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  2. I wish they were better but I can't fly without them.
  3. I am in VR testing the MiG-29A constantly, I am not seeing any FPS issue using mirrors, and they look good to me, but I suppose we all have our own preferences and tolerances. I would suggest you give them a go however once you get your hands on it. thanks
  4. There already are "pilot dead" and aircraft "kill" events, at least in SP.
  5. Well, it's only been what? ... 6 years since we reported this already? A long time, anyway. Thanks for the tip on ReShade, I'll try this.
  6. When it comes to mirrors, a very good job was done on the F4U Corsair. There was nothing like this in DCS. Even when they're off, the mirrors still sparkle beautifully, don't affect FPS or distract, and look fantastic. I don't use mirrors in DCS because they don't look good in DCS with VR. I have them disabled 99% of the time (no 3D depth), which is why I like what F4U has done so well.
  7. Добавьте пожалуйста, вот такой статик объект с сильным источником света. Очень надо. По возможности было бы круто если бы в настройках каждого отдельного статик юнита с этим объектом в редакторе можно было бы задать направление света по х и y осям
  8. It was the 4th mission. I'll try again in a few days, maybe, but I think whatever I'll do, I'll fail this mission. Iranians will progress south, and I think it will be the end
  9. If you ask me that should work exactly like that.
  10. That's indeed a lucky conversion. I see they corrected the Steam prices yesterday. Still ~$61 value for PLN price but much better than before.
  11. Fair enough. I just don't think bug reports are a good place for it - you'd do disservice to your or other user's report. ED gets plenty of backlash already - they know, believe me. I do care but have not run into the issue before. Thx for the track. Perhaps that's meant to help devs cut on this "giant waste of time" Actium was talking about. I doubt DC has anything to do with collision models.
  12. I suppose demonstrating this was exactly the intention
  13. Today
  14. Very Impressive show of Military Might Very High level of Sophisticated Hardware and of course the soldiers themselves were the backbone of it all and they were also Impressive
  15. Exactly. Additionally, there is a bit of chromatic aberration at the edges.
  16. Been out of loop on Afghanistan and bought the whole map on launch day, is it complete now? ISTR it was sold in 3 or 4 sections but I bought the whole, thinking this could be the largest map which I aim to use to get back into DCS after a hiatus with the C-130J.
  17. Already reported (known issue):
  18. The Request: An option to not have units auto populate on the COORD page. Possible Solutions: Use the hidden from planner option, or disabling their EPLRS(Set the unit's position datalink on/off.) The issue: When making a mission or flying a mission/campaigns/multiplayer. The units throughout the map they automatically populate on the ctrlm coord page. And it can fill up all 9 pages quickly. The second issue, if you need to make a route or add units that use control measures (FARP with ammo/fuel, bridge, friendly grids, etc) You're going to have to delete the already populated ctrlm points 1 by 1. The only way I have found to make the units not populate on the CM/CTRLM is with the "Hidden on map" option. But this also hides the unit on the F10 map so if you're using that as a blue force tracker for example now you can't see the units. I tried disabling their EPLRS, hidden from planner but nothing happens with that.
  19. Tried everything - no dice. Anyone with a work around?
  20. Yes, that's exactly what I meant. None of the varients will have contrast locking behavior either, they snap to the center of any defined object in the world, with some notable exceptions.
  21. WOW!!! Bandit you've done it yet again!! This mod of yours is truly a "must have" for all DCS pilots and mission makers alike. I'm sure I speak for everybody that uses your awesome mod when I say THANK YOU FOR ALL THE PREVIUOS RELEASES AND ALL YOUR HARD WORK.
  22. hello, i am trying to capture any cockpit button press in a .lua script and then make a sound play. can this be done with dcs-bios or something else. Here is what i am really trying to do. i play VR so i like the VR hands but they have no haptic feedback. i am trying to detect a button pressed then send a sound to a bluetooth audio module which then vibrates. this gives me instant feedback that the button really was pressed and immersion is much better. sorry controllers do viberate, but your stuck with weird fingers and hand offsets. i have not used dcs-bios and am trying to research it to see if its a option. thanks
  23. cold war aircraft fit for 80 contention server or ECW
  24. Thanks, glad to hear you enjoyed it!
  25. Let's look at the bright side: the more time there is until an upgrade on those maps, the more new tech on terrain they'll end up featuring. Still there is vegetation new techs for a Vietnam map where even NTTR and PG would benefit from.
  26. Do so in what way it will change the map and how different will it be after that change? This is one thing they love to hear and last thing to make us.
  27. I just made a mission that AI took off from Bodo but they get stuck on the runway when they land. They apply afterburners but still can't move
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