hannibal Posted December 18, 2015 Posted December 18, 2015 Flyinside is superb, and I have been fortunate to be using it for some time. DCS has its own VR support. Nothing else is needed. no, it is needed, i would be great to have a moving kneeboard / checklist, even a floating browser (albiet unrealistic) would be nice to watch youtube video on long flights (even tutorials) but serious, that floating resizable kneeboard / checklist would be god send.. find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
DerekSpeare Posted December 18, 2015 Posted December 18, 2015 no, it is needed, i would be great to have a moving kneeboard / checklist, even a floating browser (albiet unrealistic) would be nice to watch youtube video on long flights (even tutorials) but serious, that floating resizable kneeboard / checklist would be god send.. Yes, I agree - my error. I presumed FI was necessary to enable VR. However, that's not what you were meaning. FI has a butt-load of great features that would be cool to have in DCS. And in that regard, I agree. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
hannibal Posted December 18, 2015 Posted December 18, 2015 (edited) Yes, I agree - my error. I presumed FI was necessary to enable VR. However, that's not what you were meaning. FI has a butt-load of great features that would be cool to have in DCS. And in that regard, I agree. No problem! so you as a VR HMD user, would you also say, "once you go VR 1:1 tracking, you CANT go back to a monitor"? btw, nice hardware, i have visited your website for racing controller solutions... VERY NICE! i wish i can afford you items.. im in the process of building a sequential shifter.. (waiting for .06 diameter springs to come in) Edited December 18, 2015 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
vicx Posted December 18, 2015 Posted December 18, 2015 Extra features would be nice but I'd be happy to see the existing DCS features work in VR. Kneeboard but also the optical weapon sights in Combined Arms do not work in VR. No zoom and the overlay does not stay locked to the weapon station orientation. If I was to prioritise ... I would say fixing the CA sights is the more technically challenging task and work there could unlock a LOT of potentially awesome VR features. Collimated optical telescopic sights in VR. A difficult task but once it is worked out ... lots of applications.
DerekSpeare Posted December 18, 2015 Posted December 18, 2015 (edited) No problem! so you as a VR HMD user, would you also say, "once you go VR 1:1 tracking, you CANT go back to a monitor"? btw, nice hardware, i have visited your website for racing controller solutions... VERY NICE! i wish i can afford you items.. im in the process of building a sequential shifter.. (waiting for .06 diameter springs to come in) Thank you - good luck with your project :smilewink: I used to be a staunch 3 screen supporter until I put the Oculus on my head. Since then, I dropped three screens for 1 and use only the Oculus for any gaming. If the game doesn't offer VR support, I don't waste my time with it. Edited December 18, 2015 by DerekSpeare Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
Markeebo Posted December 18, 2015 Posted December 18, 2015 Thank you :smilewink: I used to be a staunch 3 screen supporter until I put the Oculus on my head. Since then, I dropped three screens for 1 and use only the Oculus for any gaming. If the game doesn't offer VR support, I don't waste my time with it. 1000% agreement. If it doesn't support OR. I don't have time for it. Haven't touched BMS since I put on the Rift. Sent from my iPhone using Tapatalk
TOYKILLA Posted December 18, 2015 Posted December 18, 2015 For VR every Modul needs a virtual Pilot with moving Hands in Cockpit or it won't feel real with the Rift.. Your body is not invisible... :-) [sIGPIC][/sIGPIC] Thrustmaster Warthog SLM - F/A-18 , MFG Crosswind V2 , Cougar MFD`s , HP Reverb , PointCtrl , i9@5,1Ghz/2080Ti, :joystick: DIY 2DOF Motionsimulator with 4Ch Simshaker :joystick: https://www.facebook.com/micsmotionsimulator
hannibal Posted December 18, 2015 Posted December 18, 2015 Thank you - good luck with your project :smilewink: I used to be a staunch 3 screen supporter until I put the Oculus on my head. Since then, I dropped three screens for 1 and use only the Oculus for any gaming. If the game doesn't offer VR support, I don't waste my time with it. i wouldnt mind monitors around me, but i would need a cave like setup or projection, which is not feasible. i have never never been a fan of trackIR either.. HMD's just make so much sense, particularly for someone like me who just has a small apartment. i have been building hardware for the last 7 years, and i am putting my money on VR gaming experience! one day ill afford a DBOX... ;) btw, its great to hear that a high end hardware authority like you also supporting the VR trend... find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
hannibal Posted December 18, 2015 Posted December 18, 2015 my matrox box is collecting dust... find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
hannibal Posted December 19, 2015 Posted December 19, 2015 http://forums.eagle.ru/showthread.php?p=2605086#post2605086 DCS World 2.0 Open Alpha Update 1 We are now preparing the first update to the Open Alpha of DCS World 2.0. Highlights of this update include: Changed MAXFPS to 180 hmmm, i wonder if this is for the rift / vive.... (180 fps = 90fps stereoscopic = rift/vive display spec) find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
average_pilot Posted December 19, 2015 Posted December 19, 2015 For VR every Modul needs a virtual Pilot with moving Hands in Cockpit or it won't feel real with the Rift.. Your body is not invisible... :-)Body or not it feels veeeeery real.
