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Release in 2026 but barely any info 6 months before 2026?
EricJ replied to LimePartician's topic in DCS: F-35A
Exactly because no matter how much we complain it still will take time. Sure I may want to try the module, but I do work for another game and it takes time to work on, so let them worry about getting it ready and less complaining, because it's not going to move any faster either. -
draconus started following Not getting full super carrier experience on Bankler's mission
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Not getting full super carrier experience on Bankler's mission
draconus replied to Camel's topic in Bugs and Problems
This is by design. Creator has disabled the deck directors in the mission. Only the cat crew works. -
Weasel started following DCS: Iraq Release FAQ
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I don't want to demand anything but I don't like it on bit when ED (or someone speaking for ED) is making fun of potentially putting roughly 300 USD (4 modules) into the trash can. Guys I know sometimes someone has to crack a joke but it does not put on a good light if this comes from an ED official IMO.
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HI all, I don't post a lot, however am an passionate DCS user. Loved to see this map coming, was hoping to see the area I lived in during the cold war with all the sites. However they are missing. So me as a Dutch person am wondering if and how the Royal Netherlands Air Defence sites in Germany can come available in this map? There is a great site which shows the accurate GPS positions of the different sites in Western Germany during the 80s. They did an excellent job to point out all the sites. I also know that there are aerial pictures available from the 80s of the layout of the Dutch Hawk sites. would that be helpful? Link to the site is: https://www.relikte.com/nds_flarak_hawk/index.htm When you scroll down you can see the different locations. For the Royal Dutch Airforce there were 2 groups: 3GGW (located in Blomberg) and 5GGW (located in Stolzenau) which were active in the 80s The individual sqns can be found there as well. Mid 80s they where using HAWK systems only (Patriot came end of the 80s). Hope it helps?
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cannot produce and mssing track file JDAMS falling off target
Sinclair_76 replied to Sting_Array's topic in Bugs and Problems
Bomb on coordinate or pre-planned JDAM (or JSOW ftm) is still borked. ED chose to implement JDAM relative mode but not (yet, if ever) absolute mode. Plenty of discussion regarding this matter in the past. Various tracks regarding this matter have been submitted and issue has been deisgnated as WIP by ED.edit ED pulled a 180 and are just going to leave it. They changed the tag from WIP to procedure revised. Further reading https://forum.dcs.world/topic/349982-jdam-pre-mode-not-working/#findComment-5446118 -
The difference is purely visual.
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I agree with you. Unfortunately I bought it but I'm not going go buy anything more until they fix (or at least give answers to) the various bugs reported so far.
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Xatar joined the community
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I’m trying to build a tachometer gauge for the Spitfire. I’m using a X27.168 and a Easydriverboard to connect to the Arduino. I found this code from The Simpit A10C YouTube and changed the address to match the output of the tachometer. The output on the physical device is fine between 1000 RPM and 2000RPM, after which the gauge is showing less RPM than in the simulator, and it never reaches 3000 RPM. In the line return map(newValue, 13107, 65535, 0, stepperConfig.maxSteps); the 0 is changed with 13107 because of the data from the simulator is never 0, but 20 % output as soon as the engine is running. And the gauge is still at it’s 0 point. I hope someone has an idea to make the tachometer work from 0-100% RPM #define DCSBIOS_IRQ_SERIAL #include <AccelStepper.h> #include "DcsBios.h" struct StepperConfig { unsigned int maxSteps; unsigned int acceleration; unsigned int maxSpeed; }; class Vid29Stepper : public DcsBios::Int16Buffer { private: AccelStepper& stepper; StepperConfig& stepperConfig; unsigned int (*map_function)(unsigned int); unsigned char initState; public: Vid29Stepper(unsigned int address, AccelStepper& stepper, StepperConfig& stepperConfig, unsigned int (*map_function)(unsigned int)) : Int16Buffer(address), stepper(stepper), stepperConfig(stepperConfig), map_function(map_function), initState(0) { } virtual void loop() { if (initState == 0) { // not initialized yet stepper.setMaxSpeed(stepperConfig.maxSpeed); stepper.setAcceleration(stepperConfig.acceleration); stepper.moveTo(-((long)stepperConfig.maxSteps)); initState = 1; } if (initState == 1) { // zeroing stepper.run(); if (stepper.currentPosition() <= -((long)stepperConfig.maxSteps)) { stepper.setCurrentPosition(0); initState = 2; stepper.moveTo(stepperConfig.maxSteps/2); } } if (initState == 2) { // running normally if (hasUpdatedData()) { unsigned int raw = getData(); // Hent RAW-værdi Serial.print("RAW: "); // Print label Serial.println(raw); // Print selve tallet unsigned int newPosition = map_function(getData()); newPosition = constrain(newPosition, 0, stepperConfig.maxSteps); stepper.moveTo(newPosition); } stepper.run(); } } }; /* modify below this line */ /* define stepper parameters multiple Vid29Stepper instances can share the same StepperConfig object */ struct StepperConfig stepperConfig = { 3900, // maxSteps 1000, // maxSpeed 1000 // acceleration }; // note cs im testing with 8 going to step (middle on easy drier) and 7 doing to direction (right on easy driver) // cs so in the code going on the basis that the first named number is step and the second is direction // define AccelStepper instance AccelStepper stepper(AccelStepper::DRIVER, 8, 7); // define Vid29Stepper class that uses the AccelStepper instance defined in the line above // +-- arbitrary name // | +-- Address of stepper data (from control reference) // | | +-- name of AccelStepper instance // v v v v-- StepperConfig struct instance Vid29Stepper apu(0x544e, stepper, stepperConfig, [](unsigned int newValue) -> unsigned int { /* this function needs to map newValue to the correct number of steps */ return map(newValue, 13107, 65535, 0, stepperConfig.maxSteps); }); void setup() { Serial.begin(115200); // Starter seriel monitor DcsBios::setup(); } void loop() { DcsBios::loop(); }
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Да, новость мне знакома. Ну в данном случае мы рассматривали вопрос в контексте онлайн vs oнлайн Но честно говоря , данная тема вообще про конкретный самолет Миг-29. И в порыве неоднозначно реакции по поводу реализации СПО , как то незаметно переключились в непрофильное обсуждение. Могут заругать.
