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Миг-29А изд. 9-12 баланс в симуляторе.
TotenDead replied to SJAY_ONE's topic in DCS: MiG-29A Fulcrum
Ну, в ДКС аим-54 вопросов ни у кого не вызывает на сколько мне известно Если мы всё еще про исследования Купера, то вот https://web.archive.org/web/20100323174414/http://www.acig.org/artman/publish/article_210.shtml https://acig.org/artman/publish/article_211.shtml http://www.acig.info/artman/publish/article_404.shtml О том что было в реальности я не знаю -
Has APU start procedure changed. It won't start.
DmitriKozlowsky replied to DmitriKozlowsky's topic in Bugs and Problems
Ha! It has changed slightly. The Start selector has to be left in up center instead of to the Left-APU. As it has been since 2009. lovely! -
It's VR version. There is a wishlist thread about that because it is not realistic.
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It's not just Caucasus and it's not just forests I now find. Circling the same patch of desert in Nevada leads to stutters over some patches of terrain, but not the others. This is far away from Vegas, near Groom Lake. I am using Quad Views, the stutters are identical with stock PimaxPlay and Mbucchia. My system is 9800x3d, 64gb, 5090, win11.
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Has APU start procedure changed. It won't start.
DmitriKozlowsky posted a topic in Bugs and Problems
Lets see BAT 1 : ON , BAT 2: ON, Fuel pumps: ON, APU VLV : ON, , OPER: ON, EEG (both ON, Start selector: APU , Hold down START for two seconds. No APU start. -
да.И Можно квест3 и пика4Ультра на выбор брать.Оба шапки самые топ!
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Hi I have a 5800X3D, 3080 Ti with 32GB RAM. I am using a Quest 3. For the life of me the JF17 tanks the performance. I have to have it pretty much at the absolute lowest settings with the Q3 set to 72Hz for it to run at 72Hz at the second quick mission which has you ready for takeoff in the rain. I have the resolution set to 4128 x 2208, I don't think I dare go any lower because I would struggle to read the console! AI says the Jeff is pretty hard on the old hardware, the info the AI generates says the F/A 18C is also pretty cruel on HW but possibly not as bad as the Jeff. Does anyone have both modules? If so, how do they compare? Thanks!
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Как будто бы и16 перестал бросать бомбы и пускать ракеты. Прокрутка барабана при включенном оружии ничего не делает.
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Offline competition - show your longest Phoenix hit
Rhrich replied to AndrewDCS2005's topic in DCS: F-14A & B
The previous poster is correct. All you want to do is to deny the bomber a chance to strike. And, look at it from the other side. The hostile would have to assume it’s been fired upon if it has any indication of 14s. That’s what took out so many Iraqis in their war with Iran. That’s what made the Tomcat so special in the 70s and 80s. It could shoot before others even would see them on their radar (or rwr, the soviet tech wasn’t what it is ingame). Also, don’t assume soviet awacs nearby. They never had many, and they would likely not be used against a CVBG in a full scale war. -
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Viggen starting heading 180 degrees out?
kuschmu replied to Mr_sukebe's topic in Orbx Simulation Systems
... department, where they setup PCs and MS Office and such, and also have a ticket system ?? ... -
It would be useful to know if the profile created by AB9 is compatible with the new AB6, thank you?
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You comment on a lot of things in life, don't you? dick
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Как будто на и16 нельзя подвесное вооружение применять. При прокруте барабана ничего не запускается и не сбрасывается. Раньше работало.
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MADLOU started following Flaming Cliffs: Clickable Cockpits Continued
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Sorry for the OT but I noticed that the monocle in the pic is very detailed. Is this because of VR or a higher resolution? I run at 1080p and the sight is blurred for me.
