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It fixed it. Since i did so many full repairs of DCS, i figure that the problem was within Windows itself. Just moved everything else except windows and DCS to another drive, and in a couple of hours i set up my pc once again. It's not a long lasting solution tho, since i had the same issue before, and fixed it in the same way. I know I'm not that helpful, but that practically means that the issue is not hardware related, since no components have been changed and it works perfectly now. Tell me if it works for you guys aswell, and, if you manage to find a better solution.
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gdx65 started following TrackIR disconnected/connected message
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HI, II fly VR (Oculus 3), do not use TrackIR right now, I have also uninstalled the SW. But sometimes I use TrackHat which I have also unplugged it for troubleshooting purposes. While flying now and then (but rather often) I get "TrackIR disconnected" message, then "TrackIR connected". This will always deploy the landing gear of any airplane module. From the dcs.log i can see this event, below (and Attached the dcs.log file). Interesting if anyone has experienced this..... 2025-08-17 21:09:25.816 INFO APP (Main): Device plugged: [HID] HID-compliant device 2025-08-17 21:09:26.886 INFO INPUT (Main): created [TrackIR] 2025-08-17 21:09:27.773 INFO APP (Main): Device unplugged: [HID] HID-compliant device 2025-08-17 21:09:28.794 INFO APP (Main): Device plugged: [HID] HID-compliant device 2025-08-17 21:09:29.928 INFO INPUT (Main): created [TrackIR] 2025-08-17 21:09:32.874 INFO Dispatcher (Main): Stop 2025-08-17 21:09:33.903 INFO TERRAIN (Main): lSystem::CleanScenes() 2025-08-17 21:09:33.903 INFO WORLDGENERAL (Main): TerrainUtility:: updated in parallel: 29385, updated in the main thread: 0 2025-08-17 21:09:33.922 INFO VISUALIZER (4220): Stopped collection of statistic. 2025-08-17 21:01:40.000 ERROR_ONCE (): dcs.log
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More assets are welcome, as are more modules.
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HUD display bug since release 2.9.18.12722
grim_reaper68 replied to grim_reaper68's topic in Bugs and Problems
Hi clean install of the latest version 25.8.1 solved the issue. -
Mike Force Team started following Heatblur A-6 Intruder
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@Mainstay Be patient. When Heatblur start dropping hints and breadcrumbs of upcoming release information for the Intruder, I am certain a section for the Intruder will be created
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Anti-radiation missiles (ARMs) can lock on to and hit moving ships, but impacts only have limited effect on the health/hitpoints of the ship. Despite homing on radar emitters, ARM hits will not disable the radar in DCS World as of version 2.9.19.13478, because it lacks a ship damage model. This script adds the necessary event handler to permanently disable the radar of a ship that is hit by an ARM via :enableEmission(false). Works in multiplayer and on the dedicated server. Unfortunately, that will also disable all point-defense systems (CIWS) that should have independent targeting sensors, rendering ships entirely defenseless with the first ARM hit. While this is admittedly crude, IMHO, it's still a step up from DCS vanilla behavior of not modelling ARM hits on ships. Install via the mission editor: Open trigger screen (via menu item "Set rules for triggers") Triggers > New > Type: Mission Start Actions > New > Action: Do Script File > File: Open > ARMsDisableShipRadars.lua F-16 example mission (with debug messages enabled) attached: ARMs_Disable_Ship_Radars.miz Contents of attached ARMsDisableShipRadars.lua for a quick view:
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Frankfurt ILS runway 07L-25R issues
grim_reaper68 replied to grim_reaper68's topic in Bugs and Problems
Hi I found some issue in the beacon lua file. I checked all glideslope and localiser positions who are correct, but the frequencies are totally mixed as shown in the screen below. In fact, compared to Hannover, there is a mix in the loc and G/S frequencies. I modified the lua file, so I could activate the second runway where I noticed no issue at all. LOC and GS works fine. But the main runway ILS system is still broken. As showed on the screen below, the localiser of the runway 25R-07L doesn't work correctly, and is inverted. Normally, if you are on the right of the runway, the needle should be on the left, in this situation the needle is on the right... it's made with the stock beacons.lua file As you can see, I'm on the right of the runway (light blue line), and the needle shows that I'm on the left. It should be on the left side (as drawed with the darker blue line). Both screen where made at the same position as you can see that I was in active pause while switching the ILS frequencies. Only the zoom in the cockpit is different. in comparision the ILS on runway 25L works fine with corrected frequencies and modification in the beacons.lua file, as shown below. Frequency 111.70 for runway 25L ILS approach,set up in the lua file, green strip for runway 25L, and the localiser needle is on the correct side . Same modification works for Hannover and Hamburg where both runways ILS works fine. So I think the issue comes from the core file that give the Beacons.lua file, because with corrected frequencies, the issue remains. It tried to harmonise the frequencies, but it doesn't work at all. The issue remains. Here a video from the bug on runway 25R, and as told, it's the original beacons lua file. The Loc needle is on the wrong side. And the runway 25L ILS approach with a correct ILS needles indication, as I "activated" the runway 25L-07R in the lua file. I hope you can figure out where the issue come from, as it's the only runway affected. By the way, thanks for your great work. If you want, I can make some screens from other airfields, so You can be sure of the relevance of my words. And maybe other pilots can confirm it too. -
I wasn’t going to buy it. But my character is like a rotten Swiss cheese
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The fact there is still no dedicated A-6 intruder section on the forums is kinda worrying.