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Gözcü replied to wilbur81's topic in DCS: F-16C Viper
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Weather mod v17 for DCS
BlackFalco replied to bandit648's topic in Utility/Program Mods for DCS World
awesome thanks man. keep it up.- 318 replies
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- thunderstorms
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Thanks guys, doing everything from the front seat with Jester! The videos really help.
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new news when available DCS: F-16C Viper Manual
Pribs86 replied to =BoB= David's topic in DCS: F-16C Viper
Hi! So not to sound ungrateful, but I saw that you guys completely removed and replaced everything for the Litening Pod with the Sniper pod in the manual, instead of just adding the ATP. The Litening Pod doesn't even exist in the manual anymore. Why not just add them both so you can study either one depending on which one you would like to use? To have them both available for reference etc. Thanks! -
hello the crash is referencing ntdll.dll. i suggest running system file checker (fix 6 on the following link) from admin command prompt. try this first, let it fix errors, retry sim. https://www.drivereasy.com/knowledge/fix-ntdll-dll-crash-issue/
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Release in 2026 but barely any info 6 months before 2026?
Mike Force Team replied to LimePartician's topic in DCS: F-35A
@szymixzmb Here is an example. It took Razbam eight (8) real-world years for the Mirage 2000. The same module that is now no longer available for sale in DCS. I know we want instant gratification right now, right here,this second. In the meantime, all we can do is wait. -
Release in 2026 but barely any info 6 months before 2026?
szymixzmb replied to LimePartician's topic in DCS: F-35A
That's the module I am expecting the most. I thought that I will never get but the best option is that we forget about it for 2 years and they will release it without any prior teaser. -
wooku joined the community
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lol I get the sense actual spins aren’t taught at all flight schools, are they at yours? Mine did them dual from hour one, but had a rule that spins were prohibited for solo flights. The spin during the intro flight I believe was seen as a selling feature!
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sleighzy started following DLSS 4 global override easiest method without Nvidia bloatware
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DLSS 4 global override easiest method without Nvidia bloatware
sleighzy replied to RealDCSpilot's topic in Virtual Reality
Old news. DCS natively supports this now. Add the below line to your C:\Users\username\Saved Games\DCS\Config\autoexec.cfg file to set the DLSS preset, this is still C by default. You will need to create this file if it does not already exist. DLSS_Preset = 'K' You can add this line as well if you don’t want DLSS applied to MFDs and HUD to keep them sharp with no ghosting for greater control. HUD_MFD_after_DLSS = true -
hello, your computer is not referencing the correct IP address for cdn. you got 195.181.172.2 this is what i get. i am in eastern virginia usa. > cdn.digitalcombatsimulator.com Server: dns.google Address: 8.8.8.8 Non-authoritative answer: Name: 1231349722.rsc.cdn77.org Addresses: 2a02:6ea0:e200::36 2a02:6ea0:e200::17 2a02:6ea0:e200::37 109.61.91.195 109.61.91.230 109.61.91.197 Aliases: cdn.digitalcombatsimulator.com
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I will try that. Slick. 13 degrees. 75 knots. Every time. Thank you.
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I´m already flying the F-1 in trial. I like it, it got a lot of feeling... i need to pull harder on the stick than in the F-5. It is more complex too, i got warnings every two minutes! lol but i guess its a matter of getting deeper in the manual once i buy it. There is though a very anoying thing that i didn´t remember from the last trial and it could be a no go for this plane for me... i understand the realism ( i like it) but they should have an option to avoid the insane amount of switch covers in the plane. If they did it with the landing gear and the gun trigger, why don´t do it with the rest???
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no bug IHADSS gunner sight is not really match from pilot seat
LorenLuke replied to Danhopark323's topic in Bugs and Problems
I believe the monocle is calibrated to the right eye, so you need to boresight with the right eye for it to work.