chaos Posted May 15, 2018 Posted May 15, 2018 Just did a quick test and it works just fine. Very happy that this tool is now available for 3ds 2017. Thanks ED! "It's not the years, honey. It's the mileage..."
joey45 Posted May 15, 2018 Posted May 15, 2018 Shame they didn't make it for 2013. on ma mobile The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
SkateZilla Posted May 15, 2018 Posted May 15, 2018 i still dont see no reason to upgrade 3DS nor my plugin, lol. I'm perfectly happy and stable for once since Autodesk bought 3DS. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
SkateZilla Posted May 18, 2018 Posted May 18, 2018 Hows it working for 3ds 2017? Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
-Rudel- Posted May 19, 2018 Posted May 19, 2018 Animation playback has a bug showing objects out of place, or one argument controlling other objects with different argument numbers.......but It still exports correctly with working animations. Also, no more normal map errors on split objects' seam lines. https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
SkateZilla Posted May 19, 2018 Posted May 19, 2018 (edited) So I should animate in 2011, save, open in 2017 and export from 2017 to remove seam errors from cutting number meshes? or is the fixed normals part of the new exporter? Edited May 19, 2018 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
-Rudel- Posted May 19, 2018 Posted May 19, 2018 Sometime after the 12000 series plugins were being released, there were vertex normal tangent errors on export. It didnt matter which version of max. I can vouch that 2012-2017; The latest 13000 series has fixed it. https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
Automan Posted June 14, 2018 Posted June 14, 2018 @-Rudel- What is currently the best set of plugins for exporting to DCS 2.5.2+? ACER Predator Orion 9000: W10H | Intel i9-7900X OC@4.5Ghz | 8x16GB Crucial Ballistix Sport | Sapphire GTX1080TI | Intel 900P 480GB | Intel 600P 256GB | HP EX950 1TB | Seagate Firecuda 2TB ACER Predator XB281HK: 28" TN G-SYNC 4K@60hz ThrustMaster Warthog Hotas, TPR, MFD Cougar Pack, HP Reverb Pro
-Rudel- Posted June 23, 2018 Posted June 23, 2018 I'm currently using 137679 https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
LevelPulse Posted June 23, 2018 Posted June 23, 2018 Is it just me or does the icons not load in the EDM Plugin Toolbar? [sIGPIC][/sIGPIC] Director | Team Coordinator ME-163B Project The DCS Modding Hub Discord PC Specs: Intel I7 8700k 4.7Ghz Gigabyte Aorus Ultra Gaming Z370 Motherboard 16GB Corsair Vengeance DDR4 3000MHz Ram 500GB Samsung Evo 850 SSD
razo+r Posted June 23, 2018 Posted June 23, 2018 Is it just me or does the icons not load in the EDM Plugin Toolbar? I got the same.
Temp89 Posted July 10, 2018 Posted July 10, 2018 When I installed the Tools latest versions for 2017 it caused 3dsmax to crash on startup. Had to do a fresh install of it. Additionally, when I use the Tools uninstall from Add/Remove Programs it always leaves an entry even after install and Windows has to delete it for me. Tested on multiple versions. Would like to see: Panavia Tornado Panther AS565 English Electric Lightning.
Ghostrida9 Posted July 22, 2018 Posted July 22, 2018 Hi, DCS 2.5..freeze inside the ME when i try to load my model, as a test i created a simple cube with just materials on it, did the "make cool" thing and put it into my mods/Tech folder. DCS freeze when i load my model under structures Any idea? Is there something like a tutorial how to do this correctly.. I'm a newbie with a 30days Version of 3DS max 2014 Thanks RAF Gütersloh Airbase Project Now or Never
joey45 Posted July 22, 2018 Posted July 22, 2018 Is the lua file and entry lua correct also are the textures and edm file in the correct folders.. use the stand alone modelviewer to check the model. for the stand alone version textures go in Temptexures the edm goes in shapes folder. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Ghostrida9 Posted July 22, 2018 Posted July 22, 2018 @joey45 yes it's all correct.. ok, wow.. it's working in the latest version DCS 2.5.2 but not working in 2.5.0.. damn it. It should be a taxiway sign but my sign is as big as at least 5 Aircraft Shelters..aahhh. Can I rescale it somehow.. maybe this causes 2.5.0 to crash RAF Gütersloh Airbase Project Now or Never
joey45 Posted July 22, 2018 Posted July 22, 2018 Depending how you are exporting it. If you are using the pop up menu thingy you can change the size there If it's by the file export as then just rescale the model then export. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Ghostrida9 Posted July 24, 2018 Posted July 24, 2018 (edited) @joey45 one of my friends is working with 3ds Max 2016, I've put my fxb model on a stick and the latest edm tools, what happen is, I can see the edm toolbar, i can click on about, but when i click on the first thing nothing happen and when i click on export 3ds max crashes? Anyway can still export as edm the normal way like you would export everything else. Main menu Top left green button etc.. I don't know if this is the right location to ask this but i need to ask cause otherwise i might go crazy. Is the edm toolbar necessary to export.. cause my problem is that, yes the model works in DCS. It's still to big but i'll find a way to reseize it but the textures not showing up inside the Modelviewer and inside DCS, just the material.. and first I wanne make sure that i don't need the edm export toolbar..or can this allready cause the error of not having the textures showing up?? Lets start somewhere, when i import bitmaps in 3ds max, and assign those textures, does it matter if they are jpg, bmp, tga.. and whatelse type of pictures or do i need to have dds files first that i load up into 3ds and assign the to my model?? then safe and export as edm? nd then put this into my mods folder (I know how lua's need to be writen and all that texture folder etc, allready created some working mods) Thanks guys and sorry for asking Edited July 24, 2018 by Ghostrida9 RAF Gütersloh Airbase Project Now or Never
