing options...
Yurgon Posted February 10, 2021 Share Posted February 10, 2021 7 hours ago, Halandar said: Question: Do the LASTE configuration (windcorreciton stuff) influence CCRP for GBU-105/103 ? For the bomb: yes, the wind correction should have an impact (as much as with any other bomb in CCRP). For the submunitions: no. So the lower the HOF is set to, the less drift the submunitions will have, especially for the CBU-105. But even with the lowest HOF setting, DCS will not account for drift of the submunitions. I don't know whether that's correctly modeling the real life counterpart or whether it's an oversight in DCS. The CBU-103 (and CBU-87) have been known to cause relatively little damage because some of the weapon effects are not modeled in depth, so while wind probably doesn't have that much effect on it, its low overall damage won't help. 7 hours ago, Halandar said: If not, why not? Man if only I knew the answer to that one. 1 Link to comment Share on other sites More sharing options...
QuiGon Posted February 10, 2021 Share Posted February 10, 2021 (edited) 12 hours ago, Halandar said: Couldnt make GBU-105 hit the target in higher winds As Yurgon explained very well, the submunitions do not account for wind. You need to manually correct that by butting your SPI upwind of the target. It takes a bit of experience to know how far away from the target you need to aim at different wind speeds though, so that the submunitions get carried by the wind onto the target. Edited February 10, 2021 by QuiGon 1 Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Frederf Posted February 10, 2021 Share Posted February 10, 2021 10 hours ago, QuiGon said: As Yurgon explained very well, the submunitions do not account for wind. You need to manually correct that by butting your SPI upwind of the target. It takes a bit of experience to know how far away from the target you need to aim at different wind speeds though, so that the submunitions get carried by the wind onto the target. The WCMD is given the wind conditions over 1760 interface prior to release. This causes the canister to fly upwind of the designated target in a manner that the submunitions should arrive at the given target location (downwind). It's just not modeled in DCS. 2 Link to comment Share on other sites More sharing options...
QuiGon Posted February 10, 2021 Share Posted February 10, 2021 2 hours ago, Frederf said: The WCMD is given the wind conditions over 1760 interface prior to release. This causes the canister to fly upwind of the designated target in a manner that the submunitions should arrive at the given target location (downwind). It's just not modeled in DCS. Yeah, in DCS you have to aim upwind manually. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
cms2525 Posted March 15, 2021 Share Posted March 15, 2021 I have an Oculus rift and I cannot get the controllers to work with the thrust controllers and the yolk is there something I am missing. Any help would be greatly appreciated Link to comment Share on other sites More sharing options...
StevanJ Posted March 18, 2021 Share Posted March 18, 2021 On 3/15/2021 at 2:58 AM, cms2525 said: I have an Oculus rift and I cannot get the controllers to work with the thrust controllers and the yolk is there something I am missing. Any help would be greatly appreciated Can you be more specific? Link to comment Share on other sites More sharing options...
cms2525 Posted March 20, 2021 Share Posted March 20, 2021 (edited) On 3/18/2021 at 11:32 AM, StevanJ said: Can you be more specific? What happens is when I grab on to the yolk with the rift controller the yoke slowly pulls back and to the left I cannot push the yoke forward but I can move it very slowly to the right and left the thrust controllers I can grab onto but cannot push forward. I also have the Huey and when I grab a hold of the yolk on the Huey it works just fine moves back and forth up and down side to side perfectly only having a problem with the a-10 warthog even the plane that comes with DCS Free works Edited March 20, 2021 by cms2525 Link to comment Share on other sites More sharing options...
StevanJ Posted March 20, 2021 Share Posted March 20, 2021 11 minutes ago, cms2525 said: What happens is when I grab on to the yolk with the rift controller the yoke slowly pulls back and to the left I cannot push the yoke forward but I can move it very slowly to the right and left the thrust controllers I can grab onto but cannot push forward. I also have the Huey and when I grab a hold of the yolk on the Huey it works just fine moves back and forth up and down side to side perfectly only having a problem with the a-10 warthog even the plane that comes with DCS Free works Yeah its bugged right now, hopefully itll be fixed on the 27th, if you want a more specific answer youll have to start a post on the bug page. Link to comment Share on other sites More sharing options...
cms2525 Posted March 20, 2021 Share Posted March 20, 2021 That's what I thought but wasn't sure thanks for the info 2 hours ago, StevanJ said: Yeah its bugged right now, hopefully itll be fixed on the 27th, if you want a more specific answer youll have to start a post on the bug page. Link to comment Share on other sites More sharing options...
Mell Posted May 16, 2021 Share Posted May 16, 2021 On 2/9/2021 at 8:48 PM, Halandar said: Question: Do the LASTE configuration (windcorreciton stuff) influence CCRP for GBU-105/103 ? If not, why not? Couldnt make GBU-105 hit the target in higher winds From my experience the CBU 97 works exceptionally well with the LASTE. If you place a SPI in the middle of a group of vehicles, lower the HOF to 900 and engage the LASTE for 'BOTH' you will see that no matter where you fly in from and whatever height you will get a very good destructive shot. Also, when you set the LASTE to BOTH use the MFCD to switch it allowing you to see how the HUD indicators change to suit your dir and height, depending on the wind. Try it at default HOF, Lowered HOF, lowered HOF with LASTE on both and watch the difference, it really does work. Link to comment Share on other sites More sharing options...
