Flim Posted June 19, 2013 Posted June 19, 2013 I'm not really seeing much 3d, but I need to get the vid better lined up in the rift.
Jeesus Posted June 19, 2013 Posted June 19, 2013 I'm not really seeing much 3d, but I need to get the vid better lined up in the rift. Let me know if you found some 3D somewhere :) It was just an idea based on the doubled view posted earlier here, I think the problem is that only the view angles became different but from the same viewpoint :noexpression: If can figure out somehow how to make view shifting separately for the 2 screens... but it shouldn't be that easy, I'm not really into the working of the lua files to be honest. TrailBlazer
Mnemonic Posted June 19, 2013 Posted June 19, 2013 For the Rift you shouldn't rotate cameras, picture will be totally wrong, instead you should translate them, but it is impossible with current lua configs in DCS. Didn't yet checked videos in my Rift but will try to do so.
mhe Posted June 20, 2013 Posted June 20, 2013 Nope. No 3D, this doesn't work properly. As said, you need both viewpoints to be slightly off-center, like the human eyes. Diverging the view angles is not the way to go. You want it to be like this: What you've basically linked in the vids instead are 2 eyes merged into one, emulating squinting to the outside. Not very good in the Rift. We need ED to let us configure the viewports per eye independently, that would solve all problems as we could even configure things like IPD ourselves. Then they would only need so allow us to use the barrel distortion shader on a per-viewport basis and we're good. | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
Highwayman-Ed Posted June 20, 2013 Posted June 20, 2013 I'm sorely tempted to buy a dev kit... even though it will be potentially useless when the production version comes out, I just NEED it! Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Cnuke Posted June 20, 2013 Posted June 20, 2013 (edited) It's not that hard to watch the youtube dual image videos in 3d without the rift, it just requires you to let your eyes drift off to the point when the 2 images become 1. Use the smallest resolution of the video and highest quality setting for best result. Increase resolution to find out if that is possible for you. Come closer to the screen and place your hand in the anti chopstick position on your nose, to split the images for left- and right eye. Then let the brain do the work and once in 3d you can move back. I like this video because it has a nice depth perception Edited June 20, 2013 by Cnuke
Flim Posted June 20, 2013 Posted June 20, 2013 IT's hard to tell unless we can directly test it in DCS... Now, I'm playing around with 2 inch 5x lenses and it seems that the image is much better. I'm 3d printing different holders to get it just right.
mrniel Posted June 20, 2013 Posted June 20, 2013 Actually I'm not really exited about the 3D freature. Hard to adjust to, and probably also a frameratekiller, have to calculate 2 different monitor outputs, instead of just dublicating the same twice. What really is getting me exited, is the ability to sit and look anywhere in the cockpit, without the annoying trackIR flaw that goes beserk when you reach a point where the camera cant see your hat too well. That give me some trouble looking up and down. Hopefully OR will work much better in that respect.
Flim Posted June 20, 2013 Posted June 20, 2013 I've been busy today working on lens holders for the 2 inch 5x lenses. The result is pretty good in my opinion, and I would rather use the 2 inchers instead of the A cups. The 2 inch lenses help FOV and eye relief... Also, the screen image seems much improved ( my eyesight, about 20/30 ) Fixed the nose issue with a little foam... very nice!
Cyb0rg Posted June 21, 2013 Posted June 21, 2013 Although there is nothing on this week official updates, there's rumors ED guys are working 24/7 on oculus rift development for DCS. Here we can see one of their most gifted members fitting last rift dev model before one more coding session. [sIGPIC][/sIGPIC] Asteroids ____________________________________________ Update this :D
Pnume Posted June 21, 2013 Posted June 21, 2013 Actually I'm not really exited about the 3D freature. Hard to adjust to, and probably also a frameratekiller, have to calculate 2 different monitor outputs, instead of just dublicating the same twice. What really is getting me exited, is the ability to sit and look anywhere in the cockpit, without the annoying trackIR flaw that goes beserk when you reach a point where the camera cant see your hat too well. That give me some trouble looking up and down. Hopefully OR will work much better in that respect. You don't have to have an output on both the rift and your monitor. You can have only the rift if you want. It isn't very pratical though since windows can't be switch to an Occulus mode.
