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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted

XBO controller work with DCS , I know ppl that do it

 

The main reason for the XBO controller is because the Xbox One Games will support Rift.

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Posted
So your going to use it for dcs 2.0? No one is disputing it's quality I use one with my pc also. Too many indie games they need to showcase real flight sims as that gives you better feeling of presence than 3rd person platformers. Plus dcs world could bring in allot more revenue if they showcase 2.0 with the cv1 at E3

 

Wags already stated that DCS2.0/NTTR development is more important than E3

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Posted

Unfortunate but it is what it is maybe when they become a bigger company they will be able to branch out more

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Posted

They have been working on DCS World 2/NTTR for years.Not taking a few days to promote their product on a national stage with Oculus is a mistake. I'm thinking they didnt get an invite from Oculus.

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Posted (edited)
I'm thinking they didnt get an invite from Oculus.

 

I doubt thats the case.

 

With 2.0 getting done, many ppl will be showcasing on YT with DK2s etc.

 

Oculus will be at more conventions over the next 6-9 months before release.

 

Plenty of time to promote.

Edited by SkateZilla

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Posted
No mention of specs/resolution..

 

6-9 months from release...

 

They can change those at anytime.

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Posted

The display resolution appears to be set, as the recommended system specs have been posted. No word yet what the FOV is, other than saying it has a wide field of view. The CV1 will have room for eyeglasses, AND a physical IPD adjustment. Yay

 

Oculus has made some very strategic partners in Facebook, Samsung, and Microsoft. The partnership with Microsoft which should guarantee good Windows10/DX12 support, along with access to the console market as well as the PC market. Not to mention Oculus close work with Nvidia, and AMD for GPU driver support.

 

I like the input device they are working on, as it should work well in many scenarios. Even shooters, as the input device has a trigger. I don't see them working that well with flight sims, as we already have the best solution in our Hotas systems. Although I can see them working well in arcade type flight sims. I suppose one could be used to simulate a stick and the other a throttle, along with ability to use them in a clickable cockpit scenario, but I still would prefer the feel of an actual stick and throttle. Maybe someday they could have a thimble type device to fit over a fingertip/fingers to use in a clickable cockpit scenario.

 

So far the Rift specs, and DCS support has my vote, and I will probably preorder the Rift, and cancel if Vive releases something better, IF it also includes DCS support.

 

I still see the Rift being cheaper than the Vive, as the wireless Microsoft controller will probably be thrown in free. That said the Rift inputs are being released later so its price will be separate from the headset price. The total of which should still be cheaper than the Vive set, if Oculus still plans to sell their hardware at cost. Either way we should have two decent Vive and Rift headsets to choose from, and just go with the one that better suits are needs. :)

Posted

It's going to be tough to wait for release! I've been holding off on TrackIR, because I figure it will give me bad habits that I'll have to break once I have an Oculus...

Posted
It's going to be tough to wait for release! I've been holding off on TrackIR, because I figure it will give me bad habits that I'll have to break once I have an Oculus...

I wouldn't count on CV1 to be good enough to really use for combat. Many of us have gone back and forth between using the TIR and a DK2, it's a seamless transistion.

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Posted
I wouldn't count on CV1 to be good enough to really use for combat. Many of us have gone back and forth between using the TIR and a DK2, it's a seamless transistion.

 

CV1 has no ghosting or visible pixels according to users that have tested them...

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Posted
I wouldn't count on CV1 to be good enough to really use for combat. Many of us have gone back and forth between using the TIR and a DK2, it's a seamless transistion.

 

Dear lord another one the dk2 is very usable in combat in dcs world and will be even more capable in dcs 2.0. Check your settings your doing it wrong! The cv1 will be a much better product and if Ed incorporates down sampling or dsr I dcs 2.0 for the rift it will be even better.

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Posted
Dear lord another one the dk2 is very usable in combat in dcs world and will be even more capable in dcs 2.0. Check your settings your doing it wrong! The cv1 will be a much better product and if Ed incorporates down sampling or dsr I dcs 2.0 for the rift it will be even better.

