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To properly recreate Strike Commander (Chris Roberts 1993) you need the C-130 Hercules
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Im recently getting back into DCS after a very long hiatus with the addition of the F4U corsair and also picked up the F4E phantom. Looking to join a squadron that flies one of these if not both of these modules to learn from and fight with. If you represent such a squadron or know of one or two, please respond here or hit me up on discord (same name).
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Military Assets for DCS by Currenthill
CarbonFox replied to currenthill's topic in Static/AI Mods for DCS World
Hoping ED will add the CH Tu-160, T-80BVM and the MIM-104E PAC-2 GEM/T to the core game. -
oh why? ..May I ask why they were excluded from using but are driveable?
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15 August 2025 Dear Fighter Pilots, Partners and Friends, We are pleased to bring you our latest update that includes a wide range of improvements and fixes across the DCS Core, aircraft and map modules. From refined AI behavior and weapon adjustments, to very substantial improvements to the Afghanistan map, this update represents another step toward delivering the most authentic and immersive combat flight simulation possible. You can find the full changelog information here. Enjoy! We are also thrilled to deliver the free Currenthill Assets pack. Each unit features high-resolution textures, Levels of Detail (LOD), animations, FLIR textures, seasonal liveries and encyclopedia entries. Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS Update Development Progress DCS Core Updates Core AI logic has been improved for both air and ground units. Fixed aircraft AI issues include the F4U-1D’s zero fuel behavior, improved group rocket attacks, tuned heavy aircraft landing angle of attack errors, and aerial refueling improvements. AI fighters using semi-active homing missiles will now respect radar gimbal limits, and helicopter traffic jams when landing at Jalalabad AB have been resolved. Ground AI targeting algorithms for SA-11, SA-2, and SA-3 launchers have also been refined, SAM sites now rearm correctly, and collisions between ground units and parked aircraft have been addressed. Tunguska missile accuracy has also been improved. The Mission Editor (ME) gained a search bar for unit lists to assist when creating missions, and range rings for ground units now respect the ‘Hide Units’ setting. Weapon updates include speed limitations, aerodynamic tuning for AGM-84 variants, seeker logic improvements for AGM-88C, and corrected mass and drag parameters for various ordnance. Additional bomb skins expand visual variety, and proximity fuze logic based on battery power has been corrected, and SNEB rocket effectiveness has been increased. Module-Specific Improvements F-16C Viper Numerous AN/AAQ-33 Advanced Targeting Pod improvements and weapon integration fixes ensure more reliable AGM-65, GBU-24, and LGB employment. F/A-18C Multi-Sensor Integration (MSI) enhancements bring additional datalink and AWACS track functionality. AH-64D Stability improvements for George AI, enhanced target reporting, and new Total Controls keyboard profiles. JF-17 Thunder Radar and HUD refinements and an updated RWR database. OH-58D Kiowa Warrior Cockpit and menu fixes and crash prevention in multiplayer slot switching. MiG-21bis Improved kneeboard data organization for Cold War operations. F4U-1D Corsair Multiple art corrections, sound adjustments, and the addition of a WEP Master On/Off switch. Flaming Cliffs 2024 Su-33 gains new Iraq instant action missions and HS campaign refinements. Afghanistan Development progress The Afghanistan map received extensive terrain mesh, normal maps, vegetation, ground texture, and other terrain improvements. In addition to Points of Interest (POI) areas around airfields and urban areas, the entire map has received a significant improvement in accuracy and realism, including from lower altitudes. An important addition has been the inclusion of Forward Operating Bases Clark, Gardez, Thunder, Tellier, Camp Dubs, and Camp Julien. Additionally, the Patrol bases of Khost and Deysie combat outposts have also been added. These are now highlighted on the Mission Editor and F10 Map View with green triangles. Other notable additions include the Mausoleum of Ahmad Shah Durrani, Kabul’s National Assembly, the Babur Garden, and the Kabul National Stadium. Many of the airbases also saw substantial improvement with more small and large object details, improved texture and lighting, and corrections to ramp and taxiway positions and AI logic. For a more detailed video report, please watch Matt “Wags” Wagner’s August 2025 Update video that discusses the update to the Afghanistan map and a dynamic campaign status report. Currenthill Assets Pack The free Currenthill assets bring a rich lineup of modern and Cold War ground units and aircraft including: The first iteration of the Currenthill Assets Pack will contain: FV101 Scorpion Light Tank FV107 Scimitar CRV T-90A Main Battle Tank (MBT) T-90M MBT T-84 Oplot-M MBT T-64 Bv 2017 MBT M1130 Stryker Infantry Combat Vehicle M-ATV MRAP BMPT Terminator MBT support vehicle 9K720 Iskander SRBM (with 9M723K1) M142 GMLRS MRL (with M30A1/M31 GMLRS) M142 ATACMS MRL (with M39A1 ATACMS) Pantsir S1 SPAAGM (with 57E6) Tor M2 SHORAD (with 9M338) TOS-1A MRL (with MO.1.01.04M) M1083 MTV Truck IRIS-T SLM LN SAM (with IRIS-T SLM) IRIS-T SLM STR SAM IRIS-T SLM CP SAM Tu-95MS Bomber (with Kh-101 and Kh-555) Mi-28N Attack Helicopter (with Ataka and Igla) Project 22160 Patrol Ship with SA-15 (Tor-M2) Project 22160 Patrol Ship Each Asset comes with: High resolution textures LODs for both model and destroyed model Custom sounds Animations Summer, desert and winter liveries FLIR textures Encyclopedia entries Combined Arms support except Tor M2 and Pantsir sensor and weapon control These new units are part of our ongoing mission to improve the DCS battlefield to facilitate the creation of engaging and realistic missions and campaigns. As always, your feedback plays a critical role in guiding our work. Thank you again for your passion and support, Yours sincerely,
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Аналогичное впечатление, тьфу, тьфу, тьфу через левое плечо.