Chain Posted June 22, 2013 Posted June 22, 2013 We really need a way to fly DCS World with Oculus. I hope there will be a placeholder method to do this until we get a native support. Chain System: Windows 10 | i7-7700K @ 4.5 Ghz | 32GB of RAM | Nvidia GTX 1080, 3440x1440 | DELL Ultrawide U3415W | Samsung 960 Evo M.2 and 2 TB Seagate Barracuda | TM Warthog Hotas | SLAW F-16 Pedals | Oculus Rift CV1 and HTC Vive PRO VR + High fidelity F/A-18C simpit :)
mhe Posted June 27, 2013 Posted June 27, 2013 I very much believe VorpX will enable us to fly with the Rift without too much hassle with screen configs and the like... | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
KaspeR32 Posted June 28, 2013 Posted June 28, 2013 http://www.youtube.com/watch?v=kFL-55Kn1Y8&t=2m54s This dude seems pretty enthused about it ;) Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
jib Posted June 30, 2013 Posted June 30, 2013 I think we really need prober Oculus Rift support, I don't think that not being able see the keyboard as a problem,I don't use my keyboard at all, I have all the the keys mapped to my hotas with modifiers, and use voice recognition for the radio menus, it is doable. Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
Kuky Posted June 30, 2013 Posted June 30, 2013 Do they have any idea when consumer version might be ready? I feel I really need to try this out, I can imagine what it would feel like to have to turn your head fully to check your 6 :D PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Pnume Posted June 30, 2013 Posted June 30, 2013 Do they have any idea when consumer version might be ready? I feel I really need to try this out, I can imagine what it would feel like to have to turn your head fully to check your 6 :D Somewhere in 2014. Can't be more accurate. If I had to guess I would say first quarter but we never know. I think their product is almost ready but they are waiting for sufficient game support before launch. I'm looking forward to the release of Vorpx (http://www.vorpx.com/). It is likely that DCS will be compatible and even if it wouldn't be as good as a native support it should give us a good taste of it :D
Flim Posted July 4, 2013 Posted July 4, 2013 Oculus won the best hardware at E3 over the new xbox and Ps4... um, that must say something!
Mnemonic Posted July 4, 2013 Posted July 4, 2013 Oculus won the best hardware at E3 over the new xbox and Ps4... um, that must say something! To clarify - Machinima gave Oculus Rift "The best hardware", it is not like Oculus won the best hardware at E3 over the new xbox and Ps4 http://www.insidegamingdaily.com/2013/06/14/inside-gaming-announces-best-of-e3-2013-winners/?utm_source=Oculus+VR&utm_campaign=68ff7caeff-KS_Update_Steve_Tom5_21_2013&utm_medium=email&utm_term=0_83417788de-68ff7caeff-53292185
Flim Posted July 4, 2013 Posted July 4, 2013 (edited) You stand corrected... The winners were released yesterday. http://www.gamecriticsawards.com/winners.html I don't see xbox or ps4 there-- The 1080 Rift won To clarify - Machinima gave Oculus Rift "The best hardware", it is not like http://www.insidegamingdaily.com/2013/06/14/inside-gaming-announces-best-of-e3-2013-winners/?utm_source=Oculus+VR&utm_campaign=68ff7caeff-KS_Update_Steve_Tom5_21_2013&utm_medium=email&utm_term=0_83417788de-68ff7caeff-53292185 Edited July 4, 2013 by Flim
mhe Posted July 4, 2013 Posted July 4, 2013 And rightly so. I'm very much looking forward to the announcement of the second developer kit version (which I assume must come as the current DK is not feature-complete). | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
Burner_Tbird2 Posted July 4, 2013 Posted July 4, 2013 I wouldn't hold your breath for a second dev kit. With recent announcements and the recent infusion of capital into Oculus, signs point to all efforts being focused on a consumer version of the Rift sometime in 2014.
cichlidfan Posted July 4, 2013 Posted July 4, 2013 I wouldn't hold your breath for a second dev kit. With recent announcements and the recent infusion of capital into Oculus, signs point to all efforts being focused on a consumer version of the Rift sometime in 2014. I would be inclined to agree. They still have many of the old units to ship and another prototype production run, and sales cycle, would be a waste of resources. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
mhe Posted July 4, 2013 Posted July 4, 2013 Of course venture capital is a nice thing to have when doing R&D, but if there would be no feature complete dev kit, how is a developer supposed to ensure his game is working perfectly with the consumer version of the Rift? If the devs would pay for them like they did with the previous kit, money wouldn't be an object. | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
cichlidfan Posted July 4, 2013 Posted July 4, 2013 Of course venture capital is a nice thing to have when doing R&D, but if there would be no feature complete dev kit, how is a developer supposed to ensure his game is working perfectly with the consumer version of the Rift? If the devs would pay for them like they did with the previous kit, money wouldn't be an object. I think that step will wait until they have a pre-production model of the consumer version and in that event the availability might be somewhat more limited. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Recommended Posts