Mustang Posted September 8, 2013 Posted September 8, 2013 (edited) These .fx modifications are a progression from the original cloud shader mod, they now encompass the sky, clouds, terrain etc - be aware that this mod gets regular updates as new discoveries/tweaks are made! See attachment below, installation is pretty straight forward - just unrar the package and copy the folders into the DCS World directory. NOTE: these modifications are Integrity Check compatible with basically all servers so they're safe to use online. ******DO NOT USE WITH DCS WORLD 1.5 - only for 1.2.xx versions!****** v5.71: fixed cloud shadows problem on sea. Edited October 1, 2015 by Mustang 3
Tetra Posted September 8, 2013 Posted September 8, 2013 These look great many thanks! My Mods: Radar Warning Receiver Audio Expansion G-Breath Sound Mod
DCS_Thor Posted September 10, 2013 Posted September 10, 2013 (edited) Just had a look at the mod in a quick f-15 mission and, I must say very good work Mustang. I like the contrast the clouds have now. Thank you and highly recommendable to others! EDIT: Different cloud sizes would be awesome. lurking for an update :thumbup: Edited September 10, 2013 by DCS_Thor CPU: i9 9900K@5GHz GPU: Gigabyte RTX 3080 Gaming OC HMD: Valve Index RAM: 32Gb G-Skill 3200MHz DDR4 HOTAS: Thrustmaster TPR Pedals + Thrustmaster Warthog
Mustang Posted September 10, 2013 Author Posted September 10, 2013 Thanks for the feedback guys :) I think i'll experiment with different cloud sizes next.
Esac_mirmidon Posted September 10, 2013 Posted September 10, 2013 Mustang you have made a great work with this mod. Sunsets and downs are simply outstanding now. I love it. Thanks a lot for your efforts to make a better DCSW every day. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Geert Hooghe Posted September 10, 2013 Posted September 10, 2013 Very nice job...it looks great and realistic...no fps attack...congrat !!
upupandaway Posted September 10, 2013 Posted September 10, 2013 (edited) Ah, there it is. I will try this out right away. Thanks! EDIT: First impression is that I think they are probably a little too dark...? Looking down from above should be white rather than grey. Edited September 10, 2013 by upupandaway [sIGPIC][/sIGPIC] Deedle, deedle!
Mustang Posted September 10, 2013 Author Posted September 10, 2013 Ah, there it is. I will try this out right away. Thanks! EDIT: First impression is that I think they are probably a little too dark...? Looking down from above should be white rather than grey. Much depends on the sun positioning, what time of day were you viewing the clouds at? also the season/sun angle makes the clouds appear darker. P.S if you guys want to try your own edit you can by looking at lines 419 and 432 in cldDraw.fx (open and edit with Notepad++) float3 finclr=((t1*pix_const6+r0))*(0.05+0.75*grad)*cldclr; the parts in bold are the controls for the cloud luminance and tones Out.cOut.w=min(t2.w*t3.w*1.5,1); again the part in bold controls the density of the cloud, by lowering and raising this value.
upupandaway Posted September 10, 2013 Posted September 10, 2013 Ok, it was around mid day / afternoon in autumn. I never noticed that difference before. [sIGPIC][/sIGPIC] Deedle, deedle!
Tetra Posted September 10, 2013 Posted September 10, 2013 Thanks for the feedback guys :) I think i'll experiment with different cloud sizes next. That would be awesome, is it possible to create varied shapes also? I notice many of the clouds seem to be of a similar structure in vanilla DCS? Anyway thanks again, really enjoying this mod. My Mods: Radar Warning Receiver Audio Expansion G-Breath Sound Mod
upupandaway Posted September 10, 2013 Posted September 10, 2013 Yeah, for years there has been exactly one type of (dynamic) clouds in DCS... [sIGPIC][/sIGPIC] Deedle, deedle!
Mustang Posted September 17, 2013 Author Posted September 17, 2013 (edited) Further experimentation, with cirrus cloud layer extended distance Edited September 17, 2013 by Mustang
Mustang Posted September 17, 2013 Author Posted September 17, 2013 (edited) A few more, once i'm happy with the parameters i'll include this shader in the mod package later today Edited September 17, 2013 by Mustang
DCS_Thor Posted September 17, 2013 Posted September 17, 2013 Very nice looking pictures Mustang. Will create a lot more gaming immersion for sure. Looking forward the next release package. :thumbup: Together with the excellent ground texture mod from Toby23, DCS really made a huge step forward. (Who needs "Edge" anymore btw? :music_whistling:) A big thanks to all Mod creators, DCS definitely wouldnt be the same without your great work and effort! Cheers! CPU: i9 9900K@5GHz GPU: Gigabyte RTX 3080 Gaming OC HMD: Valve Index RAM: 32Gb G-Skill 3200MHz DDR4 HOTAS: Thrustmaster TPR Pedals + Thrustmaster Warthog
Mustang Posted September 17, 2013 Author Posted September 17, 2013 (edited) Thanks guys :) First post updated. edit: updated to v2.01, there was a strange bug with the previous version that created an odd looking effect when flying above the cirrus, now fixed. Edited September 17, 2013 by Mustang
Mustang Posted September 17, 2013 Author Posted September 17, 2013 (edited) Some screenshots taken online a few minutes ago Edited September 17, 2013 by Mustang
ED Team NineLine Posted September 17, 2013 ED Team Posted September 17, 2013 Looks good Mustang! Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Mustang Posted September 17, 2013 Author Posted September 17, 2013 Tested with Dynamic weather effects, works perfectly and IMO gives those often lonely looking little clouds some great background details
Kuky Posted September 17, 2013 Posted September 17, 2013 Another nice tweak/mod Mustang :thumbup: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi MB | AMD Ryzen 7 9800X3D + LC AIO 360 | MSI RTX 5090 LC 360 | 64GB PC5-48000 DDR5 | 1TB M2 SSD x2 | NZXT C1000 Gold ATX 3.1 1000W | HOTAS Cougar+MFG Crosswind ... and waiting on Pimax Crystal Super VR headset & DCS MiG-29A release
Mustang Posted September 18, 2013 Author Posted September 18, 2013 (edited) NP Kuky I know you've been wanting this mod as much as I have :D edit: updated first post with v2.02. Edited September 18, 2013 by Mustang
Cali Posted September 18, 2013 Posted September 18, 2013 Nice job Stang! i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
Necroscope Posted September 18, 2013 Posted September 18, 2013 Just awesome! Всех убью, один останусь!
HungaroJET Posted September 18, 2013 Posted September 18, 2013 Looks gorgeous Nice job Christopher :thumbsup: Just keep coming variations/versions :) Atop the midnight tarmac, a metal beast awaits. To be flown below the radar, to bring the enemy his fate. HAVE A BANDIT DAY ! [sIGPIC][/sIGPIC] "When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist
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