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What capabilities should we expect from the F-104?
Volator replied to Hatman335's topic in DCS: F-104
ZEL was never really a thing with the F-104. I'd rather like to see the devs' resources spent on something more relevant to be honest... -
I was really dissappointed with these Carrier landings today. I expected this to be a disaster. 3000lb bombs on and it didn't feel much different. Bit more MP maybe, but landings and T/O were straightforward. Real life you wouldn't be allowed to do this, but dropping them from level flight is barely noticable, so I thoght I'd give it a go. What gives? ..
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Link in first post to the download section.
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Since the last update I have found that sometimes after loading a mission some bindings don’t work, such as trims and wing fold/unfold - when I quit out of the mission and re-start all is well. Also, since the flight model update I find that the default aileron trim setting of 6 degrees right is best re-set to 0 degrees - no problem with that as long as you remember to set it to 0 before take-off. However, sometimes, wherever the aileron trim is set, I get an uncontrollable roll to the left. Again, if I re-start the mission all is well.
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PSVR2 - now works with Eye Tracking and Quad Views!
Morat replied to proxlamus's topic in Virtual Reality
I don't, so far, but I will look harder next time I run DCS. -
РВ Что нового ТОРа М2 что панциря очень плохо срабатывают ракеты буквально пролетают от них в метре и он не срабатывает. Так же у данных ЗРК почему то очень низкая точность. Пробовал менять им частоту РЛС,Колебания ракеты, время полета и т.д. Но ничего не помогло они буквально промахиваются по простой цели летящей в лоб. А не на пересекающем курсе. Причем в реале для них КР вообще не составляют каких то проблем Тест Панциря.miz
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yep, i noticed this aswell
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AvgeekJoe started following DCS Su-35S MOD, from CODENAME FLANKER Community and F5EM/ F5E Tiger III Mod By Chahine.
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F5EM/ F5E Tiger III Mod By Chahine.
AvgeekJoe replied to jl_sheita07's topic in Flyable/Drivable Mods for DCS World
What about aggressor version of this F-5? -
Where can I download that mod?
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PSVR2 - now works with Eye Tracking and Quad Views!
JMW replied to proxlamus's topic in Virtual Reality
Do you guys also notice the graphical glitch that I mention in my post above, which is a demarkation of the high resolution box ? It is only visible in some viewing angles, most prominent when looking down in the cockpit when the lighting is darker. -
make night sky more realistic, including milky way
celestHawk replied to nir's topic in DCS Core Wish List
Someone knows how bad are ED in optimizing the scenery and now he/she is looking for testing an RTX 6090 or even RTX 7090 I guess. -
Yeah the primary issue with doing it in reshade vs having the game engine do it is the values have already been crushed by the game engine by the time they go out to the render display. So while reshade can brighten the image it cannot bring back the lost detail due to the crushing. This means you will get banding. This becomes especially bad if the brightness of the displays is turned down for nighttime. For external displays the optimal solution is to receive a proper SDR image with no brightness adjustments applied. This is because the lighting conditions in the game and real life differ and thus the needed brightnesses also differ.
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I did an air start, carrier landing, take off, then another landing, about 6 mins later, then the engine seized. I new exactly what had happened. I had forgotten to open oil flap and the oil temp was over limit. Crack this at the cowl flap check and this will never happen. I guess that after the relatively high cooling speed during descent, the speed drop to below 100 mph and MP around 30, will increase the temp and seize the engint, because of low air flow. ..
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PSVR2 - now works with Eye Tracking and Quad Views!
Morat replied to proxlamus's topic in Virtual Reality
nullHave I done something wrong? Performance looks good though! I'm getting 70 FPS even sitting in a crowded airbase in Syria with supersampling at 150%. 4080/9800X3d/64Gb at 6000MT/s As I climb I see that I'm GPU limited instead of CPU limited (I was always CPU limited in the past) -
Why don't someone make it as a flyable model and then to see how 'good' will be yet another WWII era plane when so many people crave for Grippen and Eurofighter as long as F-35?
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The bare minimum they could make it as in MP mode where all the messages could be reviewed on the screen while flying.
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MarkyMarkUK started following Best virtual reality headset, expert recommendations to choose
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Best virtual reality headset, expert recommendations to choose
MarkyMarkUK replied to Soltren234's topic in Virtual Reality
Hi, that's very subjective but if you're budget really is 'flexible' and you're after 'best quality', have a watch of THIS for further contemplation. Enjoy! -
VD, Q3
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Just today I was looking for a C-5 Galaxy and found 'Military Aircraft Mod' https://www.digitalcombatsimulator.com/en/files/3307071/ which contains KC-10. Until today I never noticed that plain and I noticed one more, a C-130. Let me tell you that I'm in love with KC-10 and I utterly hate C-130 how it looks and sounds.
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Я тут в контексте появления новых наземных CH юнитов, решил впервые зайти в combined arms погонять на танчиках, был весьма удивлен реализацией в VR. С этим ничего не сделать? ED совсем никак не подгоняли CA под VR?
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Thanks for the kind words man.
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Dear Eagle Dynamics, First of all, thank you for the incredible work on DCS World and for continuing to expand its scope. Hiring modders like CurrentHill shows real commitment to quality and community content, and it’s something we all appreciate. That said, there is an issue that is increasingly frustrating the player base: the ever-growing size of the CoreMods folder and mandatory livery packs. The Problem Many modules include 10–15 GB of liveries (e.g., F-14 = 14GB, F-4E = 12GB, others = 8–9GB). These are downloaded by all players, even those who don’t own the module, because they’re placed in CoreMods. The result: Install size is inflated by tens of gigabytes. Frequent updates are huge and slow because they touch massive files. Players are forced to buy new SSDs or split the game across drives just to keep playing. This isn’t just an inconvenience. It actively prevents new players from trying DCS, and makes existing players frustrated when every update eats bandwidth and disk space unnecessarily. Why This Matters We understand the reason behind CoreMods: everyone needs to see the same aircraft and skins in multiplayer. But the current implementation is heavy-handed. Right now, we’re downloading and storing content that many of us will never use. Constructive Suggestions There are practical solutions that would keep multiplayer compatibility intact without punishing everyone with bloated installs: Optional Livery Packs – Move liveries into modular downloads (via Module Manager). Players who want them can install, others can stick with a default skin. Fallback System – If a client doesn’t have a specific livery, DCS should display the module’s default skin instead. This is common practice in other sims. Lightweight Core Option – Allow players to choose a “Minimal Core” install that includes only essential assets. Great for single-player or those with limited storage. Better Compression/Deduplication – Many liveries reuse textures or differ only slightly. Optimizing this would cut gigabytes without removing content. Conclusion DCS is already a large, complex game, but it doesn’t need to be unnecessarily bloated. With every new module (and now with more asset packs from CurrentHill), this issue will only get worse. We ask that ED prioritize a solution to reduce storage and update overhead caused by CoreMods and excessive liveries. This would improve accessibility, performance, and overall user satisfaction. Thank you for considering, P.S. CoreMods>tech>Animals contains only one animal a Cow and it is 51MB in size!
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Mission 2 9-Line Question
Kurnass1977 replied to Clutchy's topic in DCS: F/A-18C The Rampagers Campaign
No prob man