Yep, you're right, we're all doing it wrong, you seem to be the only one who know's what he's doing :thumbup:

 

The resolution isn't good enough, period.

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Posted

The man said "usable" and I agree with him. It's not perfect, but the experience of VR is worth it. It's all in the eye of the beholder.

 

One man's HD is garbage compared to another man's 4K! :)

 

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Posted

I would agree that the DK2 isn't good enough, but it still remains to be seen if the CV1 is good enough. The CV1 uses a completely different display resolution, different display characteristics/specs, and different lenses. Not to mention a physical IPD adjustment which should make a huge difference for some of us. No point in stating one way or another until we hear and see more info from Oculus, DCS, etc.

Posted (edited)

11Screen door effect doesn't seem to be an issue with either the Vive or Rift in the latest iterations. The resolution could still be a problem. The Rift headset strap systems slides forward and back to allow for eyeglasses, and also has different inserts to allow for different facial structures. The Rift and Vive units also have physical IPD adjustments. http://uploadvr.com/oculus-rift-shipping-with-multiple-facial-interfaces/?hvid=4LTNJo

 

I like the new Rift inputs, with the pistol grip form factor, that allows finger dexterity to simulate handling objects, and signalling, etc in a shooter sim.

 

I wonder if some sort of quick connect docking system could be developed so the dual inputs could be used as a Stick/throttle in a clickable cockpit environment. It wouldn't be that hard to make, but not sure if the wireless, and tracking will match the precision of a hardwired Hotas system.

 

It looks like the Vive and Rift headsets/inputs will be similarly functional, so it might come down to content and price.

 

It still looks like the Rift will be cheaper especially for combat flight simmers who won't need inputs. The first CV1 will be bundled with a free Xbox controller that we won't need. If we want the new controllers I assume they might be priced separately as they won't be available for a couple months after the CV1's initial release. The Xbox controller was bundled with the Rift because third parties have been developing for Rift for a couple of years with these types of controllers. It also gives Oculus access to the Console market, and gives Microsoft access to the VR market, another win/win.

 

Personally I don't care what the price is as I will buy the one that best suits my needs. So at the moment it comes down to content for me, and that still appears to be the Rift with DCS support.

 

Much more info to come at E3 to help us make a better decision. I would imagine Vive will have to give us more details soon if they still plan for a release this year.

Edited by Chivas
Posted

 

 

Oh man, 210° FoV and 130° Vertical FoV would be what's needed to truly give that natural vision... I so want one!

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Posted

Been reading a bit about the Vive recently. One thing I noticed was that Valve is thoughtfully positioning their demos and future development around the concept of room size environments.

 

Only having to resolve detail on objects within a room is going to be something these HMD devices really hit out of the park. Right now roomsize is the sweet spot and everyone who has tried Valves demos has found the content fairly compelling.

 

It is my own opinion that you will be able to use one of the first gen HMD's for dog fighting, but it won't be an ideal use of the hardware.

 

Dogfighting aside are there other opportunities for presenting content inside flightsims that doesn't require the resolution that dogfighting does. Think roomsize.

Posted (edited)

You can use the dk2 for dog fighting and successful ground attack currently. It will be more enhanced in dcs 2.0. So ya the first cv1 series will be easily usable in all type of combat sorties. Depends on the user and knowledge of the equipment and the ability to adapt and not cry about pixels. One thing is I have superior vision, and the years and continue use of utilizing high powered optics I'm one off those people who don't stare or notice the smudge on glass but is focused on what the actual image is. In the rift and I guarantee in the new cv1 class too if you sit their and focus on the dam pixels of course you will see them. Need to learn to get your focal point on the image not on the pixels. We've been doing that for years with our night vision.

 

Do I wish for higher res of course, but currently with the dk2 and I'm assuming the cv1 will be better as I have yet to try it will be an improvement but I'm pretty positive most people will whine and ask for more res or say it's useless for dcs world which it is not.

Edited by rcjonessnp175

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

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