Ali Fish Posted July 26, 2012 Share Posted July 26, 2012 (edited) Nice! Are those barrels resupply of beer? :D Pea & Ham soup ! edit: this really is an impressive mod ! Edited July 26, 2012 by Ali Fish [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ENO Posted July 27, 2012 Share Posted July 27, 2012 Very, very impressive. A remarkable effort for the community! It is this kind of ingenuity that will ensure the success of the title, in tandem with the remarkable work of the dev team. Thank you! "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art Link to comment Share on other sites More sharing options...
WildBillKelsoe Posted July 27, 2012 Share Posted July 27, 2012 That looks brilliant , but Im not sure if flying at 300 kts , you need that much detail . not for flying, it's for those poor bastards down there playing CA. Dont knock it, I know a few KA-50 pilots that would like some detailed terrain to blow dust over in that flying egg whisk. :music_whistling: And getting blade collision is a dream we all had, ED fans.. Very possibly, I have little idea of what is actually required. Note:- Collide-able trees could very well break CA if units can't route around them. Nate See, they are in command of the problem. :thumbup: AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow. Link to comment Share on other sites More sharing options...
Spetz Posted August 28, 2012 Share Posted August 28, 2012 Great work! Been a month, any new updates? Link to comment Share on other sites More sharing options...
rockwelder Posted September 9, 2012 Author Share Posted September 9, 2012 Just a quick update: I asked Matt to send off a friendly request to the ED team to provide me with the original forest models so I could scale size my new forests properly... I am awaiting a response. The forests are different size triangle shapes that fit together to make a forest over shaped terrain. On hold for now. Link to comment Share on other sites More sharing options...
aaron886 Posted September 9, 2012 Share Posted September 9, 2012 Food for thought: By the time you finish that, I imagine EDGE terrain will be the new standard, and it may (likely) feature an entirely new way to do vegetation. Have you thought about it that way? Link to comment Share on other sites More sharing options...
OttoPus Posted December 5, 2012 Share Posted December 5, 2012 News? Link to comment Share on other sites More sharing options...
rockwelder Posted April 9, 2013 Author Share Posted April 9, 2013 (edited) Ok, it has been some time for this project. I asked for the the forest models and a tool to access the town and city block trees but ED did not respond ( Matt asked on my behalf, so thank you Matt for doing this for me). I have however modified my tree textures to apply to the old tree models with all the old issues of symmetry, stretching and LOS issues. If ED gives me the models and access to the city blocks I will continue..In the mean time I will post the tree textures with all seasons. Question to the knowledgeable? what would be the cleanest way of installing the season textures without messing some ones install? Screenshots coming up... Edited April 9, 2013 by rockwelder Link to comment Share on other sites More sharing options...
NRG-Vampire Posted April 11, 2013 Share Posted April 11, 2013 i think you can't use your mods as an addon but you can change (only?) textures Link to comment Share on other sites More sharing options...
rockwelder Posted April 13, 2013 Author Share Posted April 13, 2013 Link to comment Share on other sites More sharing options...
rockwelder Posted April 13, 2013 Author Share Posted April 13, 2013 Link to comment Share on other sites More sharing options...
rockwelder Posted April 13, 2013 Author Share Posted April 13, 2013 Link to comment Share on other sites More sharing options...
rockwelder Posted April 13, 2013 Author Share Posted April 13, 2013 Link to comment Share on other sites More sharing options...
rockwelder Posted April 13, 2013 Author Share Posted April 13, 2013 (edited) Link...See instructions in first post Edited April 13, 2013 by rockwelder 1 Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted April 13, 2013 Share Posted April 13, 2013 That looks really good! Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
zaelu Posted April 13, 2013 Share Posted April 13, 2013 thanks for doing this. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
LcSummers Posted April 13, 2013 Share Posted April 13, 2013 (edited) Thanks, looks great. Trying to install. S! 1. Place the corresponding season tree texture in your temp textures folder for the season of mission you are playing. Delete this file to uninstall. Would you be so kind to explain me please how to do this or where to put? Edited April 13, 2013 by LcSummers Link to comment Share on other sites More sharing options...
206 Burner VR Posted April 13, 2013 Share Posted April 13, 2013 Bob! not for BMS buahhaha :D [sIGPIC]http://vlep.pl/u14oct.jpg[/sIGPIC] PILOT: " B U R N E R " Link to comment Share on other sites More sharing options...
LcSummers Posted April 13, 2013 Share Posted April 13, 2013 Hi, I have encounterd one strange thing on my pc. Trees are installed but around every tree is a "cross shaped" grass formation. Any idea? LC Link to comment Share on other sites More sharing options...
Mustang Posted April 13, 2013 Share Posted April 13, 2013 Hi, I have encounterd one strange thing on my pc. Trees are installed but around every tree is a "cross shaped" grass formation. Any idea? LC I agree the grass at the bases of the trees should be removed for now if possible, they have that odd look like you say and are really unnecessary since we already have grass clutter available in DCS. Also the winter tree textures look a little too dark for my taste, if they could be tuned to look brighter (frosty or snow covered) they'd look much nicer - still these are very good looking and I would definitely use these textures if they get tweaked more :) Link to comment Share on other sites More sharing options...
rockwelder Posted April 13, 2013 Author Share Posted April 13, 2013 I will tweak the textures, thanks for the feedback. Link to comment Share on other sites More sharing options...
Keshman Posted April 13, 2013 Share Posted April 13, 2013 Thanks for mod DTAC Terrain Development Textures. Now playing in DCS CA much nicer :thumbup: how I can get the mod "camo tent" ? :) Thx. Не говорите что мне надо делать и я не скажу куда вам надо идти… | Asus Z390 | Core i5 9600K | HyperX Fury 32Gb | RTX 2070 | 1TB HDD + Intel Optane memory 32Gb | Thrustmaster F-16C Viper Add-on Grip+TWCS Throttle | Dell WMR | Oculus Quest 2 | Link to comment Share on other sites More sharing options...
Tbag Posted April 13, 2013 Share Posted April 13, 2013 Very welcome improvement, looking forward to testing this at some point [/url]"Time is an illusion. Lunchtime doubly so." - Douglas Adams Link to comment Share on other sites More sharing options...
rockwelder Posted April 13, 2013 Author Share Posted April 13, 2013 Thanks, looks great. Trying to install. S! 1. Place the corresponding season tree texture in your temp textures folder for the season of mission you are playing. Delete this file to uninstall. Would you be so kind to explain me please how to do this or where to put? Location is C:\Program Files\Eagle Dynamics\DCS World\Bazar\TempTextures The season tree file you place here will override all other season trees. Example: If you place the fall tree texture in the above location, winter, summer and spring will all have the fall texture. This is a poky way to do it but easy to install and uninstall. Link to comment Share on other sites More sharing options...
rockwelder Posted April 13, 2013 Author Share Posted April 13, 2013 Thanks for mod DTAC Terrain Development Textures. Now playing in DCS CA much nicer :thumbup: how I can get the mod "camo tent" ? :) Thx. The camo tent was pretty much done and I gave it to diveplane to figure out how to get it in game easily... I have PM'd him but I have been away for a bit and so is he I think. I was working on a airfield generator run light as well... Link to comment Share on other sites More sharing options...
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