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  2. There is not. There was a very specific patch note about this a while back. The AWG-9 will transition to using speedgates when STT'ed. Apr 8 2022
  3. Hello. The bomb model is "mated" with the fuel tank.
  4. There is definitely an MLC filter when STT'd, the only way to not have one is to be in a look-up scenario or get the RIO to turn it off.
  5. You can go as small as 1028x768, you just have to manually input it. It's what I use.
  6. Hello. Destroyed Yak-28 - no texture. null
  7. Ir guided missiles, specially 60s and 70s have a LOT of flare tolerance, they work just too good to be comparable at their real life performance, reading like the first wikipedia article i found it says the aim9b, d, e, g and j variants combined had a 18% chance of kill in the vietnam war, in the game they work way better and have a lot of resistance of flares, When im playing 60s servers and someone launch a missile at me, i cut burners, try to manouver mantaining a good speed and good G’s, sometimes even pre flaring, and the missile just doesnt care and gets me, im supose this is not meant to occur with like a 1st gen missile that has a caged seeker and poop flare resistance I think its about time this game implements irccm mechanics and a complete overhaul of the ir guided missiles, even war thunder that is not a sim game have this implemented, this would add a bit more of realism to the game
  8. https://forum.dcs.world/topic/377316-pacific-operations-assets-pack-mission-save-development-progress-new-free-trials/#comment-5679994 Я хз, как нормально процитировать на смартфоне в форумном приложении, но по ссылке подтверждение от Бигньюи.
  9. Good to know, thanks! The replacement mission is ready
  10. Today
  11. It worked. I don't know why I had the most trouble with mission 12. I managed to get the takeoff. I found a way. The Volk-2 took off on its own and flew straight to the area where Raven was. It hovered nearby and refused to interact. Only the last time did it work. Well, except that it took off on its own again, but this time it joined me and didn't cause any further problems. As I wrote earlier, aside from minor AI issues, I really enjoyed the entire campaign. The concept, the variety of tasks, the dialogue, and the overall atmosphere were excellent. There was never a moment of boredom. The mission length is perfect for me. I'm looking forward to the next installment of Major Ivanovich's adventures.
  12. Aapparently it is ok to have a 'skip BIT test' button for the Apache FCR, but not for the ATP BIT on the Viper
  13. Could we maybe get the ability to manually connect to a catapult back to work around this vexing problem???!!! OR request which cat we will be directed to?
  14. With scripts like CTLD + CSAR, you can enable the Apache to transport infantry. Keeping the number of individuals loaded to 2, it can be realistic too
  15. Any suggestions of things to add?
  16. Permanent canopy reflection on right side regardless of lighting level, angle or direction. Canopy reflections turned off in special options, appears on both transparent and tinted canopy. Images and track file attached. This is a big issue if trying to spot an opponent. F-16 Canopy artifact.trk
  17. My initial findings are kind of mixed. I'm not seeing much difference, if any, at all. But, just initial. I'll keep testing.
  18. I’m at 2400 RPM starting like 10 miles out from landing, all the way down to the ground. Set it at 2400 and leave it. 2300? 2500? Doesn’t matter. Pick one you like, set it for landing and don’t touch it. Come into the pattern at 120 kts. After your upwind to downwind break, go full flaps, gear down, and 10 deg of elev trim as I mentioned before. SLOWLY adjust the throttle so that your climb rate is steady at zero. Do not use elevator to adjust your altitude. This is important. If you aren’t hands free by the time you are abeam the landing point. It’s going to get ugly for base and final, so just extend your downwind during these practice runs and make sure you are stable before coming around. You want to be able to arc to the runway to see over the nose, so the extended downwinds will hurt you, but don’t worry about that for your training. Getting the plane stable for landing is more important. With the 10 deg of elev trim, you’ll find yourself right at 90-100 knots. Again, don’t touch the elevator, only the throttle. You mentioned your airspeed is all over the place before touchdown. This is because you are using your elevator stick to try and keep yourself on desired glide slope. Just remember basic slow flight rules: “Pitch for airspeed, throttle for altitude.” Once you get this in your veins, you won’t even look at your manifold, that’s why I haven’t answered that question until now. Just keep the throttle where needed to maintain altitude on the upwind/downwind, and then play with it very gently in base to final turn. Again, your plane almost automatically holds 90-100 knots with 10 deg of trim, so you don’t even have to look at your instruments. Keep eyes on runway and other traffic in pattern. Just be cognizant that if you touch the elevator stick, your airspeed will change. In your head think, “Stick centered, I know I’m at the right speed. Pulled stick back, I know I’m too slow.” You hardly have to look at your airspeed or manifold once you get it. Now for your nose swinging all over the place: Everything in your landing needs to be smooth. Really smooth. Very small changes to pitch or throttle. You can’t just jam things around like in jets. And here’s the tip that will help you the most: Your right foot must follow your left arm. Push right rudder any time you push throttle forward, and vice versa. This also applies in flight, not just for landings. Practice practice practice. Let me know how it goes. I know you’ve got this! Cheers
  19. Ain’t seen it yet
  20. Final Update, I managed to find a genuine replacement HP G2 V2 headset cable from an online store in Australia. So probably only good for Australians but price was good, $143.00 AUD plus postage. Here's the site if it helps anyone else - https://store.emprgroup.com.au/p-573385-m52188-001.aspx Arrived in 3 days and all up and running again. Thansk for your comments/advice etc
  21. "stuttering" can mean too many variables, would just try testing and hope u get whats causing this fixed. i got stutters and the game felt unplayable w/ a i9 5090 ddr5. randomly tried "unparking cores" and instantly all stuttering was gone. i believe this was only a intel issue, when this came about, im not sure. i personally leave all pc settings stock, pagefile let windows manage it and just keep hardware firmware updated, bios etc.
  22. It's the second best choice purely for gaming (the 9800X3D being the best). It's weak relative to the price for multithreaded productivity software, if you use that.
  23. Here's my best attempt so far: WIP - Red nose MiG-15 bis Korean war TEST Red Nose 1.rar BORT numbers by miklos --- --- --- Vanilla North Korean roundels TEST Red Nose 2.rar Is this colour okay for the aluminium fuselage?
  24. Oh, I'm pleasantly surprised. Good thing.
  25. I use it daily with a finger mouse (slugmouse). It works great, never tried the in game hand tracking. I should compare.
  26. Looks like we will get some update activity on this module...see the discord conversation. This is one heck of a module: it just needs some tlc.
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