The_Fragger Posted February 16, 2024 Author Posted February 16, 2024 (edited) While coding finishing in the background, we are testing additional features to make the overall look more reralistic. This also includes natural behaviours of the character/Pilot/Co-Pilot (facial animations) We are working hard to implement these features to the DCS-BO-105. The first look looks promissing in our opinion. What do you think ? Keep in mind that the endresult is up to the engine. Meaning that the current Animation Test is WIP. CharacterCreator_5i3Iv1vBuz.mp4 CharacterCreator_bNuFSyqZq6.mp4 Edited February 16, 2024 by The_Fragger double line 16 2 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk:
The_Fragger Posted February 16, 2024 Author Posted February 16, 2024 6 minutes ago, Schlingel mit Kringel said: WOW Looking great! I guess this will be used for general (random/ambient) face expression/looks of the models? Or do you plan this to see further, dynamic and possibly interactive use? Like mouth moving when talking in multiplayer or "emojis" you can use. Or even scriptable for a more immersive singleplayer experience. This is too early to say. We plan(!) an AI feature for mouth synch on F5 menu...maybe more straight forward. but like I've said - it's too early to say. There're a lot of things to investigate in order to say: "Yes - that's possible". 4 2 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk:
Hiob Posted February 19, 2024 Posted February 19, 2024 (edited) On 2/16/2024 at 1:55 PM, The_Fragger said: While coding finishing in the background, we are testing additional features to make the overall look more reralistic. This also includes natural behaviours of the character/Pilot/Co-Pilot (facial animations) We are working hard to implement these features to the DCS-BO-105. The first look looks promissing in our opinion. What do you think ? Keep in mind that the endresult is up to the engine. Meaning that the current Animation Test is WIP. CharacterCreator_5i3Iv1vBuz.mp4 16.22 MB · 6 downloads CharacterCreator_bNuFSyqZq6.mp4 11.58 MB · 7 downloads I have seen worse in RPG games…. Edited February 23, 2024 by Hiob 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
zerO_crash Posted February 23, 2024 Posted February 23, 2024 (edited) On 2/16/2024 at 1:55 PM, The_Fragger said: While coding finishing in the background, we are testing additional features to make the overall look more reralistic. This also includes natural behaviours of the character/Pilot/Co-Pilot (facial animations) We are working hard to implement these features to the DCS-BO-105. The first look looks promissing in our opinion. What do you think ? Keep in mind that the endresult is up to the engine. Meaning that the current Animation Test is WIP. CharacterCreator_5i3Iv1vBuz.mp4 16.22 MB · 7 downloads CharacterCreator_bNuFSyqZq6.mp4 11.58 MB · 8 downloads It looks fantastic! If you manage to get the correct synchronization between facial expressions and what the AI will communicate (comments regarding hit/miss, scare if pilot flies too abruptly, proper lip-sync with regards to words used, etc...), you'll set quite a new bar with regards to feeling of not being "alone" in a human-AI scenario (in a module). Specifically, when he talks, it'll be important to have him perfectly synchronized with what's being said. The animations are too superb, to use them for any less! Keep at it! Edited February 23, 2024 by zerO_crash 2 1 [sIGPIC][/sIGPIC]
kotor633 Posted April 6, 2024 Posted April 6, 2024 Today I treated myself to the Bo-105 for X-P****12. To be fit when the PAH1A1 is ready to take off in DCS World! We Rotorheads are counting on you!! 1 ************************************** DCS World needs the Panavia Tornado! Really! **************************************
