phant Posted October 23, 2015 Posted October 23, 2015 That's great to hear, but when are we going to get this fix? http://forums.eagle.ru/showthread.php?p=2529447#post2529447 Bye Phant
joebloggs Posted October 23, 2015 Posted October 23, 2015 I think a zoom button like on a 2D monitor wouldn't go a miss for those who wanted to use it. I would love to be able to zoom in to view the CDU using the DK2, because without it I can't get close enough to it read what it says on the CDU. Has anybody managed to set something up that allows you to read the CDU in the A10C while using DK2? I use a snap view in the 2D monitor, but can the DK2 use a snap view to good effect?
KaspeR32 Posted October 23, 2015 Posted October 23, 2015 Haven't tried update 3 yet but I'll let you know in a few hours. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
Chivas Posted October 23, 2015 Posted October 23, 2015 Now that DCS has fixed the frame rate reading while in the Rift, has anyone with a very highend system been able to attain a steady 90FPS with relatively high game settings? A steady 90+fps could be very important for the consumer Rift and Vive headsets.
wormeaten Posted October 23, 2015 Posted October 23, 2015 I think a zoom button like on a 2D monitor wouldn't go a miss for those who wanted to use it. I would love to be able to zoom in to view the CDU using the DK2, because without it I can't get close enough to it read what it says on the CDU. Has anybody managed to set something up that allows you to read the CDU in the A10C while using DK2? I use a snap view in the 2D monitor, but can the DK2 use a snap view to good effect? There is lot of complaining about this. Also there is solution allready for this problem by using opentrack head tracking software which make Oculus Rift working in same way as trackIR did. Software is free and if you have DK2 you got all hardware you need. Why nobody try it and send report about it instead constantly complaining about it and do nothing. Only thing you can loose is 15 minutes of your time but you can solve your problems already and will be for free.
joebloggs Posted October 23, 2015 Posted October 23, 2015 There is lot of complaining about this. Also there is solution allready for this problem by using opentrack head tracking software which make Oculus Rift working in same way as trackIR did. Software is free and if you have DK2 you got all hardware you need. Why nobody try it and send report about it instead constantly complaining about it and do nothing. Only thing you can loose is 15 minutes of your time but you can solve your problems already and will be for free. I don't think people want to mess about with other software when Oculus Rift has the best tracking available and an all in one solution. I've just watched a Youtube video of some guy telling everyone how Open Track is easy to setup, but he lost me after about 5 mins LOL.
vicx Posted October 24, 2015 Posted October 24, 2015 (edited) There is lot of complaining about this. Also there is solution allready for this problem by using opentrack head tracking software which make Oculus Rift working in same way as trackIR did. This thread is in danger of filling up with low quality information and you are not helping things. If you knew how the Rift works you could not seriously suggest this. I HAVE used and documented my use of the RIFT as a simple Headtracker (aka a TrackIR) using my monitor instead of the HMD BUT this was only worth doing months ago because VR mode in DCS 1.2.xx was not very good and there was no Directmode. Now that we have DCS 1.5 BETA VR mode with Directmode rendering (and MANY other improvements) using the HMD has become more than usable. Even if someone wanted to test your idea they can't because Opentrack does not have a build for the 0.7 Oculus Rift DK2 Runtime. Your idea is impossible to test and bad. :thumbup: Edited October 24, 2015 by vicx
Crunchy Posted October 24, 2015 Posted October 24, 2015 Now that DCS has fixed the frame rate reading while in the Rift, has anyone with a very highend system been able to attain a steady 90FPS with relatively high game settings? A steady 90+fps could be very important for the consumer Rift and Vive headsets. I think it's a bit hard to answer your question because there's so many factors you have to take into account when it comes to FPS. Free flight is fine with medium setting, but when you start adding to much ai you have to turn Visibility to low and alter your settings more. Maybe someone can build a map made for VR that doesn't have buildings and things. I think that might help to get a better FPS. Just a flat surfaced map with just hills would be good. I think this would allow you to add more ai then without such a FPS hit. Does anyone know how to turn off the building completely in the current map and I can test this to some degree? I can only switch the building to Low at the moment using Visibility set to low.
