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Just seen this thread. But people here are talking about inside the cockpit which yeah I get especially in VR. But does anyone else notice that the canopies look too opaque with external views? Spitfire Mustang and Hornet spring to mind more than any others. If flying with cloud it’s very apparent in VR and in my opinion really spoils the external views
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Virtual Weapons Academy welcomes new pilots!
Mark0306090120 replied to Mark0306090120's topic in General DCS Squadrons
Come join VWA today to learn pretty much any airframe in DCS!- 4 replies
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- educational
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(and 5 more)
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James454 started following currenthill
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ooooo! sorry to hear that.
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Unable to complete the upgrade download since the last upgrade
silverdevil replied to chn6's topic in General Bugs
did you by chance make a manual edit to your HOST file located in C:\Windows\System32\drivers\etc? probably not since the hostname is resolving to the correct IP address. not sure how easy it would be but you could try to get your ISP involved. -
Main menu mouse "stutter" when ecores disabled
silverdevil replied to samtheeagle's topic in General Bugs
i personally upgraded recently and had no issues. i think there was a tad better performance. -
welcome back. rename the DCS folder within Saved Games to DCS.BAK. Restart DCS and see if DCS will start. a new DCS folder will be created. if DCS runs, great. then you can grab your INPUTS folder from the backup DCS folder.
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I seem to be having a problem downloading the DCS OH6A Zip file from Github, there seems to be a 1Gb limit on file downloads as I get the following error every time that I try and download the ZIP file ( The download stops and I get "Check Internet Connection" message) This happend for both the OH-6a as well as the A4 zip files both of which are over 1Gb in size. Does anyone know of any other sites that these files can be downloaded from?
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As an airplane increases or decreases speed, the amount of lift generated will also change. This requires that you move *and hold * the control stick forward (nose down) or backwards (nose up) to maintain any give altitude. This is true of any airplane where the control stick is physically connected to the elevator surfaces. For example, if you increase speed by adding power, your airplane naturally wants to climb from the additional lift. That means you must push forward/move control surfaces downward, *and hold* to counteract the lift of the wings if you want to maintain your current altitude. With sufficient speed, this will mean the elevator surface will be visibly deflected in order to cause the nose to lower. The stick in the cockpit will also be in a new position because it’s directly connected to the elevator. If you are continually accelerating, the force needed to move the elevator further nose down to maintain altitude continues to increase greatly, to a point that the pilot would not have enough strength to continue pushing any further forward. At that point, the plane would simply continue to climb, until you reduce your power. Trim is necessary because it relieves the heavy forces necessary to hold the control surfaces at that new position. This means that after you trim the airplane for a new airspeed, the control stick no longer requires force to stay in that new position necessary to maintain altitude. But critically, as a natural consequence of the stick being physically linked to the control surface, the stick *MUST* be in a new position if you go “hands off”. So, in other words, the stick will be in a new position after trimming. There is simply no way around this for planes that use cables, push-pull rods, and bell cranks to connect the stick to the control surfaces. My apologies for being so wordy. The way trimming works is harder to understand when it’s being explained in words. Once you fly an airplane and viscerally feel the control pressures and movements needed to maintain level flight as airspeed changes, it becomes much easier to understand how it works, and what it looks like when it’s used. Force feedback joysticks were created solely to simulate these forces.
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untilHave you ever wanted to play COD Zombies/Infected in DCS? You ever want to chase your friends for no reason? Now you can! Come get infected with us!
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The issue is back for us too despite the alleged fix by removing the sa-11 and sa-10. The servers are crashing every 2-3h now and pisses off alot of players. Our servers hit 30-50 players almost daily and we have no clue why it keeps crashing. Sometimes its the wSimCalendar Event and sometimes the log just ends suggesting the DCS_Server.exe just crashed. It would be great if we could get an update on this issue or atleast help you find the cause.
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What capabilities should we expect from the F-104?
Mike Force Team replied to Hatman335's topic in DCS: F-104
I saw some YouTube videos showing test footage of ZEL in West Germany during the 1960s. -
sussyman joined the community
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Thanks! It does, but only with absolute paths (relative paths fail with error: 31) and string literals. That is not ideal, because the literals differ for every dedicated server instance. That requires to modify each config file instead of relying on auto-configuration. Attempting to dynamically set the writedir in options.lua via ["tacviewExportPath"] = lfs.writedir() .. "Tacview", fails for lack of the lfs module. Same with environment variables for lack of os.getenv(). Trying to set it from a hook script as follows net.dostring_in("config", [[ options.plugins.Tacview.tacviewExportPath = lfs.writedir() .. "Tacview" return options.plugins.Tacview.tacviewExportPath ]]) does set the configuration value, but Tacview fails to honor it. It uses the value set in options.lua. If you ever happen to have time on your hands, an option to save the .acmi files relative to lfs.writedir() would be greatly appreciated. Will do.
