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Posted (edited)

These .fx modifications are a progression from the original cloud shader mod, they now encompass the sky, clouds, terrain etc - be aware that this mod gets regular updates as new discoveries/tweaks are made!

 

See attachment below, installation is pretty straight forward - just unrar the package and copy the folders into the DCS World directory.

 

NOTE: these modifications are Integrity Check compatible with basically all servers so they're safe to use online.

 

******DO NOT USE WITH DCS WORLD 1.5 - only for 1.2.xx versions!******

 

v5.71: fixed cloud shadows problem on sea.

 

9egAwij.png

 

RpOL0q0.png

 

Bo1Ejlb.png

 

sM42BKh.png

Edited by Mustang
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Posted (edited)

Just had a look at the mod in a quick f-15 mission and, I must say very good work Mustang. I like the contrast the clouds have now.

 

Thank you and highly recommendable to others!

 

EDIT:

Different cloud sizes would be awesome. lurking for an update :thumbup:

Edited by DCS_Thor

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Posted

Mustang you have made a great work with this mod.

 

Sunsets and downs are simply outstanding now. I love it.

 

Thanks a lot for your efforts to make a better DCSW every day.

" You must think in russian.."

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Posted (edited)

Ah, there it is. I will try this out right away. Thanks!

 

EDIT: First impression is that I think they are probably a little too dark...? Looking down from above should be white rather than grey.

Edited by upupandaway

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Deedle, deedle!

Posted
Ah, there it is. I will try this out right away. Thanks!

 

EDIT: First impression is that I think they are probably a little too dark...? Looking down from above should be white rather than grey.

 

Much depends on the sun positioning, what time of day were you viewing the clouds at? also the season/sun angle makes the clouds appear darker.

 

P.S if you guys want to try your own edit you can by looking at lines 419 and 432 in cldDraw.fx (open and edit with Notepad++)

 

float3 finclr=((t1*pix_const6+r0))*(0.05+0.75*grad)*cldclr;

 

the parts in bold are the controls for the cloud luminance and tones

 

Out.cOut.w=min(t2.w*t3.w*1.5,1);

 

again the part in bold controls the density of the cloud, by lowering and raising this value.

Posted (edited)

A few more, once i'm happy with the parameters i'll include this shader in the mod package later today

 

4N9lYdT.jpg

 

YGMQL9C.jpg

 

qmQzYZh.jpg

Edited by Mustang
Posted

Very nice looking pictures Mustang. Will create a lot more gaming immersion for sure. Looking forward the next release package. :thumbup:

 

Together with the excellent ground texture mod from Toby23, DCS really made a huge step forward. (Who needs "Edge" anymore btw? :music_whistling:)

 

A big thanks to all Mod creators, DCS definitely wouldnt be the same without your great work and effort!

 

Cheers!

CPU: i9 9900K@5GHz

GPU: Gigabyte RTX 3080 Gaming OC

HMD: Valve Index

RAM: 32Gb G-Skill 3200MHz DDR4

HOTAS: Thrustmaster TPR Pedals + Thrustmaster Warthog

Posted (edited)

Thanks guys :)

 

First post updated.

 

edit: updated to v2.01, there was a strange bug with the previous version that created an odd looking effect when flying above the cirrus, now fixed.

Edited by Mustang
Posted

Another nice tweak/mod Mustang :thumbup:

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Posted (edited)

NP Kuky I know you've been wanting this mod as much as I have :D

 

edit: updated first post with v2.02.

 

ybc0Qqi.jpg

 

DLKIdPe.jpg

Edited by Mustang
Posted

Nice job Stang!

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Posted

Looks gorgeous

Nice job Christopher :thumbsup:

Just keep coming variations/versions :)

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

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"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

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