hannibal Posted October 24, 2015 Posted October 24, 2015 this is a request!! i just ran into this video it a short clip, but wow, just looking at the 3d-ness through the lens as recorded on a phone looks soooooooooo beyond amazing.. my request is if anyone that is playing DCS with the oculus rift, if someone can record more video through the lens. thanks! soooooo excited for CV1 find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
hansangb Posted October 24, 2015 Posted October 24, 2015 Hannibal, the phone videos simply do not do justice. Not because of the resolution part - that horse has been beaten to death - but because it's impossible to post *how* your brain is processing the information. Yesterday, I flew the A10 instant action mission. After flying by the SA9 battery, I saw smoke and the missile streak towards my wingman and it was mesmerizing. Then I get the launch alert, smoke, and saw a missile streaking towards me. It flew right by my A10 and I was able to track it the whole way. W/O even realizing it, I yelled out "missile, missile, missile" Also, when I was rotating my head to see my gun run handy work, I caught myself reaching for the cockpit to help me twist around. LOL. hsb hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
wormeaten Posted October 24, 2015 Posted October 24, 2015 I don't think people want to mess about with other software when Oculus Rift has the best tracking available and an all in one solution. I've just watched a Youtube video of some guy telling everyone how Open Track is easy to setup, but he lost me after about 5 mins LOL. This thread is in danger of filling up with low quality information and you are not helping things. If you knew how the Rift works you could not seriously suggest this. I HAVE used and documented my use of the RIFT as a simple Headtracker (aka a TrackIR) using my monitor instead of the HMD BUT this was only worth doing months ago because VR mode in DCS 1.2.xx was not very good and there was no Directmode. Now that we have DCS 1.5 BETA VR mode with Directmode rendering (and MANY other improvements) using the HMD has become more than usable. Even if someone wanted to test your idea they can't because Opentrack does not have a build for the 0.7 Oculus Rift DK2 Runtime. Your idea is impossible to test and bad. :thumbup: I don't have OR but I'm interested to get one, probably CV1 so I'm collecting usable information's from here. My only point is if someone bitching about this problem solution is out there for testing or just get use to it as an realism feature. In other hand OR is still in developing and we could not expect from OR dev's to have focus on DCS. Our needs from VR set in DCS is specific and OR Developers will do something for us only we provide them good informations and for that we need to test things. You don't need to use third part software but in this beta stage every one of us have some sort of obligation to test some features at least to prove the concept so OR dev's could build this features in software and get exactly information to see how to do that. Otherwise we cant expect anything from OR dev's if we don't provide them proper informations and proves if some feature worth wile to be work on it. If we want better optimized product for DCS is not only on ED or OR dev's, it is on us as well. :thumbup:
rjetster1 Posted October 24, 2015 Posted October 24, 2015 (edited) Now using DCS 1.5/Windows 10/Oculus SDK 0.8/Nvidia 980TI 358.70 drivers It’s getting a little better with each update, able to read the instrument numbers much better. Also feel as if I'm sitting in the proper place in the cockpit. Edited October 25, 2015 by rjetster1
hannibal Posted October 25, 2015 Posted October 25, 2015 Hannibal, the phone videos simply do not do justice. Not because of the resolution part - that horse has been beaten to death - but because it's impossible to post *how* your brain is processing the information. Yesterday, I flew the A10 instant action mission. After flying by the SA9 battery, I saw smoke and the missile streak towards my wingman and it was mesmerizing. Then I get the launch alert, smoke, and saw a missile streaking towards me. It flew right by my A10 and I was able to track it the whole way. W/O even realizing it, I yelled out "missile, missile, missile" Also, when I was rotating my head to see my gun run handy work, I caught myself reaching for the cockpit to help me twist around. LOL. hsb looking at the video, how the user moves camera left and right shows me how impressive the 3d is for the hud. but stories like yours, just excites me more and more for the rift and future progress of the DCS series. i follow the DCS forums, oculus news and hardware news like the nvidia pascal heavily on a daily basis! find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Crunchy Posted October 25, 2015 Posted October 25, 2015 @wormeaten- I don't think people are bitching, I think people are just suggesting what they think should be added to the Rift to make it a better experience. You don't need to start using other software like open track before making a suggestion. I like what they have done with the rift so far, but I was looking for something that will allow me to read the A10C CDU a bit better. I think a zoom function or a limited zoom function would allow me to do that kust like it does on a 2D monitor if Im not using a snap view, but for some reason they have left out the zoom on the Rift. I'm going to test the snap view though and see if I can get by using that for now.
Gudgey Posted October 25, 2015 Posted October 25, 2015 I've just got my Rift working in DCS, and I have to say I'm blown away by it, even with the settings on low and not been able to read anything. One thing that I'm sure has been brought up already is the size of the cockpit, it's almost like a mini version, my knees are where the pedals would be if it was real, everything looks tiny. It's very promising though, I have a Playseat and the TM HOTAS, but there's not much need for anything else. It's gonna put cockpit builders out of business! I'm using an ageing GeForce GTX 670, what would you guys replace it with?
