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  2. Other players wont see you. The update rate for multiplayer sync is not fast enough to make it look reasonable. I havent spent the time to get the body to execute a compelling walking animation for your own player yet either. I maybe will try, but its not very simple. For what its worth, none of our testers have ever commented on the "missing" body. You just dont really notice.
  3. Yes I could. but the MODS would probably make your toes curl: Bronco-OV-10A Massun92-Humans Pilot Ground SAM Sites Asset Pack Special Missions Aircraft VPC Objscts Maybe I'll just make a 'clean' mission to demonstrate the issue. But in the meatime, I have attached my training mission. There is an F10 radio button in the Mi-24 cold start that activates the troops to embark. Once pressed, the troops do their usual running around like headless chickens but do not embark. OV-10A - Ka-50 III - Mi-24P - Weapons Training.miz
  4. The feature has been there long time but at the time of making the campaign it was too unreliable to be used. I'll definately try if it would be possible to implement it now but it I decide to do it will need months of work and testing.
  5. Where is my ADI?..., Why did they forget about it on the instrument flight?... hahahaha The ADI and the HSI for the IFR....: https://www.cruzdesanandres.com/foro/viewtopic.php?f=45&t=2764
  6. After some time with VR, i also wanted to remove the hangar in the main screen of DCS. For me, it doesn't match with the the quality of DCS. So @kuschmu thank you for sharing this file.
  7. Good point. That was my plan at the first place. Unfortunately at the time of making the campaign the feature wasn't working fluently so I had to leave it. It might be worth of trying but will need quite a lot of work and testing as there are lots of timing based triggers.
  8. I noticed that the red and green navigation lights above the cabin stay dimmed no matter what the dim/bright switch position is. Happens at both cold and hot starts.
  9. Yo, si es legal, te puedo dejar las de OPERACION CERBERUS NORTH y RAVEN ONE, son para el F18. La verdad es que esa herramienta sería un lujo, yo no tengo ni papa de inglés.................
  10. quick question. I'm not actively looking upgrade anytime soon but the AMD stuff is looking pretty neat. Regarding this post it was suggested that the 9800X3D is faster than 14900K. Which source did you use to arrive at this conclusion and about how much faster do you believe it would perform in DCS VR VS the 14900k? Im also aware that your recommendation is also considering the issues some have reported with the intel CPU vs heat and degradation. Thanks
  11. Seems like the "MiG-29A Navigation and Landing" link does not work?
  12. Today
  13. Oh boy - I already lost faith for the so needed pilot body for the A10C II. Now you reminded me on something I have nearly forgotten after so many years. Makes me kind of sad…
  14. Great stuff, thanks. Wish you’d venture North of London as well someday. Only up to the Shetlands or so . Cheers for the new bits here, looks like N2 will be busy
  15. Any idea when we will get pilot model for the A10? And will it only be for A10C II or will the regular A10C get it too?
  16. hope you guys will continue to develop this map... Best one out there.
  17. The HB of maps! Fantastic! I would like Amiens prison to be included in Normandy 2.0 in the future. Thank you!
  18. Plan is still for September, we are working on final checks and the QA team are working hard. Dont forget not only do we need to check the Fulcrum, but we have to test the core of DCS, its modules and third party modules. As soon as I can share a date I will let you all know. thanks
  19. @MattWagner: "NOTE 1: When is it coming? We are still shooting for this month, but we cannot give an exact date until testing is complete."
