Mike Busutil Posted June 14, 2013 Share Posted June 14, 2013 So do we know what is needed for the Huey to get out of beta or when? Any info out there? Any talk's about what will be added to the final version that is not in the beta? [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=Mike%20Busutil&set_filter=Y Link to comment Share on other sites More sharing options...
dahui Posted June 14, 2013 Share Posted June 14, 2013 Sling Load!!! :D Link to comment Share on other sites More sharing options...
Suchacz Posted June 14, 2013 Share Posted June 14, 2013 (edited) +1 sling load ...and for me: - make autopilot to be more like a AI copilot - gunners AI - MP multicrew - still fine tuning of FM needed There are many other minor things on my/our wishlist, but they are not needed to call DCS: Huey "final" Edited June 14, 2013 by Suchacz Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2 Link to comment Share on other sites More sharing options...
Highwayman-Ed Posted June 14, 2013 Share Posted June 14, 2013 All of the above, I've getting bored of the AI co-pilot trying to fly the aircraft into the closest obstacle whenever I'm not at higher altitudes. I always stabilize the flight parameters before engaging, and sometimes it's great and he fly's the helicopter nice and stable when I gave him control, but quite often he dumps the collective and dives like we're in an auto-rotation... Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Mnemonic Posted June 14, 2013 Share Posted June 14, 2013 All of the above + visible troops on board when you carry some Link to comment Share on other sites More sharing options...
TimeKilla Posted June 14, 2013 Share Posted June 14, 2013 Really want the gunner to have some AI so they can engage targets and better copilot AI and the ability to swap seats with other players on-line then I think its done with the beta title. :thumbup: :joystick: YouTube :pilotfly: TimeKilla on Flight Sims over at YouTube. Link to comment Share on other sites More sharing options...
OB1 Posted June 14, 2013 Share Posted June 14, 2013 Cooperative multiplayable positions ! Personally is the only one I care about Link to comment Share on other sites More sharing options...
cichlidfan Posted June 14, 2013 Share Posted June 14, 2013 Really want the gunner to have some AI so they can engage targets... All of the above and especially this. Including the ability to command the AI gunner. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
Rogue Trooper Posted June 14, 2013 Share Posted June 14, 2013 Ai Door Gunners is a must. HP G2 Reverb, Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. OpenXR, Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), 0 X MSAA, 0 X SSAA. My real IPD is 64.5mm. Prescription VROptition lenses installed. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC. Vaicom user. Virpil Mongoose base CM3 & Mongoose stick CM2 (not set for dead stick), Virpil TCS with apache Grip. MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound. Link to comment Share on other sites More sharing options...
Suchacz Posted June 14, 2013 Share Posted June 14, 2013 Including the ability to command the AI gunner. IMHO this is not necessary, I think that it would be sufficient to add some targets list depending on their threat according to which the AI should make its decision what to shoot at first. ...maybe one button: Open/Cease fire Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2 Link to comment Share on other sites More sharing options...
71st_Mastiff Posted June 14, 2013 Share Posted June 14, 2013 Spawning positions from other countries not on the Farp! " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
cichlidfan Posted June 14, 2013 Share Posted June 14, 2013 IMHO this is not necessary, I think that it would be sufficient to add some targets list depending on their threat according to which the AI should make its decision what to shoot at first. ...maybe one button: Open/Cease fire Unless the AI decision making (for DCS in general) is improved I think we will need more control than that. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
Suchacz Posted June 14, 2013 Share Posted June 14, 2013 Unless the AI decision making (for DCS in general) is improved I think we will need more control than that. Time for BST to show off their AI scripting skills :thumbup: Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2 Link to comment Share on other sites More sharing options...
Fuzzy_bear Posted June 15, 2013 Share Posted June 15, 2013 IMHO this is not necessary, I think that it would be sufficient to add some targets list depending on their threat according to which the AI should make its decision what to shoot at first. It would most certainly be helpful if the AI could "decide" whats more of a threat within targeting range, after all I wouldn't want a gunner pointlessly pinging rounds off a tank or killing a tent when there's a bloke in the tree's with a RPG or igla. Link to comment Share on other sites More sharing options...
