Jump to content

Oculus Rift and DCS World Discussion  

437 members have voted

  1. 1. Oculus Rift and DCS World Discussion

    • 599$ did not faze you, and YOU PRE-ORDER IT!
    • 599$ puts me into bankrupcy - I will not spend that kind of money - WILL NOT BUY
    • on the fence, will BUY LATER (at retail launch)


Recommended Posts

Posted
Well i am a lucky owner of oculus DK2 and to be very honest with you i dont think it will ever be any good for a hard core flight sim. You need as you need to see your controls. Now using oculus on something like a sim racing is a different story all together. And i just feel that we need so much more resolution to make it really usable and i dont think the technology is there yet.

 

 

Which is why Oculus made you sign the "this is a dev kit..." when you ordered. It's still a work in progress.

 

hsb

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

  • Replies 6.6k
  • Created
  • Last Reply

Top Posters In This Topic

Posted
Which is why Oculus made you sign the "this is a dev kit..." when you ordered. It's still a work in progress.

 

hsb

 

Yeah i know that but what i am saying is we dont have the screens with enough resolution to make it work yet and cant see us having screens like that for years to come..:doh:

Posted
So some planes and some type of flying may not be the best but that doesn't rule out flight simulation as a good experience in the rift. It may just rule it out for some of you flying some particular planes, fair enough but that doesn't cover the flight sim genre as a whole by a long shot.

 

Absolutely, I can think of one sim where every aircraft will be quite manageable with the Rift, even at less than 'gauge reading' resolution.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted
Yeah i know that but what i am saying is we dont have the screens with enough resolution to make it work yet and cant see us having screens like that for years to come..:doh:

 

I don't think it will be the screens that we have an issue with, I think the graphics hardware is where we are going to run in to issues. Mainly because of cost needed to run 75+ stable FPS on high resolution with 3D.

My Specs

Asus Maximus Hero IX Z270

i7 7700k @ 4.7GHz

32GB G.SKILL TridentZ 3700MHz DDR4

EVGA RTX 2080Ti

Samsung 960 Evo 1TB M.2 NVME SSD

EVGA SuperNOVA 1200 P2

Acer XB270HU 144Hz @ 1440p (IPS)

Valve Index

 

OOOOhhh, I wish I had the Alpha of a Hornet!

Posted
I don't think it will be the screens that we have an issue with, I think the graphics hardware is where we are going to run in to issues. Mainly because of cost needed to run 75+ stable FPS on high resolution with 3D.

 

In that arena, I believe the current code, not the hardware is the bigger part of the issue

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted
In that arena, I believe the current code, not the hardware is the bigger part of the issue

Code is always an issue, and usually one of the most hardest and time consuming to fix.

Posted
Code is always an issue, and usually one of the most hardest and time consuming to fix.

 

I do agree. I was trying to point out that hardware is not the problem.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted

Anyone tried the new oculus runtime released today? Any improvements?

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted
Anyone tried the new oculus runtime released today? Any improvements?

 

Just tried it, no perceivable improvement or change in DCS. First tried lowest graphics, fps above 75. Still get the judders.

 

Then turned on my fps limiter (dxtory), smooooooth but has the curtain effect on one eye as before.

 

Removed the fps limiter and turned on vsync. Smooooooth but lots of latency. Will make you sick very fast.

Posted

Setting the DCS built in FPS limiter to 75 via C:\Program Files\Eagle Dynamics\DCS World\Config\graphics.lua maxfps = 75; added another undesirable effect. The snappy cockpit effect. Can someone here take a look at their file and tell me what the default is for this? It was set to 120 before and it may be causing a conflict with dxtory causing the curtain effect that I am currently experiencing. Hands down though the best experience setup has been low graphics, vsync off, no hdr, and using dxtory at 75 fps. Almost to perfection.

Posted

You might want to hold off on the new SDK. It breaks a load of existing unity based demos. That means your collection of rift demos may suddenly be useless hdd space hogs.

[sIGPIC][/sIGPIC]

 

I LIKE TO PLAY

PRODIGAL WOMBAT STIMULATOR

Posted
Setting the DCS built in FPS limiter to 75 via C:\Program Files\Eagle Dynamics\DCS World\Config\graphics.lua maxfps = 75; added another undesirable effect. The snappy cockpit effect. Can someone here take a look at their file and tell me what the default is for this? It was set to 120 before and it may be causing a conflict with dxtory causing the curtain effect that I am currently experiencing. Hands down though the best experience setup has been low graphics, vsync off, no hdr, and using dxtory at 75 fps. Almost to perfection.

 

 

 

I found dxtory gave me that issue you have with the line. I think it was sync tearing, its vertical instead of horizontal because the screen is running in portrait mode.

 

I wonder if we change the limiter to 74 or 76 if that might fix it. I notice some games only pick up the rift as 74hz.

Posted

I should have asked this early on. Does DCS use the DK2 if the DK2 is set to "Direct Mode"?

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted

I'm running the new SDK with DK2 and have no issues at all. Looks great.

Asus Rampage V X99 | Win 7 x64 | i7 5930 @ 3.5 GHz | 32GB RAM | Nvidia GTX780ti | Logitech G940 | Oculus Rift DK2

Posted
I'm running the new SDK with DK2 and have no issues at all. Looks great.

 

It works in Direct to Rift mode? I need to try that! Still running extended

Posted
Derek, DCS doesn't support direct mode yet.

 

Thank you, MnW. I thought this was the case. The new runtimes don't change anything. Still have slight judder, but not a deal breaker.

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted

I have all my details set to max here with max AA etc, and obviously set to application override mode in the drivers, everything looks awesome out to around 300 metres and then it looks pretty fuzzy and blurry, just a limitation of the DK2 or something I have setup incorrectly ?? Blown away with the experience of sitting in the cockpit and looking around, really feels like I could reach out and touch some of the controls :D

 

Is there any way to increase the amount of movement forwards you can have, feels like the forward movement is capped too much atm ?

 

TIA :pilotfly:

Posted
You havent found any of your existing unity based demos / games are now broken?

 

That is correct sir. Everything works great.

Asus Rampage V X99 | Win 7 x64 | i7 5930 @ 3.5 GHz | 32GB RAM | Nvidia GTX780ti | Logitech G940 | Oculus Rift DK2

Posted
That is correct sir. Everything works great.

 

Excellent news. A couple of mine are borked, including my very favourite "First Try", but I think devs are going to be looking at doing a bit of firefighting every time a new SDK comes out.

[sIGPIC][/sIGPIC]

 

I LIKE TO PLAY

PRODIGAL WOMBAT STIMULATOR

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...