ninelore Posted April 12, 2024 Posted April 12, 2024 Progress news for April 2024 FM OVERVIEW We are currently in the process of connecting all other instruments to the corresponding bus routes. All instruments will be connected correctly according to the circuit diagram and will react accordingly. This includes power supply, light intensity, magnetic switch behavior and instrument failure. We have also almost finished integrating the drag and wind forces from all external components of the helicopter. The downwash MEDUSA-FM is 50% done as well. Further progress on the flight model is blocked until the altimeter, speed indicator and and compass are done code-wise. FORCES, WIND and DAMAGE Since the MEDUSA system monitors the entire helicopter, all forces such as penetrating wind, stabilizers, OAT (Outside air temperature), damage and blown parts are taken into account. For example, if a rotor blade is broken or missing, the MEDUSA rotor task will take this into account and recalculate the flight behavior. MEDUSA ROTOR SYSTEM The rotor system was implemented accurately. This also includes the rigid rotor head directed 3° forward and ~1.5° forward to the right. Currently we are in the process of aligning the line of sight indicator compass to the magnetic compass. Since the magnetic compass shows the real position of the helicopter, the line of sight compass may differ in certain circumstances. A "+" (plus) or a circle indicator will tell you if you need to adjust the line of sight compass. You will be able to calibrate the disc (indexed rotation of the compass disc) and adjust it to the magnetic compass with a switch. ELECTRIC BUS The electric bus is finished and is just waiting to receive signals from the remaining devices. It's 100% implemented according to the circuit diagram. WEAPON SYSTEM The weapon system is currently in our backlog and will be implemented when the majority of other systems are complete. This is one of the last tasks for MEDUSA. As always, this will be implemented exactly according to the circuit diagram. This includes, but is not limited to: - SELF TEST - Wire cut cases - Power problems The weapon system communicates with the line of sight indicator, YAW control and the current position of the helicopter. YAW CONTROL INSIGHTS When YAW CONT is on and the "SIGHT LINE" ON switch on the collective is pressed/held, the helicopter will always follow the left/right angle of the sight unit (105° left/right). However, the pilot always has control over the helicopter and must ensure that he is always within the line of sight limit (line of sight Indicator Limits -> 3° left/right). If the conditions are not met, the HOT can't be fired. If the HOT is in flight and the pilot deviates from the 3°, the HOT's communication wires are cut. If steering inputs are too hard, the hydraulic system switches from System 1 to System 2 (Displayed on the warning panel). This automatically switches the YAW CONT magnetic switch to OFF. In this mode the helicopter is no longer able to follow the periscope. This entire process is monitored by the MEDUSA HYDRAULIC task and the MEDUSA POWER SUPPLY task. Cheers 20 1
MIghtymoo Posted April 15, 2024 Posted April 15, 2024 (edited) How far from complete is the BO-105? Any hope to see it early access in 2024, considering this thread is 11 years old? Edited April 15, 2024 by MIghtymoo Intel i9 13900K | RTX4090 | 64 Gb DDR4 3600 CL18 | 2Tb PCIe4.0 | Varjo Aero | Pico 4 on WIFI6e | Virtual Desktop running VDXR
The_Fragger Posted May 11, 2024 Author Posted May 11, 2024 (edited) Today whole day BO-105 Q+A on Miltech-5 Discord. Voice Channel-> General-Event https://discord.com/channels/787239191377477632/1050804450899529738 Edited May 11, 2024 by The_Fragger 3 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk:
The_Fragger Posted May 16, 2024 Author Posted May 16, 2024 (edited) FM at 98 % ! The downwash and transition was sent to the MEDUSA system today. The physical formulas work together and calculate all necessary situations. The downwash/ground effect is calculated from all 10 sectors per rotor blades. As the air cushion moves at increasing speed, it reacts to external influences such as OAT, air density, wind and attachments to the helicopter. Subtleties such as the pointer deviations when the tanks slosh during control inputs, or turbulence on the pickup such as the clib/dive indicator are implemented as an extra feature. Next, the BO-105 will be released to the SMEs and BO-105 pilots for testing. Pilot/CO-pilot is already in the cockpit. The screenshot shows the status without normal/roughness maps: btw: Ignore the rubber pen Edited May 16, 2024 by The_Fragger text correction 15 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk:
