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  2. Hello, Apart from formatting Windows 10 and then reinstalling Windows 11, what will happen to DCS when I reinstall it? What advice could you give me so I don't forget important things to do? Thank you for your help.
  3. The man doing it again. Stunning Bandit, splendid.
  4. THIS IS CENSORSHIP. SHAME ON YOU!!!! I'm astonished! This tells a lot about the critical situation of this sim.
  5. The destroyer vehicles has only a new EDM, no a previous vehicule detroyed. That has no a bug, has a feature from many years (6-7) ago to "free" the core to make innecesary work with the destroyed units (previously was a colision). Yes, has no realistic.
  6. It is indeed excluded. In fact, during the freeze period, DCS CPU usage goes way down
  7. thread has derailed, Off topic posts removed. Please stick to the bug report topic. thank you
  8. Surely, has a F-14 module expansion, no a new module, they need use all F-14 base.
  9. have you excluded the dcs folder from antivirus action? Its periodic scanning may be interfering with dcs
  10. Hi, this has already been reported I have no news to share currently however. Thank you
  11. The Trains Deactivation has been broken by the Team about 2 years ago very sad situation. It is Reported so may get looked at or broken even more by the Team . However try the attached " Trains stop at station.miz " file it will be of some use for now . Also Do not use late activation with Trains that has also been broken by the Team So for now - 1 - Train initialises at start waypoint with advanced waypoint action Halt 5 seconds adjust times as needed. 2 - Train proceeds to next waypoint and halts for 5 seconds. 3 - Train proceeds to final waypoint and Halts forever. Trains stop at station.miz
  12. Try a used Quest Pro. Depending where you live you can get one for about the same price as a Pico 4. Dynamic Foveated Rendering will help with performance.
  13. so ... will the F14B(U) be part of the F14A/B module or be a seperate, new module to purchase? Until now I was more under the impression, that it will be an addition to the already sold F14A/B module (like the Early A).
  14. There's combat fotage of them folded up as well. https://youtu.be/TEfd9uHrcHo?si=cnMdh5T4eRGFB-w0 https://www.reddit.com/r/ukraine/comments/1geq22e/ukrainian_air_force_our_mig29_pilots_continue_to/
  15. Just found it, it is Vaziani
  16. dcs.log Digital Combat Simulator 2025-09-05 10-19-19.mp4 I'm experiencing some fairly hard freezes while playing DCS, rendering it unusable. Attaching a video, and DCS log (but not from the same run). It is not limited to the Hornet module, it seems. It is only DCS that freezes, while DCS is frozen, sound is happening, and I'm also able to alt-tab to another application. I did try removing all the plugins mentioned in .../Saved Gamex/DCS/Export.lua, no difference. If needed, I can share an ETL file (captured with gpuview/xperf), but it is a bit too big to go here. Other ideas welcome. Unfortunately, I don't really know when this started (haven't played for a while)
  17. I think I can answer that: Not today.
  18. Hey, thank you so much, I appreciate the kind words. I hope you’ll enjoy the rest of the campaign just as much
  19. Today
  20. I need to resurrect this thread, cause it deals with what I have currently trouble with. Please find a trk attached (worked for me as intended during replay). After aborting APU startup, I was not able to restart APU correctly again (even with ground power attached). Waited 30 seconds, started the APU, front panel showed APU starting and APU power on, I could hear the sound the light on the APU button was not lit. So for me there is no way to restart APU after aborted startup. Feel free to correct my actions which are shown in the track. Thanks 20250905_AH-64D_APU_failed_after_aborted_first_start.trk
  21. Suddenly:) I set the squack code automatically. When I heard it on the radio.
  22. You can if yo nerd learn.
  23. Der Kraftstoff im Zusatztank wird sowieso zuerst verbraucht, dürfte also bei Feindkontakt schon leer sein.
  24. I use track replays all day every day reproducing issues and reporting them, as we have mentioned many times the replay system was initially a debug system and DCS has developed a lot over the last 16 years +. Our devs use the track replay system, our video producers do also, would they like to see improvement? for sure, we all do. We plan to redo the track replay system but it wont happen until we have free dev time, all teams are busy with current core projects. I think some of you forget we are not a massive studio compared to other companies, we do not have infinite resources. thank you
  25. Corsair in DCS is very tame compared to the Spitfire, Mosquito, and Kurfurst.
  26. Cool mod! Loving the flight model so far. I just found some bugs. They've probably been reported already but just thought I'd mention it just in case: - when sitting on the ground the rear trailing link gear legs aren't articulated enough for the aircraft to sit on the ground like it should, giving the aircraft a significant forward rake compared to real life - it's probably the only thing about the mod that is fairly immersion breaking - rain flows in the wrong direction on the right side of the canopy - after hooking a wire on the supercarrier, the aircraft gets permanently stuck on the wire without rolling back to retract the hook, and retracting the hook whilst in this stuck position has no effect - static Goshawks sit with their front wheels slightly off the ground - strange artifacts on the mirrors in the rear cockpit with the mirrors turned on - having selected the standard NAVY skin in the ME, the aircraft appears with a MARINES skin once loaded in the game Also have a quick question - I assume this is a feature, not a bug - does the throttle have a high flight idle with gear and flaps down? Anyways, looking forward to the v1.2 update. Can't wait to do some carrier stuff with it once we can get the supercarrier comms to work with it! Thanks for the hard work! Great aircraft
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