Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. I have tried the D9 a few times but have not bought it. I just couldn't get to grips with it. The K4 is my favorite warbird. I'm not sure why but I got the hang of it really quickly. I love flying it. I struggle with the A8 and the p47. I'm enjoying the F4U but not there yet. I might give the D9 another go.
  3. Currently, there are no plans for these as it's not correct for an unmodified 9.12A, sorry.
  4. Probably this has been asked a lot, but the missile guidance logic needs to be improved. I don´t think (SAM) missiles should be so easily fooled by driving them into the ground, i.e. using their lead pursuit logic against them until they hit the ground.
  5. Unfortunately you can't "preset" the cirrus clouds. ED would need to add the framework for that (I wish they would!). The game engine only calls 2 of the 4 cirrus texture files per mission run, so you can see up to 10 different cirrus cloud types in one mission. They change every 10 minutes. Each cirrus texture file has 5 cirrus textures baked into it for a total of 20. The game may appear stuck on the same 10 cirrus clouds until you change the date/time or restart the game. I can't see what logic it's using to select which cirrus texture files it uses so there's no way for me change that. Each time you start or restart a mission, a new texture out of the 10 available will be rendered at start. This prevents seeing the same cirrus clouds repeatedly. I'd really like them to add a simple framework to select a cirrus cloud preset similar to the current cloud presets. That way I could continue to create more cirrus clouds and it would be more efficient than what I'm doing now. I could create an external app to swap files around but that just seems clunky.
  6. They both use the same file to hook into DCS, so to have them working simultaneously, you need to move the reshade files to the bin/plugins folder. The easiest way is to create a "mod" for reshade to quickly install/uninstall using a mod manager, since you need to do this after DCS updates First we need to start with a clean DCS install: If you already use a mod manager, remove all installed mods from the game install directory Search "Repair" in Windows start menu to repair DCS Select the "slow" and "search extra files" options Now that we have a vanilla DCS install, download, install and setup ReShade to your liking Now run DCS repair again, but with "fast" and "search extra files" options This will find all the reshade files and give you the option to Delete/Move/Keep those files Select Move and the tool will move all the reshade files to the .../DCS World/backupXX/ folder (the folder with the highest no.) Create a ReShade_vXXXX/bin/plugins folder in your mod manager's library folder Copy the contents of .../DCS World/backupXX/bin folder to ReShade_vXXXX/bin/plugins folder Run DCS repair again, with "fast" and "search extra files" options to clean out ReShade Install OptiScaler according to their wiki instructions Now run DCS repair again, but with "fast" and "search extra files" options This will find all the OptiScaler files and give you the option to Delete/Move/Keep those files Select Move and the tool will move all the reshade files to the .../DCS World/backupXX/ folder (the folder with the highest no.) Create a OptiScaler_vXXXX folder in your mod manager's library folder Copy the contents of .../DCS World/backupXX/folder to OptiScaler_vXXXX/ folder So now you have "mods" for both ReShade and OptiScaler. Since OptiScaler is already installed, install the ReShade mod, and it will get installed to .../DCS World/bin/plugins
  7. I agree that these kind of vehicles can be a challenge when it comes to the damage model. But the current damage implementation, even though it's based on hitpoints, can be more granular then before and make different zones absorb these points differently. The TOS-1A has 16 different damage zones implemented.
  8. Why my canards swing all the time? Does anyone have with this issue?
  9. Thanks guys i installed the T-45 and there is no Bank up, down, left and Right Setting for the Keyboard, is that normal???
  10. It doesn't have to be large. FSX had a whole World, quite well-made at that, taking up about 24GB, while P3Dv6 had 85GB with even better quality. The World is generated using autogen, combining vegetation and buildings. It doesn't even have to take up as much space as a single map for DCS with current quality.
  11. The DCS hitpoint system is really unsuited to simulating this kind of vehicle. IRL, the 30mm would shred the turret quite handily, but only scratch the paint on the hull. Still a mission kill, but it won't leave a smoking wreck.
