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Posted

With the ability to give aircraft waypoints and targets, can you instruct aircraft on the ground to take off or do they need to be in the air already?

Posted

Really stupid question here, I know, but how do they know which direction their main gun is pointing in a real tank?

ED have been taking my money since 1995. :P

Posted
No, he is right. The railroad effectively is blocking the connection of the two roads and that is the specific bug he is referring to.

 

Yes, that's it, sorry for the OT

 

Here's a little pict of the road (see attachment)

 

In the red circle, the road is cut so you cannot have convoys coming from the north west to the south using "on road" capability (like with the blue line I draw)

road.jpg.7ab7e77e051825ae79b8cc5052e34b2e.jpg

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Posted
Really stupid question here, I know, but how do they know which direction their main gun is pointing in a real tank?

 

The new guy gets to stick his head out of the hatch :P

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Posted
In the red circle, the road is cut so you cannot have convoys coming from the north west to the south using "on road" capability (like with the blue line I draw)
There are more such missing links/crossroads. Try making an AI drive on-road from Supsa to Tksaltsminda. Luckily fuel-consumption isn't modeled for ground units :P
Posted
The new guy gets to stick his head out of the hatch :P

 

I'd volunteer that over my job anyday. :D Fo real.

 

There are guages inside that tells everyone which way the gun is pointing.

Well on a Chally 2 there are anyway

 

Thanks. I figured if the driver turned and the crack of the guy sitting in the turret butt is showing then the gun's pointing at the rear. :D

ED have been taking my money since 1995. :P

Posted (edited)
There are guages inside that tells everyone which way the gun is pointing.

Well on a Chally 2 there are anyway

The gunner knows because it is the direction he is looking through bis gunner sight, commander has his periscope and loader and driver trust in the commander.

 

I guess the point which is the actual problem is: IRL commander tells the driver where to drive, the gunnner what to shoot and the loader what rounds to load. Where in ARMA you do so by point and click the driver to a certain place, designate targets etc. CA forces you into the drivers seat while commanding, acquiring targets and then, while still driving shoot them with the auxiliary gunner sight.All by yourself. In fact your doing three jobs at once :D

Edited by shagrat

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Posted (edited)
I'd volunteer that over my job anyday. :D Fo real.

 

It gets old really quick. ;)

 

In the old rustbucket IFVs the we got to play around, you could just look down and see what orientation the tub was compared to your turret. Of course the turret was crank handle operated, so unless the vehicle was at a full stop, you couldn't hit a barn if you were in it. :D

Edited by sobek

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Posted
It gets old really quick. ;)

 

Aye, take it from me: When all hell breaks loose the last place you wanna be is stuck in a tin-can. It gets claustrophobic real damn fast.

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Posted (edited)
Aye, take it from me: When all hell breaks loose the last place you wanna be is stuck in a tin-can. It gets claustrophobic real damn fast.

 

It's claustrophobic even in peacetime. I'm barely 1,70m tall and i could hardly sit upright in the infantry compartment. People taller than that were doomed to sit in fetal position, which meant they would bang their back everytime the thing went over a bump. Of course some companies had the new ASCODs with fully spring borne luxury infantry seats. Those lucky bastards. :) On the flip side, some of them got their fingers broken by the gun when they opened it for maintenance in cocked position (which it had no safety for). In Austria, military equipment hurts both the target and the shooter. :D

Edited by sobek

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Posted

That's how we do it in Sweden too. We sold the m/45A k-pist (sub-machinegun) to Egypt during a conflict long time ago. But we sold them the A version, without the hook that holds the rear cap. So a few soldiers got really surprised when the 0.5kg bolt smashed them in the face ^^

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Posted

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Posted

In the present DCS World Installment of 1.2.2, vehicles dont any longer consider along roads. Every order I issue, makes them leave the road and head the direct route... :(

Posted

Which flightplan is going to be adopted for player when you set a path for AI air-unit prior to RAlt+J? original flightplan or the new one?

If the latter, it could be used as a dynamic flight planning ..right?

Posted (edited)
Which flightplan is going to be adopted for player when you set a path for AI air-unit prior to RAlt+J? original flightplan or the new one?

If the latter, it could be used as a dynamic flight planning ..right?

 

Good question - I'll check...........

 

EDIT:- For FC3 aircraft at least, the new waypoints are shown after R-Alt-Jing back into the cockpit. I haven't checked any DCS aircraft. You must R-ALTJ out in order to set waypoints. Then Jump back in.

 

Nate

Edited by Nate--IRL--
  • Like 1
Posted (edited)
Good question - I'll check...........

 

EDIT:- For FC3 aircraft at least, the new waypoints are shown after R-Alt-Jing back into the cockpit. I haven't checked any DCS aircraft.

 

Nate

 

Thanks for the test Nate, and that's awesome.

 

I mean the possibility of the gameplay, one might put AI planes that just sit in the airbase so the commander can dynamically plan a flight (for either AI or clients) accordingly to the situation change.

Edited by verana_ss
Posted
Hold Shift when placing waypoints on the road. Don't use the set path Button.

 

Nate

 

?

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