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Posted

a Wagdate on a Wagdate...

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Posted

Cool.

 

Can we lock targets via radar display or only visually and radar view is only... "view"?

 

It could use transparency and be a bit smaller. The best make it moddable :)

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted

Can we have more clarity on troop loading? Is this a trigger with animation or will it also allow player avatars to get in board when shot down?

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"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted

@Wags: What's the number under the radar screen ("25" in the screenshot)? Range to target?

 

 

regards,

Fire

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Posted
@Wags: What's the number under the radar screen ("25" in the screenshot)? Range to target?

 

 

regards,

Fire

 

My initial guess would be range of radar being displayed.

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Posted

Wags"To better support new title like UH-1H and the upcoming Mi-8MTv2 helicopters, we are also developing the means for infantry to load and unload from them. We believe this will add a whole new level of game play for those modules."

 

S-W-E-E-T! Thanks for The Wagdate!

Patrick

mini.gif

Posted

Now that loading / unloading is on the way - can we please also have paratroopers? I'd love to use the Huey or mi-8 to retrieve paratroopers from their insertion.

 

 

Yes... I really want to see paratroopers in DCSW

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"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted
Cool.

 

Can we lock targets via radar display or only visually and radar view is only... "view"?

 

It could use transparency and be a bit smaller. The best make it moddable :)

 

My same thought too.

 

transparency, and a bit smaller.:thumbup::joystick:

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

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Posted
This past week we have primarily been debugging DCS ver. 1.2.5. Progress is being made and it is still our hope to have it released before the end of this month.

 

Well, that part about "hope" sounds to me a bit like "we are not pretty sure if we can make it", but no matter - as always, better quality release a month later than a bugged one right now.

 

But of course, having 1.2.5 by the end of this month would be nice.

 

To better support new title like UH-1H and the upcoming Mi-8MTv2 helicopters, we are also developing the means for infantry to load and unload from them. We believe this will add a whole new level of game play for those modules.

 

WOO-HOO!!! Of course it will!

 

Our effect artists are busy improving many effects for both their visual appeal and performance. As mentioned last week, one example are new wing tip vortices. As more are completed, I will be sure to post them in future updates.

 

The vortices do look pretty! And did I hear performance? :thumbup:

 

 

Great update, thank you Wags and ED guys!

Posted

Hi,

Regarding the sale on the STEAM. Are we talking about BS1 or BS2 ? STEAM says only Black Shark.

I hope that ED is not selling BS1 anymore...

 

Thx.

[sIGPIC][/sIGPIC]

.....Vladimir, let's go to Sukhoi.......

Posted
Hi,

Regarding the sale on the STEAM. Are we talking about BS1 or BS2 ? STEAM says only Black Shark.

I hope that ED is not selling BS1 anymore...

 

Thx.

 

If it doesn't say Black Shark 2, then it's the first one. And if you look at ED's store it sells both.

[sIGPIC][/sIGPIC]

i5 2500k; GTX 660Ti; 8GB DDR3; Win7 64bit SP1

DCS World; A10C; FC3; UH-1; BS2; Mi-8; CA; Su-25t

Ever waiting for the F/A 18

Posted (edited)

New wing tip vortices

 

Hello guys,

 

I think that the effect of the new wingtip vortices are too short.

 

attachment.php?attachmentid=84715&d=1373650456

 

 

Watch this video ..

 

Edited by Pelmo
 

Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.

Posted

Wait to see it ingame.

" You must think in russian.."

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Posted

ok, I hope you're right..

 

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Posted
how does aim120s work?

seam to work fine for me on engagements.

 

Boos and sustained burn time, bleeding of speed.

 

Last time I checked, the boost time and sustained burn time where the same. In RL the boost time is only there for a short moment (which seems ok) while the sustained burn time is there for a lot longer, not accelerating anymore, just maintaining speed. In game the sustained burn time is the same as boost time, which is incorrect.

 

That's the short story :)

Posted

and humidity

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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