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I had a thought, by the way, that ASC deserves a lot of praise anyway. After all, the model is close to release and will appear this year. And looking at some other studios that also started work in 2021/2022, you could say that ASC is Formula 1, while others haven't even given a single screenshot or video, let alone released. They certainly deserve applause for that, even though you're still in the pre-order period.
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discussion Mission 4 - GBU-12 in CCIP (spoiler alert)
MnMailman replied to KENNY1988's topic in F/A-18C Arctic Thunder Campaign
Agreed, so many of the various campaigns have a mission or more this way. Make something completely unrealistic just to (I guess) make it harder and/or more "fun and exciting". Frustrating is more accurate. One of my favorites calls for a laser guided bomb delivery.......................with a dense cloud layer at 10k feet forcing the player below it where they get riddled by shorads and aaa. -
Già fatto appena è stato possibile farlo tramite il sito di ASC (nel caso qualcuno fosse interessato, invito caldamente a utilizzare questo metodo proprio per evitare eventuali beghe stile Razbam, anche se dietro c'è tutt'altro in verità) Ormai credo non sia un segreto, così come avete visto dai video di BalticDragon, HIP e altri content creator, è già diverso tempo che qualcuno ha avuto l'onore di poter lavorare con questa terza parte fin dai primissimi passi come modulo ufficiale, me compreso, e niente il lavoro maniacale che ci sta dietro è davvero qualcosa di fantastico. La nuova UI in gioco, la parte "FPS" del loadmaster, è stato assolutamente un privilegio vedere le varie evoluzioni e iterazioni di questo modulo, e credetemi è unico nel suo genere. Per me è assolutamente un bel modulo, in quanto aggiunge un'espereinza nuova ripsetto al classico combattimento nel mondo di DCS. Chi ha provato elicotteri da trasporti sa di cosa sto parlando A presto!
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- c-130j
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DeadLine joined the community
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Ни у кого нет проблем с лаунчером после обновления? У меня серый прямоугольник за место него. Переустановка не помогает.
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Some great reference photos for East German MiG-29s here: https://www.flickr.com/photos/skychallenge/albums/72177720307556314/
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Correct, it has not been implemented yet. Cheers
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alex1234 joined the community
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jdmsweden96 started following Kneeboard folder system.
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I I think It would be great if there was an folder system to the kneeboard functionality, if I take my tiger as an example. I have around three sets of checklists all over ten pages each and then some bomb tables and stuff like that this all combined are over 50 pages plus the already existing pages from the map and the F-5 it self. I personally think it would be so much better if you could categorize this in an better way than I do it now with the "sticky note page divider thingy" (Which is great btw, but I think not enough).
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- kneeboard
- organisation
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Seriously, this is a prime example of how it's easier to close an uncomfortable topic and ignore users who paid for the product. Instead of acting like responsible adults and publishing a fully-fledged manual.
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MFD exported viewport brightness & contrast - critical on TGP
ZACHI replied to ZACHI's topic in Bugs and Problems
Thanks @Mapi. I hope that ED would have a plan to fix that in the near future… - Today
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Do the real Corsair's mirrors actually have that wide of an FoV?
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They've only done two areas, the South (off the top of my head, I think that's the portion) and East portions of the map. I bought the "whole thing" for the future so I wouldn't spend more money than I had to on it. I mean all I care about is the East anyway, but I'd like to fly around the place virtually at least.
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You can select the size of the „sharp“ area via Quadview companion or as it seems now also in Pimax Play. Everything outside the area is a bit blurry. But since the Super has eye tracking, there is simply no chance to look directly at the blurry area, since the sharp focus area moves with your eyes. So it is a trade between size of the sharp focus area and PC performance. I only noticed the blurry area at night when lights of the cities went from crispy sharp light to very blurry ones at the edge of my focus area. So I increased the area while still having good performance and have no problems left regarding any blurry effects.
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Zligor started following PSVR2 - now works with Eye Tracking and Quad Views!
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Sí. Lo que ya descargaste se guarda y continúa a partir de ahí. No hay que empezar de nuevo. Saludos.
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Svelerdijk replied to Admiral189's topic in Static/AI Mods for DCS World
Im sorry, can you please share your mods in direct messages? I did not download them and I very want to add them in my mods collection..Please -
Звук тумблеров/переключателей в кабине отстаёт от действия с ними. На Ми-24 и других вертолётах это хорошо заметно при триммировании. Это случилось после майских обновлений.
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Are both maps being worked on by the same team or are there two separate teams? I love the Afghanistan map but like @Mongo1193 , I feel that the Iraq map, once it is completed, will be a far better map for those that have enjoyed the PG map trying to recreate the Gulf War.
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found the source of the problem. Overclock on my 4090 doesn't work as it worked on 577 driver. When I reverted to 577 and overclocked to my usual profile that I've been using for 2 months, the game worked perfectly, as soon as I went back to 580.97 game started crashing again. When I played without overclock, no crashes
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The info. given is 75 and 10. Which is bearing and which is range? And in terms of the range, is it in miles, meters, or feet? I also did input the grid info. but there is nothing there or even close by. Hmmm......looking at another thread here where users had problems with this mission, the given grid coordinates are different. I am given NQ 90932665 (nothing there) and in the other thread they are NQ 9049 2476!?! Confusing (yes, I'm entering them with zeroes for precise) EDIT: The second set of the coordinates are correct. Inputting them, I easily found the targets. Strange that the given ones when I ran it are wrong. The only mod being used is Tacview.
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Pantsir and Tor M2 shoot down Hellfires
RobTX replied to Ian Boys UK's topic in Currenthill Asset Packs
Will the Thor M2 and Pantsir S1 have a radar and guidance system like the Thor M1 and 2S6? Thanks! -
PSVR2 - now works with Eye Tracking and Quad Views!
JMW replied to proxlamus's topic in Virtual Reality
Just tried it. Performance gain is huge - awesome! However I do experience a slight color / lighting difference between the various "resolution boxes" because of the quad view rendering method, which I rembember was already present back when I tried the quadview mod when Eye tracking wasn't available yet. It's not that obvious though and I'll take the massive FPS boost anytime over this small graphical glitch.