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JIPOE Briefing released. Still some F16 slots open, if interested - now is your time to join before its too late as we get deeper into Deployment prep. Send in your application here: https://www.v303rdfightergroup.com/index.php?pages/recruiting/ Click here for briefing PDF: https://www.v303rdfightergroup.com/index.php?missions/operation-prevailing-liberty-phase-2.24/tasks#project-task-94
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Having recently flown an mp session my and my friends noticed that carrier ops are more or less off the hook, as spawn points are on the middle of the deck. Means: if someone connects and spawns on the servers he will do so right in the middle of the deck, and if someone is about to touch down, he will crash right into him with no chance to turn away etc. It would be nice that spawn points could be set behind the foul line eg with the "parking" option unlike "start from ramp" where it literatully means off the runway. Or implement a spawn block of some sorts, where the AI prevents one from spawning when it detects someone approaching the carrier to land, similar lights flick on on caucasus when you approach. Otherwise it simply wont work in mp.
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Theres occasional fps los on the carrier that seem to come out of nowhere. As i´m on 2d i have around 100-150 fps. But at times it drops down to constant 44/43 fps and i can only solve this by alt tabbing out for a few seconds. I was suggested to switch something in my bios, but then simply my pc wouldnt boot. However, i only experience this with the esses/corsair. None of the other a/c. corsair_carrier_lag.trk
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Same with me. The usual procedure worked fine before. Now each time i land on the carrier the engine dies before i can take off again. I have no clue why. Temps etc look all good to me. I spawn in a hot start a/c and rads are open and cylindertemps are little on the lowside. Oil and intercoolers are closed. Oil pressure seems high. But no matter what i tried the engine died each time. Attached tracks. corsair engine shutdown 2.trk corsair engine shutdown 3.trk corsair engine shutdown.trk
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Of course I knew this.I just think maybe it's a typo
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I’d happily cough up for it too. Would really help immersion
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Agreed, I can find where I was anyway, just a matter of time
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Hi, make sure you have clicked in the 3D view in order to give it focus before using the hotkeys. Hold down shift at the same time to move the camera faster.
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Win your own WinWing F-16 Viper gear!
OmasRachE replied to Reflected's topic in F-16C Arctic Thunder Campaign
Is the Hotas draft still open? -
Haha! I feel ya man. They didn't add very many. My excitement is more for the fact that they are open to modeling them in the first place. Which ones and how many they choose to model remains to be seen, but the ball is moving in the right direction at least.
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Pimax has a return period of 14 days... Its not like Vr1 risk levels here lol
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do you need to open the intercoolers when you dont use the turbo?
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I did the same last night: Cowl flaps partially open, oil and intercooler open to about 50%. Water injection master switch was on, and I was verifying good water pressure on the dial. Temperatures never redlined, and I managed to keep the carburetor light off. The engine still shut down (sadly, I had a CTD after I ditched so couldn't save the track). One thing I noticed is that I was getting BEYOND max rated MAP with water injection. It's hard to tell because of the exaggerated needle jitter, but MAP appeared to be settling above 60in.
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Victor3 started following Official Newsletters
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This is an old shot used when PTO asset pack was first announced as an AI unit, way before the FF Zero module was official. It can very well be an AI only C. The FF module can expand into the C variant like how the P-47 did. Many possibilities.