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SloppyDog started following CBU-99 Zero damage unless scoring a full target hit
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correct as is CBU-99 Zero damage unless scoring a full target hit
SloppyDog replied to Kah0tika's topic in Weapon Bugs
Damage effects of CBU-99s with FMU-140 are hit or miss...literally. I've been testing them for some time, and the best results I have are with CBU-99 with Mk 339 at low altitude. For FMU-140, as per ED's instructions on September 7th changelog, for DCS 2.9.20.15010, under the Weapons section it reads: Mk-20/CBU-99. Improved bombsight accuracy. Please note that using FMU-140 in low-altitude horizontal flight bombing runs will lead to poor accuracy - in these cases Mk 339 fuze must be used. FMU-140 should provide acceptable accuracy in dive bombing runs and, in specific conditions, in horizontal flight bombing runs (function altitude set to ca. 1/3 of release altitude and specific airspeed at release, e.g. function altitude - 3 kft, release altitude - 10 kft, TAS - 580 kts) Mk-20/CBU-99. Fixed Mk 339 fuze function delay being counted down after arming instead of after release In my testing, FMU-140 works best by flying level,dropping at 10,000 feet, with an airburst of 3,000 feet AGL, using AUTO mode. This way the bomblets have enough time to arm and spread. The spreadsheet below gives you an idea of various profiles for dropping these cluster munitions. (If you are asking yourself why would I spend too much time doing this and testing, the answer is: I'm a stubborn nerd). So, the end game is that you must allow time for the bombs to separate from the aircraft, open and, most important, arm. However, the bomblets do cause damage only when they directly hit the targets. Funnily enough, the result is that -99s are most effective against armored than against light targets. I blame that on the lack of a proper fragmentation model, but ED said they are working on it. From the July 23rd changelog: Weapons. Work in progress fixes for the following bombs explosive mass: M117, Mk-80 series, and WWII AN-M GP series. This also applies to Guided Bomb Units (GBU) that use the Mk-80 series of warheads. This is connected to the changes for SAMP bombs that we did in the previous patch and will be evaluated and finalized in future patches. Most rocket warhead families (at least Hydra/Zuni/FFAR, S-5/8/13/25, and SNEB-68) are already set up with parameters that match our available sources. Actual effect on targets is subject to change along with implementation of the fragmentation model. (We missed mentioning this in June 18’s update). Try to hit the same targets with Mark 82s, and better yet, Mark 84s. You don't need to hit light targets directly, they'll catch fire from the frag effect. P.S.: I forgot to mention that the -99s are falling short, either in AUTO or CCIP mode. CBU-99 Height of Function.xlsx -
I got it working again. The mounting of my drives changed, I don't know how, but they were originally located in the /run folder, then they were in the /mnt folder. I only found them there because they were no longer auto-mounting at boot up. I don't know enough yet to understand if it was an update or something I did. For your situation I'd say give Bazzite or Nobora (as LucShep suggested) a try for DCS. And try installing and running DCS through Lutris. This process has work with getting it running for me: https://github.com/ChaosRifle/DCS-on-Linux For the steam edition they're only suggesting this: X: right click the game in steam > Properties > General and set your launch options to WINE_SIMULATE_WRITECOPY=1 WINEDLLOVERRIDES='wbemprox=n' %command% --no-launcher X: go to Finalizing install, you are now nearly done!
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investigating Stuck in the middle of mission 3
d0ppler replied to pbt31's topic in DCS: F-16C The Gamblers Campaign
What can go wrong in the TGP? As long as it is CCRP, isn't it just "point and shoot" while holding down first detent of the trigger? -
luisdawson joined the community
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Hi. Where can I find info about chaff, flare? I have looked through the manual and found nothing. + what button is for chaff, flare And the tactics to use them.
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CBU-99 Zero damage unless scoring a full target hit
Dragon1-1 replied to Kah0tika's topic in Weapon Bugs
This is realistic, the submunition has a HEAT warhead about the size of a hand grenade. If it doesn't land directly on top of an armored vehicle, it won't do a whole lot, and it doesn't even fragment all that much. The visuals are fake because actually showing 247 distinct bomblets and corresponding explosion effects per bomb (meaning a 4-bomb ripple has almost 1000 of the buggers, and a fully loaded four ship of Hornets will dispense close to 8000) would likely bog down the sim. -
Flaming Cliffs: Clickable Cockpits Continued
TicTac replied to TicTac's topic in Utility/Program Mods for DCS World
It should work with the Su-33, yes! The mod should appear in your Special Options menu if installed correctly, can you double check that it's in the right folder? The entire "FC-Clickable-Cockpits-Continued" folder should go into your "Saved Games\DCS\Mods\tech" directory. If you're still having problems, can you DM me your DCS log from "Saved Games\DCS\Logs\dcs.log" ?- 16 replies
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Additions requested: hope this isn't redundant...
Weasel replied to Harley's topic in DCS: Nevada Test and Training Range
I hope every Friday for an announcement in the newsletter there will be a NTTR map 2.0