LuSi_6 Posted October 25, 2015 Posted October 25, 2015 I've just got my Rift working in DCS, and I have to say I'm blown away by it, even with the settings on low and not been able to read anything. One thing that I'm sure has been brought up already is the size of the cockpit, it's almost like a mini version, my knees are where the pedals would be if it was real, everything looks tiny. It's very promising though, I have a Playseat and the TM HOTAS, but there's not much need for anything else. It's gonna put cockpit builders out of business! I'm using an ageing GeForce GTX 670, what would you guys replace it with? In this case, you did something very very wrong. Just go for 1.5 and 0.7 runtime. I can read everything, scalefactor of cockpits seems very real, no problems here :huh: :pilotfly: Warthog HOTAS, Saitek Pedals, Oculus Rift :joystick:
wormeaten Posted October 25, 2015 Posted October 25, 2015 @wormeaten- I don't think people are bitching, I think people are just suggesting what they think should be added to the Rift to make it a better experience. You don't need to start using other software like open track before making a suggestion. I like what they have done with the rift so far, but I was looking for something that will allow me to read the A10C CDU a bit better. I think a zoom function or a limited zoom function would allow me to do that kust like it does on a 2D monitor if Im not using a snap view, but for some reason they have left out the zoom on the Rift. I'm going to test the snap view though and see if I can get by using that for now. Exactly with using third part software we could prove the point of such request. Devs don't have time with testing it for our DCS users specific needs. With such test and proving the point they could get valuable and precise information to do that in Oculus software. Maybe they don't even play DCS at all and don't know our needs for real. So how we could expect them to do if they don't know what we are talking about at all. We need to show them exactly what we want and why. That is the point they need our help.
Athlonic Posted October 25, 2015 Posted October 25, 2015 Now using Windows 10/Oculus SDK 0.8/Nvidia 980TI 358.70 drivers It’s getting a little better with each update, able to read the instrument numbers much better. Also feel as if I'm sitting in the proper place in the cockpit. Let me confirm this. :thumbup: Your comment made me try again, I wasn't expecting big improvements ... How wrong was I ? I just had a blast in the SU25T, wow just wow. Lowres is still a problem to see something in the distance or for some little instruments reading, but it is just impressive, for example, how real the runway looks through the cockpit when taxiing on it. :pilotfly: And this, just when I was thinking about reselling my DK2 ... this can wait a bit more I guess :D HW : 4790K @4.6 / GTX 1080ti 11GB / 16 GB / Asus ROG Formula VI / Acer Predator 32" 4K Gsync / X-55 Rhino / Oculus Rift-S / TrackIR Combined Arms/Supercarrier/Nevada TTR/Persian Gulf/Normandy F-16C/FA-18C/AV-8B Harrier/F5-TigerII/SA342-Gazelle/M2000-C/L-39 Albatros/C-101/MiG-21/F-86F Sabre/Mi-8MTV2/UH-1H Huey/A-10C Warthog/Black Shark 2/Flaming Cliff 3/Hawk T1A(RIP) WWII : Spitfire/Bf-109 Kurfurst/Fw-190 Dora/P-51D Mustang
Düsentriebdaniel Posted October 25, 2015 Posted October 25, 2015 I have some problems with the Hotfix #3 My FPS are around 30-37 since the update, at Hotfix#2 I had stady 75 ... Can anybody help me? Thans! Specs: AMD FX-8350@4gH,Nvidia GTX-970 4gb, 16gb RAM,HDD, Oculus Rift DK2, Thrustmaster Warthog, Saitek Pro Rudder Pedals
ED Team Wags Posted October 25, 2015 ED Team Posted October 25, 2015 I have some problems with the Hotfix #3 My FPS are around 30-37 since the update, at Hotfix#2 I had stady 75 ... Can anybody help me? Thans! In Hotfix 2, the FPS counter was double what it should be. Hotfix 3 shows the correct FPS. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
Gudgey Posted October 25, 2015 Posted October 25, 2015 In this case, you did something very very wrong. Just go for 1.5 and 0.7 runtime. I can read everything, scalefactor of cockpits seems very real, no problems here :huh: I'm using DCS 1.5 and the 0.8 runtime. I just fired up DCS and it went straight to the Rift. I'll try the 0.7 runtime tomorrow and see if there's any difference?
unclejacko Posted October 25, 2015 Posted October 25, 2015 So with hotfix 3 (latest) the num 5 option to recenter to pilot doesn't work any more. Anyone know if they changed the command to something else?
atomdude Posted October 26, 2015 Posted October 26, 2015 We don't know your HW, so it just may be that you don't have enough HW. But try the free flight first. As soon as you have AI involved, the frame rate drops to 75FPS. Also, go back one or two pages and see the settings that can help with minimizing juddering. hsb hi my hardware is Hp xw8600 with 2 gtx670 sli. i know the motherboard does not support sli, but i am using software that allows it to be sli.
LuSi_6 Posted October 26, 2015 Posted October 26, 2015 Hotfix 3 fixed the rift for me. it shows 50fps but smooth as silk. it's 50 down low at 100ft and high up at 40k ft :D :pilotfly: Warthog HOTAS, Saitek Pedals, Oculus Rift :joystick:
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