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What works for me is as soon as the engine catches, move the mixture to auto-lean and disengage the starter. (I.e. don't hold the starter after the engine has caught)
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post your rig specs Pappy.
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What are these? Why are these? And how can we make them go away forever? They have only ever happened in multiplayer for me. It was very spotty in the past, but this last update made the game unplayable in multiplayer. I join a server, startup up, take off, wheels up, then the game crashes. Of the 9-10 servers I've flown tonight, 100% of them have crashed and all with the same error and it makes the game unplayable. Edit: I would attach the track files, but for some reason I can only add 1.8MB and every file is larger than that... Thank you for your time and consideration in advance.
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Before the update, it worked smoothly. Starter engaged, stabilizing at 700 rpm, moving mixture to auto lean, waiting a little bit, moving to auto rich, disengage the starter and it runs perfectly. Now it stops working after a few seconds at 700 rpm, at mixture cut-off, auto lean or auto rich, starter still engaged or disengaged after some seconds. Nothing works. I tried everything. All controls move into the right direction visually.
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DCS crashes when hard landing on Essex class carrier.
pastranario3 replied to Jexmatex's topic in Bugs and Problems
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Yurgon started following Can't fire any weapon after repair and rearm
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Can't fire any weapon after repair and rearm
Yurgon replied to X_legio's topic in DCS: A-10C Warthog
This may sound stupid, but... did you by any chance forget to retract the gear? With the gear down, weapon's can't be fired (unless you set the ground safety override switch on the rear left console to override - but it's generally advised to retract the gear instead). IIRC Mavericks won't come off the rails with the flaps in the MVR or DOWN position, but that should put a big FLAPS indication or similar on your MFCDs. Also, flaps auto-retract at around 190 knots to protect themselves from overspeeding, so unless your were fairly slow (even for an A-10, that is ), that probably wasn't the issue. Otherwise, might have been a one-off DCS glitch with an incomplete repair, though I'm not actually aware of any problems with the repair option. If you can recreate the issue, ideally in a short mission, a track would be very helpful to figure it out. -
Electronic War Jamming Script V2.0
AvgeekJoe replied to ESAc_matador's topic in Scripting Tips, Tricks & Issues
So far, the fix is NOT working. Current script where Growler1 is an EA-18G Growler: EW script EA18Gv2.lua No jamming on the SA-11s, they just go right for the Growlers. Every. Single. Time. I've added a few TACVIEW tapes if that helps. Tacview-20250725-180657-DCS.zip.acmi Tacview-20250725-174258-DCS.zip.acmi Tacview-20250725-161316-DCS.zip.acmi -
Blame us, blame RB, blame both of us, but be nice to each other even if your opinion differs from someone else. I can't speak for RB (but I hope they feel the same) but we just want to see this resolved and if it were easy it would have been by now.
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Exactly why I suggested it. We would have a clear distinction and it would use a real term to do it.
- 5 replies
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- mission editor
- zones
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Eagle Dynamics needs to get better at making maps/terrains
Mad_Max2 replied to Apocalypserider's topic in Wish List
I'm gonna hold on to my opinion until Iraq and Afghanistan are done. I will say Urgra sets the bar though. They do a really good job at making their maps not only look good, but also populating them with a lot of detailed POI's. -
Hi Whisky.actual, Does the Rb-15 and/or KEPD 350 long range cruise missile work in your mod? The RB-15 rarely is able to find targets. KEPD does not seem to work at all. Thanks for this great mod in any case. Markus
- 67 replies
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Cool cool, I’ll sit back and watch silently
- Today
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I am pretty sure the thread has been on repeat for well over a year, but that's what it's for, venting, and I do share feedback with management all the time.
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Make sure to take pictures and posted them here. Seeing the actual product(s) should speed up the process.
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That would be nice as a killbox is a thing
- 5 replies
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- mission editor
- zones
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(and 2 more)
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No matter what I do, and I hadn't any problems to get the engine running before the update. Anything new in the procedure I have overseen?
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Quad-Views-Foveated causes a significant drop in frame rate.
EX_AI replied to EX_AI's topic in Virtual Reality
It would be great if VR could have a universal driver-level frame generation feature like Smooth Motion... -
Flying with the Moza AB9, using direct input (not telemetry input) and the stick shakes with gentle pulls in gentle turns, nowhere close to stall or typical buffet. Needs a little tuning in the future when you see fit. Thanks!
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DCS crashes when hard landing on Essex class carrier.
GTFreeFlyer replied to Jexmatex's topic in Bugs and Problems
It’s not the hard landing. There is chatter in the forums for all the carrier aircraft causing a CTD when catching a wire with the hook on the various carriers. I’m hearing reports that calling in your inbound with ATC commands is a fix for now, but I haven’t tested it yet. -
While ED and RAZBAM throw their tantrums, the rest of us are watching the sim fall apart piece by piece. This isn’t drama—it’s sabotage. No more modules for me — I'm done watching ED and RAZBAM wreck this sim. I believe this company would benefit from new ownership or leadership that could provide the care and direction it currently lacks, won't be long looking at the desperate daily sales.
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Quad-Views-Foveated causes a significant drop in frame rate.
EX_AI replied to EX_AI's topic in Virtual Reality
My CPU is 14600KF, which should have considerable headroom. Because before I upgraded my configuration, I was using just a combination of 12400KF + 4060Ti 16GB, but back then QVFR could work normally and deliver excellent performance. -
Quad-Views-Foveated causes a significant drop in frame rate.
EX_AI replied to EX_AI's topic in Virtual Reality
But, the current issue is that there seems to be "negative impact" everywhere: My CPU is 14600KF, and it can stably run at 80 frames per second in the AH64D - Persian Gulf cold start mission without QVFR enabled; but once QVFR is turned on, the frame rate drops to 57 - 60 frames per second right from the start of the mission. And,I haven't tested the frame rate with DLSS turned off, but isn't DLSS supposed to bring significant performance improvements? So why not keep it on....? -
MAXsenna started following Throttle lever, iron mechanics (GVL224)
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Is this happeneing to others? I play VR, and my "ask" for frame rates is 80 per second. I have half a dozen warbirds, 3 helos, and a bunch of jets. I get 80 fps steady with all of them. Playing Reflected campaigns in the P-47, I still get 80 fps. With the Corsair, I get about 15-20 just standing still in either Mariana WW2 or Detling. Same setup with a P-47, I get 80. On the Essex, I get about 40 fps in the Corsair tops, usually less. This make the aircraft unplayable in VR. Thank you for your attention on this matter...
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Sure, complaining itself does - repeating oneself, complaining or otherwise, serves no purpose. It was a worthwhile question when he first asked it, but it's already been well and truly answered.
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Into the Jungle - Next Gen
unclesneep replied to Mistermann's topic in User Created Missions General
Today the ix514 randomly broke ic.. and i wasn't even using the mission. I had to delete it.