Razor18 Posted May 19, 2021 Share Posted May 19, 2021 (edited) On 2/9/2021 at 9:48 PM, Halandar said: Question: Do the LASTE configuration (windcorreciton stuff) influence CCRP for GBU-105/103 ? If not, why not? Couldnt make GBU-105 hit the target in higher winds Guidance can make "wind corrections" only as long the GBU is falling through the sky, and can make it open up at the point, where the little submunitions would be right over the target (at the altitude you've set it up). After the submunitions disperse, and are descending on small parachutes, there is no way anything could guide the submunitions onto the target, "against" the wind. So actually you need to Kentucky windage and offset your aiming point upwind (depending on opening height set by you), then considering surface wind direction and strength so much, that after opening, the wind blows the submunitions under parachutes over the targets by the time they blow up and start to seek for targets. Edited May 19, 2021 by Razor18 Link to comment Share on other sites More sharing options...
Frederf Posted May 19, 2021 Share Posted May 19, 2021 Real WCMD does the windage for you. Part of the info downloaded before launch is expected wind. Weapon flies to a calculated point upwind of target. Link to comment Share on other sites More sharing options...
Razor18 Posted May 20, 2021 Share Posted May 20, 2021 Huh! Thanks... Link to comment Share on other sites More sharing options...
christianholmes Posted September 17, 2021 Share Posted September 17, 2021 Stupid question, but my google fu is failing me- What is the button on the top of the A-10 Landing Gear knob for? Does it lock the landing gear so it doesn't move accidentally move? Link to comment Share on other sites More sharing options...
Yurgon Posted September 18, 2021 Share Posted September 18, 2021 3 hours ago, christianholmes said: What is the button on the top of the A-10 Landing Gear knob for? It actually looks as if there's a button on top of the lollipop handle, but the manual doesn't mention a button there, and I've never heard of there being a button. My guess is it's not actually a button, probably just part of the handle assembly. A wild guess would be that it could be used to take off the transparent cover when the landing gear in operation light doesn't work. 2 Link to comment Share on other sites More sharing options...
Frederf Posted September 18, 2021 Share Posted September 18, 2021 It looks from photos that the cylinder is the part of the handle grip which is red. The tire-shaped part is clear and I assume a white bulb is used. This old photo of an A-10A shows clearly a red colored "pill" https://upload.wikimedia.org/wikipedia/commons/9/95/Fairchild_Republic_A-10A_Thunderbolt_II_cockpit_2_USAF.jpg While a newer A-10C photo isn't clearly red colored. https://upload.wikimedia.org/wikipedia/commons/a/a1/A-10C_Warthog_Cockpit.jpg https://i.imgur.com/MdGITQy.jpeg It's possible the handle was changed to contain a red LED instead of a bulb and the colored plastic filter was no longer necessary to achieve the color from a white bulb. The cylinder itself looks to be a method to contain and service the light element. 2 Link to comment Share on other sites More sharing options...
AvgeekJoe Posted November 17, 2021 Share Posted November 17, 2021 How do I scale the HUD so all the data fits on there - right now having some data run off the page? Thanks! Link to comment Share on other sites More sharing options...
QuiGon Posted November 17, 2021 Share Posted November 17, 2021 10 hours ago, AvgeekJoe said: How do I scale the HUD so all the data fits on there - right now having some data run off the page? Thanks! You don't. You have to adjust your head position. I also lower the seat height a bit as part of my startup procedure for this very purpose. 1 Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
AvgeekJoe Posted November 17, 2021 Share Posted November 17, 2021 5 hours ago, QuiGon said: You don't. You have to adjust your head position. I also lower the seat height a bit as part of my startup procedure for this very purpose. Thanks, and I've lowered my seat. Link to comment Share on other sites More sharing options...
Orestd Posted January 27, 2022 Share Posted January 27, 2022 Hi. I am having trouble uncaging the side winder cueing reticle in air to air mode. . I go into air to air mode press TMS short and nothing happens. The cueing reticle stays caged. Is there something else that i am supposed to do that I am not doing. I watched all the videos and and I can't figure out what I am doing wrong. Thanks. Link to comment Share on other sites More sharing options...
Yurgon Posted January 27, 2022 Share Posted January 27, 2022 2 hours ago, Orestd said: I go into air to air mode press TMS short and nothing happens. You didn't say which direction. Just tested it, TMS Forward Short does put the Sidewinder seeker into a conical scan pattern for me, both A-10C and A-10C II, in the current DCS 2.7.9. Link to comment Share on other sites More sharing options...
Frederf Posted January 27, 2022 Share Posted January 27, 2022 TMS forward commands scan which can self-track from a scan pattern around boresight but isn't uncaged. Genuine uncage is china hat forward (short) which will self-track if it comes across a valid signature or it can wander away to the sun. Most of the time you want the scan pattern (and changing the home position of the boresight changes the circle) as true uncaged that wasn't due to threshold triggering isn't so great 99% of the time. The manual actually says TMS forward the first time doesn't engage the scan, simply enables slewing, and the second TMS forward initiates the scan. I'm not sure if that's actually the case. Link to comment Share on other sites More sharing options...
QuiGon Posted January 27, 2022 Share Posted January 27, 2022 (edited) 9 hours ago, Orestd said: Hi. I am having trouble uncaging the side winder cueing reticle in air to air mode. . I go into air to air mode press TMS short and nothing happens. The cueing reticle stays caged. Is there something else that i am supposed to do that I am not doing. I watched all the videos and and I can't figure out what I am doing wrong. Thanks. Make sure your HUD is SOI (small * in the upper left corner of the HUD), when pressing TMS UP SHORT to uncage the Sidewinder seeker. Edited January 27, 2022 by QuiGon Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Orestd Posted January 28, 2022 Share Posted January 28, 2022 On 1/26/2022 at 10:24 PM, Yurgon said: You didn't say which direction. Just tested it, TMS Forward Short does put the Sidewinder seeker into a conical scan pattern for me, both A-10C and A-10C II, in the current DCS 2.7.9. Sorry TMS short forward Link to comment Share on other sites More sharing options...
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