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Posted

Yes and No.

 

OFP/ArmA has gotten to the point with modern day/Cold War weapons that the community is fragmenting into cliques while other portions are disappearing.

 

BIS has re-written the same chapter three times basically.

 

I, personally, would have like to have seen more challenging and demanding aircraft in terms of fidelity and flight models as well as interiors of ground vehicles.

 

I think this is a bold move for them though and am definitely interested.

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Posted
lol doom 2...

 

IDKFQ, IDDAD

I forgot most of the things I've learned at school just a few years ago but I still remember those cheat codes :D

 

Lol yeah. But wasn't it IDDQD and IDKFA, oh and of course IDDT.

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Posted (edited)

I love the mature ArmA community

0_o

 

I think the maturest elements of that community (and any gaming community) are those that don't take themselves seriously. Having said that it seems unlikely that attracting new demographics to the game would be anything but a good thing.

Edited by Headspace
Posted

With Take on helicopters you will not only have the worlds best FPS but also more realistic helicopter FM and controls. Already testing Take on helicopters with Arma 2 OA.:thumbup:

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Posted
Laser is the future. At least so it seems now.

 

This information was released few weeks ago so no biggie; but Raytheon just purchased a kinetic energy developer. It's far, far from dead.

 

We have ran tests on the cram platform (anti balllisitics); going be amazing for our needs. Should be able to finally crack open those 60 mortors.

 

They smell better that cordite!!! no seriously..

Posted

Honestly they're not even done fixing ARMA2.

 

Since this appears to be ARMA2 with some better HDR, textures, a few new vehicles, and a little more water action i think i would just be disapointed. I wouldnt be suprised if the same crappy multiplayer engine is ported over as well. I'm not looking foward to prestine enviroments with choppers bouncing everywhere from lag.

 

I'm worreid they got bit by the Infinity Ward bug, selling the same thing in new box.

 

only time will tell.

Posted
BIS has re-written the same chapter three times basically.

Yep, that't the point! So I'm personally NOT waiting for persistent gameplay or proper collimating sights or anything anymore. It's gonna be Arma again :doh:

Posted

Better than no Arma3 at all. Sure they can keep trying to optimise Arma2 but wouldn't you rather have those fixes with a side of graphics upgrades? I would.

Posted
0_o

 

I think the maturest elements of that community (and any gaming community) are those that don't take themselves seriously. Having said that it seems unlikely that attracting new demographics to the game would be anything but a good thing.

 

 

Agreed. A smile is still brought to my face when I think of the time I convinced Kuky to walk through a fire at our spawn that it "won't hurt you at all." For the record fire DOESN'T do damage, but as Kuky walked over the fire I used my silenced pistol to shoot him in the foot. To this day he still thinks that fire does damage and he carefully avoids it when he sees it. :music_whistling:

 

 

I don't see a problem with the future stuff. The gaming market is heavily saturated with M1A2's and other modern military hardware. Yes it is a realistic standard, but its a rather boring perspective from a game developers point of view. As long as they don't jump the shark like the latest Ghost Recon, I think we will be fine.

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Posted

LOL...complaining... We could build a list of complaints and send it to them.

Anyway i wasn t impressed by the fisics shown on the demo, ok it was before a full year of release, but was nothing hoooo.

Even with this said i will still be happe when they release it.

One thing i m wondering is how small / big the island will feel.

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Posted
A smile is still brought to my face when I think of the time I convinced Kuky to walk through a fire at our spawn that it "won't hurt you at all." For the record fire DOESN'T do damage, but as Kuky walked over the fire I used my silenced pistol to shoot him in the foot. To this day he still thinks that fire does damage and he carefully avoids it when he sees it. :music_whistling:

 

:lol::lol:

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Posted (edited)
A2, A1 and OA all have quite good MP, no complaints here.:thumbup:

Are you honestly saying there are no bugs or other playability issues in MP? What about the distance warping?

 

I'm not saying it has bad MP but to suggest there aren't issues that could be dealt with in a future game is disingenous. I would hate to see an improved engine that still features playability issues that were extant in a game that came out in 2006.

Edited by Headspace
Posted

Despite whatever list of complaints users may have regarding the ARMA series, I think there's still far more that make it unique in the market and preferable to the junk out there. I'll be paying for ARMA3 for sure, as well as other smaller war games/sims (Red Orchestra 2, Iron Front) that are trying to break out of the COD/BF mould. I am definitely not spending any hard earned cash on Call of Duty, Battlefield 3, or whatever EA has to offer.

