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Military Assets for DCS by Currenthill
Sniex replied to currenthill's topic in Static/AI Mods for DCS World
Are there any plans to make an "SA-4 Krug" or some more Cold War SAM's? I think it would be very interesting for Cold War Germany and would complete the russian Sam system, that we missing in the game, but ye love the work and thy for polishing DCS Ground modules that are old it was needed. -
DCS Ми-8 от Belsimtek
SJAY_ONE replied to =RAF=Armen's topic in DCS: Ми-8МТВ2 Великолепная Восьмерка
Добрый день. Модуль вышел уже много лет назад. Стоит ли ждать, что стеклоочистители всё таки будут доработаны и начнут убирать капли со стекла? В работе в дождь очень плохо видно, особенно на висении.. -
This looks incredible. Really appreciate the updates.
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Не работает речевой информатор Ка-50-3 DCS 2.9
SJAY_ONE replied to SJAY_ONE's topic in DCS: Ka-50 Черная Акула
Модов нету.. Сам в замешательстве. -
The briefing indicates that the the vessel to be land on in the middle of the flight is at NAV PT02 and FIX PT 01. And there are too things that are in consistent in the mission 1: In the mission there's no FIX PT 01, the PVI-800 won't respond as to FIX PT 01 as shown below 2: If you select ППМ 03 in PVI-800 it will guide user to the 3rd waypoint in ABRIS instead of where the vessel actually is located - the 2nd WPT in ABRIS (this coordinate is is now programmed as ППМ 02 instead of ППМ 03, which is inconsistent with the briefing)
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It looks like the whole map download is the same as any part separately. Only the license(s) decide which part you have unlocked for high res.
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RDR ATTK page BE position bug (or feature?)
Muchocracker replied to Kapsu's topic in Bugs and Problems
OFP 21x isnt what is modelled. That's way newer. -
the extra blur on the mav sensors remains even with the litening pod installed. They are blurier post ATP launch regardless of settings/pods installed.
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Everything within 20nm use pilot acquisition modes (high/low vsl and pal). Yes Jester is unreliable up close, but regardless, you're much faster using the pilot acquisition modes, especially if the target is above the canopy frame using vertical scan high. Relying on Jester as locking "magic" is a mistake where a friend of mine used to do too much within 20nm. Just use him for spotting if the bandit is near. Using the command: lock enemy in front (or something similar) for Jester is a bit of a trap. If I recall correctly, it only works on highlighted contacts on the radar screen (white hafu). Further than 20nm, use TWS and the computer will do the rest with Phoenixes. If you want to STT a bandit (flying with a buddy), use jester wheel to grab the bandit using the distance and azimuth as reference that's written, or the contact number if you're in TWS. Phoenixes against bandits (fighters): NEVER launch beyond 20nm. Unless you want it to go defensive. Anything within 10nm is close to 100% kill. Max range are for bombers. You can use it like a Sparrow within visual range but you need to take into account its massive mass, although I've experienced a phoenix do a close to 90º turn right after launch when I was merged with a MiG-19. Big tip: Do some mission editor duels against ACE AI to get the handle of the Phoenix.
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Thanks a lot for your beautiful skins, they really help to make DCS missions feel more alive.
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Can anyone post the update images that were on the roadmap a while back, but the links broke?
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Well,if the parts were purchased separately they could be installed/uninstalled individually. [emoji4] Sent from my SM-A536B using Tapatalk
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Lookin' great, thanks for the update.
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[null] Literally.
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OH-6A by Tobsen and Eightball
Scarecrow84 replied to tobi's topic in Flyable/Drivable Mods for DCS World
Here is a mission for Kola, with ground unit trigger zones like the last one I posted. The idea being, you can get close enough to the ground units to engage before they snipe you. It is way more playable this way. This one has AI hueys that come in as well. They are almost indestructable, but it seems like their evasion behavior has changed in a way that makes them more fun to chase around. The ground units and hueys are headed to attack blue assets in the bay. I play these as a sort of fight and respawn quickly if you need to kind of thing. Bodo oh6 hummers.miz -
Don't think mods have anything to do with that error. Might as well perform a full repair, and temporarily rename your Saved Games DCS folder to see if that works. Sent from my SM-A536B using Tapatalk
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MAXsenna started following Game Won't Load?
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When the Afghanistan an Iraq maps came out, I found the Iraq one looking quite a lot better. Now, after some updates, I think Afghanistan is the better / more beautiful map. Not only the textures, but also the scenes on the ground. Afghanistan feels more "alive", at the bases as well as in the cities and villages. That being said, the mountain shapes in Afghanistan still need some work, but I understand that with so many mountains, this might take a toll on the performance of the map.
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Awesome! Really looking forward to this and it looks great.
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BayKapris changed their profile photo
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DCS World 2025 Screenshots and Video Thread
Tactical_Joker replied to ST0RM's topic in Screenshots and Videos
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Noble's Helmet Camera
Tactical_Joker replied to Tactical_Joker's topic in Task Force Trident's Squadron Media
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I have the same gripes with the campaign and ended up refunding it. 1. Advertising your other campaigns so aggressively was a mistake. The first time was irritating, after that (when half of the screen got plastered with the covers of the other campaigns) I was simply pissed. It was very immersion breaking. I even own the other campaigns, I don't need you to tell me to buy stuff. There are also much subtler ways to allude to your other work. 2. The constant intel spam by Arco1-1 was very annoying as well but from the other thread, I see now that this is not your fault. Still, this never happened to me before in any other campaign... 3. Like Lowtimer, I am not a fan of the missions being split into segments. I get the idea and after all it is a nice QoL but it really breaks the immersion that you just get dropped into your aircraft and you have to re-do all the communication channels, your set-up etc. etc. 4. Some voices were AI, I didn't like that either. From your reactions here, I can tell that you are clearly dedicated to improve your campaign. I will definitively rebuy it once that is done!
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MigratoryBird started following Maybe interesting
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The Auto Start Script is supposed to be 1 GB in size?
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Oh goody, that'll be fun Lol At least I kinda remember what was there before the crash and know which ones are stable. CH's mods we all know work and work great and a good chunk of others I have, we all have for the most part, and know they work great. Well, guess I'll get on that then...Yay...