zerO_crash Posted May 16, 2024 Posted May 16, 2024 Going to be interesting, for sure! 1 [sIGPIC][/sIGPIC]
Hiob Posted May 16, 2024 Posted May 16, 2024 24 minutes ago, The_Fragger said: FM at 98 % ! The downwash and transition was sent to the MEDUSA system today. The physical formulas work together and calculate all necessary situations. The downwash/ground effect is calculated from all 10 sectors per rotor blades. As the air cushion moves at increasing speed, it reacts to external influences such as OAT, air density, wind and attachments to the helicopter. Subtleties such as the pointer deviations when the tanks slosh during control inputs, or turbulence on the pickup such as the clib/dive indicator are implemented as an extra feature. Next, the BO-105 will be released to the SMEs and BO-105 pilots for testing. Pilot/CO-pilot is already in the cockpit. The screenshot shows the status without normal/roughness maps: btw: Ignore the rubber pen Yippiee! Tell the SMEs and pilots to hurry up! 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Tom Kazansky Posted May 17, 2024 Posted May 17, 2024 Quote FM at 98 % ! The downwash and transition was sent to the MEDUSA system today. The physical formulas work together and calculate all necessary situations. The downwash/ground effect is calculated from all 10 sectors per rotor blades. As the air cushion moves at increasing speed, it reacts to external influences such as OAT, air density, wind and attachments to the helicopter. Subtleties such as the pointer deviations when the tanks slosh during control inputs, or turbulence on the pickup such as the clib/dive indicator are implemented as an extra feature. Next, the BO-105 will be released to the SMEs and BO-105 pilots for testing. Pilot/CO-pilot is already in the cockpit. The screenshot shows the status without normal/roughness maps: btw: Ignore the rubber pen 4
kotor633 Posted May 17, 2024 Posted May 17, 2024 That are great news. If you read it like that, you might get the impression that we might be able to take off with the Bo-105 this year... 4 ************************************** DCS World needs the Panavia Tornado! Really! **************************************
Volator Posted May 17, 2024 Posted May 17, 2024 Great news. Incredible progress after the module had been as good as dead at one point. 2 1./JG71 "Richthofen" - Seven Eleven
corbu1 Posted May 17, 2024 Posted May 17, 2024 Beautiful! I‘m so excited! The BO rocks! 3 DCS Version: 2.9.15.9408 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - MiG-29A - (prepurchase) - FC2024 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod) DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1
Rogue Trooper Posted May 17, 2024 Posted May 17, 2024 We are getting there, day 1 purchase for me. 3 HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
YoYo Posted May 25, 2024 Posted May 25, 2024 Honestly, if I had to bet on which model would appear faster, I thought it would be the Bo-105, but it turned out that Kiowa's progress was much faster. Looks like long way still before Bo-105 :(. Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
cfrag Posted May 25, 2024 Posted May 25, 2024 12 hours ago, YoYo said: Honestly, if I had to bet on which model would appear faster, I thought it would be the Bo-105, but it turned out that Kiowa's progress was much faster. Looks like long way still before Bo-105 :(. Nah, they are both at the "two weeks" stage. 1
MAXsenna Posted May 25, 2024 Posted May 25, 2024 That's some progress! I love the Gazelle and I'll defo get the Kiowa, while this is the one I'm waiting for! Sent from my SM-A536B using Tapatalk 1
Hiob Posted May 25, 2024 Posted May 25, 2024 8 minutes ago, MAXsenna said: That's some progress! I love the Gazelle and I'll defo get the Kiowa, while this is the one I'm waiting for! Sent from my SM-A536B using Tapatalk Same! But still I‘m also thrilled for the Kiowa…. 3 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
MAXsenna Posted May 25, 2024 Posted May 25, 2024 Same! But still I‘m also thrilled for the Kiowa….Yup! I'll love to learn the differences between each one of them! Sent from my SM-A536B using Tapatalk
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