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No worries. Yeah dcs.log file in there is good enough to attach here after a crash.
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Shurik75 started following [Official] SimShaker for Aviators
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Is buying WW2 modules and asset pack worth it?
Ornithopter replied to lenenkash's topic in Controller Questions and Bugs
I think the Normandy map is most certainly worth getting just to fly around in. It really is wonderful for every type of flying. It doesn't matter what you fly around in it with, whether that be an Mi-24, a Focke-Wulf or a JF-17, its still a map worth having, imo. If you want to fly WWII airplanes against appropriate air defenses, or otherwise just see what a F-4E can do to a WWII Panzergrenadier company on land, or an E-boat at sea, then you should buy the Asset pack as well. Those new units can be plugged into any map. They say it's a Sandbox, and so it is. Have you tried the free TF-51 and decided what you think of it? -
Heya Kinkku (was surprised to hear you weren't speaking rally English when I heard you in an interview...), just thought I'd ask about a thing mentioned in the UH-60L manual. In the manual it is said "This aircraft was fitted with FLIR and terrain radar which are not possible to implement in a DCS mod." This got me curious, because at one point the guy making the A-29 Super Tucano mod did manage to finagle a working FLIR into a DCS community mod. Has the way this was achieved been patched out since then?
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Why when in the viper is only with AA loadout, it cannot be selected the GM/GMT/SEA Radar? Also in the case after firing the AG loadout, and then pure AA loadout, it is possible to switch to GM/GMT/SEA radar. Is the first case a bug?
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It is not the way it behaves today in DCS. Another example is that with 2xtanks,2xharms,2x9X,2x120 after shoot the 2 harms, it asks you to put CAT I. But if you have 2xtanks, 4x120, 2xaim9, after shoot 2x120, and then you are in the same config as in the previous case (after shoot the 2xharms), the system doesn't requires you to move to CAT I. Which seems incoherent. Any idea why?
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TheEagle12 started following Minsky
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Cannon aim is definitely off, here is a track that shows it clearly In screenshots, the two labelled as '1st Aim and Shoot A/B' show cannon aim reticule very off to the right of the F-15C but the tracers/bullets go very far off to the left of the F-15C And in screenshots labelled as '2nd Aim and Shoot A/B' I aim to the front of the F-15C and some bullets hit the back of it (and I score some hits) So clearly there is big discrepancy in aim reticule of the cannon on the MiG-29 and this is definitely a bug MiG-29 Fulcrum-A Cannon Aim Innacuracy.trk
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TheEagle12 joined the community
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MAXsenna started following Nike Hercules SAM
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Yes, please! Bring it on! Sent from my IT_701A using Tapatalk
- Today
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cannot produce and mssing track file Getting ILS to Work
JayDee1974 replied to Sabreliner's topic in Bugs and Problems
The thing is, that when you set the LAND switch up, the yellow needle isn´t showing RSBN, but the selected ADF channel. And if you have not programmed ADF channels for that airport and there is no other NDB in Range, the needle spins. I guess in LAND mode it is more important to show you where the outer/inner beacons are, than some RSBN, so you get guided into the ILS path better. If it is the realistic behaviour of the MIG29, I dont know. But in DCS it shows ADF. -
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KiwiLad joined the community
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DCS World 2025 Screenshots and Video Thread
ANDR0ID replied to ST0RM's topic in Screenshots and Videos
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Yup it’s the only thing I do on DCS lol. I just enjoy exploring all the modules at the edge. My favorite spot to fly is in the mountains north east of senaki. Nap of the earth flight, 100ft agl at 15,000 feet msl over the top of the crests. Seeing your own shadow on the peaks as you lob yourself over them ballistically at 60kts. What an insane sight! Literally gets my blood pumping. In VR it’s better than having an IMAX movie theater strapped to your head. My previous fav in the mountain “skatepark” has been the Tomcat. But since release, the fulcrum has been the only plane I’ve flown. I just can’t bring myself to spend my DCS time on anything else, at least not yet. It has a fantastic feel in the air.
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I know you go after Aviation and Naval, but have you ever though about adding ground assets for Vietnam?
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Can't get a radar contact until very very close
guitarxe replied to guitarxe's topic in DCS: F-4E Phantom
Thank you, these were all very helpful. It is working better now, but only over water. I still need help with this one. Not getting this guy on radar until after he shoots me already. I've tried all of the above, along with a few other things: Commanding Jester to set Narrow scan 25M. Commanding Jester Elevation 20 to 30k feet (Bandit is at 25k, I am at 20k). Commanding Jester to set Radar to Boresight, pointing at him visually when I spot him and increasing gain with the temporary WSO half-action keybind. Nothing seems to be working in this scenario. What can I do to spot him and lock him up under these circumstances? Here's the miz: F4 BVR 1v1.miz - Yesterday
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When ED said that 'save game' functionality was coming, I think most players assumed it would be working for campaign missions as this is the obvious need....or at least it seems to be for a large number of posters on here. I had also assumed that this would eventually come. Are we now to believe that the save game option will never come to campaign missions??
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Turn off SSAO. Really helps with that square / rectangle.
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Подскажите, пожалуйста, частоты. Моды не использую.
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Thanks very intresting
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FONTE https://forum.dcs.world/topic/378749-dc ... nt=5694970 https://forum.dcs.world/topic/378749-dc ... nt=5694974 https://forum.dcs.world/topic/378749-dc ... nt=5698899 Bye Phant
- 83 replies
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- ugra media
- normandy 2.0
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Military Assets for DCS by Currenthill
Chap2012 replied to currenthill's topic in Static/AI Mods for DCS World
Noice!! Will there be a NATO side to the assets? -
Been experiencing this intermittently as well, same symptoms. Out of curiosity, does everyone here have force feedback stick bases? My working theory was that I was noticing it occurring more after I reslot from or otherwise switch from a different module. Like I was setting proper takeoff trim but it’s like the FFB stick wasn’t properly reset/recentered from previous flight and wasn’t giving me the proper range of authority. Now seeing that it’s a semi-commonly encountered issue has me back to being perplexed. Like it’s not even rolling in the right direction for a torque roll or snap roll. And seems like any gyroscopic precession from slightly raising the nose a little for liftoff should be superseded by all prevailing left-turning tendencies. Also peculiar that it happens upon air start as well.
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I've decided to include a T-62M with the new Cold War assets.