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Not only for the Viper. The Phantom as a weasel, F18 and F14 from the carriers, theoretically the Strike Eagle (damn it!) and of course the Warthogs, Apaches and even some redfor stuff. There is so much potential!
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BUMP Related to this… I’ve created a mission whereby the user experiences an engine fire on takeoff. I’d like to make it so that, if the user completes the correct actions, the fire is contained . By using a “trigger” I can time the start of the fire perfectly. I can also trigger additional problems if the user “flips the wrong switch”. However, I can’t find a way, through triggers or otherwise, to stop the fire from “spreading”. Right now it just keeps burning, even after shutting down the related engine and it will eventually end up resulting in a catastrophic event. Is there a way to “stop” or “undo” an active failure? Can it be done by scripting and if so, how would one go about that?
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Mission 7 SPOILER (Impossible?)
OmasRachE replied to Moosemermaid's topic in F-4E Red Flag 81-2 Campaign
Did you skip it completely? Than you miss something big! Without spoiling, the focus of this particular mission is NOT the mission task, but the events surrounding it and their impact on the tory. Maybe you should give it a try. -
draconus started following What modules are you currently flying? [2025]
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Tomcat and Strike Eagle
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I think you need to elaborate a bit, since neither of the claimed "even the slightest hover makes it collapse and crash" nor "it is impossible for the helicopter's behavior to drop during a base approach" make any sense.
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Мэтт, как уже сам говорил в одном из интервью, не является экспертом по МиГ-29. Если посмотреть почти все его видео по холодному старту, они сильно отличаются от РЛЭ в сторону упрощения. Будь то МиГ / Хорнет или Вайпер. Чтобы среднестатистический Джо / Иван / Жак могли бы посмотреть и запустится без лишней головной боли. По 9-12 куча информации находится в публичном доступе и каждый может запускать как хочет. Может @Fighter29 покажет как надо
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Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
Mapi replied to Comrade Doge's topic in DCS Modding
How about “search”? Man .... https://github.com/jonsky752/DCSTheWay . -
No problem, just that you made it work
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Even though I have FC3 since years, I just began using the MIG-29. From the first Landing, every other Landing was a success. If you have a feeling how to propper land a F-16, you can land Mig-29. The only difference is the Metric system. But since I am European, this was never a Problem for me to adapt. The MIG even does some good landings with one broken engine (And you cannot say, the F-16 does ).
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In fact, this is how a kneeboard could be displayed, the one that is on the knees of many 3D pilots in DCS. But I also think that there should be an option to turn it on and off in 3D, because sometimes the maps don't look very good on the pilots' laps - they are either too big or too small, so it doesn't always look good). In most cases, you can add your own pages there, and the airport diagrams themselves are displayed correctly, which is good. We have also something like this: https://dcskneeboardbuilder.com/ what could be interesting for Hercules DCS pilots.
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This little guy is outperforming almost 90% of the ground units in range. It's 76mm is ranging out to 2.68nm. While the Abrams and other 120mm MBTs are only hitting 1.87nm. A DCS comparison would be the Tk M4 Sherman 75mm which goes to 1.60nm
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marmeys started following Nvidia Smooth Motion - 590.26 preview drivers
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Changelog in the SDK says only: "Bug Fixes & Stability Improvements". So yeah, we shouldn't see much of a difference.
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Mike789 started following Problem with occupy seat 1-6
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Want to bump this topic. I’m experiencing same. With any gunner or loadmaster positions if I press the binding 4,5 or 6 on keyboard I cannot move from that view again. Eg Pressing 1 will not return to pilot view. Pressing the same key again also does nothing. Have to restart a mission when this happens.
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PSVR2 - now works with Eye Tracking and Quad Views!
RealDCSpilot replied to proxlamus's topic in Virtual Reality
Ah i see, that's another type of latency on top. Called motion-to-photon. Your headset has to collect and process your movements, send it to your PC - process and apply it to the game - render it - compress it - send it back over Wifi or USB - decompress it and render it on your display panels again. -
PSVR2 - now works with Eye Tracking and Quad Views!
Qcumber replied to proxlamus's topic in Virtual Reality
That's why I said "noticable". I was comparing my experience with the Rift S and Quest Pro. With VD there is a lag when moving your head quickly. I don't see this with quest link cable. -
PSVR2 - now works with Eye Tracking and Quad Views!