hansangb Posted December 19, 2015 Posted December 19, 2015 http://forums.eagle.ru/showthread.php?p=2605086#post2605086 DCS World 2.0 Open Alpha Update 1 We are now preparing the first update to the Open Alpha of DCS World 2.0. Highlights of this update include: Changed MAXFPS to 180 hmmm, i wonder if this is for the rift / vive.... (180 fps = 90fps stereoscopic = rift/vive display spec) I sure hope so. I'm ready!: I just purchased Z170 MB Classified, i7-6700K, Titan X Hybrid! I can't wait!!! :) My old rig - devil's canyon, 2X 980 is going to ebay to fund my new addiction! :D hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
hansangb Posted December 19, 2015 Posted December 19, 2015 For those of you who want SLI, can you go to the link below and ask NVidia (there's on for ATI as well) and supply the information? Lot of us on Vive/Oculus may fall into the SLI campl http://forums.eagle.ru/showthread.php?t=155674 hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Frusheen Posted December 19, 2015 Posted December 19, 2015 For those of you who want SLI, can you go to the link below and ask NVidia (there's on for ATI as well) and supply the information? Lot of us on Vive/Oculus may fall into the SLI campl http://forums.eagle.ru/showthread.php?t=155674 Traditional Sli is not what's needed for VR. In fact it increases latency. We need VRsli which is a different animal. It's part of a set of APIs that form gameworksVR (liquidVR for AMD). It must be implemented by ED themselves. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
hannibal Posted December 20, 2015 Posted December 20, 2015 I sure hope so. I'm ready!: I just purchased Z170 MB Classified, i7-6700K, Titan X Hybrid! I can't wait!!! :) My old rig - devil's canyon, 2X 980 is going to ebay to fund my new addiction! :D i hear about bendgate when it comes to the skylake type processors.. find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
hansangb Posted December 20, 2015 Posted December 20, 2015 I'll be on the lookout for sure. Thanks! hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
DerekSpeare Posted December 21, 2015 Posted December 21, 2015 There's a noticeable improvement in frame rates after this most recent update :) Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
hansangb Posted December 21, 2015 Posted December 21, 2015 Oh man...waiting to rebuild by PC. Can't wait to try it out!! The only thing is, I won't know how much of it was just the update, vs 980 to Titan X upgrade. The curious side of me finds that a bit annoying... hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Chivas Posted December 21, 2015 Posted December 21, 2015 (edited) For VR every Modul needs a virtual Pilot with moving Hands in Cockpit or it won't feel real with the Rift.. Your body is not invisible... :-) That remains to be seen. Oculus bought Pebbles Interface six months ago, but no word yet if the tech will be in the first Rift consumer version, but possible. I think Oculus and Vive have been saving some new features for the release announcement. The Rift tech appears to be wireless, using HMD camera tech. Seems better than having a Vive wand strap to the wrist, with wires too the gloves. Both systems are obviously in the prototype stage, so no need for panic yet. The Tech could also remove any occlusion problems. There should be no occlusion possibilities when combining the data from external and internal tracking cameras. Pebbles Interfaces joins Oculus Oculus Blog | Posted by Oculus VR | July 16, 2015 Edited December 22, 2015 by Chivas
hannibal Posted December 22, 2015 Posted December 22, 2015 Traditional Sli is not what's needed for VR. In fact it increases latency. We need VRsli which is a different animal. It's part of a set of APIs that form gameworksVR (liquidVR for AMD). It must be implemented by ED themselves. i try not to pester eagle dynamics about sLi support, they have their hands full with dcs 2. im sure great things to come once we are fully transitioned to dcs 2.0 in addition to the release of vr hmd's.. And dcs will push more effort into sLi, vr support and stuff WE ARE IN FOR A VR RIDE in the coming months! :) find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Chivas Posted December 22, 2015 Posted December 22, 2015 Final release Rift hardware is now available to developers to help finalize their VR software.
Frusheen Posted December 22, 2015 Posted December 22, 2015 i try not to pester eagle dynamics about sLi support, they have their hands full with dcs 2. im sure great things to come once we are fully transitioned to dcs 2.0 in addition to the release of vr hmd's.. And dcs will push more effort into sLi, vr support and stuff WE ARE IN FOR A VR RIDE in the coming months! :) I agree there is a lot of optimization needed with EDGE which is a higher priority. I mention gameworksVR and liquidVR so people might understand that traditional Sli is NOT what we want for DCS. Far too many people mention they'll buy a second graphics card and go sli thinking it'll help improve performance in VR. It won't! I do think that these APIs need to be factored now though so revisions to edge won't make it more difficult to implement them in the future. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
phant Posted December 22, 2015 Posted December 22, 2015 Final release Rift hardware is now available to developers to help finalize their VR software. It seem that OR is starting send CV1 to developers. Bye Phant
DerekSpeare Posted December 25, 2015 Posted December 25, 2015 Merry Christmas and Happy New Year! Have a VR-Filled New Year!:thumbup: Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE
hannibal Posted December 26, 2015 Posted December 26, 2015 Merry Christmas and Happy New Year! Have a VR-Filled New Year!:thumbup: thanks derek! same goes for you and your family... and everyone here, happy holidays! find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
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