 

LOL...complaining... We could build a list of complaints and send it to them.

Anyway i wasn t impressed by the fisics shown on the demo, ok it was before a full year of release, but was nothing hoooo.

Even with this said i will still be happe when they release it.

One thing i m wondering is how small / big the island will feel.

Posted

Guys, they say near future. They're clearly lying. I see F-35's flying in a combat area. Must be a mistake :D

Always remember. I don't have a clue what I'm doing

Posted
Yes and No.

 

OFP/ArmA has gotten to the point with modern day/Cold War weapons that the community is fragmenting into cliques while other portions are disappearing.

 

BIS has re-written the same chapter three times basically.

 

I, personally, would have like to have seen more challenging and demanding aircraft in terms of fidelity and flight models as well as interiors of ground vehicles.

 

I think this is a bold move for them though and am definitely interested.

 

All the Take On helicopter Physics will be available for Arma3 also in the difficulty settings. :)

Go in close, and when you think you are too close, go in closer.

Posted

Watch this gameplay vid... They fixed alot of stuff. But still alot of work to be done. (But there will be Dynamic Campaign :) :)

 

I saw the reciever being pulled back, which revealed a view of the inside of the weapon, then inserting the magazine and pulling it forward again. It was a fully captured reload procedure.There even was a custom animation for every of the five weapon at the shooting range: Inserting single shotgun rounds etc Pettka also told me they want to continue this with the other weapons which means there will be a whole other level of reload animations quality in arma 3 with a new scope of motion captured animations
The AI still needs some work but i was very impressed by the towns. There is some elevation in the town that looks really natural. The houses and yards looks authentic to the Mediterraneans.

 

ArmA 3 looks nice, the physix does really a good job (it looks nearly like the Grand Theft Auto series when you hit a body with a vehicle), civilians had no

great interaction yet but where there, civilians had futuristic vehicles which

could well fit into todays environment, clouds look great, the biggest town

seems to be bigger than Chernogorsk and smaller than Zargabad. It was lagging

a little and the AI is far from being finished but I am sure that these issues

and a few others will be sorted out.

 

I asked if there will be a console version, entry animations for vehicles and working rear-view mirrors for vehicles which were not present and they are definitely looking into it but both depends on performance, which liked in most game projects, has among the highest priority.

 

 

 

 

List of features:

 

-Full reload animations. *finally*

-Hands are properly animated for driving vehicels. *finally*

-Full new animation system. (you can blend from ragdoll to animations)

-There will be different muzzle flash samples!

-It is very likely that there will be underground structures like caves

-Bounding mines

-When you adjust your grenade launcher you will actually see that the sights have been corrected and you have another angle of view.

-Proper leaf sights (but not old school leaf sight)

-You can change uniform. (video)

-Weapon customization.

-Weapon modification on the fly.

-Gear and uniform customization.

-Objects like tactical vests will have weight.

-PhysX (Also fully compatible with ATI users)

-Ragdoll

-Dynamic Campaign.

-3D Editor

-The net code is being optimized. Ivan said more players that on OA should be possible.

-RTT ( render to texture ) is confirmed.

-Arma 3 will include the TOH flight model.

-Action menus will be improved.

-Helicopter sounds will be on par with the ones in TOH.

-The Mk8 SDV will have a periscope.

-The player will be able to attach explosive charges to enemy boats.

-Helmet mounted cameras will be present

-Tanks with railguns!!!! (For some special mission)

-The game will feature more powerful sounds , similar to popular sound mods.

-PvP will be improved. (Lets hope so)

-Underwater diving and sharks.

-Volumetric clouds.

 

 

Developer wishes:

 

Hovercraft (Ivan mentioned it in the naval part of the E3 GT presentation and it

was also mentioned in one of the E3 reviews)

Improved UAV's

Micro Air vehicles

Talon's

IFF transponders

Shooting out of vehicles.

Integrated mod support.

Bleeding

British special forces and eastern naval infantry.

Go in close, and when you think you are too close, go in closer.

Posted
It's gonna be awesome !

 

I thought the same when Arma II hit the shelves........Let's hope they get it right at the outset this time.

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