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  2. Depending if I'm attacking high starting a SARH joust, i might change programs to conserve counter measures when above 6000m. Or if I feel the risk is high that I might get giraffed when flying high over terrain, then I might initially have rear mode, selected to dump a lot all at once if I get ambushed.
  3. Какой характерный кадр с бликами оптической системы ИЛС. В игре нечто, хоть и не совсем это, можно увидеть только у Фантома.
  4. Eagerly looking forward to v1.2
  5. I've seen a few conflicting statements about these, so I decided to test using one of Meta's developer tools, which provides a simulated OpenXR-compatible headset. "It's not IPD": Mostly false It's inter-camera-distance (ICD), which is roughly the same thing as IPD. While they are different measurements, changing IPD works by changing ICD. If you make your IPD 1cm larger, you're almost always making your ICD 1cm larger. Both are changing your binocular overlap/separation - that is, the difference between where things appear to be in your left eye compared to your right eye. The difference between ICD and IPD is largely irrelevant to anyone except headset manufacturers, runtime developers, or engine developers. "It's world scale": Mostly true in terms of perception Changing IPD or ICD is a form of world scale. This is also what OpenXR Toolkit's "world scale" option does: https://mbucchia.github.io/OpenXR-Toolkit/other-features.html#world-scale-override Reducing the ICD can make the world feel 'smaller', increasing the ICD can make the world seem 'larger', however, it also has an impact on depth perception. The experience also varies from person-to-person: because (spoiler alert: see below) it's not a true world scale, it makes it so your brain is seeing inconsistent data about reality which doesn't make sense. Some people will feel a depth change, some a size change, some neither, and some will just get eye strain or a headache. "It's world scale": Mostly false in terms of what the game actually does It does not change the size of anything sent to the displays. All it changes is how far apart the left eye view and right eye view are. In theory, if you look through just one eye at a time, the "force IPD distance" will have no effect on perceived size - however, if you mix this with looking through both eyes, your brain is great at filling in the blanks, and it will still feel like it changes the one-eye size even though it objectively doesn't. If an MFD is 200px by 200px with "Force IPD Distance" set to 70, it's still 200px by 200px with "Force IPD Distance" set to 80. Practical advice If a runtime uses IPD as part of reprojection, using "Force IPD Distance" will hurt it. Note you often can't entirely turn off reprojection, even if there's an option for it: if DCS start rendering a frame 10ms before it will be displayed on your headset, the runtime provides a 'best guess' at where the headset will be in 10ms. Even without missed frames, 10ms later, runtimes will often reproject the image that DCS provided to account for the difference between the prediction and the reality. If you don't see a difference, maybe your headset/runtime doesn't use IPD as part of the reprojection, or maybe it's just not something you're sensitive to. In that case, use whatever's most convenient to you. Receipts I've used a simulated headset instead of a real headset so that: there is absolutely zero head movement it is pixel-perfect reproducible Fake headset is set to 60mm IPD for both screenshots. You can save them and see the pixel measurements are identical in both screenshots and have the same reference points, or, you can see that the front panels are the same width in both screenshots - but the distance between the left and right eye changes. If this were a 'true' world scale, changing it would change the pixel size of objects. image.png60 IPD headset, no override: 60 IPD headset, 80 IPD override:
  6. Hallo zusammen Heute per Zufall auf DMAX gesehen: Top Guns - Helden am Himmel. Tolle und interessante Serie. Soeben die erste Folge gesehen, bei der Piloten der Royal Air Force begleitet werden, auch in Auslandeinsätzen in Estland (Amari Air Base) an der Nato Ostflanke. So wie es aussieht, Ausstrahlung jeweils Samstags auf DMAX. Absolut emofehlenswert, tolle Bilder und hochaktuell!
  7. I am going to retry my QP for a while I love what the psvr2 gives colours blacks are great the scaling field of view e.t.c I will keep both maybe I have lots of older demos with blacks nice colours for friends as I love seeing peoples reactions to VR for the first time.
  8. AFAIK it won't go past 54in without ADI turned on. I've never seen it, at least.
  9. Why would you plan to have the program repeat itself so you get consistent flares every 5s for a certain amount of time, or increase the amount of flares in each salvo so you just have more release in one 5.5s cycle? This programming, and the three way switch, give a huge amount of options
  10. Today
  11. HMS visor drops from right upper corner. It's incorrect. Visor shoul drops from left upper corner, as it does on the pilot model.. It's very old bug, please fix it.