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is it wip that the essex class got a hangar deck to store aircraft in it ?
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Scoperase joined the community
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I had a thought, by the way, that ASC deserves a lot of praise anyway. After all, the model is close to release and will appear this year. And looking at some other studios that also started work in 2021/2022, you could say that ASC is Formula 1, while others haven't even given a single screenshot or video, let alone released. They certainly deserve applause for that, even though you're still in the pre-order period.
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discussion Mission 4 - GBU-12 in CCIP (spoiler alert)
MnMailman replied to KENNY1988's topic in F/A-18C Arctic Thunder Campaign
Agreed, so many of the various campaigns have a mission or more this way. Make something completely unrealistic just to (I guess) make it harder and/or more "fun and exciting". Frustrating is more accurate. One of my favorites calls for a laser guided bomb delivery.......................with a dense cloud layer at 10k feet forcing the player below it where they get riddled by shorads and aaa. -
Già fatto appena è stato possibile farlo tramite il sito di ASC (nel caso qualcuno fosse interessato, invito caldamente a utilizzare questo metodo proprio per evitare eventuali beghe stile Razbam, anche se dietro c'è tutt'altro in verità) Ormai credo non sia un segreto, così come avete visto dai video di BalticDragon, HIP e altri content creator, è già diverso tempo che qualcuno ha avuto l'onore di poter lavorare con questa terza parte fin dai primissimi passi come modulo ufficiale, me compreso, e niente il lavoro maniacale che ci sta dietro è davvero qualcosa di fantastico. La nuova UI in gioco, la parte "FPS" del loadmaster, è stato assolutamente un privilegio vedere le varie evoluzioni e iterazioni di questo modulo, e credetemi è unico nel suo genere. Per me è assolutamente un bel modulo, in quanto aggiunge un'espereinza nuova ripsetto al classico combattimento nel mondo di DCS. Chi ha provato elicotteri da trasporti sa di cosa sto parlando A presto!
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- c-130j
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DeadLine joined the community
- Today
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Ни у кого нет проблем с лаунчером после обновления? У меня серый прямоугольник за место него. Переустановка не помогает.
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Some great reference photos for East German MiG-29s here: https://www.flickr.com/photos/skychallenge/albums/72177720307556314/
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Correct, it has not been implemented yet. Cheers
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alex1234 joined the community
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jdmsweden96 started following Kneeboard folder system.
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I I think It would be great if there was an folder system to the kneeboard functionality, if I take my tiger as an example. I have around three sets of checklists all over ten pages each and then some bomb tables and stuff like that this all combined are over 50 pages plus the already existing pages from the map and the F-5 it self. I personally think it would be so much better if you could categorize this in an better way than I do it now with the "sticky note page divider thingy" (Which is great btw, but I think not enough).
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- kneeboard
- organisation
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Seriously, this is a prime example of how it's easier to close an uncomfortable topic and ignore users who paid for the product. Instead of acting like responsible adults and publishing a fully-fledged manual.
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MFD exported viewport brightness & contrast - critical on TGP
ZACHI replied to ZACHI's topic in Bugs and Problems
Thanks @Mapi. I hope that ED would have a plan to fix that in the near future… -
Do the real Corsair's mirrors actually have that wide of an FoV?
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They've only done two areas, the South (off the top of my head, I think that's the portion) and East portions of the map. I bought the "whole thing" for the future so I wouldn't spend more money than I had to on it. I mean all I care about is the East anyway, but I'd like to fly around the place virtually at least.
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You can select the size of the „sharp“ area via Quadview companion or as it seems now also in Pimax Play. Everything outside the area is a bit blurry. But since the Super has eye tracking, there is simply no chance to look directly at the blurry area, since the sharp focus area moves with your eyes. So it is a trade between size of the sharp focus area and PC performance. I only noticed the blurry area at night when lights of the cities went from crispy sharp light to very blurry ones at the edge of my focus area. So I increased the area while still having good performance and have no problems left regarding any blurry effects.
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Zligor started following PSVR2 - now works with Eye Tracking and Quad Views!
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Sí. Lo que ya descargaste se guarda y continúa a partir de ahí. No hay que empezar de nuevo. Saludos.