  20. Really looking forward to this ones release.
  21. Awesome! The map keeps getting better! Any chance for a pre-invasion version of the map, without the ALGs?
  22. Ugra Media Normandy 2.0 New Major update: New videos
  23. 12 September 2025 Dear Fighter Pilots, Partners and Friends, In preparation for the launch of the upcoming DCS: MiG-29A Fulcrum, we are pleased to bring you the next chapter in Matt “Wags” Wagner’s tutorial series: the MiG-29A Navigation and Landing. Enjoy! A new DCS: A-10C II Tank Killer campaign by Stone Sky is coming! You’ll be transported back to 2017’s most volatile airspace with the DCS: A-10C II OUTPOST Part III campaign that has you flying as part of the 74th and 163rd Fighter Squadrons. Set against the broader US/Russia great-power standoff in Syria, this chapter blends historical context with engaging gameplay and depth based on the Syria map. Execute demanding sorties with scalable difficulty and guidance. Another campaign planned for the next update is Operation Iron Tide by Sandman Simulations, which takes place following a devastating attack on the USS John C. Stennis in the year 2000. This campaign also takes place on the Syria map. With strict rules of engagement and a United Nations mandate, you will plan and lead the air component of a multinational response. Fly the DCS: F-14B Tomcat or DCS: F/A-18C, make the hard calls, and shape the battles. Stay tuned for the update to get your hands on these new campaigns! Thank you for your passion and support. Yours sincerely, Eagle Dynamics MiG-29A Fulcrum Navigation and Landing Our newest DCS: MiG-29A Fulcrum tutorial video focuses on navigation and landing. After a review of the navigation panel and setting up a Data Transfer Cartridge (DTC) navigation program, you’ll learn how to create navigation points that can be assigned as waypoints or aerodromes , in addition to setting up radio navigation (RSBN) beacons. The video also shows off the addition of new Mission Editor landing aid units like the RSBN unit and the PRMG localizer and glideslope units that can be placed on any map and any airfield for navigation and instrument landings. In addition to setting up navigation programs and how to fly an instrument approach, the video also discusses how to create an inertial navigation, in-flight, alignment fix, and how to perform a visual flight rules overhead break landing. Watch the MiG-29A Navigation and Landing video. A-10C II Outpost Campaign by Stone Sky Stone Sky’s DCS: A-10C II OUTPOST Part III campaign chronicles the Syrian War at a pivotal moment: June 2017. The SDF, backed by CJTF-OIR airpower, advanced on the outskirts of Raqqa while Syria became a strategic outpost for both the United States and Russia. You’ll fly as a USAF pilot of the 74th and 163rd Fighter Squadrons, tasked to fight in a complex, shifting battlespace where intelligence gaps, weather, and a rapidly evolving ground situation force you to rethink the OODA cycle in real time. Missions span CAS, CSAR, and PPS, plus special assignments that test everything from fundamentals to multi-ship coordination. The campaign comprises eight large-scale missions, each broken into 60–70 minute segments for tight pacing and steady progression. Expect sudden weather shifts, ground and in-flight emergencies, and richly-voiced radio traffic (more than 1,700 lines) that bring the theater to life. You’ll launch from Incirlik, Gaziantep, Şanlıurfa in Turkey, King Hussein Air Base in Jordan, and H-4 in Iraq with detailed briefings, mission histories, and background context to ground every sortie. Pilots of DCS: A-10C II Tank Killer will find unique 163rd FS liveries, among others, and the entire experience remains VR-friendly with simple control prompts via spacebar or a mapped button. With 200+ pages of documentation and kneeboard material, OUTPOST Part III is built for seasoned Hawg pilots seeking authenticity and mission variety, while still welcoming newer pilots through adjustable difficulty and clear mission guidance. F/A-18C & F-14B Iron Tide Campaign by Sandman Simulations In Operation Iron Tide, you are not just another pilot; you are the architect of the air war. Following an attack in Haifa, and a wider surge in regional terrorism, the United Nations Security Council authorizes a coalition to dismantle Hezbollah’s operational capability. Collateral damage is unacceptable. Every target you pick and your weaponeering must honor strict rules of engagement while achieving decisive effects on target. You will plan and command a large air component that includes four squadrons of DCS: F-14B Tomcats and six squadrons of DCS: F/A-18Cs. Two carrier strike groups provide sea-based power, while two Marine Corps F/A-18C squadrons operate from airbases. At your discretion, you may step into any cockpit and lead from the cockpit of a Tomcat or F/A-18C. Mission planning is the heart of the experience. Choose from a wide set of taskings that include air superiority, escort, fleet defense, suppression of enemy air defenses, close air support, and strike. Build packages that balance risk and effect. Your tactical choices and strategic sequencing will directly shape the number of missions you fly and the arc of the campaign. Each mission is bookended by detailed briefings and debriefings. You will have 150 pages of tutorials, charts, and briefing material at your disposal for mission planning. The campaign spans roughly ten to forty missions, based on your performance and choices. It features quality voice-overs that bring radio traffic to life. If you want a campaign that includes command-level choices that carry campaign consequences, Iron Tide is for you. Please stay tuned for these new campaigns in the next update! Thank you again for your passion and support, Yours sincerely,
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