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Padre Pio started following C-130J Pre-purchase
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I hope they give us an option to bind 2 engines per throttle axis
Pochi replied to Cowboy10uk's topic in DCS: C-130J
Hi, After watching start up video about PLA for starting, I would like to ask if it will be possible to have our throttle at 0 PLA physically to be idle in the sim and use a switch to toggle reverser during landing ? Also will there be a way to set up notches to match those of the throttle ? Unless, there are no notches on the real throttle ? Best regards, Pierre -
Please Guys, if you want help, then help those who want to help you. Show us your DCS settings. It's strange that those who want to help you post pictures more often and more frequently than those who want this help. Problems are often just symptoms, frequently triggered by multiple settings in the DCS system.
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Thanks for the info! Yes, I have exactly these missiles in mission 1. And in most missions!
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milad joined the community
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Do you mean the various emblems on the plane? I think that's not a problem. Since they have to be drawn manually
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Sure, an F-18 remaster would be great - AFTER we get an UH-1, Mi-8, F-86, MiG-15, L-39 remaster, and AFTER the Yak-52 is finished. Oh and AFTER we get a proper cockpit for the “remastered” F-5, obviously!
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1. High-resolution textures like F4 Phantom's cause low performance in multiplayer. 2. Hornet's textures offer a very good balance of performance and resolution. 3. Hornet's texture size is easy to create, very good for the attachment of numerous low- to mid-resolution photoreals and decals, making it easy for skin makers. Hornet texture is a matter of skill of the skin maker. 4. The F16 textures are too large and cause photoreal / decal noise. becase big textuer need big hi-res decal In particular, many user F16 skins have color errors, such as purple. 5. Many people mistakenly believe that higher resolutions are not always better. Creating high-resolution skins requires at least 128GB RAM, Creating a high-resolution skin requires 15GB SSD per folder.
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Personally, I think the fa18 texture is fine. The uv layer size is very appropriate. The reason is that when attaching various photoreal // decals, if the texture size is too wide like f16, a lot of noise of texture and . I think razabam's template is very well made. If the size is too large, there will be serious performance issues and not good for skin makers. big textuer need big high-res decal
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Qcumber started following PSVR2 - now works with Eye Tracking and Quad Views!
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Thx. We've known about the mass use of drones since at least 2022. It would be useful to finally have it in DCS, since it's supposed to simulate the battlefield, at least to some extent. Perhaps @currenthill will add it as an official part of the package. Of course, radar reflection is also important.
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YoYo started following Drone situation at DCS
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Bold Cheetah - A 13 Mission DCS F/A-18 Campaign by Sedlo
speed-of-heat replied to Sedlo's topic in Missions and Campaigns
Try a salute? Remember the super carrier changed its process with deck crew, salute to start engines, salute when ready to move- 432 replies
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- f/a-18c
- persian gulf
- (and 14 more)
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Yes, it's a mod. There are no native kamikaze drones in DCS as of now.
- Today
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Если лампочка горит, значит соответствующий бак выработался. Подвесьте четыре бака.
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Hi I have 64 Go RAM and a 5080 nVidia and I had freeze too in VR with Meta quest 3. Even with my hardware. So I think it's a question of VRAM. I'm use to create very heavy loaded mission and on some maps ( especially Germany) the VRAM saturation is quickly reached. What I've done with light graphic concessions ? In Oculus debug tool, I've set the pixel per display pixel overide to 1.4 but in other hand I use OpenXR Toolkit and in DCS I've set the resolution at 2676x2892. My MQ3 is set at 90Hz. It doesn't matter the definition you give since OpenXR toolkit overides this definition in DCS at 2676X 2892 I've reduced the preload radius to 90.000 The others cursors (forest visibility, clutters/grass, scenery detail factors, forest details are set to max and the smoke density to 5.) I've reduced the clouds to standart clouds but I use the Bandit648's weather mod at full resolution. With nVidia inspector: VERY IMPORTANT: I've reduced the FPS at 45 ( 1/2 90Hz) , preset K for DLSS, no Low latency (2 lines) and synchro set to Force ON. I can assume that with 45fps, the game is very FLUENT with a nice display. Freezes are caused by the change frequency decrease when the VRAM is too full. And of course, I've regerenated my DCS and nVidia shaders and are excluded from my AV, the DCS directory, the saved game\DCS directory and the nVidia cache directory.
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I've never really looked into this, but do we have operational kamikaze drones in DCS? We have the MQ9, of course, but that's a reconnaissance and CAS drone. What about the other types? I remember seeing Shahed drone on a screenshot once (with truck) but it might be a mod (not official part of DCS) of @currenthill? Mod?
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With the upcoming FFB market for flightsims DCS should work on this. Now MOZA is trying to give customers some linear fake forces. But with other big manufactures coming DCS needs to invest in native ffb support per aircraft!
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Roliver joined the community
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DCS should integrate native FFB per aircraft, So should FS 2020/ 2024 with the upcoming FFB market for flight. Are there any plans at DCS for implementation?
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Perhaps by turning off.
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The "PIMAX" settings you talk about are by 100 % the ones from Tally Mouse guide. Even the not necessary "Eye Tracking Switch" is enabled, who only causes issues with XRNeckSafer and does nothing for the Eye Tracking. There is no need for the Nvidia sharpening.
- 8 replies
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- pimax crystal super
- sharpness
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Schau mal hier: Da gibt es einige Komponenten für ein F-16 Cockpit. https://invictuscockpits.com/collections/f-16
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Spud Spike just released a video that touched on using the "Restrict Afterburner" option in the mission editor to prohibit the AI from using boosted power setting.
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AGM-45 Shrike Quick Guide by Klarsnow - updated June 5th 2024
Ivandrov replied to HB_Painter's topic in DCS: F-4E Phantom
Not talking about the RWR tones, talking about the Shrike seeker tone and the Director bars on the ADI. It very much pulses along as you get painted by the Lobes. The pulsing sounds nothing like the RWR New Guy Audio. Different tone quality between the Shrike Seeker and the RWR for the Dog Ear as well at least. -
Hey mate I completed what you described. It was challenging and took me 3 minutes.
Let me know if it helps.
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Bold Cheetah - A 13 Mission DCS F/A-18 Campaign by Sedlo
Audie53 replied to Sedlo's topic in Missions and Campaigns
Anyone having issue with removing chocks at the beginning of mission 2? It keeps telling me that I have no air supply hooked up.- 432 replies
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- f/a-18c
- persian gulf
- (and 14 more)