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Moira has nothing to do with it. I experienced this with my OG Crystal too. No moria at all there, and very little on my Super
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vivaan.proB2 joined the community
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I have. Someone on the crash section of this forum provided me with some tips. Ill let you know if they help. SO far it seems improved....
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По обновлённому грачу так и тишина?
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reported TEDAC Export does not switch off when switching to PLT seat
BIGNEWY replied to jonsky7's topic in Multi-Display
I know you feel this should be a much higher priority, its clear it is an important issue for you and I am sure others, and I would like to see it resolved also. But the fact is only a small percentage of the community use exports compared to the masses, the team have other bugs, tasks and issues with much higher priority ahead of it. I am happy to highlight it to the team again, but making "noise" isn't going to make a fix happen any sooner. So apologies if this seems dismissive, but it is the reality of the issue. thank you bignewy -
PolishHussar001 joined the community
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I would recommend switching to standalone DCS version. There are certain benefits compared to Steam.
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TEDAC Export does not switch off when switching to PLT seat
GeoS72 replied to jonsky7's topic in Multi-Display
@BIGNEWY, ED Staff, @jonsky7, and fellow users, We need to garner more attention to this bug. We are 1 month away from it's 2yr anniversary and little to no action was taken to resolve this problem. If you are passionate about this module then please speak up! We need to upgrade this bug from "Reported" to "Fixed". The TEDAC remains ON after leaving the CPG seat and will remain ON until the client leaves the server or restarts DCS. During 1 multiplayer server session, it doesn't matter if the client changes to a different aircraft, such as F/A-18C, F-16C, CH-47F, etc. After the client picks another Apache pilot slot, the TEDAC will be ON and the image will be frozen from the initial CPG instance. Furthermore, the Autopilot ControlsIndicator overlay is masked by the TEDAC display or blank out screen when in the Pilot seat. That is another problem because modifying the ControlsIndicator.lua file will fail Integrity Check (IC). I have a separate thread about that problem. Speak up and let your voice be heard. The more people complain about this problem should help to resolve this issue. I'd like to play more as the CPG but this bug prevents me from jumping between seats since the frozen screen presents too much of a distraction. I need your help to bring resolution to this problem. If you have time to press the "Like" or "Thanks" button, then please take a moment to comment. It's time to fix this TEDAC bug! -
Beim Thrustmaster Viper TQS geht das Abschalten durch die Throttleposition - die Bewegung von Stop auf IDLE wird nicht registriert.
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I mean... that not entirely accurate... IVAS – Integrated Visual Augmentation System is real. So HUD isn't out of the question lol
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Long start times from desktop to main menu
SAM77 replied to Simicro's topic in Game Performance Bugs
New bios was released couple days back for my mobo. I updated my bios today to the latest version along with Intel ME. Now I have this issue with long loading time. I turned off Hyperthreading in bios and it loaded much quicker. In addition, with HT on exiting from game to desktop takes significantly longer than before. I will live with it for now. Hopefully the fix mentioned will solve it. I plan on reinstalling win11 anyway when MiG29 is released. If the problem still exists, I will consider reverting to the previous bios version. I ignored the golden rule "If it isn't broke don't fix it" -
only saw this thread now:) In case it hasnt been mentioned... There is also my VPForce MONSTER Rhino DIY Kitbase wich utilizes the biggest available VPForce 86BLF04 motors. In the end youll have basically a Rhino with 100% compatibiility to the Rhino ecosystem, just with more power and less overheat likeliness. In fact in tests after 10 Minutes constant turning in a F14 there was no power loss to be felt. Certainly not as powerful as the FFBeast but i would say its somewhere inbetween the original Rhino and the Beast. Currently 2 Kitbases are on stock and on sale.
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Over the past 10 years, DCS has turned from a game-changing fantastic sim to an abomination of unfixed bugs, broken promises, completely empty and abandonware (NTTR) maps, incomplete modules, 2-3-4 year "early access releases" (F/A-18, I'm looking at you!), and (literally) a 30 year old code base from Flanker 2.0 and Lock-On. the "C" in DCS has been pathetic for about a decade due to AI and weapons issues that ED refuses to fix. I, for one am not spending one more dime on a module or map until ED fixes the BASE software. When I spend HOURS scripting, tweaking and "work-arounding" just trying to get a mission to function properly BEFORE ACTUALLY FLYING, or spend an hour or so flying only to experience a bug at IP and ruins the whole mission. Forget a moderately complex, multi-unit mission. I can't tell you how many FULL days I've wasted trying to get a single DCS mission or scenario to function even halfway decently, only to give up in frustration and go fly M$FS. DCS 3.0*, when??? Dynamic campaign and updated mission editor when? Updated AI when? Legacy core bug fixes, when? Populated airspaces when? And finally, updates that don't break everything previously mentioned in the last sentence. Time to step up to the plate, ED and give your customers what they are paying for. Judging from the decreasing activity and posts on this whole forum, the posters in this thread are not the only ones frustrated and ready to give up.
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DCS World 2025 Screenshots and Video Thread
Nazgûl replied to ST0RM's topic in Screenshots and Videos
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Blue7 joined the community
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Hi. Very nice Mod I'm eager to test. But I don't have JF-17 yet and, sorry but... ...should not be a FAQ you check in case of an issue, it's a Requirement that should appear above Liveries, Thanks and Features.
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Bei 3:37 könnte deine Frage beantworten!
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PSVR2 - now works with Eye Tracking and Quad Views!
AlpineGTA replied to proxlamus's topic in Virtual Reality
Thank you! -
requested ControlsIndicator file and Integrity Check (IC) Failure
GeoS72 replied to GeoS72's topic in Multi-Display Support
Wow, I'm surprised that no one else has spoken up about the ControlsIndicator breaking IC. -
Contrail direction influenced by wind, is not okay !
P3CFE replied to P3CFE's topic in Weather System Bugs & Problems
Just some feedback from de dev's about their view on his bug would be nice. Until then it remains griping in a vacuum. -
If you click on one of the links in the first post you'll see some example images of what objects come along with it. It contains much more than just paper targets.
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@-Rudel-, your thoughts on adding this detail to the ControlsIndicator overlay? Also note the lack of an indicator for the wheel brakes.
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@-Rudel-, could you please add this request to the list of bugs to address?
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I don't know how this is implemented in DCS but If you apply all this to a real aircraft, then all your conclusions are wrong. For starters: when performing a combat sortie, the FRIEND-FOE ( свой-чужой )switch MUST be set to FOE ( чужой ) . You will never see the letter «C», you simply will not be able to lock on your own target. You cannot select FOX1 in TP scan mode because the missile indicator on 1 and 2 hardpoints will be absent. The IFF function does not work in any KOLS modes, even if the target is in the lock, regardless of which channel is primary. Any manipulation of the modes in the lock will only lead to a failure of the lock. The IFF function only works in the RL mode.
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Bumping the thread for increased visibility. The ICS Mode Switch UP/DOWN keybinds work. However, the discrete HOT MIC, PTT, and VOX keybinds do not work. They are animated but have zero functional effect.
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Yeah the action on the throttle is a bit stickier than my last one. Time to look at something more current. The Virpil CDT line has the best form factor and value for me I think.