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  2. That is quadviews in action, fortunately you have options to adjust them or simply turn them off.
  3. And where in your source does the GMT representation contradict that in DCS? It is a symbolic simplification to make the moving target more recognizable to the pilot amid the noise.
  4. Can you provide a link to DCS DTC? Is it purely software or does it need any hardware, iPad etc? I not going to promise a solution. I am on holiday this week and have Slugmouse orders to manufacture and ship in my return, then folk from the other F-16 simulator that require some software changes. Then I can take a look at this. However, I very much doubt there is anything I can do, about 0.1% chance and my code only reads data. Have you raised this with the DCS DTC developer?
  5. Testing thermals and system stability should be the first thing you do after installing OS + drivers. If you failed to do that, you are still a novice. And you've been a novice for 10 years sadly. Your ignorant conclusion (thread title) is misinforming other community members: x3D CPUs have been known to punch way above their weights in simulation games. Do you really think the CPU with the highest L3 cache is somehow worse than a known to be defective/unstable CPU? Please stop taking this personally, use this opportunity to up your PC building skill. I'm not saying this is all your fault, it could still be a defective component. But you need to do your due diligence first. Once you have a stable system, you can use Curve Optimizer to undervolt the CPU for even better thermals and idle draw. FYI, my thermals I posted above are on a dual tower air cooler, with no contact frame, and 3 year old thermal paste.
  6. My apologies, I meant peripheral resolution, now corrected in my OP. Sorry for the confusion. You, of course, are running it at 30%, hence my scepticism of running at 5%. I run my foveate resolution at 160%, and, like you 25% x 25% for the foveated area and am very pleased with the results. Thanks for replying.
  7. I get these transparent shades, one for each eye. They're worse when looking to a bright background. Sometimes, looking at darker BG, they get a bit brighter. Wut is dat? (I replicated the artifact in photoshop, and it is a tad exaggerated, but they look just like that, except they are centered.)
  8. Do you have the latest DCS2Target scripts from my GitHub page?
  9. Dcs2target 25/04/14, TQS bought the last week, so i've downloaded the last firmware and TARGET software available. Sorry, the reason reported in the last message was ai generated only to help, because i've no idea, but the reality is unchanged: if i want to navigate through DCS DTC i can't use DCS2target and viceversa. Could you give me a chance to use them togheter? Thanks a lot.
  10. I don't think so, let me chase it up again.
  11. What does your shaker hardware consist of? I'm using Ushake6. Downloaded SimShaker and got it running with the sound add on module as Spidey002 suggested. Haven't done much testing/tuning yet.
  12. 5% would equate to 0.225 x 0.225. I run my Quest Pro at 0.25 x 0.25, so 6.25%. This works well for me. If you set the peripheral resolution too low the shimmering is bad. I have mine set at 0.3 in QVFR. Settings with VD at Godlike: Horizontal 0.25 Vertical 0.25 Centre res 1.6 Peripheral res 0.3 Numbers: 3120 x 1.6 = 4992 x 0.025 = 124 pixels 3120 x 0.3 = 936 Try it and see. Make sure you turn terrain shadows off though is the flickering between high and low res areas is annoying. This is something that ED could do with sorting out.
  13. +1 for a C-160 Transall (Versions D, R and NG)
  14. FIrst rule of Timeline club is we dont talk about timelines But the team is hard at it. Love to hear feedback etc as well from people that have been there.
  15. dcs.log dcs.log.old DCS-SimpleRadioStandalone.log DCS-SRS-GameGUI.log DCS-SRS-InGameRadio.log debrief.log
  16. I understand there's a wish to have some form of ATC in the game. Personally I couldn't care less as I find it distracting to dig down the menus in-game. To each their own I guess. In the meantime a quick-fix would most most welcome....
  17. Hi, Sorry for the delayed response. ED has done some magic because labels are now working but not in all missions. At the moment, for an unknown reason, in missions 3, 8, 9, 13, and 15 the labels still don’t work. The reason remains a complete mystery, since the settings are identical to the other missions. If you want the labels to work in any of these missions, it’s possible by opening the mission (not the intro) through the mission editor. In that case, the labels should work.
  18. Spectacular Cirrus formations at dawn in Afghanistan.
  19. DCS2Target doesn’t use export.lua. It used to use export.lua until I found a better way with the intention to prevent the export.lua conflicts. Also DCS2Target does do any redirection. It’s a read only program. Perhaps you’re running a very old version of DCS2Target.
  20. BUMP ILS is still not functional at Paphos. Pls, this needs to be fixed...
  21. The person who checks "correct as is" is usually the the ED team. I don't know what any of this in the 2nd post has to do with the GMT blocks, the image in your first post as blurry as it is certainly looks like big ass blocks to me.
  22. Hello, i've probably discovered a conflict between DCS2Target and DCS DTC that i can't solve by myself. I don't know if is known but when both the plugin are running (and DCS2TARGET works perfectly) DCS2TARGET blocks TACAN and WPT in F-16, i can use only one of them. The reason is DCS DTC modifies mission LUA files to insert data (WP, TACAN, COM, etc.), DCS2Target sometimes redirects the same files or reads from Export.lua for LEDs and bindings. If both write to Saved Games\DCS\Scripts\Export.lua, one may overwrite the other. Is there any chance to solve this conflict? Thanks a lot, Andrea.
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