RealDCSpilot replied to proxlamus's topic in Virtual Reality
Sorry man, but there is no tech magic possible to reduce the latency of the odyssey a rendered frame has to take through the route of streaming over wifi or usb cable. With a direct Displayport connection it will take a rendered frame only 1-3 ms to reach the display panels, while going through all the hoops and loops of processing needed for streaming over USB or Wifi you'll always end up with 40 - 80 ms. It's all the encoding and decoding, hacking everything into little transferable packets vs. just flushing it through a big pipe. Even with "Oculus Link" you'll end up with 20 to 40 times the latency the sim is actually meant to be played. You will "see" it, once you have the chance to compare it directly. I had two years of built up muscle memory with a standalone headset and was a bit shocked about the difference. When i changed my setup, i also did a DCS session with standalone HMD before and after the change to PSVR2 (which was roughly within 20 minutes). You can go into details here: https://pimax.com/de/blogs/highlights/technical-comparison-displayport-direct-connection-vs-quest-3-streaming-solutions-for-pcvr -
marmeys started following EA-18G Style Electronic Warfare Script
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Главное что: Автор и парни молодцы! Прошёл первую миссию и хочу поделиться впечатлениями, что понравилось: Не нужно лететь куда-то чёрт пойми куда, искать лешего. + Всё интуитивно понятно, особенно понравились маркеры в кабине, которые помогли настроить управление рации. ++ Аудиосопровождение очень уместно: переговоры, музыка Анны Герман, в тему. +++ При возвращении в точку вылета появляется зелёный маркер, что очень удобно, и не надо ломать глаза, и сканировать как крот всю плоскость, помог конечно и маршрут уже заложенный в пепелац. ++. Переговоры пилотов звучат как по рации, это тоже плюс +. Однако есть несколько нюансов, которые можно учесть, но не существенно критично: На подлёте к мостам, как игрок на Ка-50, я уже могу стрелять по целям на расстоянии 8 км. Но 108-й начал со мной связь только на расстоянии 6–6,5 км от противника. То есть, когда я уже уничтожил всех врагов на дистанции в 8 км и не знаю, что делать, а куда лететь, ну ладно подлечу и тут 108-й внезапно появляется. Может, так и задумано, но это вызывает сомнения. У автора всегда глаза замылены, он всегда в теме триггеров и задач на карте, и всё учесть проблематично. Во второй раз я уже знал триггер активации, расстояние выхода из сна 108-го, и появления "радиоменю". Подлетел к целям на расстоянии 6–6,5 км, и 108-й включился, что логично. Он помог мне, поправил стойки мостов. После начал стрелять в тылу по каким-то целям, происхождение которых осталось загадкой. Я так и не смог узнать у 108-го, что они там вообще делал и поком палил, может "массандры" нужно было предложить, хз. А враг, видимо, решил ударить в спину, пришлось рвать когти Что могу посоветовать если это уместно и автор созрел чтобы прислушаться: Добавить диспетчера подлёта. Убрать "Можете закончить миссию самостоятельно". Больше делать русскоязычных миссий +++ однозначно Убрать с файла компании ливрею, она занимает место в 150 мб., что в три раза превышает компанию, киньте просто ссылку. Удали дубликаты этой компании с файлов пользователей. :DВы красавцы ! Спасибо ! Нужна помощь в редакторе или взгляд со стороны обращайтесь !
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That’s crazy
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EA-18G Style Electronic Warfare Script
AvgeekJoe replied to __Timberwolf__'s topic in Scripting Tips, Tricks & Issues
This. Is. Awesome. -
AvgeekJoe started following EA-18G Style Electronic Warfare Script
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Nvidia Smooth Motion - 590.26 preview drivers
niru27 replied to Raven68's topic in PC Hardware and Related Software
The higher fps means nothing to the player because it still "feels" like lower fps due to input latency. For e.g. the super agile F16 will feel slightly sluggish to respond after you move the stick. It's only helpful if you record/stream gameplay and can't manage a stable 60fps. As for VR, motion reprojection is a million times better than any kind of frame generation on the GPU That is expected: DCS can only show how many frames it created, Nvidia App shows the DCS + interpolated frames -
Ka-50 III - ADF Plate channels and names
Akiazusa replied to Foxtrot1960's topic in DCS: Ka-50 Black Shark 3
yes,create one if there is no one mission.miz(actually a zip)\Mods\aircraft(no "s")\Ka-50_3\Cockpit\Scripts\ARK\ARK.lua waiting for ur good news. -
Obviously a West Coast squadron as I'd be otherwise very interested except it would be an 11 pm start for me on the East Coast. I'm enthusiastic but not that much. I'd probably fall asleep either during briefing or taxiing to the cat.
- 11 replies
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- navy flight ops
- air force
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This is public information. Point target is 1,500 meters / 4,921 feet. Area Target is 1,800 meters / 5,905 feet. So why is the engagement ring maxed at 1,190 meters / 3,904 feet? That's 610 meters / 2,001 feet less then it's Area target range. You're downgrading the .50 by over a 1/4 mile(1,320 feet) of engagement range. I have engaged truck targets well past 1,800 meters accurately for Stryker gunnery. Side Note, this is the same story for the Bradley and Abrams. You're under performing their engagement ranges by a lot. I know it's not as cool as giving the viper or hornet some feature that 90% of the users wont use but the ground fight is and will always be a bigger role in combat. Aircraft are just supporting them.