  12. Thank you for putting in the work that I wasn't able to. A few points: I don't know who added the Aster 15 to my SAMP/T, but there's no such thing as a land-based Aster 15. The SAMP/T is designed to use the Aster 30 Block 1 only. The SAMP/T NG (the upgraded system with the GF300) can use both the Aster 30 Block 1 and Block 1NT. Aster 15 is a purely naval missile. The Aster Block 2 project has been cancelled years ago, and it never flew. Its role is to be fulfilled by the Aquila interceptor somewhere in the 2030s What is the issue with the 9S32 ? In any case, I can look if I still have the original model. Otherwise, perhaps ERO, aka @Strigoi_dk, still has it somewhere. IRL, the purpose of the MC is *not* to add a TLD. It is not an equivalent to the ICC and the ME already has all the bells and whistles TLD-wise, from L16 to JREAP including legacy TDLs like ATDL-1 or L11. Cheers.
  13. It probably won't be two weeks , but that's my bet for this year. If I had to bet on a month, it would be October, a month after the MiG-29A's release. Of course this is just my opinion.
  14. Today
  15. Empfehle euch eine Webseite: DCSmiz.cn! Auf ihr kann man die Mission-Dateien (Miz-Dateien) aus DCS direkt ins Deutsche kompilieren – das ist super! Darüber hinaus kann man sogar ganze Kampagnenordner direkt kompilieren, das ist total cool!
  16. @Calvin.Pimax Im having almost the exact same issue. 1) I started out with 4.41.2 and nothing else. 2) i used Quadviews in PP only and right away got a good 75ish FPS on the ground and about 85 to 90 in the air. It was working well. 3) I tried some other setting only within PP like using "start" in the games tab within the "DCS" game after making setting adjustments. I also tried "smart smoothing" and lock to half frame rate. 4) after doing the steps describe in 3 FPS dropped to 35 and was not usable. I could not solve this problem by reversing the settings. I gave up and installed 1.40.4 and quadviews. This ran great (at least as good as in step 2) but DCS would crash frequently. 5) I switched back to 4.41.2 and tried only the PP quadviews. same problem 35 fps. Reinstalled (repair option) mbuccha quadviews and using that I get 75-90 fps again. 6) but dcs still seems to crash a lot. Im worried its a cable issue. am investigating.
  17. @ TATOR: Many thanks for posting the fix Moran found! It worked for me. No more jittering wheels since i commented line 203. The OV-10A is a great aircraft to fly. Never thought flying a turboprop would be so much fun. Would be really great if you guys could spend some time on this mod after the upcoming Alphajet. We've got lots of jets in DCS but only few flyable turboprops... Actually the OV-10A is the only one I know.
  18. What are the names of the 20 cirrus clouds presets ? I can count only 7...
  19. It is not just an AI thing. This happened two days back on Project Overlord server. http://eu.4ya-servers.nl/tacview/Project Overlord WWII/Tacview-20250825-161330-DCS-06._24_JUNE_1944_N2_v5.5.8X.zip.acmi (t+3:28:30). Corsair continued 9 min home after he lost tail and released vapours whole time.
  20. Yup, Houthis & Iranians produce their own.
  21. Digital Combat Simulator Black Shark 2025.08.26 - 20.44.31.01.mp4
  22. Another week with no update..when they say released into early access soon, does that mean 'this week', 'this month', 'this year' or 'this decade'?
  23. Thanks! I did balance the TOS-1A somewhere between the T-90 and something with low protection. But based on your report and after doing more in depth testing I agree that the unit takes too much fire without being damaged. I need to make the protection contrast between the tank chassis and the more vulnerable launcher turret more obvious. I've done some testing which I think will be a suitable update for the unit. This means that it will matter to a higher degree if you hit the chassis or the launcher turret (which might be a challenge in the Apache, haha).
  24. I don't see any planes listed, based on the image, is this F-16 only?
  25. The three cooling flap levers are close together, I'm sure on a real Corsair the pilot was able to close all three with a single hand movement.
  1. Load more activity
×
×
  • Create New...