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Это он в игре "гражданский" а по умолчанию учебный для ВВС.
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Hillman started following DCS: Normandy 2.0 update 2025
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Just started playing around with this in the L-39. It's great! Thank you.
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Within DCS Settings? Still not getting it right.... We have the same setup essentially... Interested!
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Hello graveyard4DCS! I have found a website that have a lot of ONC and TPC charts for free download. Some maps are quite old. Try here: https://maps.lib.utexas.edu/maps/tpc/ Thay have the TPC T-18A, T-18B, T-18C and T-18D You can also find the ONC T-18 here: https://maps.lib.utexas.edu/maps/onc/ Best regards: Otulf
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DCS MiG-29A Screenshots and Videos Thread
Starodumov replied to MiGCap1's topic in DCS: MiG-29A Fulcrum
https://rutube.ru/video/b7290918332e02eb3dde65e0e8c1404b/ -
ldnz started following Bombing solution seems to use Barometric Altitude only
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In opt mode, a2g, in a dive with a good steady solution bombs appear to always fall short. In active pause, the only thing that appears to affect the indicated slant range is the altimeter setting, laser makes no difference. It appears that radar altimeter and laser aren't being used for slant range calculation, only baro alt. Unsure, but in previous mission in mountainous terrain I found a2g cannon with laser (I think, but altimeter would have been no use) to be pinpoint accurate, so possibly just not right with bombs. LastMissionTrack.trk
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A few more things: When you want to ID a target, use the TCS (nose camera). It is also a good sensor to check for target aspect ratio, if it is coming back at you after a defensive maneuver. If you couldn't lock using the pilot acquisition modes: go defensive and keep looking behind you to check if you're being chased going away fast. Re engage when you see a contact. If you're with a buddy, comms is golden. Use the TCS to positively ID before launch. I haven't used labels for more than 13 years now. Just make sure your monitor has the right sharpness value set up and it is close enough from your eyes to spot the dots. Horizontal scan has a range of 20nm. Zoom keys on your hotas, especially one that sets zoom back to normal is highly beneficial.
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Military Assets for DCS by Currenthill
Sniex replied to currenthill's topic in Static/AI Mods for DCS World
Are there any plans to make an "SA-4 Krug" or some more Cold War SAM's? I think it would be very interesting for Cold War Germany and would complete the russian Sam system, that we missing in the game, but ye love the work and thy for polishing DCS Ground modules that are old it was needed. -
DCS Ми-8 от Belsimtek
SJAY_ONE replied to =RAF=Armen's topic in DCS: Ми-8МТВ2 Великолепная Восьмерка
Добрый день. Модуль вышел уже много лет назад. Стоит ли ждать, что стеклоочистители всё таки будут доработаны и начнут убирать капли со стекла? В работе в дождь очень плохо видно, особенно на висении.. -
This looks incredible. Really appreciate the updates.
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Не работает речевой информатор Ка-50-3 DCS 2.9
SJAY_ONE replied to SJAY_ONE's topic in DCS: Ka-50 Черная Акула
Модов нету.. Сам в замешательстве. -
The briefing indicates that the the vessel to be land on in the middle of the flight is at NAV PT02 and FIX PT 01. And there are too things that are in consistent in the mission 1: In the mission there's no FIX PT 01, the PVI-800 won't respond as to FIX PT 01 as shown below 2: If you select ППМ 03 in PVI-800 it will guide user to the 3rd waypoint in ABRIS instead of where the vessel actually is located - the 2nd WPT in ABRIS (this coordinate is is now programmed as ППМ 02 instead of ППМ 03, which is inconsistent with the briefing)
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It looks like the whole map download is the same as any part separately. Only the license(s) decide which part you have unlocked for high res.
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RDR ATTK page BE position bug (or feature?)
Muchocracker replied to Kapsu's topic in Bugs and Problems
OFP 21x isnt what is modelled. That's way newer. -
the extra blur on the mav sensors remains even with the litening pod installed. They are blurier post ATP launch regardless of settings/pods installed.
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Everything within 20nm use pilot acquisition modes (high/low vsl and pal). Yes Jester is unreliable up close, but regardless, you're much faster using the pilot acquisition modes, especially if the target is above the canopy frame using vertical scan high. Relying on Jester as locking "magic" is a mistake where a friend of mine used to do too much within 20nm. Just use him for spotting if the bandit is near. Using the command: lock enemy in front (or something similar) for Jester is a bit of a trap. If I recall correctly, it only works on highlighted contacts on the radar screen (white hafu). Further than 20nm, use TWS and the computer will do the rest with Phoenixes. If you want to STT a bandit (flying with a buddy), use jester wheel to grab the bandit using the distance and azimuth as reference that's written, or the contact number if you're in TWS. Phoenixes against bandits (fighters): NEVER launch beyond 20nm. Unless you want it to go defensive. Anything within 10nm is close to 100% kill. Max range are for bombers. You can use it like a Sparrow within visual range but you need to take into account its massive mass, although I've experienced a phoenix do a close to 90º turn right after launch when I was merged with a MiG-19. Big tip: Do some mission editor duels against ACE AI to get the handle of the Phoenix.
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Thanks a lot for your beautiful skins, they really help to make DCS missions feel more alive.
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Can anyone post the update images that were on the roadmap a while back, but the links broke?
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Well,if the parts were purchased separately they could be installed/uninstalled individually. [emoji4] Sent from my SM-A536B using Tapatalk
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Lookin' great, thanks for the update.
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[null] Literally.
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OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Here is a mission for Kola, with ground unit trigger zones like the last one I posted. The idea being, you can get close enough to the ground units to engage before they snipe you. It is way more playable this way. This one has AI hueys that come in as well. They are almost indestructable, but it seems like their evasion behavior has changed in a way that makes them more fun to chase around. The ground units and hueys are headed to attack blue assets in the bay. I play these as a sort of fight and respawn quickly if you need to kind of thing. Bodo oh6 hummers.miz -
Don't think mods have anything to do with that error. Might as well perform a full repair, and temporarily rename your Saved Games DCS folder to see if that works. Sent from my SM-A536B using Tapatalk
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MAXsenna started following Game Won't Load?