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DCS World 2.0 and New Maps Discussion Thread


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Posted

Not sure if this has been mentioned anywhere before, but when looking through the install directory I found several references to DX11 and EDGE in file names:

 

1) Bazar\Graphics\lma

2) Bazar\shaders\clouds (cldshad.fx for example, at the bottom of the file)

 

Of course, without uninstalling DCS World you can´t really find out if they came with the global 1.2.1 release or one of the subsequent auto-updates...

They´re dated 17th of September.

 

How far away can EDGE really be if we already have all this stuff on our PCs right next to the older, non-edge-titled files, I wonder?

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Posted

There is a LOT more to EDGE, what's in 1.2.1 are more than likely only fragments of code. Keep in mind however the inclusion of EDGE in the future will only work on maps designed for it, the original Georgian map will still use the old engine. So even if EDGE was implemented in to DCS now in it's current state, it would be useless.

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Posted

Yes, it has been stated several times that Georgia would not benefit from the new engine, but is EDGE limited to the terrain rendering? You could assume that some other aspects of the game might be improved as well when it´s DX11 rendering.

Even if the files are just fragments, the mere fact that they are in there now must be of some significance unless ED is deliberately trolling (rather unlikely). Is it just for showing off little bits again like with the Huey and the F-18?

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Posted
Yes, it has been stated several times that Georgia would not benefit from the new engine, but is EDGE limited to the terrain rendering? You could assume that some other aspects of the game might be improved as well when it´s DX11 rendering.

 

EDGE is just a terrain engine AFAIK.

 

Even if the files are just fragments, the mere fact that they are in there now must be of some significance unless ED is deliberately trolling (rather unlikely). Is it just for showing off little bits again like with the Huey and the F-18?

 

Not for showing off or trolling, as fun as it is. :P

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"There will always be people with a false sense of entitlement.

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Posted
EDGE is just a terrain engine AFAIK.

 

Wasn't it described as a 'new drawing/rendering methode'?

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Posted
Wasn't it described as a 'new drawing/rendering methode'?

 

Yes, for terrain.

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Posted

Nevada update

 

Is the Nevada scenery still moving forward? I know this is a hot-topic among the A-10C community. Thanks for any info you may have.

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Posted

Nevada is actually like Frankenstein.... it did die and is now being revived :D

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Posted

How probable will it be that this EDGE is going to be more demanding/heavier on my system?

As of now it's mostly running fine at almost all MEDIUM with some HIGH.

 

A bit scared. Wife wouldn't let me buy another HW upgrade!:P

Posted

Same here,she would move to her mum's......wait a minute....BRING ON EDGE!! :)

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Posted
How probable will it be that this EDGE is going to be more demanding/heavier on my system?

As of now it's mostly running fine at almost all MEDIUM with some HIGH.

 

A bit scared. Wife wouldn't let me buy another HW upgrade!:P

 

edge is newer and more optimized shaders than teh current DX9 engine that's been used since Flanker

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Posted
edge is newer and more optimized shaders than teh current DX9 engine that's been used since Flanker

 

Yeah, I am hopeful that it will run better with our current stuff as it will be more up to date and take advantage of the pluses of our current hardware... least that's what I hope lol...

 

I to have a little one and they are expensive :)

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Posted

It is quite impossible to be worse than TFCSE regarding performance. This means: EDGE will get you higher framerates for the price of higher settings :thumbup:

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Posted

i was prolly exaggerating when i said since flanker, but it feels like it dont it? lol

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Posted
edge is newer and more optimized shaders than teh current DX9 engine that's been used since Flanker

 

 

Pretty sure is as DX7 or 8 back then we didn't get 9 till much later. Maybe BS1?

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Posted

see above comment.

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