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Using a NAS for a dedicated server?
Actium replied to shastasm's topic in Multiplayer Server Administration
Totally worth a shot, IMHO. The Pentium only has 6% less single thread rating than my current Ryzen 9 5900X. DCS will only max out a single core and the OS scheduler should be able to manage that, unless its simultaneously transcoding some videos. Should achieve performance roughly comparable to my benchmarks with the 5900X. -
Using a NAS for a dedicated server?
Maverick87Shaka replied to shastasm's topic in Multiplayer Server Administration
My bad, I was looking at the "base" model equipped with Intel N100, that is a 6W CPU created for mobile/embedded device. Is listed as 1906 points for single thread on that site. The 8505 is definitely better, but since the NAS has their own os, I don't know if it's still a good idea -
Unable to complete the upgrade download since the last upgrade
中尉指挥官 replied to chn6's topic in General Bugs
I encountered the same problem. I tried various methods, including using a VPN, but still couldn't resolve this error -
It's the same error that we saw at Hamburg(?) earlier, where changing the beacon number (the suffix after beaconId = 'airfield163_) for some reason fixed all the issues not related to the direct errors in the beacon entries. After fixing the GPs (the "position", "direction" and "positionGeo" entries were shuffled around a bit) but before changing the numbers, only 07R would work, and it was only activated when there was a tailwind! Strange stuff indeed... Replace 'airfield163_0' up to 'airfield163_10' with the following, and you should be good to go (I left the TACAN and NDBs unchanged). I tested all four approaches, and they all work now -- Frankfurt 07L { display_name = _('Frankfurt'); beaconId = 'airfield163_20'; type = BEACON_TYPE_ILS_LOCALIZER; callsign = 'IFM'; frequency = 110700000.000000; position = { -443583.906250, 100.000100, -851177.812500 }; direction = -100.841391; positionGeo = { latitude = 50.047996, longitude = 8.598907 }; sceneObjects = {'t:73852303'}; chartOffsetX = 4593.000000; }; { display_name = _('Frankfurt'); beaconId = 'airfield163_21'; type = BEACON_TYPE_ILS_GLIDESLOPE; callsign = 'IFM'; frequency = 110700000.000000; position = { -444432.531250, 100.000100, -855199.875000 }; direction = -97.789731; positionGeo = { latitude = 50.034575, longitude = 8.546010 }; sceneObjects = {'t:212951504'}; }; { display_name = _('Frankfurt'); beaconId = 'airfield163_2'; type = BEACON_TYPE_AIRPORT_HOMER; callsign = 'FR'; frequency = 297000.000000; position = { -442648.875000, 128.143317, -844779.937500 }; direction = -101.576053; positionGeo = { latitude = 50.065653, longitude = 8.684068 }; sceneObjects = {'t:73862380'}; }; -- Frankfurt 07R { display_name = _('Frankfurt'); beaconId = 'airfield163_23'; type = BEACON_TYPE_ILS_GLIDESLOPE; callsign = 'DLF'; frequency = 109500000.000000; position = { -445032.750000, 100.000100, -855591.500000 }; direction = -99.485803; positionGeo = { latitude = 50.028721, longitude = 8.542056 }; sceneObjects = {'t:212951505'}; }; { display_name = _('Frankfurt'); beaconId = 'airfield163_24'; type = BEACON_TYPE_ILS_LOCALIZER; callsign = 'DLF'; frequency = 109500000.000000; position = { -444262.406250, 100.000100, -851914.812500 }; direction = -100.825012; positionGeo = { latitude = 50.040944, longitude = 8.590415 }; sceneObjects = {'t:73852304'}; chartOffsetX = 4222.000000; }; { display_name = _('Frankfurt'); beaconId = 'airfield163_5'; type = BEACON_TYPE_AIRPORT_HOMER; callsign = 'FW'; frequency = 382000.000000; position = { -445875.125000, 90.751128, -863257.500000 }; direction = -118.128176; positionGeo = { latitude = 50.009882, longitude = 8.439541 }; sceneObjects = {'t:73828942'}; }; { display_name = _('Frankfurt'); beaconId = 'airfield163_6'; type = BEACON_TYPE_TACAN; callsign = 'FFM'; frequency = 114200000.000000; channel = 89; position = { -443403.843750, 118.535061, -848339.000000 }; direction = -12.414079; positionGeo = { latitude = 50.053775, longitude = 8.637223 }; sceneObjects = {'t:214106112'}; }; -- Frankfurt 25R { display_name = _('Frankfurt'); beaconId = 'airfield163_27'; type = BEACON_TYPE_ILS_GLIDESLOPE; callsign = 'RHM'; frequency = 110100000.000000; position = { -443643.500000, 100.000100, -851917.625000 }; direction = 78.659737; positionGeo = { latitude = 50.046376, longitude = 8.588953 }; sceneObjects = {'t:214099125'}; }; { display_name = _('Frankfurt'); beaconId = 'airfield163_28'; type = BEACON_TYPE_ILS_LOCALIZER; callsign = 'RHM'; frequency = 110100000.000000; position = { -444506.750000, 100.000100, -855987.625000 }; direction = 79.143587; positionGeo = { latitude = 50.032752, longitude = 8.535441 }; sceneObjects = {'t:73846094'}; chartOffsetX = 4591.000000; }; -- Frankfurt 25L { display_name = _('Frankfurt'); beaconId = 'airfield163_29'; type = BEACON_TYPE_ILS_LOCALIZER; callsign = 'IRF'; frequency = 111100000.000000; position = { -445112.812500, 100.000100, -856363.250000 }; direction = 79.197218; positionGeo = { latitude = 50.026870, longitude = 8.531721 }; sceneObjects = {'t:73835198'}; chartOffsetX = 4222.000000; }; { display_name = _('Frankfurt'); beaconId = 'airfield163_30'; type = BEACON_TYPE_ILS_GLIDESLOPE; callsign = 'IRF'; frequency = 111100000.000000; position = { -444321.468750, 100.000100, -852673.437500 }; direction = 81.530957; positionGeo = { latitude = 50.039301, longitude = 8.580205 }; sceneObjects = {'t:214090990'}; };
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Thanks for your reply. I tried renaming options.lua. No joy. Any other suggestions? (I had high hopes for that idea).
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Anykey joined the community
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Wolfy Yiffington started following Florence201
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Bugs and Problems
Wolfy Yiffington replied to Florence201's topic in DCS: AH-64D The Four Horsemen Campaign
I'm having a blast so far, i really like the realism of long flights to the target area and orbiting providing overwatch and the potential for retasking mid mission it adds a lot to the immersion. My only complaint is that the comms are really hard to understand and hear. Most of the time i find myself pausing and reading through message history to figure out what is happening -
Maneuvering On The Ground With Differential Braking
Cgjunk2 replied to AG-51_Razor's topic in Bugs and Problems
The brakes seem plenty powerful to me. And regardless, in a real plane, if you were moving at running pace, it only takes a little bit of differential brake for the tail to swing to the side, after which it would continue due to momentum without any braking. The issue seems to arise from friction. It acts as if it has a wooden skid instead of a tailwheel… Or as if the tail wheel is not castering and only turns if you can get the tail tire to skid a across the the pavement by using excessive power and differential braking. (As an aside, I don’t think the rudder is playing a part in the turning problem being discussed here. At slow speeds, with zero wind, and with no prop blast, the rudder doesn’t contribute much to initiating or stopping a swinging turn. The video of the corsair turning with the engine off shows the rudder turned, but it’s not because it was necessary for the turn. It turned because the differential braking is accomplished by pushing the top of the rudder pedal, which is easier to do with the rudder pedal bottomed out) If the tailwheel is in reality a stick that touches the ground, do you think that it’s possible to solve this by changing the “friction value” of the stick? -
MiG-31BM & MiG-31K mod by szcz
cesarferrolho replied to szcz13's topic in Flyable/Drivable Mods for DCS World
Holy smokes... 100+ thousand feet, sustained. Just tested real quick the 31K variant, nice work! Steering on the ground is a bit wonky. There is some small white noise during the afterbuner sound, sometimes. Other than that seems pretty cool- 114 replies
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Well, SP dwarves MP, so I assume SP wants it more than MP. Sent from my SM-A536B using Tapatalk
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That look like the all seing eye when "game mode" or something is enabled in the settings. Sent from my SM-A536B using Tapatalk
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MAXsenna started following Audio Visualisation Graphics
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Flight Model/Trim Issue with FFB Option Enabled
MAXsenna replied to MadKreator's topic in Bugs and Problems
Almost as my FFB2 then. Except. That one has a firmware deadzone, which makes it really sloppy, and it's very noticeable, while it makes AAR somewhat daunting. Hovering in helicopters not so much, as you don't really move around in the center. If movement is still registered on the Moza, (have you checked for raw values in the VPC control panel or dbview or similar?), I'm positive it could be fixed with firmware. As I'm sure it could be with my FFB2. There it's very noticeable that there is no resistance when you move around in the deadzone.