Suchacz Posted June 15, 2013 Share Posted June 15, 2013 (edited) It would most certainly be helpful if the AI could "decide" whats more of a threat within targeting range, after all I wouldn't want a gunner pointlessly pinging rounds off a tank or killing a tent when there's a bloke in the tree's with a RPG or igla.Do you think that it is imposible for BST to develop a script for AI to make such decision? :smilewink: Edited June 15, 2013 by Suchacz Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2 Link to comment Share on other sites More sharing options...
Ells228 Posted June 15, 2013 Share Posted June 15, 2013 Cooperative multiplayable positions ! Personally is the only one I care about That's down to ED, not the 3rd party devs. Link to comment Share on other sites More sharing options...
xxJohnxx Posted June 15, 2013 Share Posted June 15, 2013 I would additionally to the stuff above also like: -A command to let the crew chief throw a smoke granade out of the window to mark an LZ. -A flare/chaff dispenser. -Eventually a working GPS (yeah I know it is more fun this way, and yeah I know we have a kneeboard, but personally I would like to see some sort of navigation aid in a form of a GPS or something similar.) Check out my YouTube: xxJohnxx Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled Link to comment Share on other sites More sharing options...
Mike Busutil Posted June 15, 2013 Author Share Posted June 15, 2013 I notice when you open the rear doors while in the start up area, the gunners will grab their guns and start aiming straight out. In real life, door gunners never point the gun anywhere but straight down until they are clear of the friendly base. I would like to see this modeled. [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=Mike%20Busutil&set_filter=Y Link to comment Share on other sites More sharing options...
Suchacz Posted June 15, 2013 Share Posted June 15, 2013 (edited) I notice when you open the rear doors while in the start up area, the gunners will grab their guns and start aiming straight out. In real life, door gunners never point the gun anywhere but straight down until they are clear of the friendly base. I would like to see this modeled. I saw in some vid, that they even dismatle the barrel out of the gun. edit: see 17:00 They are talking about M60 on those hardpoints, but IMHO this rule is valid for doorgunner's M60 too. Edited June 15, 2013 by Suchacz Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2 Link to comment Share on other sites More sharing options...
sorcer3r Posted June 15, 2013 Share Posted June 15, 2013 I would additionally to the stuff above also like: -A command to let the crew chief throw a smoke granade out of the window to mark an LZ. -A flare/chaff dispenser. -Eventually a working GPS (yeah I know it is more fun this way, and yeah I know we have a kneeboard, but personally I would like to see some sort of navigation aid in a form of a GPS or something similar.) In my opinion more important than gps would be a RWR. [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
xxJohnxx Posted June 15, 2013 Share Posted June 15, 2013 That's true! Additionally a MWS or the ability for the crew to call out missile launches they spot. Check out my YouTube: xxJohnxx Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled Link to comment Share on other sites More sharing options...
ebabil Posted June 15, 2013 Share Posted June 15, 2013 this topic has turned into a wishlist topic , FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5 Link to comment Share on other sites More sharing options...
rabid_monkey Posted June 15, 2013 Share Posted June 15, 2013 I would additionally to the stuff above also like: -A command to let the crew chief throw a smoke granade out of the window to mark an LZ. -A flare/chaff dispenser. -Eventually a working GPS (yeah I know it is more fun this way, and yeah I know we have a kneeboard, but personally I would like to see some sort of navigation aid in a form of a GPS or something similar.) LZ's are marked from the ground and up to the pilot to decide if it's safe or not. The crew chief has no say in the choosing of an LZ. Troops will mark their position with smoke and the pilot decides where to put the ship. Link to comment Share on other sites More sharing options...
xxJohnxx Posted June 15, 2013 Share Posted June 15, 2013 Hi, LZ's are marked from the ground and up to the pilot to decide if it's safe or not. The crew chief has no say in the choosing of an LZ. Troops will mark their position with smoke and the pilot decides where to put the ship. I am by far way no expert on this topic, but on several videos in Youtube (from the Vietnam era) you can see the gunners throwing out smoke grenades to mark something. See this at the 5:20 mark. Best regards, John Check out my YouTube: xxJohnxx Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled Link to comment Share on other sites More sharing options...
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