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  12. 12. September 2025 Liebe Piloten, Partner und Freunde! Zur Vorbereitung auf den Start der kommenden DCS: MiG-29A Fulcrum, können wir euch das nächste Kapitel von Matt "Wags" Wagners Tutorial-Reihe präsentieren: Navigation und Landung mit der MiG-29A. Viel Spaß! Eine neue Kampagne von Stone Sky für DCS: A-10C II Tank Killer kommt! Ihr werdet zurück in den volatilsten Luftraum des Jahres 2017 versetzt, mit der Kampagne DCS: A-10C II „OUTPOST Part III”, in der ihr als Teil der 74. und 163. Fighter Squadrons fliegt. Vor der Kulisse des größeren US-Russland-Machtkampfs in Syrien vereint dieses Kapitel historischen Kontext mit fesselndem Gameplay und Tiefe auf Basis der Syrien-Karte. Fliegt anspruchsvolle Einsätze mit skalierbarem Schwierigkeitsgrad und Hilfestellung. Eine weitere Kampagne, die für das nächste Update geplant ist, ist „Operation Iron Tide” von Sandman Simulations, die nach einem verheerenden Angriff auf die USS John C. Stennis im Jahr 2000 spielt. Diese Kampagne spielt ebenfalls auf der Syrien-Karte. Mit strengen Einsatzregeln und einem UN-Mandat plant und führt ihr die Luftkomponente einer multinationalen Reaktion. Fliegt die DCS: F-14B Tomcat oder DCS: F/A-18C, trefft die schwierigen Entscheidungen und gestaltet die Schlachten. Bleibt dran für das Update, um diese neuen Kampagnen spielen zu können! Vielen Dank für eure Leidenschaft und Unterstützung. Viele Grüße, Eagle Dynamics MiG-29A Fulcrum Navigation und Landung Unser neuestes Tutorial-Video für die DCS: MiG-29A Fulcrum konzentriert sich auf Navigation und Landung. Nach einer Übersicht über das Navigationsbedienfeld und das Einrichten eines Navigationsprogramms auf der Datentransferkassette (DTC), lernt ihr, wie ihr Navigationspunkte anlegt, die als Wegpunkte oder Flugplätze zugewiesen werden können, sowie das Einrichten von Funknavigations-Baken (RSBN). Das Video zeigt auch die neuen Landehilfen im Missionseditor, wie die RSBN-Station und die PRMG-Landekurs- und Gleitwegsender, die auf jeder Karte und jedem Flugplatz platziert werden können, um Navigation und Instrumentenlandungen zu ermöglichen. Neben dem Einrichten von Navigationsprogrammen und dem Fliegen eines Instrumentenanflugs, erklärt das Video auch, wie ihr eine Trägheitsnavigationsausrichtung im Flug erstellt und wie ihr einen Landeanflug nach Sichtflugregeln mit Overhead Break durchführt. Schaut euch das Video MiG-29A Navigation und Landung an. A-10C II Outpost Kampagne von Stone Sky Stone Skys Kampagne DCS: A-10C II „OUTPOST Teil III” dokumentiert den Syrienkrieg in einem entscheidenden Moment: Juni 2017. Die SDF, unterstützt durch die Luftunterstützung der CJTF-OIR, rückte an den Außenbezirken von Raqqa vor, während Syrien zu einem strategischen Vorposten sowohl für die Vereinigten Staaten als auch für Russland wurde. Ihr fliegt als US Air Force Pilot der 74. und 163. Fighter Squadrons und seid damit beauftragt, in einem komplexen, sich ständig verändernden Gefechtsfeld zu kämpfen, in dem Aufklärungslücken, Wetter und eine sich schnell entwickelnde Bodensituation euch zwingen, den OODA-Zyklus in Echtzeit zu überdenken. Die Missionen umfassen CAS, CSAR und PPS sowie Spezialaufträge, die alles von den Grundlagen bis zur Koordination von