SkateZilla Posted July 12, 2013 Author Posted July 12, 2013 a Wagdate on a Wagdate... Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Boberro Posted July 12, 2013 Posted July 12, 2013 Cool. Can we lock targets via radar display or only visually and radar view is only... "view"? It could use transparency and be a bit smaller. The best make it moddable :) Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
dooom Posted July 12, 2013 Posted July 12, 2013 Can we have more clarity on troop loading? Is this a trigger with animation or will it also allow player avatars to get in board when shot down? ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
VTJS17_Fire Posted July 12, 2013 Posted July 12, 2013 @Wags: What's the number under the radar screen ("25" in the screenshot)? Range to target? regards, Fire Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
Revelation Posted July 12, 2013 Posted July 12, 2013 @Wags: What's the number under the radar screen ("25" in the screenshot)? Range to target? regards, Fire My initial guess would be range of radar being displayed. Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT
Brisse Posted July 12, 2013 Posted July 12, 2013 There have been a few changes (like squashing the F-15C landing bug). Nice one! :thumbup:
Phantom88 Posted July 12, 2013 Posted July 12, 2013 Wags"To better support new title like UH-1H and the upcoming Mi-8MTv2 helicopters, we are also developing the means for infantry to load and unload from them. We believe this will add a whole new level of game play for those modules." S-W-E-E-T! Thanks for The Wagdate! Patrick
dooom Posted July 12, 2013 Posted July 12, 2013 Now that loading / unloading is on the way - can we please also have paratroopers? I'd love to use the Huey or mi-8 to retrieve paratroopers from their insertion. Yes... I really want to see paratroopers in DCSW ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
71st_Mastiff Posted July 13, 2013 Posted July 13, 2013 Cool. Can we lock targets via radar display or only visually and radar view is only... "view"? It could use transparency and be a bit smaller. The best make it moddable :) My same thought too. transparency, and a bit smaller.:thumbup::joystick: "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
wilky510 Posted July 13, 2013 Posted July 13, 2013 Liking the Wingtip vortices. Especially the Su-27 pic. Amazing. Thanks for the update Wags.
diveplane Posted July 13, 2013 Posted July 13, 2013 loading unloading units this new animation code for infantry being added? great news on the radar for ground sam units that have it, badly needed. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
kk0425 Posted July 13, 2013 Posted July 13, 2013 Patience. He said the change log will be updated on release.
Rotorhead Posted July 13, 2013 Posted July 13, 2013 This past week we have primarily been debugging DCS ver. 1.2.5. Progress is being made and it is still our hope to have it released before the end of this month. Well, that part about "hope" sounds to me a bit like "we are not pretty sure if we can make it", but no matter - as always, better quality release a month later than a bugged one right now. But of course, having 1.2.5 by the end of this month would be nice. To better support new title like UH-1H and the upcoming Mi-8MTv2 helicopters, we are also developing the means for infantry to load and unload from them. We believe this will add a whole new level of game play for those modules. WOO-HOO!!! Of course it will! Our effect artists are busy improving many effects for both their visual appeal and performance. As mentioned last week, one example are new wing tip vortices. As more are completed, I will be sure to post them in future updates. The vortices do look pretty! And did I hear performance? :thumbup: Great update, thank you Wags and ED guys!
Mandrake5 Posted July 13, 2013 Posted July 13, 2013 All sounds great, but how about some Aim-120s which don't behave as if fired underwater?
alexej21 Posted July 13, 2013 Posted July 13, 2013 Hi, Regarding the sale on the STEAM. Are we talking about BS1 or BS2 ? STEAM says only Black Shark. I hope that ED is not selling BS1 anymore... Thx. [sIGPIC][/sIGPIC] .....Vladimir, let's go to Sukhoi.......
Jona33 Posted July 13, 2013 Posted July 13, 2013 BS1 Always remember. I don't have a clue what I'm doing
lfc3333 Posted July 13, 2013 Posted July 13, 2013 Hi, Regarding the sale on the STEAM. Are we talking about BS1 or BS2 ? STEAM says only Black Shark. I hope that ED is not selling BS1 anymore... Thx. If it doesn't say Black Shark 2, then it's the first one. And if you look at ED's store it sells both. [sIGPIC][/sIGPIC] i5 2500k; GTX 660Ti; 8GB DDR3; Win7 64bit SP1 DCS World; A10C; FC3; UH-1; BS2; Mi-8; CA; Su-25t Ever waiting for the F/A 18
alexej21 Posted July 13, 2013 Posted July 13, 2013 Thank you. I don't think that it is a good idea to sell BS1 on Steam [sIGPIC][/sIGPIC] .....Vladimir, let's go to Sukhoi.......
diveplane Posted July 13, 2013 Posted July 13, 2013 All sounds great, but how about some Aim-120s which don't behave as if fired underwater? how does aim120s work? seam to work fine for me on engagements. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Lt.Seahawk Posted July 13, 2013 Posted July 13, 2013 Does anybody know if the Vapor Effects will work like in real (high humidity f.e) Im just wondering because Helicopters and Props have the same effect on wet and HH Days. DCS F-14 Tomcat Alley Discord Server: https://discord.gg/ceS859w
Pelmo Posted July 13, 2013 Posted July 13, 2013 (edited) New wing tip vortices Hello guys, I think that the effect of the new wingtip vortices are too short. Watch this video .. Edited July 13, 2013 by Pelmo Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.
Esac_mirmidon Posted July 13, 2013 Posted July 13, 2013 Wait to see it ingame. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Pelmo Posted July 13, 2013 Posted July 13, 2013 ok, I hope you're right.. Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.
TZeer Posted July 13, 2013 Posted July 13, 2013 how does aim120s work? seam to work fine for me on engagements. Boos and sustained burn time, bleeding of speed. Last time I checked, the boost time and sustained burn time where the same. In RL the boost time is only there for a short moment (which seems ok) while the sustained burn time is there for a lot longer, not accelerating anymore, just maintaining speed. In game the sustained burn time is the same as boost time, which is incorrect. That's the short story :)
SkateZilla Posted July 14, 2013 Author Posted July 14, 2013 and humidity Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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