SkateZilla Posted July 24, 2018 Posted July 24, 2018 @joey45 one of my friends is working with 3ds Max 2016, I've put my fxb model on a stick and the latest edm tools, what happen is, I can see the edm toolbar, i can click on about, but when i click on the first thing nothing happen and when i click on export 3ds max crashes? Anyway can still export as edm the normal way like you would export everything else. Main menu Top left green button etc.. I don't know if this is the right location to ask this but i need to ask cause otherwise i might go crazy. Is the edm toolbar necessary to export.. cause my problem is that, yes the model works in DCS. It's still to big but i'll find a way to reseize it but the textures not showing up inside the Modelviewer and inside DCS, just the material.. and first I wanne make sure that i don't need the edm export toolbar..or can this allready cause the error of not having the textures showing up?? Lets start somewhere, when i import bitmaps in 3ds max, and assign those textures, does it matter if they are jpg, bmp, tga.. and whatelse type of pictures or do i need to have dds files first that i load up into 3ds and assign the to my model?? then safe and export as edm? nd then put this into my mods folder (I know how lua's need to be writen and all that texture folder etc, allready created some working mods) Thanks guys and sorry for asking What are your Unit Settings? Should be 1 Unit = 1 Meters. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
JazAero Posted July 24, 2018 Posted July 24, 2018 I'm getting this error message in max 2014 which cropped up recently. " Missing DLL' s file name: EDMmaterialtool.DLC ". I've never gotten this before, and I can't seem to get rid of it. I have re-installed several different versions of the plug-in but no joy. Anyone have any ideas [sIGPIC][/sIGPIC] Asus X370, Win10 Pro, Intel I-9 9900K 4.8 128 gb TridentZ, 2X Nvidia TITAN V (volta) , 65" Samsung 7100 series 4K , 2 x 1 TB Evo 860SSD, 4 X 4TB HD, 8 X 2TB HD external array Tmaster Wathog, Elgato Streamdeck, 3DX Spacepilot pro,, Thermaltake 900 tower Corsair H150 WC, HTC Vive, Pimax 8KX VR, Nostromo Speedpad N52, Tmaster MFD x2
Ghostrida9 Posted July 26, 2018 Posted July 26, 2018 (edited) :pilotfly::director:Actualy, it would be great if you one of you guys who're way way more familiar with all this stuff could do a simple tutorial youtube video of showing the correct settings, creatin a simple cube with a different texture on each side/face. Then how the texture should look like and how you import this simple cube into DCSW as a working static object. A second great video would be if someone could do a youtube tutorial video of creating a simple plane with a transparent alpha channel texture, png or tga.. like a tree on it, and how you get that to work into DCSW.. 2 Simple videos like that would help us noobs a looootttt really. Can someone make it happen? Later you guys could show how we do damage models to an object etc etc... I luv DCSW.. and it makes me a lil crazy cause i wanne start to see my 3D stuff inside DCSW Edited July 26, 2018 by Ghostrida9 misspelling RAF Gütersloh Airbase Project Now or Never
DrummerNL Posted July 30, 2018 Posted July 30, 2018 I would also be very interested in a simple tutorial as described by Ghostrida9. Just show me how to import a textured cube to DCS. I'm aching to use my modeling skills for this sim but I just can't find a good, simple and up-to-date tutorial on adding static objects.
joey45 Posted July 30, 2018 Posted July 30, 2018 I don't have access to a version of max that ED supports so I can't help.... If I had any income I would get a months subscription from autodesk. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Cool Breeze Posted July 30, 2018 Posted July 30, 2018 Blender Guru has some great beginner tutorials for Blender, which is free by the way. If I can do them just about anyone should be able to get a good start on 3d modeling. Sent from my Pixel 2 XL using Tapatalk "For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." Leonardo Da Vinci "We are tied to the ocean. And when we go back to the sea, whether it is to sail or to watch - we are going back from whence we came." John F. Kennedy
DrummerNL Posted July 30, 2018 Posted July 30, 2018 Blender Guru has some great beginner tutorials for Blender, which is free by the way. If I can do them just about anyone should be able to get a good start on 3d modeling. Sent from my Pixel 2 XL using Tapatalk Thanks but it's not the modeling i need help with, it's the exporter and the needed LUA scripting to get a static object to appear in the mission editor. A tutorial on that would be very useful.
FullGas Posted August 14, 2018 Posted August 14, 2018 Export pb Hello everybody, I'm starting in using 3ds max. Since one day, I try to export a .edm simple file (a sphere with a .dds texture). I think allll is ok in the settings, but when I export I receive this error message : "Error: Uniforms: Can't get parameter Shader Basic Parameters->Specular Level. Material: 02 - Default. File: .build\x86_64\vc140.release\Utils\NGModel_MaxPlugins\2016\Exporter\MtlKeeper.cpp:303." I have tested many different versions of the edm plugins, on the 3ds max 2016 version, but nothing is ok. Can some one help me, please ? Thanks
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