mehreren Flugzeugen testen. Die Kampagne besteht aus acht großangelegten Missionen, die jeweils in 60–70 Minuten lange Abschnitte unterteilt sind, für einen straffen Ablauf und stetige Fortschritte. Erwartet plötzliche Wetterwechsel, Boden- und Flugnotfälle und umfangreichen Sprechfunk (über 1.700 Sprachzeilen), der das Einsatzgebiet zum Leben erweckt. Ihr startet von Incirlik, Gaziantep, Şanlıurfa in der Türkei, der King Hussein Air Base in Jordanien und H-4 im Irak mit detaillierten Briefings, Missionsgeschichten und Hintergrundinformationen, die jeden Einsatz fundiert untermauern. Piloten der DCS: A-10C II Tank Killer finden einzigartige Anstriche der 163rd FS, und das gesamte Erlebnis ist VR-freundlich mit einfachen Steuerungseingaben über die Leertaste oder einen zugeordneten Knopf. Mit über 200 Seiten Dokumentation und Kniebretter ist OUTPOST Teil III für erfahrene Hawg-Piloten konzipiert, die Authentizität und Missionsvielfalt suchen, während es gleichzeitig neuere Piloten durch einstellbaren Schwierigkeitsgrad und klaren Missionsanleitungen willkommen heißt. F/A-18C & F-14B Iron Tide Kampagne von Sandman Simulations In „Operation Iron Tide” seid ihr nicht einfach nur Piloten - ihr seid die Architekten des Luftkriegs. Nach einem Anschlag in Haifa und einer weiteren Zunahme des regionalen Terrors autorisiert der UN-Sicherheitsrat eine Koalition, um die operationellen Fähigkeiten der Hisbollah zu zerschlagen. Kollateralschäden sind inakzeptabel. Jedes Ziel, das ihr auswählt, und eure Waffenwirkungsplanung müssen strenge Einsatzregeln einhalten und gleichzeitig entscheidende Wirkung auf dem Ziel entfalten. Ihr plant und befehligt eine große Luftkomponente, die vier Staffeln DCS: F-14B Tomcats und sechs Staffeln DCS: F/A-18Cs umfasst. Zwei Trägergruppen stellen seegestützte Macht bereit, während zwei F/A-18C-Staffeln des Marine Corps von Luftwaffenstützpunkten operieren. Nach eurem Ermessen könnt ihr in jedes Cockpit steigen und aus dem Cockpit einer Tomcat oder F/A-18C den Einsatz führen. Die Missionsplanung steht im Zentrum des Erlebnisses. Wählt aus einer Vielzahl von Aufträgen, darunter Luftüberlegenheit, Eskorte, Flottenverteidigung, Niederhaltung feindlicher Luftabwehr, Luftnahunterstützung und Angriffe. Erstellt Fluggruppen, die Risiko und Wirkung in Balance halten. Eure taktischen Entscheidungen und strategische Abfolge werden direkt beeinflussen, wie viele Missionen ihr fliegt sowie den Verlauf der Kampagne. Jede Mission wird durch detaillierte Briefings und Debriefings eingerahmt. Ihr habt 150 Seiten Tutorials, Karten und Briefingmaterial für die Missionsplanung zur Verfügung. Die Kampagne umfasst je nach eurer Leistung und euren Entscheidungen ungefähr zehn bis vierzig Missionen. Qualitativ hochwertige Sprachaufnahmen lassen den Funkverkehr lebendig werden. Wenn ihr eine Kampagne wollt, die befehlsrelevante Entscheidungen mit kampagnenweiten Konsequenzen beinhaltet, dann ist Iron Tide genau das Richtige für euch. Bleibt gespannt auf diese neuen Kampagnen im nächsten Update! Abermals vielen Dank für eure Leidenschaft und Unterstützung. Viele Grüße, Eagle Dynamics
  13. Good to know, at least now we have the correct sequence of events from a slightly better source, thx M2M! Btw. I regret that you are no longer here.
  14. Thank you Yurgon! You answered all my questions and validated my suspicions. That is very confidence-building for a newbie like me. This is actually the second time you have helped me with a vexing problem. I SO appreciate experienced users like you who will take time to explain stuff to someone in my position. I learned some really good things from you. It turned out I didn't need to get DCS to recognize my throttle, but I will keep that hack in mind if I run into difficulties in the future. Thanks again. For any newbies who stumble upon this thread, I have some advice. Don't bother with fiddling around with individual key bindings. Leave that to experienced users like Yurgon (or ask for help). Wouldn't you rather be flying than fiddling? There is a simple way to fix your problems with your throttle or joystick. You just need to use the prefabricated files supplied with your program when you bought and downloaded it. First you need to find the prefabbed input files on your computer. The directory address for me was Local Drive(C:)/Program Files/Eagle Dynamics/DCS World/Mods/aircraft/A-10C_2 <<your aircraft may be different>> /Input/A-10C_2 <<your aircraft may be different>> /joystick. You should have this same directory address except with you particular aircraft as noted above. Now you are looking for a .diff.lua file that corresponds with your type of throttle or joystick. DO NOT MESS with any .lua files. These are for DCS use only. I have a Thrustmaster HOTAS Warthog setup so the relevant file for the throttle is Throttle-HOTAS Warthog.diff.lua for the throttle controls, and Joystick HOTAS Warthog.diff.lua for the joystick. Write these directory addresses down because you will need to find them from within the DCS program. Now start your program and go to the start page for your aircraft. Click on the settings gear in the upper left corner. Now click on the CONTROLS panel at the top. Make sure your aircraft is selected in the first panel at the top left, and then click the menu arrow (downward pointing arrow) in the panel labeled All But Axis Commands. Now click Axis Commands. Now find the column with the header Throttle-Warthog <<your system may be different and will be labeled accordingly>> and highlight the column by clicking on the header (this would be the same if you are working on your joystick, just select the joystick column). Click the menu options (down arrow) and select Load Profile. Your current default profile directory will be displayed. You now need to clear this default directory by single clicking on the "c:/" at the beginning of the address. Then you build the directory address that you wrote down by double clicking on the yellow folder icons until you find the list of files that you want to use. So, when you are doing your throttle commands, highlight the .diff.lua file corresponding to your type of throttle and click OK. Now you are done and the program will save this as your default. You can now do the same for your joystick. Easy peasy. I hope this will be helpful to any other newbies out there.
  15. One thing I notice in that log is that you're still on Windows 10. I'd recommend upgrading to Windows 11 as it'll better support your hybrid P/E cores. Then use software like ParkControl to disable core parking. This may help with microstutters. DCS should be allocating I/O to the E-cores, and I/O can be the cause of blocking and stutters, which can be noticed if it's not correctly allocated as otherwise that is being done using your performance cores.
  16. It was a brand new DCS install on a brand build new PC. DCS had not been run as administrator previously on this system. But thanks for responding to tell me the solution I found that actually works is wrong rather than responding with the "right" actual solution though.
  17. Yep. There's some disadvantages to be sure, but they are more then workable IMO, even with the 5 second delay. Usually if you want the countermeasures to do anything anyway you need them to go in a decent burst regardless. It does requires more discipline and a bit of planning, but I'm used to using the limited flares and chaff in the MiG-21 and the F1 so I don't see it as a huge issue. Since I see myself mostly flying one engagement per sortie with the MiG-29 for air to air (and that's kinda it's wheelhouse anyway) I think using 2 maybe 3 activations of the counter measures at most would be all that would be really required. If I needed more then that then likely something has gone terribly wrong, and I over committed.
  18. I bet you didn't wait for your wingman to get into formation so he spent all the way In AB chasing you.
  19. DCS should not be run as administrator. It's possible you've run as administrator before which has meant the file permissions were messed up and the file couldn't be written to, so running as administrator again means it was able to write to the file.
  20. Well I am certainly happy to make an update video on the new version when it comes. I asked above regarding a timeframe for v1.2 release and heard no response so didn't see any point in putting off making a video about the current version since I don't know if we need to wait 2 weeks or 2 years.
  21. Just checking but are you following the guidance in the videos in this post? https://forum.dcs.world/topic/338777-mip-setup/#comments Especially this "ENSURE THAT YOU HAVE ALL YOUR SCREENS CONNECTED TO THE SAME [USB] HUB AND MAKE SURE THAT THEY ARE CONNECTED SIDE BY SIDE!!"
  22. You could always have enemy light up rear light, then turn into them just until the 50 light turns on. That will put you in a notch. Best we get is 50/50 flare/chaff with every press. Just remember the total is 60, and as I outlined in my first post here, you can exactly precise launch one at a time like in FC3, but anywhere from 2/4-32 then waiting 5 seconds. It also depends if we keep the large flares we have in FC3, or ED gives it the smaller half as effective flares.
  23. I'm sure @BIGNEWY is one of the good guys and makes our case admirably, but the five years speak for themselves.
  24. I'm aware. I've been following the SPO-15 conversation as well. It's going to be mostly a mixture of EWR and visual when possible and measuring rough angles from the frontal zones of the SPO-15, which will be fairly imperfect. Again which is why I would like some chaff to assist since my notch is not likely to be fully spot on.
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